About Annihilation Marauder

Annihilation

Annihilation doesn’t have to be instantaneous – and that’s how the Annihilation Marauder likes it. With lightsaber abd Force attacks designed to fleed their foe and increasing their potency with an aggressive combat form, the Annihilation Marauder causes deep, rupturing wounds that add up until it’s too late.

  • Role: Damage
  • Type: Damage Over Time
  • Weapon: Double Lightsabers
  • Distance: Melee Range

Annihilation for New Players

  •  Marauders start without any Rage, which is their energy pool for attacks. This makes them a bit harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Rage up before you can use some of your other abilities.
  • Annihilation is melee range, which means you must be very close to your enemy to attack, which can be harder for new players to get used to. You get a jump ability to help you get into combat quicker and can throw your double lightsabers if you get to far away.
  •  This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Out of all the Force-user Disciplines, I found Annihilation to be the hardest to learn.

Cool Abilities

  • The Annihilation Discipline is based on DOT (Damage over time) and it is much harder to learn as each DOT has to be applied and reapplied when it runs out for maximum damage. This makes the rotation critical to this spec and also makes it the most complicated rotation. The specialty is single target attacks and if played correctly it can be the most damaging spec of the Marauder.
  • Force Camouflage, a temporary stealth for protection and sneaking past enemies
  • Force Leap, jump to an enemy
  •  Mad Dash, leap forward quickly with your lightsaber
  • Vicious Throw, throw your lightsaber at a far away enemy
  •  Smash, smash the ground with your lightsaber and hit all enemies around you
  •  Intimidating Roar, stun all enemies around you