Guardian Vigilance Basics Guide
Attacks
Strike - Attack
Slash - Attack
Riposte - Attack
Force Sweep - Area Attack
Sundering Strike - Attack
Cyclone Slash - Optional Area Attack Level 35 Option 2/3
Blade Storm - Attack
Blade Barrage - Attack
Plasma Brand - Attack
Overhead Slash - Attack
Dispatch - Attack
Saber Throw - Attack
Whirling Blade - Attack
Leaping Strike - Optional Attack Level 43 Option 1/3
Vigilant Thrust - Area Attack / Stun
Multiple Enemy Attack Abilities
These Vigilance attacks are useful for attacking groups of enemies.
Force Sweep - Area Attack
Cyclone Slash - Optional Area Attack Level 35 Option 2/3
Challenging Call - Area Taunt
Vigilant Thrust - Area Attack / Stun
Buffs
You can combine your Vigilance buffs with your attacks to create powerful combinations.
Combat Focus - Buff
Force Clarity - Optional Buff Level 47 Option 1/3
Defensive & Healing Abilities
Use these abilities to help yourself stay alive. The Guardian has these defensive and healing abilities and you'll want to know where they are in a difficult fight.
Saber Ward - Defensive
Focused Defense - Defensive
Saber Reflect - Optional Defensive Level 73 Option 2/3
Blade Blitz - Optional Movement / Defense Level 73 Option 3/3
Useful Abilities
These abilities may not be directly for attacking, but they are used heavily by skilled Guardians in combat to turn the tide of a fight.
Force Leap - Leap
Introspection - Regeneration - Regain health out of battle
Resolute - Stunbreaker - If you are stunned and can’t move, you can use this ability to unstun yourself.
Freezing Force - Slow
Guard - Guard - Protect another player / companion
Force Kick - Interrupt - Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left right are called channels and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are casting. Using your interrupt in combat is very useful as it can prevent the enemy damage you, or sometimes even prevent them from stunning you or knocking you back!
Force Stasis - Short Stun - You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.
Force Push - Push
Awe - Group Stun
Guardian Leap - Leap
Vigilant Thrust - Area Attack / Stun
Blade Blitz - Optional Movement / Defense Level 73 Option 3/3
Choices
As you level up, you will be able to make choices about how you play your Vigilance Guardian with the Ability Tree, which can be opened with the K key on your keyboard. If you do not choose one, a default option will be chosen for you.
You will have eight choices to make as you level up, at levels 27, 35, 43, 47, 60, 68, 73 and 78. All of these Ability Tree choices are not permanent choices and can be changed later. If you are following a Level 80 guide on how to play your Vigilance Guardian, you will need to make sure to choose the same options as they have.
Plasma Brand Change
Choose from one of three ways that you want Plasma Brand to change at level 27. Your options are branding burst, Cauteriing Brand, and Branding Smite.
Plasma BrandEngulfs your lightsaber in fiery plasma, instantly dealing 53-62 elemental damage, with a further 168 elemental damage over 12s.
branding burstkilling a target with direct burn damage while affected by plasma brand causes it to explode hitting nearby targets
Cauteriing BrandIncreases initial damage of Plasma Brand by 50% and reduces its cooldown by 2 seconds
Branding SmiteWhile Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%.
Overhead Slash Change
Choose from one of three ways that you want Overhead Slash to change at level 43. Your options are Leaping Strike, Burning Pommel, and Burning Offense.
Overhead SlashExecutes an acrobatic attack that deals 129-147 weapon damage.
Leaping Strikeexecutes an acrobatic attack that leaps towards the target dealing weapon damage and immobilizing them for three seconds replaces overhead slash and triggers any of its effects.
Burning Pommeladditional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20
Burning Offenseoverhead slash does additional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20
Level 73 Choice
Choose from one of three abilities at Level 73, you can only have one of these options at any given time. Your options for the Level 73 choice are Awe, Saber Reflect, and Blade Blitz.
AweConfounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.
Saber ReflectReflects all direct single target ranged, Force, and tech attacks back to the attacker for 3s. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.
Blade BlitzQuickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.
Additional Choices
These abilities are part of your Ability Tree and you choose one of three. You may not have the same choices chosen as a friend who is also playing a Vigilance Guardian.
Level 35 Choice
Choose from one of three abilities at Level 35, you can only have one of these options at any given time. Your options for the Level 35 choice are Cyclone Slash, , and .
Cyclone SlashSlashes up to 8 enemies within 5 meters in front of you. Atacks with both weapons if dual wielding.
Level 47 Choice
Choose from one of three abilities at Level 47, you can only have one of these options at any given time. Your options for the Level 47 choice are Force Clarity, , and .
Force ClarityConsumes all ability charges of Force Clarity and applies Force Clarity stacks to you. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge evert 30 seconds.
Level 60 Choice
Choose from one of three abilities at Level 60, you can only have one of these options at any given time. Your options for the Level 60 choice are , , and .
Level 68 Choice
Choose from one of three abilities at Level 68, you can only have one of these options at any given time. Your options for the Level 68 choice are , , and .
Level 78 Choice
Choose from one of three abilities at Level 78, you can only have one of these options at any given time. Your options for the Level 78 choice are , , and .
Milestones
- At Level 23 you will get your first exclusive ability only the Vigilance Guardian has, it will be called Plasma Brand.
- At Level 27 you will get to choose a way to change how Plasma Brand works from three different options. This is your first Ability Tree choice, and you can make it by pressing K on your keyboard and selecting an option from the Vigilance Ability Tree on the right.
- At Level 35 you will get your second choice between three options in your Ability Tree. These options may be useable abilities you can click, or they can be passive abilities which give you a boost to your existing abilities.
- At Level 39 you will get your second exclusive ability only the Vigilance Guardian gets, it will be called Overhead Slash.
- At Level 43 you will get to choose a way to change how Overhead Slash works from three different options in your Ability Tree.
- At Level 51 and 64 you will get your last two exclusive abilities only the Vigilance Guardian has, Whirling Blade and Vigilant Thrust.
- At Level 73, you will get to make an important choice between three major abilities. This is a big choice all players need to make for their character.
- At Level 47, 60, 68 and 78, you will get to make additional choices for your Guardian.
- All of these Ability Tree choices are not permanent. [[more info about when and how you can change them]]
All Useable Abilities
These are all the abiltiies that may be on your bars and can be clicked.
| Level | Icon | Name | Description |
|---|---|---|---|
| 1 | ![]() | StrikeAttack | Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding |
| 1 | ![]() | SlashAttack | Slashes the target. Attacks with both weapons if dual wielding. |
| 1 | ![]() | Force LeapLeap | Jumps to a distant targer, dealing damage with the main-hand weapon, immobilizing the target for 2 seconds and interuppting the target's current action. Builds 3 focus. Cannot be used against targets in cover. |
| 1 | ![]() | IntrospectionRegeneration | Allows you to pause and reflect to restore your health. Cannot be used during combat, Regain health out of battle |
| 2 | ![]() | RiposteAttack | Ripostes the target for 80 - 92 weapon damage. Cannot be parried, dodged or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged or misses. |
| 3 | ![]() | Force SweepArea Attack | Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds. |
| 4 | ![]() | Sundering StrikeAttack | Generate 5 Focus and strike the target for 56 - 65 weapon damage, causing the target to become sundered. Sundered targets have their armour reduced by 20% for 45s. |
| 5 | ![]() | Cyclone SlashOptional Area Attack Level 35 Option 2/3 | Slashes up to 8 enemies within 5 meters in front of you. Atacks with both weapons if dual wielding. |
| 6 | ![]() | Blade StormAttack | Uses the Force to project a wake of energy toward the target, dealing kinetic damage. In addition, standard and weapon enemies are knocked senseless, stunned for 4 seconds. |
| 7 | ![]() | Saber WardDefensive | Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. |
| 8 | ![]() | Blade BarrageAttack | Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding. |
| 9 | ![]() | ResoluteStunbreaker | Purges all incapacitating and movement-impairing effects. If you are stunned and can’t move, you can use this ability to unstun yourself. |
| 10 | ![]() | Plasma BrandAttack | Engulfs your lightsaber in fiery plasma, instantly dealing 53-62 elemental damage, with a further 168 elemental damage over 12s. |
| 14 | ![]() | TauntTaunt | Taunts the target, forcing it to attack you for 6s. Player targets deal 30% less damage when attacking anyone other than you for 6s. |
| 15 | ![]() | Freezing ForceSlow | Freezes up to 8 enemies within 8m, dealing elemental damage and reducing movement speed by 50% for 8s. |
| 16 | ![]() | GuardGuard | While active, the player takes 5% less damage and generates 25% less threat. In addition so long as you remain within 15m of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Protect another player / companion |
| 18 | ![]() | Force KickInterrupt | Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds. Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left right are called channels and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are casting. Using your interrupt in combat is very useful as it can prevent the enemy damage you, or sometimes even prevent them from stunning you or knocking you back! |
| 20 | ![]() | Challenging CallArea Taunt | Taunts all enemies within 15m, forcing them to attack you for 6s, if utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6s when attacking anyone other than you. |
| 22 | ![]() | Combat FocusBuff | Immediately generates 6 Focus. |
| 24 | ![]() | Force StasisShort Stun | Subdues the target, stunning it for 4 seconds. Deals kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving. You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general. |
| 26 | ![]() | Overhead SlashAttack | Executes an acrobatic attack that deals 129-147 weapon damage. |
| 28 | ![]() | EnureHeal | Temporarily increases your maximum health by 30% for 10s. When the effect ends, the health is lost. |
| 30 | ![]() | Force PushPush | Deals 72 - 80 kinetic damage, knocks the target back several meters and knocks the target down for 2s. Force Push immediately finishes the cooldown of Force Leap. |
| 32 | ![]() | DispatchAttack | Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% health. |
| 36 | ![]() | Saber ThrowAttack | Throws the main-hand lightsaber at a distant target, inflicting 73 - 84 damage and granting 3 Focus. |
| 38 | ![]() | Focused DefenseDefensive | Empowers you with 12 charges of Focused Defense, lasting up to 15s. Whenever you take damage, a charge of Focused Defense is consumed to heal you for 749. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. |
| 42 | ![]() | Whirling BladeAttack | Hurls the main-hand lightsaber at the target, dealing 125-143 weapon damage and slowing its movement speed by 50% for 3s. Only usable on targets at or below 30% max health. Replaces Dispatch. |
| 43 | ![]() | Leaping StrikeOptional Attack Level 43 Option 1/3 | executes an acrobatic attack that leaps towards the target dealing weapon damage and immobilizing them for three seconds replaces overhead slash and triggers any of its effects. |
| 46 | ![]() | AweGroup Stun | Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. |
| 47 | ![]() | Force ClarityOptional Buff Level 47 Option 1/3 | Consumes all ability charges of Force Clarity and applies Force Clarity stacks to you. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge evert 30 seconds. |
| 50 | ![]() | Guardian LeapLeap | Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for 6s. |
| 51 | ![]() | Saber ReflectOptional Defensive Level 73 Option 2/3 | Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 3s. The damage done by each reflect is capped, and the cap rises with each new rank of the ability. |
| 58 | ![]() | Vigilant ThrustArea Attack / Stun | Thrusts your weapon into the ground, causing a Force-empowered shockwave that deals 118-125 energy damage to up to 8enemies within 5m. Stuns weak and standard enemies for 3s. Replaces Force Sweep. |
| 59 | ![]() | Blade BlitzOptional Movement / Defense Level 73 Option 3/3 | Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered. |
All Passives
Passive abilities can not be directly used or clicked on your quickbars, but they affect the way your abilities work or how they interact with eachother and you can read about them to learn how to play your class better once you have the basics down.
| Level | Icon | Name | Description |
|---|---|---|---|
| 2 | ![]() | Shii-Cho FormPassive | Utlize a balanced lightsaber form, increasing all damage dealt and reducing all damage recieved by 3% |
| 5 | ![]() | VisionaryPassive | Generates 1 Focus when attacked. This effect cannot occur more than once every 6s. |
| 10 | ![]() | Blade TurningPassive | The first 2s of Saber Ward grants 100& melee and ranged defence. |
| 12 | ![]() | Shien FormPassive | Utilize an offnsive lightsaber form, increasing all damage dealt by 6% and movement speeed by 15%. All attacks that consume focus will refund 1 focus when used. |
| 16 | ![]() | Burning StormPassive | Force Sweep and Vigilant Thrust spread your burning effects to all targets they damage, if atleast one of the targets it damage is already affected by your burns. In addition Cyclone Slash deals 25% more damage to burning targets. |
| 18 | ![]() | Focused StrikingPassive | Reduces the cooldown of Sundering Strike and Warding Strike by 3s each and increases the Focus they generate by 2. |
| 20 | ![]() | Zen StrikePassive | Plasma Brand finishes the active cooldown on Blade Barrage and generates 3 Focus. |
| 24 | ![]() | Burning BladePassive | Blade Storm causes the target to burn for 26 elemental damage over 6s. |
| 25 | ![]() | Single Saber MasteryPassive | Increases the damage dealt by your weapon by 20%. |
| 27 | ![]() | branding burstOptional Passive Level 27 Option 1/3 | killing a target with direct burn damage while affected by plasma brand causes it to explode hitting nearby targets |
| 27 | ![]() | Cauteriing BrandOptional Passive Level 27 Option 2/3 | Increases initial damage of Plasma Brand by 50% and reduces its cooldown by 2 seconds |
| 27 | ![]() | Branding SmiteOptional Passive Level 27 Option 3/3 | While Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%. |
| 28 | ![]() | EffluencePassive | Reduces the cooldowns of Force Sweep and Vigilant Thrust by 6s and both abilities no longer consume focus. |
| 32 | ![]() | Master FocusPassive | Melee attacks deal 5% more damage and the damage dealt by Blade Barrage is increased by an additional 5%. |
| 36 | ![]() | VigilancePassive | Reduces the cooldown of Overhead Slash by 6s and Blade Storm by 3s. |
| 40 | ![]() | Burning Purpose Passive | Overhead Slash sets the target ablaze for 54 elemental damage over 6s and beats the target down for 45s. Beat down targets take 5% more damage from melee attacks. |
| 43 | ![]() | Burning PommelOptional Passive Level 43 Option 2/3 | additional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20 |
| 43 | ![]() | Burning OffenseOptional Passive Level 43 Option 3/3 | overhead slash does additional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20 |
| 44 | ![]() | Sundering ThrowPassive | Reduces the cooldown of Saber Throw by 5s, and causes Saber Throw to sunder its target for 45s. Sundered targets have their armor rating reduced by 20%. |
| 48 | ![]() | RobustPassive | Force Leap grants Robust, providing immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4s. During this time, damage reduction is increased by 20%. |
| 52 | ![]() | Force RushPassive | Plasma Brand, Overhead Slash, Whirling Blade and Vigilant Thrust increase the critical chance of your next Blade Storm by 50%. Lasts 15s. Stacks up to 2 times. |
| 56 | ![]() | Commanding AwePassive | Increases damage reduction by 5% at all times and by an additional 15% while Enure is active. |
| 60 | ![]() | KeeningPassive | Increase the damage dealt by your burning effects by 10%. In addition, your Blade Barrage and burning damage has a 30% chance to trigger Keening, which finishes the cooldown on Whirling Blade and make your next Whirling Blade free and usable on a target with any health level. This effect cannot occur more than once every 20s. |
| 64 | ![]() | Smoldering SaberPassive | Increases the critical chance of Plasma Brand, Vigilant Thrust and burning effects by 5%. |
| 68 | ![]() | BurnmasterPassive | For each of your burning effects active on an enemy target, you deal 5% more burn damage, up to a maximum of 15% more burn damage while Plasma Brand, Burning Blade and Burning Purpose are each burning a target. |
All Abilities
All your abilities for the Vigilance Guardian.
| Level | Icon | Name | Description |
|---|---|---|---|
| 1 | ![]() | StrikeAttack | Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding |
| 1 | ![]() | SlashAttack | Slashes the target. Attacks with both weapons if dual wielding. |
| 1 | ![]() | Force LeapLeap | Jumps to a distant targer, dealing damage with the main-hand weapon, immobilizing the target for 2 seconds and interuppting the target's current action. Builds 3 focus. Cannot be used against targets in cover. |
| 1 | ![]() | IntrospectionRegeneration | Allows you to pause and reflect to restore your health. Cannot be used during combat, Regain health out of battle |
| 2 | ![]() | RiposteAttack | Ripostes the target for 80 - 92 weapon damage. Cannot be parried, dodged or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged or misses. |
| 2 | ![]() | Shii-Cho FormPassive | Utlize a balanced lightsaber form, increasing all damage dealt and reducing all damage recieved by 3% |
| 3 | ![]() | Force SweepArea Attack | Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds. |
| 4 | ![]() | Sundering StrikeAttack | Generate 5 Focus and strike the target for 56 - 65 weapon damage, causing the target to become sundered. Sundered targets have their armour reduced by 20% for 45s. |
| 5 | ![]() | VisionaryPassive | Generates 1 Focus when attacked. This effect cannot occur more than once every 6s. |
| 5 | ![]() | Cyclone SlashOptional Area Attack Level 35 Option 2/3 | Slashes up to 8 enemies within 5 meters in front of you. Atacks with both weapons if dual wielding. |
| 6 | ![]() | Blade StormAttack | Uses the Force to project a wake of energy toward the target, dealing kinetic damage. In addition, standard and weapon enemies are knocked senseless, stunned for 4 seconds. |
| 7 | ![]() | Saber WardDefensive | Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. |
| 8 | ![]() | Blade BarrageAttack | Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding. |
| 9 | ![]() | ResoluteStunbreaker | Purges all incapacitating and movement-impairing effects. If you are stunned and can’t move, you can use this ability to unstun yourself. |
| 10 | ![]() | Plasma BrandAttack | Engulfs your lightsaber in fiery plasma, instantly dealing 53-62 elemental damage, with a further 168 elemental damage over 12s. |
| 10 | ![]() | Blade TurningPassive | The first 2s of Saber Ward grants 100& melee and ranged defence. |
| 12 | ![]() | Shien FormPassive | Utilize an offnsive lightsaber form, increasing all damage dealt by 6% and movement speeed by 15%. All attacks that consume focus will refund 1 focus when used. |
| 14 | ![]() | TauntTaunt | Taunts the target, forcing it to attack you for 6s. Player targets deal 30% less damage when attacking anyone other than you for 6s. |
| 15 | ![]() | Freezing ForceSlow | Freezes up to 8 enemies within 8m, dealing elemental damage and reducing movement speed by 50% for 8s. |
| 16 | ![]() | Burning StormPassive | Force Sweep and Vigilant Thrust spread your burning effects to all targets they damage, if atleast one of the targets it damage is already affected by your burns. In addition Cyclone Slash deals 25% more damage to burning targets. |
| 16 | ![]() | GuardGuard | While active, the player takes 5% less damage and generates 25% less threat. In addition so long as you remain within 15m of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Protect another player / companion |
| 18 | ![]() | Focused StrikingPassive | Reduces the cooldown of Sundering Strike and Warding Strike by 3s each and increases the Focus they generate by 2. |
| 18 | ![]() | Force KickInterrupt | Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds. Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left right are called channels and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are casting. Using your interrupt in combat is very useful as it can prevent the enemy damage you, or sometimes even prevent them from stunning you or knocking you back! |
| 20 | ![]() | Zen StrikePassive | Plasma Brand finishes the active cooldown on Blade Barrage and generates 3 Focus. |
| 20 | ![]() | Challenging CallArea Taunt | Taunts all enemies within 15m, forcing them to attack you for 6s, if utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6s when attacking anyone other than you. |
| 22 | ![]() | Combat FocusBuff | Immediately generates 6 Focus. |
| 24 | ![]() | Burning BladePassive | Blade Storm causes the target to burn for 26 elemental damage over 6s. |
| 24 | ![]() | Force StasisShort Stun | Subdues the target, stunning it for 4 seconds. Deals kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving. You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general. |
| 25 | ![]() | Single Saber MasteryPassive | Increases the damage dealt by your weapon by 20%. |
| 26 | ![]() | Overhead SlashAttack | Executes an acrobatic attack that deals 129-147 weapon damage. |
| 27 | ![]() | branding burstOptional Passive Level 27 Option 1/3 | killing a target with direct burn damage while affected by plasma brand causes it to explode hitting nearby targets |
| 27 | ![]() | Cauteriing BrandOptional Passive Level 27 Option 2/3 | Increases initial damage of Plasma Brand by 50% and reduces its cooldown by 2 seconds |
| 27 | ![]() | Branding SmiteOptional Passive Level 27 Option 3/3 | While Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%. |
| 28 | ![]() | EffluencePassive | Reduces the cooldowns of Force Sweep and Vigilant Thrust by 6s and both abilities no longer consume focus. |
| 28 | ![]() | EnureHeal | Temporarily increases your maximum health by 30% for 10s. When the effect ends, the health is lost. |
| 30 | ![]() | Force PushPush | Deals 72 - 80 kinetic damage, knocks the target back several meters and knocks the target down for 2s. Force Push immediately finishes the cooldown of Force Leap. |
| 32 | ![]() | Master FocusPassive | Melee attacks deal 5% more damage and the damage dealt by Blade Barrage is increased by an additional 5%. |
| 32 | ![]() | DispatchAttack | Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% health. |
| 36 | ![]() | VigilancePassive | Reduces the cooldown of Overhead Slash by 6s and Blade Storm by 3s. |
| 36 | ![]() | Saber ThrowAttack | Throws the main-hand lightsaber at a distant target, inflicting 73 - 84 damage and granting 3 Focus. |
| 38 | ![]() | Focused DefenseDefensive | Empowers you with 12 charges of Focused Defense, lasting up to 15s. Whenever you take damage, a charge of Focused Defense is consumed to heal you for 749. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. |
| 40 | ![]() | Burning Purpose Passive | Overhead Slash sets the target ablaze for 54 elemental damage over 6s and beats the target down for 45s. Beat down targets take 5% more damage from melee attacks. |
| 42 | ![]() | Whirling BladeAttack | Hurls the main-hand lightsaber at the target, dealing 125-143 weapon damage and slowing its movement speed by 50% for 3s. Only usable on targets at or below 30% max health. Replaces Dispatch. |
| 43 | ![]() | Leaping StrikeOptional Attack Level 43 Option 1/3 | executes an acrobatic attack that leaps towards the target dealing weapon damage and immobilizing them for three seconds replaces overhead slash and triggers any of its effects. |
| 43 | ![]() | Burning PommelOptional Passive Level 43 Option 2/3 | additional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20 |
| 43 | ![]() | Burning OffenseOptional Passive Level 43 Option 3/3 | overhead slash does additional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20 |
| 44 | ![]() | Sundering ThrowPassive | Reduces the cooldown of Saber Throw by 5s, and causes Saber Throw to sunder its target for 45s. Sundered targets have their armor rating reduced by 20%. |
| 46 | ![]() | AweGroup Stun | Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. |
| 47 | ![]() | Force ClarityOptional Buff Level 47 Option 1/3 | Consumes all ability charges of Force Clarity and applies Force Clarity stacks to you. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge evert 30 seconds. |
| 48 | ![]() | RobustPassive | Force Leap grants Robust, providing immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4s. During this time, damage reduction is increased by 20%. |
| 50 | ![]() | Guardian LeapLeap | Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for 6s. |
| 51 | ![]() | Saber ReflectOptional Defensive Level 73 Option 2/3 | Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 3s. The damage done by each reflect is capped, and the cap rises with each new rank of the ability. |
| 52 | ![]() | Force RushPassive | Plasma Brand, Overhead Slash, Whirling Blade and Vigilant Thrust increase the critical chance of your next Blade Storm by 50%. Lasts 15s. Stacks up to 2 times. |
| 56 | ![]() | Commanding AwePassive | Increases damage reduction by 5% at all times and by an additional 15% while Enure is active. |
| 58 | ![]() | Vigilant ThrustArea Attack / Stun | Thrusts your weapon into the ground, causing a Force-empowered shockwave that deals 118-125 energy damage to up to 8enemies within 5m. Stuns weak and standard enemies for 3s. Replaces Force Sweep. |
| 59 | ![]() | Blade BlitzOptional Movement / Defense Level 73 Option 3/3 | Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered. |
| 60 | ![]() | KeeningPassive | Increase the damage dealt by your burning effects by 10%. In addition, your Blade Barrage and burning damage has a 30% chance to trigger Keening, which finishes the cooldown on Whirling Blade and make your next Whirling Blade free and usable on a target with any health level. This effect cannot occur more than once every 20s. |
| 64 | ![]() | Smoldering SaberPassive | Increases the critical chance of Plasma Brand, Vigilant Thrust and burning effects by 5%. |
| 68 | ![]() | BurnmasterPassive | For each of your burning effects active on an enemy target, you deal 5% more burn damage, up to a maximum of 15% more burn damage while Plasma Brand, Burning Blade and Burning Purpose are each burning a target. |



























How to Craft
Choose a Crew Skill
Armormech
Armstech
Artifice
Biochem
Cybertech
Synthweaving

Gathering Guide
Rare Materials Guide
White Materials Guide
Jawa Junk
Augments
Medpacs, Stims and Adrenals
Synthweaving Crafting Tree




Crafted Decorations
Crafted Mounts
Crafted Dyes
Crafted Crystals
Galactic Seasons
PvP Seasons
Bounty Event
Double XP Event
Feast of Prosperity
Gree Event
Life Day
Nightlife Event
Pirate Incursion Event
Rakghoul Event
Spring Abundance Festival
Swoop Event

Jedi Knight
Jedi Consular
Trooper
Smuggler
Sith Warrior
Sith Inquisitor
Bounty Hunter
Imperial Agent
Bounty Hunter
Imperial Agent
Jedi Consular
Jedi Knight
Sith Inquisitor
Sith Warrior
Smuggler
Trooper
Legacy Gear



















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