The Umbara Train Stronghold, more properly known as the “Umbara Mobile Base”, is a unique player-housing option available for players to decorate in Star Wars: The Old Republic.
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How to Get the Umbara Stronghold
This stronghold is only available to players who have access to the planet Odessan, as you will need to take your ship and fly there. Due to its unique way of being unlocked, it also can only be initially unlocked with credits – it does not have a Cartel Coin option to access it. This stronghold used to cost a special type of currency called Alliance Recon Data, only dropped from the Crisis on Umbara Flashpoint, but now only requires credits.
To get the Umbara Train Stronghold, you will need to fly to Odessan, and head to the elevator in the east and choose the Alliance Staging Area.
Once inside, speak to the vendor named Nessl Vaccan, the Recovered Goods Vendor. You will need to purchase the Invitation: Trader’s Quarters item for 3,010,000 credits (3 million).
This will give the character you used it on access to the elevator in the South West of that same room, to the Trader’s Quarters elevator level.
Once you are in the Trader’s Quarters, you’ll be able to access the Umbara Stronghold Directory, and purchase the Umbara Stronghold for yourself or your guild. Since you already payed 3 million credits to access the area, the actual Initial Unlock for this stronghold is incredibly cheap, only a few thousand credits. This area is a no-summons zone, so you can not summon a friend and bypass the 3 million credit unlock. This also means only players who have the item unlock can browse the Public Stronghold Directory for player-decorated Umbara Strongholds.
Personal Stronghold Costs and Unlocks
|Room||Credit Cost||or Cartel Coins||Visitors||Decorations|
|Access / Item||3.01 million||–||–||–|
|Initial Unlock||5,000 credits||50 CC||+ 10||+ 100|
|Center Cart||1 million||1,200 CC||+ 10||+ 100|
|Front Cart||1.2 million||1,200 CC||+ 10||+ 125|
|Total||5.215 million||3.01 million + 2,450 CC||30 People||425 Decos|
Guild Stronghold Costs and Unlocks
|Access / Item||3.01 million||–||–|
|Initial Unlock||10,000 credits||+ 10||+ 100|
|Center Cart||2.5 million||+ 10||+ 100|
|Front Car||3 million||+ 10||+ 125|
|Total||8.511 million||30 People||425 Decos|
If you need to de-activate your Umbara stronghold for your guild so you can choose a different stronghold instead, it only costs 10,000 Credits to re-activate and you get to keep all the other rooms you unlocked for free, though your decorations will be reset. For the Guild version of this stronghold, you will need to make sure you are on your character who is the Guild Leader for your guild.
Back Cart (Initial Unlock)
Keep your enemies guessing with this stylish mobile defense base nestled within the walls of an Umbaran supply train. Enjoy the security of blast-proof barriers deep within the train’s interior, or climb above-deck to watch the Umbaran scenery as you sail through the sky. With a convenient taxi to whisk you between cars, speed and mobility will be the least of your worries.
Located in the Ghost Nebula, Umbara earned the name “Shadow World” for its eternal darkness and misty landscape. In isolation from the rest of the galaxy, Umbara’s population developed engineering feats far outstripping those in known space. Most notable is Umbara’s research into technological uses for Adegan crystals.
Though offworlders have no issue breathing the planet’s dense atmosphere, native Umbarans’ delicate systems require special helmets in order to breathe. Preferring solitude and secrecy, Umbarans rarely leave their dark homeworld, opting to isolate themselves from the rest of Republic space. This, alongside their stealth combat proficiency and natural preference for darkness, led offworlders to dub Umbarans “Shadow People.”
Immediately when you load in, you’ll see the terminals that allow you to re-watch the Umbara Stronghold cutscene, and the “Exit” terminal. There is only one load-in point for this stronghold.
Back Cart (Initial Unlock)
The furthest back cart, where you load in:
Behind where you load in, the end of the accessible train:
Between the further cart and the second furthest:
Second furthest back cart:
Between second furthest back cart and outside area with yellow fuel cannisters:
Outside area with yellow fuel cannisters:
You can climb the ramps on the yellow fuel cannisters to get on top of the train!
On top of the Back Cart:
If you go to the furthest back point on the train, you can see the train technically keeps going – you just can’t get over there, but there is a Starship Hook over there.
Between the outside area with the yellow fuel cannisters and the final area of the Back Cart:
The final outside area of the Back Cart, partially enclosed:
Center Cart’s entry way:
Center Cart’s first room:
If you look up, there’s some crates and backpacks stored up high.
Between the Center Cart’s first area and its first outside area with ramps:
Center Cart’s first outside area with crates and ramps:
You can climb on the ramps on the crates to get on top of the Center part of the train!
Center Cart top of train:
Looking down on the previous area of the Back Cart, from the Center Cart:
Between Center Cart’s first outside room with crates and ramps towards the next area:
Center Cart’s second outside area, a blank platform:
When you open the Front Cart, it’s a bit of a dead end…
But if you look up, there is a plus-sign-shaped grapple hook glowing blue that you can right-click to bridge the gap. It’s called the “Magnetic Attachment Point”. There’s one on both sides.
On top of the Front Cart:
To get inside the Front Cart, you drop in a hole from the ceiling:
Front Cart first room:
Front Cart second area, with blue hex shields:
Front Cart between blue hex area and the cab:
The entrance to the cab with yellow computers:
The cab in the Front Cart:
You can sit down:
Once you have unlocked the Back Cart, Center Cart and Front Cart, a speeder will become available between the Back and Front carts. It runs alongside the train.
Archival: Here’s how you used to get the train, from TOR Decorating. To purchase the Umbara Mobile Base, you must run Crisis on Umbara to earn 60 Alliance Recon Data. Purchase the Invitation: Trader’s Quarters from the Recovered Goods Vendor in the Alliance Supply Area on Odessen for the Alliance Recon Data and an additional 10,000 Credits. To earn enough Alliance Recon Data, you must run the flashpoint (including bonus boss) several times. NOTE: There is a 50-token cap per week and this only gives you access to the Trader’s Quarters (Alliance Staging Area, Odessen) where you can purchase the stronghold.