About Madness Sorcerer

Balance

Delving deeper into the dark side of the force can lead to madness, but it can also lead to immense power. Attacking multiple enemies simultaneously and instilling terror in their hearts, always snapping their very life essence from afar, the madness sorcerer is a dark threat unlike any other.

  • Role: Damage
  • Type: Damage Over Time
  • Weapon: Single Lightsaber, though it is not used
  • Distance: Long Range

Balance for New Players

  •  Madness is long-range, making it easier to hit moving targets compared to melee characters for new players
  •  Balance is a damage-over-time class which means you need to build up your attacks over time, and to be effective you need to learn to spread your damage out across multiple enemies, which can make it slightly harder to learn than attacking one enemy at a time for new players

Cool Abilities

  •  Madness focuses on telepathic attacks and redistributing life from your enemy to you
  •  Madness is great against multiple enemies due to its damage spreading
  • Force Quake, a large ground-based earth quake attack
  • Force Speed, fast movement speed
  •  Phase Walk, a teleport
  •  Force Barrier, an invulnerability shield
  • Unnatural Preservation, an immediate self-heal
  •  Overload, a knock-back
  •  Extrication, allows you to pull a friend to you
  • Force Slow, slow enemies down
  •  Whirlwind, lift an enemy out of the fight temporarily