Additional Info
During the renewed conflict between the Sith Empire and the Galactic Republic many Valor-class warships were deployed against the Empire in several battlefields including Corellia, Ilum and in several schisms as well as the Republic redoubled its efforts to defeat the Sith Empire. A number of these warships would also go on to do what was believed impossible by assaulting the Imperial Capital itself.
Table of Contents
Republic Guild Flagship
The Republic Guild Flagship acts as a base of operations for Republic SWTOR guilds, and can be decorated like a stronghold. Read about how to get one for your guild on the How to Get a Guild Flagship guide!
Your initial unlock gets you a large bridge, a small entry room, an escape pod room, a large hallway room, a small connection room, an officers lounge with two large rooms up an elevator, and access to the tiny rooms that precede each other floor up the elevator. There are four other floors: the command deck, the crew deck, the hangars and the engineering deck. The Republic flagship is mostly light grey, dull yellow an dull red. It is fairly dark, even with ceiling lights.
This spacious guild flagship is initially parked near the Republic fleet, but can be moved throughout the galaxy. In the lore, it has room enough for a 1,900 crew members, 5,000 troops, 40 bombers, 25 shuttles, 110 starfighters and an armament of turbolaser cannons, quad-laser turrets, ion cannons, proton torpedos, and concussion missiles. It is greater than 500 metres long and matches the Harrower-class dreadnought in terms of size and firepower, but it was only armored where needed, allowing it to be faster and more agile than the Harrower. Today, the Republic Navy relies heavily on its Thranta-class corvettes, flexible and deadly warships that are usually deployed in small battle groups and stocked with squadrons of Republic fighters. But the greatest strength of the Republic Navy lies in its Valor-class cruisers, enormous capital ships capable of taking on an Imperial dreadnought. Due to the massive investment of resources and crewmen, Valor-class vessels are normally held back to the Core Worlds.
Flagship Unlock Costs
Room | Credit Cost | Encryptions | Visitors | Decorations |
Initial Unlock | 8 mill | 50 | 200 | |
Command Deck Quad | 5 mill | x5 Command Frameworks | + 10 | + 75 |
Starboard Command Room | 5 mill | x5 Command Frameworks | + 5 | + 25 |
Port Command Room | 5 mill | x5 Command Frameworks | + 5 | + 25 |
Forward Command Room | 5 mill | x5 Command Frameworks | + 5 | + 25 |
Crew Deck Quad | 5 mill | x4 Logistical Frameworks | + 5 | + 50 |
Crew Room 1 | 5 mill | x2 Logistical Frameworks | + 5 | + 25 |
Crew Room 2 | 5 mill | x2 Logistical Frameworks | + 5 | + 25 |
Crew Room 3 | 5 mill | x2 Logistical Frameworks | + 5 | + 25 |
Crew Room 4 | 5 mill | x2 Logistical Frameworks | + 5 | + 25 |
Crew Room 5 | 5 mill | x2 Logistical Frameworks | + 5 | + 25 |
Crew Room 6 | 5 mill | x2 Logistical Framework | + 5 | + 25 |
Hangar Access | 5 mill | x4 Engineering Frameworks | + 5 | + 25 |
Port Hangar | 5 mill | x4 Engineering Frameworks | + 5 | + 50 |
Starboard Hangar | 5 mill | x4 Engineering Frameworks | + 5 | + 50 |
Engine Room | 5 mill | x4 Engineering Frameworks | + 5 | + 25 |
Total | 83 million | x20 Command Frameworks x16 Logistical Frameworks x18 Engineering Frameworks |
130 People | 700 Decos |
Guild Flagships can not be unlocked with Cartel Coins, to prevent customer service having to get involved in the case of guild disbandment or loss of a flagship.
Encryptions can be earned by completing personal conquests, by completing your personal conquest and placing on the guild conquest leaderboard, dropped from Conquest Commanders, and bought for one Dark Project (crafted item) each in the Strongholds section of the fleet. They can also be “crafted” – you can trade in one Dark Project for one Encryption.
Frameworks can be dropped from named Conquest Commanders, strong enemies spread around the galaxy. They can also be purchased with 50 matching Encryptions in the Strongholds section of the fleet.
Make sure your credits and Frameworks are in the first tab of your guild bank (not your inventory). You must also have access to withdraw the amount of credits needed from the guild bank before you can unlock flagship rooms.
Guild Perks
Guild Perks are a way of offering members in a Star Wars: The Old Republic small bonuses in the game for contributing and being a member of a guild. These are unlocked through owning a Flagship. Learn more in the Guild Perks Guide!
Rooms
Valor Class Republic Cruiser Bridge
Part of the initial unlock for 8 mill
Republic Flagship Initial Unlock (Republic)
Part of the initial unlock for 8 mill – this is the area you load into first, a room behind it with the main elevator, the escape pod area, and a large hallway to the Officer’s Quarters. You also get four ‘elevator landing’ rooms for each of the unlockable decks.
Republic Flagship Officer’s Quarters
Part of the initial unlock for 8 mill – up an elevator off the main deck, there is small entry room that leads to two hallways. Each hallway has a large Officer deck room that overlooks a hangar and space, both of which are identical.
Republic Command Deck Quad
The command deck quad is a large circular room with a raised platform in the center. It opens up to the three command deck rooms.
Republic Command Deck Rooms
The command deck rooms on the sides are very large, while the one across from the entrance is fairly small (same size as the Crew Deck rooms). All three have large windows. You can not unlock these until you have unlocked the Command Deck.
Republic Crew Deck Quad
The crew deck quad is just a large area leading to the crew rooms
Republic Crew Deck Room
There is a total of six crew deck rooms to unlock, as far as I can tell they are all the same. These can only be unlocked after you have unlocked the Crew Deck first.
Republic Hangar Access
The hangar access is just a large hallway area leading to the hangars, it has three distinct sections and lots of space.
Republic Hangar
A extremely large room with lots of hooks. The hangars give you a lot of extra decorations too. The Republic version is superior, you can change the ship hooks into a section with multiple centerpieces if you want instead of a ship hook. There are two hangars you can unlock, the Port Hangar and Starboard Hangar, which look the same.
Republic Engine Room
You can see the engine room when you look out the closed window, but can not get inside it. Very cool, the engine spins and sparks. The room is small though for the framework unlock cost.