This is a tweet from a former SWTOR developer. Neverwinter Nights is a third-person role-playing video game developed by BioWare from 2002 (SWTOR released 2011.)
“Still really enjoying revisiting SWTOR after all these years (this time as a tourist!). Fun fact you might not know—we actually prototyped the first act of each class story in the Neverwinter Nights toolset while we were getting the tech stack for the actual game up to speed.
It allowed us to test our hypotheses around multiplayer conversations (after some creative rearrangement of the NWN engine code), and unblocked the writing team from testing conversation and quest flow.
Combat prototyping all took place later in the actual engine, but the quest flow, rudimentary level design, and narrative proofing all took place in NWN. When I play some of the early quests, I still think of them in that world.”
– William Wallace, former Bioware/SWTOR staff


























How to Craft
Choose a Crew Skill
Armormech
Armstech
Artifice
Biochem
Cybertech
Synthweaving

Gathering Guide
Rare Materials Guide
White Materials Guide
Jawa Junk
Augments
Medpacs, Stims and Adrenals
Synthweaving Crafting Tree




Crafted Decorations
Crafted Mounts
Crafted Dyes
Crafted Crystals
Galactic Seasons
PvP Seasons
Bounty Event
Double XP Event
Feast of Prosperity
Gree Event
Life Day
Nightlife Event
Pirate Incursion Event
Rakghoul Event
Spring Abundance Festival
Swoop Event

Jedi Knight
Jedi Consular
Trooper
Smuggler
Sith Warrior
Sith Inquisitor
Bounty Hunter
Imperial Agent
Bounty Hunter
Imperial Agent
Jedi Consular
Jedi Knight
Sith Inquisitor
Sith Warrior
Smuggler
Trooper
Legacy Gear
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