Guardian Vigilance Basics Guide

Attacks

  • Strike - Attack
  • Slash - Attack
  • Riposte - Attack
  • Force Sweep - Area Attack
  • Sundering Strike - Attack
  • Cyclone Slash - Optional Area Attack Level 35 Option 2/3
  • Blade Storm - Attack
  • Blade Barrage - Attack
  • Plasma Brand - Attack
  • Overhead Slash - Attack
  • Dispatch - Attack
  • Saber Throw - Attack
  • Whirling Blade - Attack
  • Leaping Strike - Optional Attack Level 43 Option 1/3
  • Vigilant Thrust - Area Attack / Stun

Multiple Enemy Attack Abilities

These Vigilance attacks are useful for attacking groups of enemies.

  • Force Sweep - Area Attack
  • Cyclone Slash - Optional Area Attack Level 35 Option 2/3
  • Challenging Call - Area Taunt
  • Vigilant Thrust - Area Attack / Stun

Buffs

You can combine your Vigilance buffs with your attacks to create powerful combinations.

  • Combat Focus - Buff
  • Force Clarity - Optional Buff Level 47 Option 1/3

Defensive & Healing Abilities

Use these abilities to help yourself stay alive. The Guardian has these defensive and healing abilities and you'll want to know where they are in a difficult fight.

  • Saber Ward - Defensive
  • Focused Defense - Defensive
  • Saber Reflect - Optional Defensive Level 73 Option 2/3
  • Blade Blitz - Optional Movement / Defense Level 73 Option 3/3

Useful Abilities

These abilities may not be directly for attacking, but they are used heavily by skilled Guardians in combat to turn the tide of a fight.

  • Force Leap - Leap
  • Introspection - Regeneration - Regain health out of battle
  • Resolute - Stunbreaker - If you are stunned and can’t move, you can use this ability to unstun yourself.
  • Freezing Force - Slow
  • Guard - Guard - Protect another player / companion
  • Force Kick - Interrupt - Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left right are called channels and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are casting. Using your interrupt in combat is very useful as it can prevent the enemy damage you, or sometimes even prevent them from stunning you or knocking you back!
  • Force Stasis - Short Stun - You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.
  • Force Push - Push
  • Awe - Group Stun
  • Guardian Leap - Leap
  • Vigilant Thrust - Area Attack / Stun
  • Blade Blitz - Optional Movement / Defense Level 73 Option 3/3

Choices

As you level up, you will be able to make choices about how you play your Vigilance Guardian with the Ability Tree, which can be opened with the K key on your keyboard. If you do not choose one, a default option will be chosen for you.

You will have eight choices to make as you level up, at levels 27, 35, 43, 47, 60, 68, 73 and 78. All of these Ability Tree choices are not permanent choices and can be changed later. If you are following a Level 80 guide on how to play your Vigilance Guardian, you will need to make sure to choose the same options as they have.

Plasma Brand Change

Choose from one of three ways that you want Plasma Brand to change at level 27. Your options are branding burst, Cauteriing Brand, and Branding Smite.

Plasma Brand

Engulfs your lightsaber in fiery plasma, instantly dealing 53-62 elemental damage, with a further 168 elemental damage over 12s.

branding burst

killing a target with direct burn damage while affected by plasma brand causes it to explode hitting nearby targets

Cauteriing Brand

Increases initial damage of Plasma Brand by 50% and reduces its cooldown by 2 seconds

Branding Smite

While Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%.

Overhead Slash Change

Choose from one of three ways that you want Overhead Slash to change at level 43. Your options are Leaping Strike, Burning Pommel, and Burning Offense.

Overhead Slash

Executes an acrobatic attack that deals 129-147 weapon damage.

Leaping Strike

executes an acrobatic attack that leaps towards the target dealing weapon damage and immobilizing them for three seconds replaces overhead slash and triggers any of its effects.

Burning Pommel

additional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20

Burning Offense

overhead slash does additional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20

Level 73 Choice

Choose from one of three abilities at Level 73, you can only have one of these options at any given time. Your options for the Level 73 choice are Awe, Saber Reflect, and Blade Blitz.

Awe

Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.

Saber Reflect

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 3s. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.

Blade Blitz

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.

Additional Choices

These abilities are part of your Ability Tree and you choose one of three. You may not have the same choices chosen as a friend who is also playing a Vigilance Guardian.

Level 35 Choice

Choose from one of three abilities at Level 35, you can only have one of these options at any given time. Your options for the Level 35 choice are Cyclone Slash, , and .

Cyclone Slash

Slashes up to 8 enemies within 5 meters in front of you. Atacks with both weapons if dual wielding.

Level 47 Choice

Choose from one of three abilities at Level 47, you can only have one of these options at any given time. Your options for the Level 47 choice are Force Clarity, , and .

Force Clarity

Consumes all ability charges of Force Clarity and applies Force Clarity stacks to you. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge evert 30 seconds.

Level 60 Choice

Choose from one of three abilities at Level 60, you can only have one of these options at any given time. Your options for the Level 60 choice are , , and .

Level 68 Choice

Choose from one of three abilities at Level 68, you can only have one of these options at any given time. Your options for the Level 68 choice are , , and .

Level 78 Choice

Choose from one of three abilities at Level 78, you can only have one of these options at any given time. Your options for the Level 78 choice are , , and .

Milestones

  • At Level 23 you will get your first exclusive ability only the Vigilance Guardian has, it will be called Plasma Brand.
  • At Level 27 you will get to choose a way to change how Plasma Brand works from three different options. This is your first Ability Tree choice, and you can make it by pressing K on your keyboard and selecting an option from the Vigilance Ability Tree on the right.
  • At Level 35 you will get your second choice between three options in your Ability Tree. These options may be useable abilities you can click, or they can be passive abilities which give you a boost to your existing abilities.
  • At Level 39 you will get your second exclusive ability only the Vigilance Guardian gets, it will be called Overhead Slash.
  • At Level 43 you will get to choose a way to change how Overhead Slash works from three different options in your Ability Tree.
  • At Level 51 and 64 you will get your last two exclusive abilities only the Vigilance Guardian has, Whirling Blade and Vigilant Thrust.
  • At Level 73, you will get to make an important choice between three major abilities. This is a big choice all players need to make for their character.
  • At Level 47, 60, 68 and 78, you will get to make additional choices for your Guardian.
  • All of these Ability Tree choices are not permanent. [[more info about when and how you can change them]]

All Useable Abilities

These are all the abiltiies that may be on your bars and can be clicked.

LevelIconNameDescription
1StrikeAttack

Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding

1SlashAttack

Slashes the target. Attacks with both weapons if dual wielding.

1Force LeapLeap

Jumps to a distant targer, dealing damage with the main-hand weapon, immobilizing the target for 2 seconds and interuppting the target's current action. Builds 3 focus. Cannot be used against targets in cover.

1IntrospectionRegeneration

Allows you to pause and reflect to restore your health. Cannot be used during combat,

Regain health out of battle

2RiposteAttack

Ripostes the target for 80 - 92 weapon damage. Cannot be parried, dodged or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged or misses.

3Force SweepArea Attack

Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds.

4Sundering StrikeAttack

Generate 5 Focus and strike the target for 56 - 65 weapon damage, causing the target to become sundered. Sundered targets have their armour reduced by 20% for 45s.

5Cyclone SlashOptional Area Attack Level 35 Option 2/3

Slashes up to 8 enemies within 5 meters in front of you. Atacks with both weapons if dual wielding.

6Blade StormAttack

Uses the Force to project a wake of energy toward the target, dealing kinetic damage. In addition, standard and weapon enemies are knocked senseless, stunned for 4 seconds.

7Saber WardDefensive

Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.

8Blade BarrageAttack

Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

9ResoluteStunbreaker

Purges all incapacitating and movement-impairing effects.

If you are stunned and can’t move, you can use this ability to unstun yourself.

10Plasma BrandAttack

Engulfs your lightsaber in fiery plasma, instantly dealing 53-62 elemental damage, with a further 168 elemental damage over 12s.

14TauntTaunt

Taunts the target, forcing it to attack you for 6s. Player targets deal 30% less damage when attacking anyone other than you for 6s.

15Freezing ForceSlow

Freezes up to 8 enemies within 8m, dealing elemental damage and reducing movement speed by 50% for 8s.

16GuardGuard

While active, the player takes 5% less damage and generates 25% less threat. In addition so long as you remain within 15m of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.

Protect another player / companion

18Force KickInterrupt

Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.

Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left right are called channels and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are casting. Using your interrupt in combat is very useful as it can prevent the enemy damage you, or sometimes even prevent them from stunning you or knocking you back!

20Challenging CallArea Taunt

Taunts all enemies within 15m, forcing them to attack you for 6s, if utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6s when attacking anyone other than you.

22Combat FocusBuff

Immediately generates 6 Focus.

24Force StasisShort Stun

Subdues the target, stunning it for 4 seconds. Deals kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.

You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.

26Overhead SlashAttack

Executes an acrobatic attack that deals 129-147 weapon damage.

28EnureHeal

Temporarily increases your maximum health by 30% for 10s. When the effect ends, the health is lost.

30Force PushPush

Deals 72 - 80 kinetic damage, knocks the target back several meters and knocks the target down for 2s. Force Push immediately finishes the cooldown of Force Leap.

32DispatchAttack

Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% health.

36Saber ThrowAttack

Throws the main-hand lightsaber at a distant target, inflicting 73 - 84 damage and granting 3 Focus.

38Focused DefenseDefensive

Empowers you with 12 charges of Focused Defense, lasting up to 15s. Whenever you take damage, a charge of Focused Defense is consumed to heal you for 749. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.

42Whirling BladeAttack

Hurls the main-hand lightsaber at the target, dealing 125-143 weapon damage and slowing its movement speed by 50% for 3s. Only usable on targets at or below 30% max health. Replaces Dispatch.

43Leaping StrikeOptional Attack Level 43 Option 1/3

executes an acrobatic attack that leaps towards the target dealing weapon damage and immobilizing them for three seconds replaces overhead slash and triggers any of its effects.

46AweGroup Stun

Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.

47Force ClarityOptional Buff Level 47 Option 1/3

Consumes all ability charges of Force Clarity and applies Force Clarity stacks to you. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge evert 30 seconds.

50Guardian LeapLeap

Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for 6s.

51Saber ReflectOptional Defensive Level 73 Option 2/3

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 3s. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.

58Vigilant ThrustArea Attack / Stun

Thrusts your weapon into the ground, causing a Force-empowered shockwave that deals 118-125 energy damage to up to 8enemies within 5m. Stuns weak and standard enemies for 3s. Replaces Force Sweep.

59Blade BlitzOptional Movement / Defense Level 73 Option 3/3

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.

All Passives

Passive abilities can not be directly used or clicked on your quickbars, but they affect the way your abilities work or how they interact with eachother and you can read about them to learn how to play your class better once you have the basics down.

LevelIconNameDescription
2Shii-Cho FormPassive

Utlize a balanced lightsaber form, increasing all damage dealt and reducing all damage recieved by 3%

5VisionaryPassive

Generates 1 Focus when attacked. This effect cannot occur more than once every 6s.

10Blade TurningPassive

The first 2s of Saber Ward grants 100& melee and ranged defence.

12Shien FormPassive

Utilize an offnsive lightsaber form, increasing all damage dealt by 6% and movement speeed by 15%. All attacks that consume focus will refund 1 focus when used.

16Burning StormPassive

Force Sweep and Vigilant Thrust spread your burning effects to all targets they damage, if atleast one of the targets it damage is already affected by your burns. In addition Cyclone Slash deals 25% more damage to burning targets.

18Focused StrikingPassive

Reduces the cooldown of Sundering Strike and Warding Strike by 3s each and increases the Focus they generate by 2.

20Zen StrikePassive

Plasma Brand finishes the active cooldown on Blade Barrage and generates 3 Focus.

24Burning BladePassive

Blade Storm causes the target to burn for 26 elemental damage over 6s.

25Single Saber MasteryPassive

Increases the damage dealt by your weapon by 20%.

27branding burstOptional Passive Level 27 Option 1/3

killing a target with direct burn damage while affected by plasma brand causes it to explode hitting nearby targets

27Cauteriing BrandOptional Passive Level 27 Option 2/3

Increases initial damage of Plasma Brand by 50% and reduces its cooldown by 2 seconds

27Branding SmiteOptional Passive Level 27 Option 3/3

While Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%.

28EffluencePassive

Reduces the cooldowns of Force Sweep and Vigilant Thrust by 6s and both abilities no longer consume focus.

32Master FocusPassive

Melee attacks deal 5% more damage and the damage dealt by Blade Barrage is increased by an additional 5%.

36VigilancePassive

Reduces the cooldown of Overhead Slash by 6s and Blade Storm by 3s.

40Burning Purpose Passive

Overhead Slash sets the target ablaze for 54 elemental damage over 6s and beats the target down for 45s. Beat down targets take 5% more damage from melee attacks.

43Burning PommelOptional Passive Level 43 Option 2/3

additional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20

43Burning OffenseOptional Passive Level 43 Option 3/3

overhead slash does additional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20

44Sundering ThrowPassive

Reduces the cooldown of Saber Throw by 5s, and causes Saber Throw to sunder its target for 45s. Sundered targets have their armor rating reduced by 20%.

48RobustPassive

Force Leap grants Robust, providing immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4s. During this time, damage reduction is increased by 20%.

52Force RushPassive

Plasma Brand, Overhead Slash, Whirling Blade and Vigilant Thrust increase the critical chance of your next Blade Storm by 50%. Lasts 15s. Stacks up to 2 times.

56Commanding AwePassive

Increases damage reduction by 5% at all times and by an additional 15% while Enure is active.

60KeeningPassive

Increase the damage dealt by your burning effects by 10%. In addition, your Blade Barrage and burning damage has a 30% chance to trigger Keening, which finishes the cooldown on Whirling Blade and make your next Whirling Blade free and usable on a target with any health level. This effect cannot occur more than once every 20s.

64Smoldering SaberPassive

Increases the critical chance of Plasma Brand, Vigilant Thrust and burning effects by 5%.

68BurnmasterPassive

For each of your burning effects active on an enemy target, you deal 5% more burn damage, up to a maximum of 15% more burn damage while Plasma Brand, Burning Blade and Burning Purpose are each burning a target.

All Abilities

All your abilities for the Vigilance Guardian.

LevelIconNameDescription
1StrikeAttack

Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding

1SlashAttack

Slashes the target. Attacks with both weapons if dual wielding.

1Force LeapLeap

Jumps to a distant targer, dealing damage with the main-hand weapon, immobilizing the target for 2 seconds and interuppting the target's current action. Builds 3 focus. Cannot be used against targets in cover.

1IntrospectionRegeneration

Allows you to pause and reflect to restore your health. Cannot be used during combat,

Regain health out of battle

2RiposteAttack

Ripostes the target for 80 - 92 weapon damage. Cannot be parried, dodged or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged or misses.

2Shii-Cho FormPassive

Utlize a balanced lightsaber form, increasing all damage dealt and reducing all damage recieved by 3%

3Force SweepArea Attack

Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds.

4Sundering StrikeAttack

Generate 5 Focus and strike the target for 56 - 65 weapon damage, causing the target to become sundered. Sundered targets have their armour reduced by 20% for 45s.

5VisionaryPassive

Generates 1 Focus when attacked. This effect cannot occur more than once every 6s.

5Cyclone SlashOptional Area Attack Level 35 Option 2/3

Slashes up to 8 enemies within 5 meters in front of you. Atacks with both weapons if dual wielding.

6Blade StormAttack

Uses the Force to project a wake of energy toward the target, dealing kinetic damage. In addition, standard and weapon enemies are knocked senseless, stunned for 4 seconds.

7Saber WardDefensive

Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.

8Blade BarrageAttack

Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

9ResoluteStunbreaker

Purges all incapacitating and movement-impairing effects.

If you are stunned and can’t move, you can use this ability to unstun yourself.

10Plasma BrandAttack

Engulfs your lightsaber in fiery plasma, instantly dealing 53-62 elemental damage, with a further 168 elemental damage over 12s.

10Blade TurningPassive

The first 2s of Saber Ward grants 100& melee and ranged defence.

12Shien FormPassive

Utilize an offnsive lightsaber form, increasing all damage dealt by 6% and movement speeed by 15%. All attacks that consume focus will refund 1 focus when used.

14TauntTaunt

Taunts the target, forcing it to attack you for 6s. Player targets deal 30% less damage when attacking anyone other than you for 6s.

15Freezing ForceSlow

Freezes up to 8 enemies within 8m, dealing elemental damage and reducing movement speed by 50% for 8s.

16Burning StormPassive

Force Sweep and Vigilant Thrust spread your burning effects to all targets they damage, if atleast one of the targets it damage is already affected by your burns. In addition Cyclone Slash deals 25% more damage to burning targets.

16GuardGuard

While active, the player takes 5% less damage and generates 25% less threat. In addition so long as you remain within 15m of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.

Protect another player / companion

18Focused StrikingPassive

Reduces the cooldown of Sundering Strike and Warding Strike by 3s each and increases the Focus they generate by 2.

18Force KickInterrupt

Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.

Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left right are called channels and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are casting. Using your interrupt in combat is very useful as it can prevent the enemy damage you, or sometimes even prevent them from stunning you or knocking you back!

20Zen StrikePassive

Plasma Brand finishes the active cooldown on Blade Barrage and generates 3 Focus.

20Challenging CallArea Taunt

Taunts all enemies within 15m, forcing them to attack you for 6s, if utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6s when attacking anyone other than you.

22Combat FocusBuff

Immediately generates 6 Focus.

24Burning BladePassive

Blade Storm causes the target to burn for 26 elemental damage over 6s.

24Force StasisShort Stun

Subdues the target, stunning it for 4 seconds. Deals kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.

You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.

25Single Saber MasteryPassive

Increases the damage dealt by your weapon by 20%.

26Overhead SlashAttack

Executes an acrobatic attack that deals 129-147 weapon damage.

27branding burstOptional Passive Level 27 Option 1/3

killing a target with direct burn damage while affected by plasma brand causes it to explode hitting nearby targets

27Cauteriing BrandOptional Passive Level 27 Option 2/3

Increases initial damage of Plasma Brand by 50% and reduces its cooldown by 2 seconds

27Branding SmiteOptional Passive Level 27 Option 3/3

While Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%.

28EffluencePassive

Reduces the cooldowns of Force Sweep and Vigilant Thrust by 6s and both abilities no longer consume focus.

28EnureHeal

Temporarily increases your maximum health by 30% for 10s. When the effect ends, the health is lost.

30Force PushPush

Deals 72 - 80 kinetic damage, knocks the target back several meters and knocks the target down for 2s. Force Push immediately finishes the cooldown of Force Leap.

32Master FocusPassive

Melee attacks deal 5% more damage and the damage dealt by Blade Barrage is increased by an additional 5%.

32DispatchAttack

Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% health.

36VigilancePassive

Reduces the cooldown of Overhead Slash by 6s and Blade Storm by 3s.

36Saber ThrowAttack

Throws the main-hand lightsaber at a distant target, inflicting 73 - 84 damage and granting 3 Focus.

38Focused DefenseDefensive

Empowers you with 12 charges of Focused Defense, lasting up to 15s. Whenever you take damage, a charge of Focused Defense is consumed to heal you for 749. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.

40Burning Purpose Passive

Overhead Slash sets the target ablaze for 54 elemental damage over 6s and beats the target down for 45s. Beat down targets take 5% more damage from melee attacks.

42Whirling BladeAttack

Hurls the main-hand lightsaber at the target, dealing 125-143 weapon damage and slowing its movement speed by 50% for 3s. Only usable on targets at or below 30% max health. Replaces Dispatch.

43Leaping StrikeOptional Attack Level 43 Option 1/3

executes an acrobatic attack that leaps towards the target dealing weapon damage and immobilizing them for three seconds replaces overhead slash and triggers any of its effects.

43Burning PommelOptional Passive Level 43 Option 2/3

additional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20

43Burning OffenseOptional Passive Level 43 Option 3/3

overhead slash does additional critical burn damage when it hits and overhead slash's critical hit chance is increased by 20

44Sundering ThrowPassive

Reduces the cooldown of Saber Throw by 5s, and causes Saber Throw to sunder its target for 45s. Sundered targets have their armor rating reduced by 20%.

46AweGroup Stun

Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.

47Force ClarityOptional Buff Level 47 Option 1/3

Consumes all ability charges of Force Clarity and applies Force Clarity stacks to you. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge evert 30 seconds.

48RobustPassive

Force Leap grants Robust, providing immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4s. During this time, damage reduction is increased by 20%.

50Guardian LeapLeap

Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for 6s.

51Saber ReflectOptional Defensive Level 73 Option 2/3

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 3s. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.

52Force RushPassive

Plasma Brand, Overhead Slash, Whirling Blade and Vigilant Thrust increase the critical chance of your next Blade Storm by 50%. Lasts 15s. Stacks up to 2 times.

56Commanding AwePassive

Increases damage reduction by 5% at all times and by an additional 15% while Enure is active.

58Vigilant ThrustArea Attack / Stun

Thrusts your weapon into the ground, causing a Force-empowered shockwave that deals 118-125 energy damage to up to 8enemies within 5m. Stuns weak and standard enemies for 3s. Replaces Force Sweep.

59Blade BlitzOptional Movement / Defense Level 73 Option 3/3

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.

60KeeningPassive

Increase the damage dealt by your burning effects by 10%. In addition, your Blade Barrage and burning damage has a 30% chance to trigger Keening, which finishes the cooldown on Whirling Blade and make your next Whirling Blade free and usable on a target with any health level. This effect cannot occur more than once every 20s.

64Smoldering SaberPassive

Increases the critical chance of Plasma Brand, Vigilant Thrust and burning effects by 5%.

68BurnmasterPassive

For each of your burning effects active on an enemy target, you deal 5% more burn damage, up to a maximum of 15% more burn damage while Plasma Brand, Burning Blade and Burning Purpose are each burning a target.