
Hatred
Hate feeds the dark side of the force, and no one knows this better than the hatred assassin. Able to command dark force powers that assault many targets at once or snap and enemies very essence from a distance the hatred assassin can also stand face-to-face against any foe.
Role: Damage
Type: Damage Over time
Weapon: Double-bladed Lightsaber
Distance: Short Range
Hatred for New Players
Hatred is a damage-over-time discipline – you’ll have to watch and track the timers of two of the attack debuffs you place on your enemies, make it a slightly harder discipline to play.
Hatred is melee range, which means you must be very close to your enemy to attack, which can be harder for new players to get used to, but you have a jump ability to help you close the gap between you and your enemy, force speed to get there faster, and one of your main longer-range abilities will root your enemy in place so they can’t move.
This style is very mobile and you can easily run and jump around while fighting without any issues! Two of your abilities have a longer range if you get a little lost too.
If you are able to watch your debuff timers, this discipline is decently easy to learn with a guide.
Cool Abilities
Hatred is all about keeping your damage-over-time abilities on your enemy as they are about to run out, rather than button mashing them over and over.
Hatred is the only discipline that has the ability to “steal” life from the enemy, healing you as you hit them
Force in Balance, which is a large area attack that makes Serenity great for multiple enemies
Stealth, allowing you to sneak past enemies
Mind Trap, cause an enemy to fall asleep while stealthed, allowing you and your group to sneak past
Phantom Stride, leap to an enemy
Force Speed, fast movement speed
Overload, a knock-back
Force Slow, slow enemies down



























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