Guild Stronghold Guides

Imperial Guild Flagship Guide

Imperial Guild Flagship Guide

As the largest and most heavily-armed vessel in the Imperial Navy, a single Harrower-class dreadnought was capable of holding its own against fleets of starfighters or several smaller warships, but dreadnoughts were typically used as the backbone of the fleet: Harrower-class dreadnoughts normally coordinated fleet attacks while absorbing damage and dealing damage of its own.

Imperial Guild Flagship – Harrower-Class Imperial Dreadnaught

The Imperial Guild Flagship acts as a base of operations for Imperial SWTOR guilds, and can be decorated like a stronghold. Read about how to get your own flagship on a separate guide!

Your initial unlock gets you a large bridge, a small entry room, an escape pod room, a large hallway room, a small connection room, an officers lounge with two large rooms up an elevator, and access to the tiny rooms that precede each other floor up the elevator. There are four other floors: the command deck, the crew deck, the hangars and the engineering deck.

The Republic flagship is mostly dark grey, black an bright red. It feels very Imperial in its design and color scheme.

This domineering guild flagship is initially parked near the Imperial fleet, but can be moved throughout the galaxy. In lore, it has room enough for a 2,400 crew members, 7,300 troops, 95 starfighters, 32 bombers, 35 shuttles, turbolasers, quad laser cannons, ion cannons, proton torpedos, and concussion missile launchers. It is greater than 800 metres long but it is slower and less agile than its Republic counterpart. The epitome of Imperial destructive power, the Harrower-class dreadnought is the largest and best-armed ship currently in production by the Imperial military. Its wedge-shaped design is typical of Imperial warships going back to the founding of Dromund Kaas, but its technology is strictly state-of-the-art. The Harrower is capable of holding its own against starfighter fleets or multiple smaller warships but is best used as the backbone of an Imperial fleet–coordinating attacks, absorbing damage and launching devastating volleys where needed. The energy and material cost of building a single Harrower is roughly equivalent to ten years’ output of a major planetary mining colony. The loss of a Harrower is enough to pain logistics operators across the Empire.

Imperial Flagship Unlock Costs

Room Credit Cost Encryptions Visitors Decorations
Initial Unlock 8 mill 50 200
Command Deck Quad 5 mill x5 Command Frameworks + 10 + 75
Starboard Command Room 5 mill x5 Command Frameworks + 5 + 25
Port Command Room 5 mill x5 Command Frameworks + 5 + 25
Forward Command Room 5 mill x5 Command Frameworks + 5 + 25
Crew Deck Quad 5 mill x4 Logistical Frameworks + 5 + 50
Crew Room 1 5 mill x2 Logistical Frameworks + 5 + 25
Crew Room 2 5 mill x2 Logistical Frameworks + 5 + 25
Crew Room 3 5 mill x2 Logistical Frameworks + 5 + 25
Crew Room 4 5 mill x2 Logistical Frameworks + 5 + 25
Crew Room 5 5 mill x2 Logistical Frameworks + 5 + 25
Crew Room 6 5 mill x2 Logistical Framework + 5 + 25
Hangar Access 5 mill x4 Engineering Frameworks + 5 + 25
Port Hangar 5 mill x4 Engineering Frameworks + 5 + 50
Starboard Hangar 5 mill x4 Engineering Frameworks + 5 + 50
Engine Room 5 mill x4 Engineering Frameworks + 5 + 25
Total 83 million x20 Command Frameworks
x16 Logistical Frameworks
x18 Engineering Frameworks
130 People 700 Decos

Guild Flagships can not be unlocked with Cartel Coins, to prevent customer service having to get involved in the case of guild disbandment or loss of a flagship.

encryption-iconEncryptions can be earned by completing personal conquests, by completing your personal conquest and placing on the guild conquest leaderboard, dropped from Conquest Commanders, and bought for one Dark Project (crafted item) each in the Strongholds section of the fleet. They can also be “crafted” – you can trade in one Dark Project for one Encryption.

framework-iconFrameworks can be dropped from named Conquest Commanders, strong enemies spread around the galaxy. They can also be purchased with 50 matching Encryptions in the Strongholds section of the fleet.

Make sure your credits and Frameworks are in the first tab of your guild bank (not your inventory). You must also have access to withdraw the amount of credits needed from the guild bank before you can unlock flagship rooms.

Guild Perks

Guild Perks are a way of offering members in a Star Wars: The Old Republic small bonuses in the game for contributing and being a member of a guild. These are unlocked through owning a Flagship. Learn more in the Guild Perks Guide!

SWTOR Guild Perks Guide

Imperial Flagship Rooms

Harrower-Class Imperial Dreadnaught Bridge

Part of the initial unlock for 8 mill

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Flagship Initial Unlock (Imperial)

Part of the initial unlock for 8 mill – this is the area you load into first, a room behind it with the main elevator, the escape pod area, and a large hallway to the Officer’s Quarters. You also get four ‘elevator landing’ rooms for each of the unlockable decks.

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Imperial Flagship Officer’s Quarters

Part of the initial unlock for 8 mill – up an elevator off the main deck, there is small entry room that leads to a large room with two windows that has a unique shape not seen anywhere else in the flagship.

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Imperial Command Deck Quad

The command deck quad is a large circular room with a raised platform in the center. It opens up to the three command deck rooms.

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Imperial Command Deck Rooms

The Starboard Command Room and Port Command Room on the command deck are both very large, with two large windows looking out into space. These are the rooms on the “right and the left” of the Command Deck. You can not unlock these until you have unlocked the Command Deck.

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The Forward Command Room is the one directly across from the elevator, and it is a bit smaller, with only one window. It is very similar to the rooms found on the Crew Deck.

Imperial Crew Deck Quad

The crew deck quad is just a large area leading to the six crew rooms

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Imperial Crew Deck Room

There is a total of six crew deck rooms to unlock, and these can only be unlocked after you have unlocked the Crew Deck first.

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The four rooms facing north and south on the map all have a window facing space.

The other two facing north and south have no window.

 

Imperial Hangar Access

The hangar access is just a large hallway area leading to the hangars

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Imperial Hangars

A extremely large room with lots of hooks. The hangars give you a lot of extra decorations too. The ship hook can not be changed to another type of hook set. There are two hangars you can unlock, the Port Hangar and Starboard Hangar, which look the same.

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Imperial Engine Room

You can see the engine room when you look out the closed window, but can not get inside it. Very cool, the engine spins and sparks. The room is small though for the framework unlock cost.

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Peeking out the Engine Room window

Peeking out the Engine Room window

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SWTOR Guild Strongholds Comparison

SWTOR Guild Strongholds Comparison

Guild Strongholds are Star Wars: The Old Republic’s version of housing, where you can create your own personal fortress and decorate it with Decorations you can collect form across the galaxy. Guild Strongholds are accessible by all guild members who have permission to visit, and they can be decorated by any guild member who has permission to decorate. Guild Strongholds also have a special feature that allow you to “donate” decorations for a small credit fee, rather than having to donate an actual item copy of the decoration.

There are 9 different Guild strongholds to choose from, and each one has a different cost, layout, theme and size. Your guild can only have 1 Flagship plus 1 Guild Stronghold of your choice, so you can only have one of the following strongholds for your guild available at a time.

Guild Stronghold Requirements

To purchase a Guild Stronghold, your guild must have a Guild Bank, and the correct amount of credits to unlock the Stronghold inside of the guild bank.

To purchase a guild bank, you must first have 12 unique characters in your guild (these can be your alts, have a friend invite them if you are trying to make a 1-man guild and remove them afterwards). To buy it, access the purple bank near the guild NPC.

 

Once you have a guild bank, head to the Stronghold terminal for the stronghold you want to buy – most are located in the Strongholds and Crew Skills section of the Republic or Imperial Fleet.

How are the Guild Strongholds different?

Location – The biggest difference between the guild strongholds is what planet they are located on – each guild stronghold has a different theme, for example the Alderaan Guild stronghold is a castle nestled in the snowy Alderaanian mountains, and the Nar Shaddaa Guild Stronghold is a floating casino cruising through Nar Shaddaa’s red sky and neon signs. Each one will have a different layout that fits its theme, and lots of little built-in details in the environment that match that planet it is located on. Even the lighting is different in each guild stronghold, with Tatooine being lit by a setting sun, and the Manaan Guild Stronghold has a strong bright blue-white light from the ocean and sky. Guilds have different ways of choosing which location they want their stronghold to be on – sometimes the guild leader simply picks their favorite, sometimes guilds pick the planet that best matches their guild theme, and other times they hand off the stronghold to roleplayers who can choose a stronghold based on the guilds roleplay headquarters.

Size – The guild strongholds also vary in size, with some being a lot larger than others. There’s no such thing as a “square foot” measurement when it comes to strongholds, but in general, the more expensive strongholds tend to have more space, more individual rooms, more hooks to place down decorations, and allow more guests to visit. The amount of people who can visit a guild stronghold varies from 30 to 75, depending on the stronghold chosen. So if you plan on having huge guild parties in the guild stronghold (not the Flagship) make sure to pick an appropriately-sized stronghold.

Cost – When choosing with stronghold to save up for, cost will also be a factor – some guild stronghold are much more expensive than others. The Coruscant and Dromund Kaas strongholds are by far the cheapest, and at 50,000 Credits, they are considered the “starter” guild strongholds and are quite easy to get. All guild strongholds have an initial cost and a full-unlock cost – for example, to enter and decorate the first area of the Alderaan Guild Stronghold, it costs 20 million credits, but if you want to unlock all the Alderaan guild rooms, it will cost you a total of 50 million credits. Keep in mind that Guild Strongholds, even though they have a higher cost, look the same and have the same layout as personal strongholds.

Guild Stronghold Comparison

StrongholdInitial CostFull CostVisitorsDecorationsRooms
Coruscant Stronghold50,0004,370,0005035010
Dromund Kaas Stronghold50,0004,370,0005035010
Nar Shaddaa Stronghold2,000,00028,750,0005047510
Umbara Train Stronghold3,020,0008,511,000304253
Tatooine Stronghold15,000,00031,600,000503008
Manaan Stronghold15,000,00032,400,000306505
Yavin 4 Stronghold15,000,00042,000,0006075010
Alderaan Stronghold20,000,00050,500,00070103510
Rishi Stronghold17,000,00086,700,00075160014
Republic Fleet StrongholdNot Available----
Imperial Fleet StrongholdNot Available----
Mek-Sha StrongholdNot Available----

Guild Flagships

Guild Flagships are a type of player housing, but they are different than strongholds. Guild Flagships can be decorated and visited, but they also have a functional use for guilds.

Guild Flagship Guide

Unlike your Guild Stronghold, you do not get to “choose” a Guild Flagship. You simply get the Republic Flagship if you are a Republic guild, or an Imperial Flagship if you are an Imperial Guild. You can get a Guild  Flagship and a Guild Stronghold.

Guild Stronghold Features

Each guild stronghold has unique features that make it stand out – check out the individual stronghold guides for layouts, room costs ,and screenshots of every room in every stronghold.

Alderaan Guild Stronghold

Special Features:

  • Alderaan Stronghold Tour Guide
  • Planet: Alderaan
  • Initial Guild Cost: 20,000,000 credits
  • Full Guild Cost: 50,500,000 credits
  • Visitors: 70 People
  • Decorations: 1,035 Decorations
  • Rooms: 10 Rooms
  • Very large in size and number of decorations hooks
  • Multiple different areas – front grounds, castle inside, upper snowy area and upper buildings
  • Waterfall balcony
  • Fancy indoors walls and windows
  • Large stain glass window inside castle
  • Lots of trees and mountains outside
  • Secret cave
  • Killik cave with adjustable number of killiks
  • Free throne background decoration
  • Training Dummy
  • Taxi
  • Secret Achievement with Legacy title reward
  • Four large starship hooks in the front and one hidden in the back

Coruscant Guild Stronghold

Special Features:

  • Coruscant Stronghold Tour Guide
  • Planet: Coruscant
  • Initial Guild Cost: 50,000 credits
  • Full Guild Cost: 4,370,000 credits
  • Visitors: 50 People
  • Decorations: 350 Decorations
  • Rooms: 10 Rooms
  • The least expensive stronghold, considered a starter stronghold
  • On the smaller side of strongholds, but not small
  • Fully unlockable even for Free-to-Play and Preferred players credit limit
  • Can only be purchased on Republic side, but can be used on either side once purchased
  • Outside balcony, huge windowed room and many indoor rooms
  • Large centerpiece hook on balcony
  • Ambient quiet speeder traffic sounds
  • Sunset Coruscant lighting, orange-yellow
  • Decoratable double staircases
  • Exact same layout as the Dromund Kaas stronghold
  • No Taxi
  • No Training Dummy

Dromund Kaas Guild Stronghold

Special Features:

  • Dromund Kaas Stronghold Tour Guide
  • Planet: Dromund Kaas
  • Initial Guild Cost: 50,000 credits
  • Full Guild Cost: 4,370,000 credits
  • Visitors: 50 People
  • Decorations: 350 Decorations
  • Rooms: 10 Rooms
  • The least expensive stronghold, considered a starter stronghold
  • On the smaller side of strongholds, but not small
  • Fully unlockable even for Free-to-Play and Preferred players credit limit
  • Can only be purchased on Imperial side, but can be used on either side once purchased
  • Outside balcony, huge windowed room and many indoor rooms
  • Large centerpiece hook on balcony
  • Ambient quiet rain storm sounds
  • Dark Dromund Kaas stormy weather lighting, blue-white
  • Rain falling against windows animation
  • Decoratable double staircases
  • Exact same layout as the Coruscant stronghold
  • No Taxi
  • No Training Dummy

Manaan Guild Stronghold

Special Features:

  • Manaan Stronghold Tour Guide
  • Planet: Manaan
  • Initial Guild Cost: 15,000,000 credits
  • Full Guild Cost: 32,400,000 credits
  • Visitors: 30 People
  • Decorations: 650 Decorations
  • Rooms: 5 Rooms
  • Large outdoor terrace
  • Strong bright white lighting
  • Upper story garden area
  • Below-water rooms
  • Hooks out in the water outside the submerged windows
  • Starship hook up high but inaccessible
  • No Taxi
  • No Training Dummy

Nar Shaddaa Guild Stronghold

Special Features:

  • Nar Shaddaa Stronghold Tour Guide
  • Planet: Nar Shaddaa
  • Initial Guild Cost: 2,000,000 credits
  • Full Guild Cost: 28,750,000 credits
  • Visitors: 50 People
  • Decorations: 475 Decorations
  • Rooms: 10 Rooms
  • The original luxury stronghold when they were released, now the least expensive luxury stronghold
  • Free-to-play and Preferred players can purchase the first six rooms even with the credit cap
  • Casino/gambling feel and shape
  • Multiple balconies and overlooks
  • Large windowed rooms
  • Red lighting
  • Large Starship hook that you can jump down to
  • No Taxi
  • No Training Dummy

Rishi Guild Stronghold

Special Features:

  • Rishi Stronghold Tour Guide
  • Planet: Rishi
  • Initial Guild Cost: 17,000,000 credits
  • Full Guild Cost: 86,700,000 credits
  • Visitors: 75 People
  • Decorations: 1,600 Decorations
  • Rooms: 14 Rooms
  • The largest stronghold with the most number of hooks (1,600)
  • The most expensive stronghold to fully unlock (20 million)
  • Dueling arena with lockable doors
  • Floating pirate starship with hull rooms and deck
  • Custom huttball match deck with lockable doors, teams and score counter
  • White sands beach
  • Treasure island
  • Cliff-side apartment
  • Climbing rope
  • Fireable cannon
  • Taxi
  • Summonable Training Dummy

Tatooine Guild Stronghold

Special Features:

  • Tatooine Stronghold Tour Guide
  • Planet: Tatooine
  • Initial Guild Cost: 15,000,000 credits
  • Full Guild Cost: 31,600,000 credits
  • Visitors: 50 People
  • Decorations: 300 Decorations
  • Rooms: 8 Rooms
  • Large overlook balcony
  • Twin settings suns
  • Sandcrawler on the horizon
  • Sunset lighting
  • Lots of sand
  • Many small indoor rooms
  • Very large open-ceiling circular starship room
  • Starship pad
  • Outside hook arrangements
  • No Taxi
  • No Training Dummy

Umbara Train Guild Stronghold

Special Features:

  • Umbara Train Stronghold Tour Guide
  • Planet: Umbara Train
  • Initial Guild Cost: 3,020,000 credits
  • Full Guild Cost: 8,511,000 credits
  • Visitors: 30 People
  • Decorations: 425 Decorations
  • Rooms: 3 Rooms
  • Moving train stronghold, highly animated
  • The rooms are railcars
  • Can travel on top and through the rail cars, and decorate inside and above the cars
  • Grapple hooks
  • Taxi
  • No Training Dummy

Yavin 4 Guild Stronghold

Special Features:

  • Yavin 4 Stronghold Tour Guide
  • Planet: Yavin 4
  • Initial Guild Cost: 15,000,000 credits
  • Full Guild Cost: 42,000,000 credits
  • Visitors: 60 People
  • Decorations: 750 Decorations
  • Rooms: 10 Rooms
  • Large starship hook where you load in
  • Jungle and blue sky sunset view
  • Waterfall in center of stronghold
  • Large temple building with roof access via grapple hooks
  • Waterfall bridge
  • Huge outdoor area with many hooks
  • Two smaller temples each with roof access
  • Watchtower with elevator
  • Secret tunnel cavern
  • Basement room with statues
  • Small jungle balcony
  • Causes certain statue decorations to grow moss
  • No Taxi
  • No Training Dummy

Imperial Fleet Stronghold – Not Available for Guilds


Due to the unique nature of how you unlock the Imperial Fleet Stronghold with Galactic Seasons tokens, it is not available as a guild stronghold, and is only available as a personal stronghold.

Republic Fleet Guild Stronghold


Due to the unique nature of how you unlock the Republic Fleet Stronghold with Galactic Seasons tokens, it is not available as a guild stronghold, and is only available as a personal stronghold.

Mek-Sha Guild Stronghold


Due to the unique nature of how you unlock the Mek-Sha Stronghold with Galactic Seasons tokens, it is not available as a guild stronghold, and is only available as a personal stronghold.

 Thank you player Zahk for helping translate the numbers over to this guide for Guild Strongholds!

Have a suggestion or correction? Go to the Swtorista Website Discord and post your report in the #decorations channel. You will need to make a free Discord account.

SWTOR How to Get a Guild Flagship

SWTOR How to Get a Guild Flagship

A guild flagship is a decoratable area unique to your guild, which will allow you to participate more fully in conquests in SWTOR. It requires a lot of resources to set up, including 8 million credits. This guide will explain how!

Updated for 7.4

You will need:

  • A Guild (4 people together in a group required, the guild-maker must be a subscriber)
  • A Guild Bank (12 characters in the guild + 600k credits)
  • 8 million credits in the Guild Bank (to buy the Flagship, it used to be 50 mill)
  • 600,000 credits on-hand to buy the Guild Bank

1. Create a Guild (requires 4 people)

You need yourself plus three other people in a group together to create a guild. Head the the Galactic Trade Market part of the fleet, and look for the purple key symbol. Speak to the NPC there to start your guild. The other members need to be in your group, but not present. You may remove them from your guild afterwards.

2. Buy a Guild Bank (requires 2+ people, 12 total characters and 600,000 credits)

You must have a guild bank to buy a guild flagship! To purchase a guild bank, you must first have 12 unique characters in your guild (these can be your alts, have a friend invite them if you are trying to make a 1-man guild and remove them afterwards). To buy it, access the purple bank near the guild NPC.

Deposit at least 8,000,000 (8 million) credits into your guild bank (cost of a guild flagship). You must have these credits in the guild bank, not your inventory!

3. Buy a Guild Flagship

In the Strongholds & Crew Skills part of the fleet, go to the flagship terminal (it is near the other stronghold terminals, but in a different room). On the Purchase tab, press the Purchase button.

wgere-to-buy-a-flagship

cost-of-guild-flagship

Buying a flagship costs 50,000,00 credits. You must have placed these credits in your guild bank first.

4. Travel to Flagship

To travel to your purchased flagship, open the strongholds panel. Click the guild tab, then click the Travel button. This will take you to your flagship.

how-to-travel-to-guild-flagship

5. Rename Your Flagship

You may save this step until later, if you want to poll your guild or think about it first. Open the strongholds panel, and choose the guild tab. There will be a small rename button on the top right. Be careful, you can only rename your flagship for free once! If you do not rename it, it will simply be called “Flagship: <Guild Name>”.

flagship-rename

Guild Perks

Guild Perks are a way of offering members in a Star Wars: The Old Republic small bonuses in the game for contributing and being a member of a guild. These are unlocked through owning a Flagship. Learn more in the Guild Perks Guide!

 

Have a suggestion or correction? Go to the Swtorista Website Discord and post your report in the #decorations channel. You will need to make a free Discord account.

Have a suggestion or correction? Go to the Swtorista Website Discord and post your report in the #decorations channel. You will need to make a free Discord account.