Bioware is ramping up advertising for the 7.0 expansion with various interviews

Bioware’s Charles Boyd has released a small flood of interviews on various gaming sites! Here’s where you can read them and some snippets:

1. MMORPG.com

Star Wars: The Old Republic Interview: Chatting With Charles Boyd On The Legacy Of The Sith Expansion

CB: Obviously like you said, Malgus is involved. We wanted to take this opportunity. It’s our 10th anniversary wanted to celebrate our most iconic probably villain over the years, at least certainly the most well-known. And, yeah, so he’s up to his own thing. He’s gone rogue. He’s got a nefarious plan that no one knows quite what he’s up to. So, we’ll find out a little more about what he’s up to when the expansion launches and then a lot more as the updates continue after that.In 7.0 (“Legacy Of The Sith” expansion), this story will be taking us to the planet Manaan, which everyone knows from “Knights Of The Old Republic” back in the day, and we’ve been there in the Old Republic as well. You know, kind of in the background, while Malgus has been doing his thing the Republic and Sith Empire have returned to war. So, you know, Kolto the healing fluid that is unique to Manaan is a vital resource when you’re having a galaxy wide war like this. So, we’ll be returning to Manaan at war, which will be a very different take on it.

2. Massivelyop.com

Hyperspace Beacon: SWTOR’s Charles Boyd on BioWare, newbie acquisition, economy, and beyond

“It’s a delicate thing to get right,” he said of the economy. “It does need improvement. I believe there is room for fixes there. But we want to make sure that they are fair to players who have put in a lot of work, fair to players – We’re not just preventing new players from making credits. [We want the credits] that are out back in from the people who have so many that nothing matters anymore. We want an approach that is as pain-free as possible for everyone that gets the economy back to a place where it’s more accessible for, like we said, new players.”

3. Gamesradar.com

BioWare on the art of telling Star Wars stories for a decade

“That’s another aspect that I love because it’s an interactive game, right? The players are defining their characters – who are they, what do they look like, what species are they, what’s their skills? And as they go through the story, what choices are they making, are they good or evil, are they really loyal to the Republic or are they scheming against them?” Boyd says excitedly. “Which, to me, really fits the idea of a legend, right? It’s like ‘oh well I heard King Arthur was the noble hero of all England’ but someone else may be like ‘No, Arthur was a jerk and Lancelot was the cool one’.”

4. Pcgamer.com

BioWare has no plans to end Star Wars: The Old Republic anytime soon

“I think it’s unlikely that we would ever go in a direction where now it’s eight completely separate storylines for several years,” says Boyd. “That’s just so many different things to keep track of, and to produce. It’s literally eight times the work, right? Not quite eight times the voiceover, but it is a lot. But that said, we’re always looking for chances to kind of call out your class versus someone else’s, or your background versus someone else’s, in any of the stories we do.”

5. Gamespot.com

As Star Wars: The Old Republic Turns 10, BioWare Reflects On The Past And Looks To The Future

What do the next 10 years of TOR look like? More storylines, of course, and more gameplay and modernization improvements as well – we really want to keep our visual quality and user experience feeling fresh and modern as we move into the future. Beyond that, I’m not allowed to say yet, but it’s a big galaxy, so we’re always going to be thinking big for SWTOR’s future!

6. Polygon.com

The next Star Wars: The Old Republic expansion builds on a decade of tough choices

The characters that players meet, even during their earliest days, can come back into the mix. “We have so many cool characters, anytime we’re establishing a situation we’re like, OK, who would make sense for this?” says Boyd. “We have a wealth of choices that are already established that folks already know and can get excited to see again, but it’s also a challenge because it’s a huge cast. We only have so much canvas to paint on at any one time.”