SWTOR Dantooine Biome Dynamic Encounters Guide

The Dantooine Dynamic Encounters (aka Biomes) are on the Public Test Server for Star Wars: The Old Republic, and will be available to everyone in Update 7.8 in December!

PTS: The Dantooine Dynamic Encounters (aka Biomes) are on the Public Test Server for Star Wars: The Old Republic, and will be available to everyone in Update 7.8 in December! This information is from the PTS, and is not complete and may change when the quest goes live. Right now it’s very difficult to test things due to the limited amount of people on the test server, so here’s the notes I’ve taken so far!

Preview

This is the preview the developers showed us.

Players will work together to progress through each biome and ultimately reach a stage where a challenging 4-player boss becomes available for a short time before the area resets to level one. Depending on how many players are participating in the zone, you may be able to challenge the boss multiple times a day. It all depends on working together. Read Promotional Developer Info

How to Start

Requirements: The main quest and the biomes are designed for level 80. The Dynamic Encounters in the biomes can technically be done at any level, and so can the main quest, but the enemies are level 80 and will kill you quickly if you are lower level.

To start the Dantooine Biome quests, you do not need to speak to any questgiver – you just need to fly to the Dantooine Crash Site landing point of Dantooine. Don’t land on the normal part of Dantooine, or you won’t be able to find the biome quests and there’s no shuttle to the biomes from there. Once you land, walk forwards into the camp, and you’ll automatically get the quest Wreckage on Dantooine, which is the main quest line for the area. This is a long quest that leads you around the area and teaches you about how it works, and if you want to enter the final boss area, you’ll need to have progressed past all three biomes in this quest.

This quest has a lot of steps, and if you need any help, I’ve made a step by step guide! Wreckage on Dantooine Quest Guide

THE INTRODCUTORY QUEST WILL TECH YOU MOST OF WHAT YOU NEED TO KNOW ABOUT BIOMES!

Wreckage on Dantooine Quest Guide

How do the Biomes Work?

When you fly to the Dantooine Wreckage Site section of the planet Dantooine, you’ll see a special tracker on the top right. This tracker shows the state of the different Biomes.

There are three biomes, that roughly make up different parts of the Dantooine Crashed Ship Zone map.

Sporefall Biome – The Sporefall Biome is in the top left of the map in the north west,

Glacial Biome – The Glacial Biome is in the bottom left of the map in the south west,

Geothermal Biome – And the Geothermal Biome is on the bottom right of the map in the south east.

Each Biome has a different hazard – in the Glacial Biome, you’ll need to keep moving to stay warm, in the Geothermal Biome you’ll need to avoid the toxic water and lava, and in the Sporefall biome you’ll be slowed down over time.

As you complete Dynamic Encounters in each area, either alone or in a group, you’ll help the overall map progress, together with everyone else who is also playing on the map. Each Dynamic Encounter you complete in an area will raise its percentage bar about 4%, and everyone on the map has a general goal of getting each biome up to 100%.

When a biome reaches 100%, it will “flip”, and enter a transition phase, which unlocks a special Transition Dynamic Encounter that is only available during that transition. Then the biome will level up. The biomes can level up form level 1 ot 2, then 2 to 3. Each phase in each biome also has unique encounters – some are only available during certain phases. After rank 3 reaches 100%, instead of flipping to phase 4, it will instead stop progressing and will wait for the other biomes to catch up.

When all three biomes reach rank 3 at 100%, the core becomes aligned, and a special 4-person difficult boss fight is unlocked for the next two hours! There will still be Dynamic Encounters around the rest of the map, but none of the biomes will level up or transition during this special time window. After the core alignment timer runs out of time, all the biomes will reset to zero, allowing everyone to start at the beginning again.

Each instance of the map is also separate – so the PvE Instance may be aligned, and the PvP instance may be only at the first biome levels – so you can switch around depending on your goals for the day.

[Master 4] Orbital Core

The [MASTER 4] Orbital Core quest is a very difficult 4-person instanced quest that is only available when the cores are aligned in the Crashed Ship Biomes area of Dantooine, a high-level Dynamic Encounter area. Orbital Core Quest Guide

You will need a total of four players who are also on or past the Wreckage on Dantooine quest at step [Master 4] Orbital Core – players who have not finished the earlier quests can not even enter the core area. This quest is too difficult to do with companions or low level players, and may be too hard for the average player to complete.

The biomes must also be Core Aligned – this happens when all three biomes reach rank 3 at 100%, unlocking the core for the next two hours. If the core is not aligned, you’ll need to help push the biome maps towards completion before you can enter the core.

SWTOR Orbital Core Quest Guide

Reputation

Reputation is a way of gaining favor with different groups by completing quests for them. As you level up your reputation rank, more rewards for that reputation track become available.

You can run as many Dynamic Encounters as you want to in the biomes, but you will still be gated by how many reputation points you can earn – you can only earn a hard limit of 1,250 Sustainability reputation points in a week. This time-gating mechanism means you’ll not even be able to reach the first rank of Outsider the first week you play on this map. You’ll reach that cap by completing about 50 of any of the Dynamic Encounters in the area, in any biome, without any boosts, or 28 with the  subscriber and guild boost. If you earn over 1,250 reputation points in a week, then keep doing biomes dynamic encounters, instead of getting more reputation points, you’ll get reputation items which can be consumed from your inventory in future weeks, so if you get any of these items, just hold on to them until the weekly timer resets.

You can see your reputation by pressing “Y” on your keyboard or hover over the symbol of a person on the menu. You can hover over the Galactic Sustainability Institute name in the list to see how close you are to the next rank, and how many reputation points you have left remaining that you can earn during this week.

  • None – 0 Reputation
  • Outsider – 0/2,500 Reputation (2,500 total points needed)
  • Newcomer – 0/5,000 Reputation (7,500 total points needed) (untested)
  • Friend – 0/7,500 Reputation (15,000 total points needed) (untested)
  • Hero – 0/10,000  Reputation (25,000 total points needed) (untested)
  • Champion – 0/15,000 Reputation (40,000 total points needed) (untested)
  • Legend – 0/30,000 Reputation (70,000 total points needed) (untested)

You get blue reputation items the dynamic encounters in the biomes. Here’s what they give you if you have the 15% guild reputation boost and are subscribed.

  • Blue Reputation Token – 25 points without bonuses, earned from most Dynamic Encounters (37 points as subscriber with no guild, 45 with guild?)
  • Purple Reputation Token – 30 points without bonuses
  • Gold Reputation Token – 35 points without bonuses

You will need 30,000 total reputation points to reach Legend rank. Unlike the other events, it can be harder to know how many runs you would need to do to reach max reputation, as one of the best ways to get reputation is to do the Eyeless boss which rewards a blue reputation item on 8 man storymode and a purple one on the other modes. If you never did the Eyeless boss, you would reach max reputation after running the weekly with the heroic 24 times or on 24 characters.

Reputation Boosts: There are three ways to gain a bonus to reputation to make things faster – subscribing gives you a 50% reputation bonus, being in a guild can give you up to a 15% bonus, and lastly, you will occasionally get an item you can use to temporarily boost your reputation. This is called the Complimentary Major Reputation Boost and usually comes from the Daily Login rewards calendar, and is legacy-bound so you can apply it to any of your characters. It works by giving you a buff called Major Reputation Boost, which adds 15 charges of Reputation Boost for 24 hours, and each reputation trophy you use will consume 1 charge and give you increases the points you earn from reputation trophies by 50%. So in short, it lasts 24 hours, and the first 15 tokens you earn / consume on that character will be worth more so you can rank up faster.

Reputation Vendor

On the Public Test Server, the vendor has these items in addition to the Stronghold keys. These items are temporary and permanent unlocks to some conveniences in the Biomes area, and some other mysterious items.

IconItemDescriptionRankCost
Contained Spore BombReleases weaponized sporefall in a small area. Affected Targets will take increased damage from all sources.Hero50,000
Forward Camp Speeder AccessEnables access to the Forward Camp Speeder service for 30 minutes. - Grants access to GSI speeders traveling to and from the forward camps.Friend25,000
Research Notes: Geothermal DisruptionAllows interactions with special objects in Geothermal Disruption for 30 minutes - Research notes containing information collected on the Geothermal Disruption by the Galactic Sustainability Institute.Friend35,000
Research Notes: Glacial TrespassAllows interactions with special objects in Glacial Trespass for 30 minutes - Research notes containing information collected on the Glacial Trespass by the Galactic Sustainability Institute.Friend35,000
Research Notes: SporefallAllows interactions with special objects in Sporefall for 30 minutes - Research notes containing information collected on the Sporefall by the Galactic Sustainability Institute.Friend35,000
Advanced Research: Geothermal DisruptionPermanently allows interactions with special objects in Geothermal Disruption - A meticulously indexed datapad containing all research collected on the Geothermal Disruption by the Galactic Sustainability Institute.Legend2,000,000
Advanced Research: Glacial TrespassPermanently allows interactions with special objects in Glacial Trespass - A meticulously indexed datapad containing all research collected on the Glacial Trespass by the Galactic Sustainability Institute.Legend2,000,000
Advanced Research: SporefallPermanently allows interactions with special objects in Sporefall - A meticulously indexed datapad containing all research collected on the Sporefall by the Galactic Sustainability Institute.Legend2,000,000
Maintenance Tunnel PassGrants access to maintenance tunnels connecting the wreckage of the Jannimak to the surrounding biomes.Champion60,000
Sliced Security CardAllows access to remote terminals installed by the Jannimak's automated systems in the new biomes. The purpose of these terminals is unknown.Champion250,000

Rewards

“We wouldn’t ask players to help the people of Dantooine without getting some sweet rewards along the way. For their efforts, players will progress along a new reputation track. And there’ll be plenty of rewards to earn, including new achievements, mounts, minipets, armor sets, decorations, and more.”

Mounts

The mounts were shown on the developer’s video about Dantooine Biomes but are now showing up on the PTS decorations list!

There’s also these four Dantooine Research Vessels that we don’t know much about from ‘Achievements’!

Decorations

The Wisteria Biome was shown on the developer’s video about Dantooine Biomes!

These are in the PTS decorations list. They are not final.

Wisteria Biome

Wisteria Biome, Dantooine Biome Dynamic Encounter, exact source unknown

Cave Fungus

Cave Fungus, Dantooine Biome Dynamic Encounter, exact source unknown

Dantooine Fern (Potted)

Dantooine Fern (Potted), Dantooine Biome Dynamic Encounter, exact source unknown

Dantooine Fern (Wall)

Dantooine Fern (Wall), Dantooine Biome Dynamic Encounter, exact source unknown

Dantooine Hanging Roots

Dantooine Hanging Roots, Dantooine Biome Dynamic Encounter, exact source unknown

Dantooine Heat Lamp (Large)

Dantooine Heat Lamp (Large), Dantooine Biome Dynamic Encounter, exact source unknown

Dantooine Heat Lamp (Small)

Dantooine Heat Lamp (Small), Dantooine Biome Dynamic Encounter, exact source unknown

Deco: Cave Diorama

Deco: Cave Diorama, Dantooine Biome Dynamic Encounter, exact source unknown

Deco: Snow Diorama

Deco: Snow Diorama, Dantooine Biome Dynamic Encounter, exact source unknown

Frost-Tip Fern (Potted)

Frost-Tip Fern (Potted), Dantooine Biome Dynamic Encounter, exact source unknown

Frostbloom

Frostbloom, Dantooine Biome Dynamic Encounter, exact source unknown

Glowshroom Wall Planter (Style 1)

Glowshroom Wall Planter (Style 1), Dantooine Biome Dynamic Encounter, exact source unknown

Glowshroom Wall Planter (Style 2)

Glowshroom Wall Planter (Style 2), Dantooine Biome Dynamic Encounter, exact source unknown

Purifying Station

Purifying Station, Dantooine Biome Dynamic Encounter, exact source unknown

Sample: 3M1-L3

Sample: 3M1-L3, Dantooine Biome Dynamic Encounter, exact source unknown

Snow Pod (Potted)

Snow Pod (Potted), Dantooine Biome Dynamic Encounter, exact source unknown

Sporefall Stalk

Sporefall Stalk, Dantooine Biome Dynamic Encounter, exact source unknown

Sporefall Tree (Potted)

Sporefall Tree (Potted), Dantooine Biome Dynamic Encounter, exact source unknown

Ancient Sample: 3M1-L3 (no image on pts) Ancient Sample: 3M1-L3, Dantooine Biome Dynamic Encounter, exact source unknown

Deco: Wisteria Diorama (no image on pts) Deco: Wisteria Diorama, Dantooine Biome Dynamic Encounter, exact source unknown

Pets

These are in the PTS datamined items list and are very unfinished and are not final.

Sporefall Shaclaw – Dynamic Pet

Obsidian Shaclaw – Dynamic Pet

Terra Shaclaw – Dynamic Pet

Nerf Calf A01 V04 – Dynamic Pet

Nerf Calf A01 V05 – Dynamic Pet

Nerf Calf A01 V06 – Dynamic Pet

Yaracat A01 V01 – Dynamic Pet

Yaracat A01 V02 – Dynamic Pet

Yaracat A01 V03 – Dynamic Pet

Dantooine Stronghold

“And more is pretty vague, but let’s just say if you’re helping to clean up Dantooine, it’d be really nice if you got the opportunity to have a little plot of land settle down on, like your own Stronghold, maybe. Just a thought. Now, that was a lot of information, and I’m willing to bet you’re curious to see how everything comes together.”

We got a preview of the Dantooine Stronghold from the developer video about the biomes, but the keys and unlocks are visible on the public test server. It is unclear if this will be final or if there will be more requirements. At the moment, Reputation comes very slowly – I couldn’t even reach the first rank in the first week which is Outsider.

  • Barn Key – Requires Rank: Newcomer, Costs: 500,000 Credits
  • Cave Key – Requires Rank: Friend, Costs: 500,000 Credits
  • Landing Area Key – Requires Rank: Friend, Costs: 500,000 Credits
  • East Farmhouse Key – Requires Rank: Hero, Costs: 650,000 Credits
  • West Farmhouse Key – Requires Rank: Champion, Costs: 750,000 Credits
  • Greenhouse Key – Requires Rank: Legend, Costs: 1,000,000 Credits

Quests

We still know very little until we can start testing on the PTS, but here’s a taste of what might be coming up! These items, quests, and other information may or may not be on the PTS or may or may not be finished or make it to the live version. It is clear that this is a “work in progress” and some of these might not be related to Dynamic Encounters at all.

“So, what makes this area’s dynamic encounter special? Well, the crash ship has created three distinct biomes that the ship’s droids are trying to expand into Dantooine. As you complete dynamic encounters inside of each of these biomes, the biomes will level up. And as they increase in level, new dynamic encounters become available and previously inaccessible areas will open up. Players will work together to progress through each biome and ultimately reach a stage where a challenging 4-player boss becomes available for a short time before the area resets to level one. Depending on how many players are participating in the zone, you may be able to challenge the boss multiple times a day. It all depends on working together.”

UPDATE: I’m working on cataloging the new quests and how they work, but here’s a preview for now!

[MASTER 4] Orbital Core

This quest is only completable when the cores are ‘aligned’ – all three biomes are at 100% at rank 3. Guide

Wreckage on Dantooine Quest Guide

  • Shuttle to the Core
  • Select a Route
    • Defeat the Battledroid (Glacial Preserver) or
    • Defeat the Mining Droid or
    • Defeat the Probe Assault
  • Proceed to the Core
  • Battle the Core’s Defenses
  • Escape the Core

Battling the core seems to be different depending on what route you took!

Geothermal Dynamic Encounters

Geothermal Encounters take place in the south east section of the map.

Data Appropriation
Geothermal: General

Heavily-shielded Czerka personnel infiltrated the ship. Find a way to defeat them and steal their data.

  • 0/25 Defeat Shielded Czerka Enemies
  • 0/15 Appropriate Data

Fungal Protection
Geothermal: General

An endangered fungus is flourishing in the area. Help protect it from new predators and spread its spores.

  • Part 1:
    • 0/35 Defeat Hungry Geo Beast Larvae
    • 0/20 Harvest Delicate Spore Sacs
  • Part 2:
    • 0/10 Sow Spores Near Vents
  • Part 3:
    • Defend Nascent Fungi from the Geo Beast

Blood Basin
Geothermal: Level 1

The vault ship’s habitat regulators are sustaining non-native bioengineered insects that rely on geothermal runoff to incubate.

Clear out the invasive swarms before they overrun any more of the native wildlife!

  • Part 1:
    • 0/15 Clear Out Vault-Grown Embercrawlers
    • 0/5 Clear Out the Vault-Grown Emberstriders
  • Part 2:
    • Defeat the Emberqueen

Caustic Cascade
Geothermal: Level 1

Toxic runoff from broken habitat tanks is seeping into the area and drawing skar’kla from deeper in the ship to the mineral-rich waste and spreading corrosive damage.

Shut down those tanks before they poison the reservoir!

  • Part 1:
    • 0/20 Clear Out the Skar-kla
    • 0/5 Repair Processing Tanks
  • Part 2:
    • Defeat the Skar-kla Pack Leader

Graul Graveyard
Geothermal: Level 1

A territorial Graul has wandered too close to the crashed vault’s infrastructure and tts instincts have led it to disrupt the area.

Now the Vault Ship’s subroutines have flagged the Graul as a hostile threat. Don’t let them kill it!

  • Part 1:
    • 0/30 Destroy the Vault Droids
    • 0/10 Destroy the Vault Droid Enforcers
  • Part 2:
    • Destroy the Vault Droid Battlemaster

Vent Sync Failure
Geothermal: Level 1

The vault’s atmospheric regulators are causing these thermal vents to cycle the cavern with bursts of noxious gas.

Shut them down before the native Kath Hounds succumb.

  • Part 1:
    • 0/15 Destroy Vault Droids
    • 0/7 Deactivate Toxic Vents
  • Part 2:
    • Defeat the Vault Droid Overseer

Acid Trip
Geothermal: Level 2

The ship has sent recon droids to monitor the toxic pools in the area. Slice into those droids, and use them to safely collect samples for our research!

  • 0/4 Take Control of Reconnaissance Droids
  • 0/15 Collect Acid Samples
  • 0/4 Send Acid Samples to Camp
  • 0/20 Defeat Frenzied Skar’kla

Hot Spots
Geothermal: Level 2

We’ve been seeing some unusual geologic activity in the area. Could you take some readings? We have concerns about this development, Dantooine is not normally geologically unstable!

  • 0/6 Take Magma Readings
  • 0/18 Defeat Geo Beast Larva

Under Pressure
Geothermal: Level 3

The ship has been re-routing magma for some unknown purpose, it doesn’t seem related to geothermal harvesting. Whatever the reason, there’s a new geyser threatening the stability of the area.

  • Take Control of a Mouse Droid (Scavenge Materials for a Geyser Cap)
  • Scavenge Materials for a Geyser Cap
  • Take Control of a Construction Droid (Construct the Geyser Cap)
  • 0/10 Defeat Agitated Geo Beast Spawn
  • Defeat Agitated Geo Beast

Come Up, Fish
Geothermal: Level 3

The ship has been re-routing magma to care for Hothian Geo Beasts! Normally this would be a fascinating thing to study, but it presents a clear danger to our team.

  • Defeat the Gargantuan Geo Beast

Core Overload ( Geothermal, Transition Stage 1 → 2)
Geothermal: Transition Event 1

he ship has misinterpreted recent stabilization efforts as sabotage and it preparing to redirect a superheated purge through the areas above.

Shut down the Biothermal Regulator before Dantooine suffers catastrophic overheating!

  • 0/4 Use Coolant to Access and Activate Thermal Regulators
  • 0/10 Defeat Reinforcing Purge Protocol Droids
  • Defeat Warden Unit K-8
  • Shut Down the Biothermal Regulator

coolant

Caretaker Unit K-6 ( Geothermal, Transition Stage 2 → 3)
Geothermal: Transition Event 2

The control chamber has activated some kind of Caretaker Unit. If we’re going to make any more progress here, it will need to be dealt with!

  • Defeat Caretaker Unit K-6

Glacial Dynamic Encounters

Probe-lems
Glacial: General

Czerka is illicitly attempting to gather data inside the wreckage. Foil their plans.

  • 0/20 Scramble Czerka Datastreams
  • 0/25 Slice Spy Probes

Unruly Nesters
Glacial: General

  • 0/25 Wrangle Cryo-Nesters
  • 0/15 Repair Containment Fence

 

Frigid Swarm
Glacial: Level 1

These creatures have been bio-engineered to aerate frozen soil and spread frost flora spores. Stop their seeding of invasive plant life across the snow shelf!

  • 0/20 Clear Out the Cryo-Nesters
  • 0/10 Destroy Cryo-Nest Eggs

Frostbloom Sweep
Glacial: Level 1

The Vault Ship’s cryo-flora is plummeting local temperature.

Cull the frostblooms before they spread even more!

  • 0/10 Cull the Frostblooms
  • 0/10 Clear Out Iceclaws

Iceweeds
Glacial: Level 1

Our forward base has been overrun. Get it back online if you can!

  • Part 1:
    • 0/7 Reactivate Heat Lamps
    • 0/15 Defeat Cryo Droids
  • Part 2:
    • Defeat the Cryo-Dominator

Frostcaller
Glacial: Level 2

Reactivate the Interference Spikes to shut down this Cryogenic Seeder Node before it repopulates the frost flora across the shelf!

  • Part 1:
    • 0/3 Activate the Interference Spikes
  • Part 2:
    • 0/8 Protect the Interference Spikes from Frostkeepers
  • Part 3:
    • Upload the Interference Spike Data
  • Part 4:
    • Defeat the Cryosentinel

Hollow Frost
Glacial: Level 2

These Resonating Frostbulbs are plummeting the local tempatures and preventing exploration further into the shelf. Clear them out so we can try to find their source.

  • 0/15 Defeat the Gladiopods
  • 0/7 Cull the Frostbulbs

Outpost Defense
Glacial: Level 2

The forward outpost is now online but it’s under attack. Stabilize the area before we lose it completely!

  • Part 1:
    • 0/7 Repair Turrets
    • 0/15 Fend Off Hostile Creatures
  • Part 2:
    • Defeat the Cryosentinel

Root Cause
Glacial: Level 3

We’ve traced the source of the freezing to a massive Rootmass deep in this cavern. Thermal charges were staged near key subroot structures but the vault’s predators forced our retreat. Recover the charges, destroy the supports, and put an end to the Rootmass before the entire zone locks in ice!

  • Part 1:
    • 0/4 Find the Thermal Charges
    • 0/3 Activate Heat Lamps
  • Part 2:
    • 0/3 Locate and Destroy the Frostveins
  • Part 3:
    • 0/2 Defeat the Frosthide Bolraida
    • Defeat the Rootbound Bolraida
  • Part 4:
    • Destroy the Rootmass

Glacial Reclamation
Glacial: Phase 2

The Seeder Ship’s tertiary protocols have activated and a final recovery effort has been launched. Don’t let them reboot the Cryogenic Seeder Node!

  • Deactivate the Reboot Sequence
  • 0/16 Clear Out the Cryo-Nesters
  • 0/12 Clear Out the Cryo-Sterilizer Droids
  • 0/10 Clear Out the Cryo-Nester Broodguards
  • 0/12 Clear Out the Cryo-Reclaimation Droids
  • 0/2 Clear Out the Cryosentinels
  • 0/2 Clear Out the Cryo-Dominator Droid

The Cryonest Matron ( Glacial, Transition Stage 1 → 2)
Glacial: Transition Event 1

The cryo-fauna outbreak leads back to this sealed incubation chamber. It appears to have been reawakened by the recent drop in temperature. Destroy the nest and stop the swarm at its source!

  • 0/35 Clear Out the Swarm
  • 0/10 Defeat Broodguards
  • 0/10 Destroy Eggs
  • Defeat the Cryonest Matron

Cryocore Override ( Glacial, Transition Stage 2 → 3)
Glacial: Transition Event 2

The snow shelf control core has finally opened. Shut down the Ship’s climate controls before it’s too late!

  • Part 1:
  • Initiate the Cryo-Core Override
  • Part 2:
  • 0/4 Deactivate Cryo-Containment Consoles
  • 0/15 Defeat Cryo-Sterilizer Droids
  • Part 3:
  • Defeat the Cyro-Core Guardian
  • Part 4:
  • 0/4 Deactivate the Emergency Containment Response Consoles
  • 0/10 Defeat Cryo-Reclaimation Droids

Sporefall Dynamic Encounters

Dr. Spears, I Presume?
Sporefall: Level 1

Doctor Spears has disappeared from camp, and was behaving strangely. Somebody should check on him to make sure he’s okay!

  • Examine Doctor Spears
  • Defeat Doctor SPORES!
  • Cure Doctor Spores

They Call Me Doctor Spores ( Sporefall, Transition Stage 1 → 2)
Sporefall: Level Transition 1

Doctor Spears has been behaving strangely, and we can’t find him in his usual spots. We’re afraid he’s made his way into the crashed ship, who knows what kind of trouble he’s in?

  • Confront Doctor Spears

How long has Doctor Spears been coming down here? Defeat his spore-altered creatures and see if you can administer treatment before someone gets hurt!

  • 0/3 Defeat Doctor SPORES
  • Subdue Doctor Hoppington
  • Subdue Professor Whiskers
  • 0/4 Defeat Makrin Assistants
  • Tend to Doctor Spores

Return of Doctor Spores! ( Sporefall, Transition Stage 2 → 3)
Sporefall: Level 2 Transition

Doctor Spears is missing… again. He kept muttering about the ship, could you retrieve him? Again? We’re so sorry.

  • Confront Doctor SPORES!

Doctor SPORES has found a way to override the ship systems? This can’t be good. Please be gentle with him, we need his research.

  • Part 1:
    • Defeat Doctor Spores!
    • Subdue Doctor Hoppington
    • Subdue Professor Whiskers
    • 0/4 Defeat Makrin Assistants
    • 0/2 Defeat Caretaker Droids
  • Part 2:
    • Tend to Doctor Spears

No Spies Allowed!
Sporefall: General

Czerka frequencies have been detected in the ship’s interior. Stop their spies!

  • 0/30 Destroy Surveillance Devices
  • 0/20 Aid or Defeat Czerka Spies
  • 0/2 Defeat Czerka Droids

Fascinating!
Sporefall: General

Help the researchers get set up to observe a unique biological interaction before the opportunity passes.

  • Part 1:
    • 0/25 Defeat Opportunistic Yaracats
    • 0/15 Deploy Ginx Pheromones
  • Part 2:
    • 0/15 Collect Data on Symbiotic Relationship

click ground

collect data

already done

Sample Collection: Ginx
Sporefall: Level 1

Our researcher could use assistance collecting samples from the local Ginx population. Studying the effects of the Sporefall on these creatures could lead to incredible insights!

  • 0/30 Collect Spogre Samples from Ginx
  •  0/10 Pick Up Spore Collection Kits

Sample Collection: Makrin
Sporefall: Level 1

Our researcher could use assistance collecting samples from the local Makrin population. Studying the effects of the Sporefall on these creatures could lead to incredible insights!

  • 0/30 Collect Spore Samples from Makrin
  • 0/10 Pick Up Spore Collection Kits

You can pick up the Spore Collection kits from the glowing blue boxes with a green arrow over them by right-clicking a blue box.

Each Spore Collection Kit lets you take 3 samples, and you can’t pick up another kit utill you use all three on the creatures – you can see how many sample kits you have with the green dust buff.

To use a sample kit, left-click a creature with stinky green smoke coming out of them, and when you are physically close, left-click the temporary green ability called Collect Sample. Not showing up? Temporary abilities tend to be a bit finicky – if it doesn’t show up, walk in and out of the area where it is supposed to appear, and make sure you picked up a glowing blue sample kit first.

If the creature has already been sample recently, it will not have stinky green smoke, your sample ability will be greyed out, and it will have a green injection icon near its portrait saying you’ll have to wait to sample it again.

There’s only about 12 Makrin in the area – you are looking for the green stinky ones.

Sample Collection: Pterathki
Sporefall: Level 1

Our researcher could use assistance collecting samples from the local Pterathki population. Studying the effects of the Sporefall on these creatures could lead to incredible insights!

  • 0/30 Collect Spore Samples from Pterathki
  •  0/10 Pick Up Spore Collection Kits

You can pick up the Spore Collection kits from the glowing blue boxes with a green arrow over them by right-clicking a blue box.

Each Spore Collection Kit lets you take 3 samples, and you can’t pick up another kit utill you use all three on the creatures – you can see how many sample kits you have with the green dust buff.

To use a sample kit, left-click a creature with stinky green smoke coming out of them, and when you are physically close, left-click the temporary green ability called Collect Sample. Not showing up? Temporary abilities tend to be a bit finicky – if it doesn’t show up, walk in and out of the area where it is supposed to appear, and make sure you picked up a glowing blue sample kit first.

If the creature has already been sampled recently, it will not have stinky green smoke, your sample ability will be greyed out, and it will have a green injection icon near its portrait saying you’ll have to wait to sample it again.

Sample Collection: Yaracats
Sporefall: Level 1

Our researcher could use assistance collecting samples from the local Yaracat population. Studying the effects of the Sporefall on these creatures could lead to incredible insights!

  • 0/30 Collect Spore Samples from Yaracats
  •  0/10 Pick Up Spore Collection Kits

You can pick up the Spore Collection kits from the glowing blue boxes with a green arrow over them by right-clicking a blue box.

Each Spore Collection Kit lets you take 3 samples, and you can’t pick up another kit utill you use all three on the creatures – you can see how many sample kits you have with the green dust buff.

To use a sample kit, left-click a creature with stinky green smoke coming out of them, and when you are physically close, left-click the temporary green ability called Collect Sample. Not showing up? Temporary abilities tend to be a bit finicky – if it doesn’t show up, walk in and out of the area where it is supposed to appear, and make sure you picked up a glowing blue sample kit first.

If the creature has already been sampled recently, it will not have stinky green smoke, your sample ability will be greyed out, and it will have a green injection icon near its portrait saying you’ll have to wait to sample it again.

Ginx Of Unusual Size
Sporefall: Level 1

An unusually large Ginx has taken up residence in the area, threatening our research. The larger the Ginx, the more hostile. Be careful!

  • Defeat the Unusually Large Ginx

The Watchers (#1?)
Sporefall: Level 2

It appears the ship is pushing back against our research efforts. We could use some help dealing with these droids!

  • 0/25 Defeat Eco-Defense Droids

The Watchers (#2?)
Sporefall: Level 2

It appears the ship is pushing back against our research efforts. We could use some help dealing with these droids!

  • 0/25 Defeat Eco-Defense Droids

The Watchers (#3?)
Sporefall: Level 2

It appears the ship is pushing back against our research efforts. We could use some help dealing with these droids!

  • 0/25 Defeat Eco-Defense Droids

The Watchers (#4?)
Sporefall: Level 2

It appears the ship is pushing back against our research efforts. We could use some help dealing with these droids!

  • 0/20 Defeat Eco-Defense Droids

Spore Subject (ginx?)
Sporefall: Level 2

Our research into the Sporefall has yielded some interesting results! Could you assist in field-testing the new batch of modifications?

  • 0/15 Test Spore Samples

Spore Subject (makrin?)
Sporefall: Level 2

Our research into the Sporefall has yielded some interesting results! Could you assist in field-testing the new batch of modifications?

  • 0/15 Test Spore Samples

Spore Subject (pterathki?)
Sporefall: Level 2

Our research into the Sporefall has yielded some interesting results! Could you assist in field-testing the new batch of modifications?

  • 0/15 Test Spore Samples

Spore Subject: Yaracats
Sporefall: Level 2

Our research into the Sporefall has yielded some interesting results! Could you assist in field-testing the new batch of modifications?

  • 0/15 Test Spore Samples

Bigger Trouble (#1?)
Sporefall: Level 3

Well. Now we know what the Caretaker Droids were taking care of. It’s not great. We could really use some help dealing with this mess.

  • Defeat the Alien Megafauna
  • Defeat the Caretaker Droid

Bigger Trouble (#2?)
Sporefall: Level 3

Well. Now we know what the Caretaker Droids were taking care of. It’s not great. We could really use some help dealing with this mess.

  • Defeat the Alien Megafauna
  • Defeat the Caretaker Droid

Bigger Trouble (#3?)
Sporefall: Level 3

Well. Now we know what the Caretaker Droids were taking care of. It’s not great. We could really use some help dealing with this mess.

  • Defeat the Alien Megafauna
  • Defeat the Caretaker Droid

Taking Care of Caretakers (#1?)
Sporefall: Level 3

The ship has activated one of it’s Caretaker Droids. To what purpose, we don’t know. But it’s incredibly hostile, and beyond our researchers to deal with.

  • Defeat the Caretaker Droid

Taking Care of Caretakers (#2?)
Sporefall: Level 3

The ship has activated one of it’s Caretaker Droids. To what purpose, we don’t know. But it’s incredibly hostile, and beyond our researchers to deal with.

  • Defeat the Caretaker Droid

Taking Care of Caretakers (#3?)
Sporefall: Level 3

The ship has activated one of it’s Caretaker Droids. To what purpose, we don’t know. But it’s incredibly hostile, and beyond our researchers to deal with.

  • Defeat the Caretaker Droid