Update 7.6 is now up on the SWTOR public test server!

News Date: October 18, 2024 Patch: 7.6 News Source

Update 7.6 is now up on the test server!

Hello everyone!

The Public Test Server is now open! As mentioned in the PTS blog, we’re debuting Dynamic Encounters first with the new lair boss to follow soon. Here’s a rough estimated timeline of the PTS releases:

  • October 18th – Dynamic Encounters on Hoth and Tatooine
  • Week of October 21st – Lair Boss (Story Mode)
  • Week of October 28th – Lair Boss (Veteran Mode)
  • Early/Mid November – all other content (except story critpath, of course!)

*Timeline above is subject to change

An important note about the timeline above. Typically, we would open the PTS when we host a dev livestream for these types of updates. Players will be getting a very early look into 7.6 content at this stage. To set expectations, know that the content that will be released at this time is still a work in progress and not polished.

Players will be getting a very early look into 7.6 content at this stage. You will run into unfinished work: placeholder art for interactables and NPCs or UI elements, encounters that are functional but have few “polish” touches like special enemy abilities, and even potentially bugs with encounters that prevent them from being completed. That doesn’t mean you shouldn’t report issues you see–please do!–but it does mean that you will see many improvements to these encounters as we continue development. We’re looking forward to your feedback on the system itself and on individual encounters!

Below are all the details you need to know about how PTS will be working for this iteration.

  • Character copy will be available
  • Story content will not be available
  • Galactic Seasons 7 will not be enabled
  • To test Dynamic Encounters, travel to Hoth and Tatooine and make your way to the various Encounters that are shown on your map.

If you are streaming or recording your gameplay while on PTS, we would love to check out the VODs. Seeing players experience the content in real time is incredibly helpful, so feel free to post them here or DM them to me.

If this is your first time playing content on the PTS, read this post to learn how to get started!

As a reminder, we’re bringing back PTS incentives. Here’s the breakdown that is applicable to Dynamic Encounters.

To earn the Cutting Edge Title and Kai Zykken’s MK-85 Log Mount, players must:

  • Complete 25 Dynamic Encounters with a Republic character on Tatooine
  • Complete 25 Dynamic Encounters with a Republic character on Hoth

To earn the Strike Team Hero Title and Kai Zykken’s MK-90 Holo-Log Mount, players must:

  • Complete 25 Dynamic Encounters with an Imperial character on Tatooine
  • Complete 25 Dynamic Encounters with an Imperial character on Hoth

Completing all of the Dynamic Encounters achievements above will grant players the B1-SAL mini pet droid! Players will also receive the following titles:

  • First Line of Defense
  • Strike Team Specialist
  • Strike Team Commander
  • Led the Charge

image.thumb.png.aa1d41d21b47fd5760d21646ff9b94e3.png

(B1-SAL mini pet droid)

 

Please leave feedback for Dynamic Encounters here!

The Known Issues list can be found here.

*This post will be updated when we release the Lair Boss onto the PTS! 

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By the way, I’m working on a Dynamic Encounters guide!

Dynamic Encounters Guide in SWTOR

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Hi everyone!

Please answer the following questions about Dynamic Encounters. Feel free to also leave overall general feedback.

Reiterating from the original PTS post, if you are streaming or recording your gameplay while on PTS, we would love to check out the VODs. Seeing players experience the content in real time is incredibly helpful, so feel free to post them here or DM them to me.

Additionally, players will be getting a very early look into 7.6 content at this stage. To set expectations, know that the content that will be released at this time is still a work in progress and not polished. You will run into unfinished work: placeholder art for interactables and NPCs or UI elements, encounters that are functional but have few “polish” touches like special enemy abilities, and even potentially bugs with encounters that prevent them from being completed. That doesn’t mean you shouldn’t report issues you see–please do!–but it does mean that you will see many improvements to these encounters as we continue development. We’re looking forward to your feedback on the system itself and on individual encounters!

  • Was it easy to locate Dynamic Encounters?
  • Were you able to spend your play session going from Encounter to Encounter with little or no downtime?
  • Was there enough variety in Encounter objectives?
  • Did it take a reasonable amount of time to complete Encounters?
  • Did the travel time between Encounters feel reasonable?
  • Was it clear what you needed to do in Encounters?
  • Did you generally understand what your character was being asked to do and why?
  • What was your favorite Encounter and why?
  • What was your least favorite Encounter and why?
  • Please mention any bugs you encountered.

If you are reporting a bug, please clearly state that and if necessary, include steps that would allow us to reproduce said bug.
Please provide any additional comments you have about the system.

Thanks!

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This list will be updated as we release PTS iterations over time.

Dynamic Encounters

  • The schedule for Encounters has not been finalized; expect Event durations and schedule pacing to change (please provide feedback on the availability of Encounters!)
  • If an Encounter ends while you are in its area, you may notice that some extra Ability icons, polymorphs, or other Encounter-specific effects are not removed from you
  • Single-boss Encounters use placeholder Abilities in most cases; Abilities will be finalized as we go through iterations of PTS over time
  • Many NPCs have not been assigned idle animations or staged combat actions, so you will see NPCs that appear to just “stand around”
  • You may hear voice lines play on entering or exiting Encounter areas even if those Encounters are not currently active
  • Many UI elements are still being iterated on; please let us know if any cause confusion!
  • Encounter map icons may be overlayed on top of other map notes.
  • Objective requirement counts are not finalized and will be balanced as we go through iterations of PTS
  • Names and other text are all subject to change
  • Players that are grouped together may run into unexpected bugs.

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