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The Imperial Agent has twenty-five different set bonuses available to choose from – 4 sets for Snipers, 4 for Operatives, 4 that can be worn by Imperial Agents of any advanced class, and 13 generic set bonus options that can be worn by any class. Some set bonuses only have a matching 2-piece or 4-piece bonus, while others have a full 6-piece set bonus, and the Imperial Agent can choose to mix and match sets to create their ideal set bonus mix. There are two ways to earn these set bonus pieces – either by running the content in the source column, or by purchasing the pieces from the Imperial Agent tech fragments vendor in the supplies section of the fleet, though not all sets are available from the vendor.
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Set Bonus Name
(2) Piece Set Bonus
(4) Piece Set Bonus
(6) Piece Set Bonus
Vendor
Source
Aggressive Treatment
2% Alacrity Rating
(Operative) Toxic Haze refunds all its energy.
Toxic Haze heals any allies standing inside it by a minor amount.
3,000 Tech Fragments + 1 million credits
Operations
Authority
Patch notes: (I don’t know which is correct.)
Smuggler: +2% Power
Agent: (2) +2% Mastery
(Operative)
Patch notes: (I don’t know which is correct.)
Smuggler: Noxious Knives deals 5% more damage.
Agent: Toxic Haze refunds a Tactical Advantage.
Activating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives.
Not Available From Vendor
Dxun Operation
Debilitator
2% Mastery
(Operative) Exfiltrate’s recharge time is reduced by 2 seconds.
Debilitate gets two ability charges.
3,000 Tech Fragments + 1 million credits
PvP
Tactician
2% Mastery
(Operative) Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon and Toxin Scan. Gaining a Tactical Advantage increases your critical chance by 10% for 10 seconds. Can only happen once every 10 seconds.
Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 5%.
3,000 Tech Fragments + 1 million credits
Conquest
Established Foothold
2% Mastery
(Sniper) The cooldown of Entrench is reduced by 10 seconds. You gain 2 energy per second while Entrench is active.
While Entrenched, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrenched being removed removes this.
3,000 Tech Fragments + 1 million credits
Operations
Outlaws Parlay
+2% Mastery
(Sniper) The energy cost of Takedown is reduced by 3.
Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds.
Not Available From Vendor
Dxun Operation
Precise Targeter
2% Mastery
(Sniper) Reduces the cooldown of Target Acquired by 15 seconds, and activating Target Acquired restores 15 energy.
Laze Targets gets 3 charges and its cooldown is reduced by 15 seconds.
3,000 Tech Fragments + 1 million credits
Conquest
Repositioning
2% Alacrity Rating
(Sniper) Reduces the cooldown of Cover Pulse by 5 seconds.
Evasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds.
3,000 Tech Fragments + 1 million credits
PvP
Escape Artists
2% Alacrity
(Imperial Agent) Flash Bang now heals any allies nearby for a small amount of resets the cooldown of Countermeasures.
Not Available From Vendor
Crafted
Probe Tech
2% Endurance
(Imperial Agent) Shield Probe creates a small shield around surrounding allies.
3,000 Tech Fragments + 1 million credits
Daily / Weekly Missions
Quick Thinker
2% Mastery
(Imperial Agent) Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds.
3,000 Tech Fragments + 1 million credits
PvP
The Slow Road
2% Mastery
(Imperial Agent) Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds.
3,000 Tech Fragments + 1 million credits
Conquest
Avenger
2% Endurance
(Generic) Increases your damage dealt by 3% while you Guard an ally.
3,000 Tech Fragments + 1 million credits
PvP
Berserker
2% Critical Rating
(Generic) Increases all damage dealt by 3% and all damage taken by 6%.
3,000 Tech Fragments + 1 million credits
Operations
Dying Precision
Increases critical rating by 3% while health is below 50%
(Generic) Increases critical rating by 5% while health is below 50%
Increases critical rating by 10% while health is below 50%
Not Available From Vendor
Onderon Reputation Vendor
Preserver
+2% Shield Rating
(Generic) Passively regenerate 1% of maximum health every 10 seconds.
Not Available From Vendor
Corellia Flashpoint
Rapid Response
Increases alacrity rating by 3% while health is below 50%.
(Generic) Increases alacrity rating by 5% while health is below 50%.
Increases alacrity rating by 10% while health is below 50%.
3,000 Tech Fragments + 1 million credits
Operations
Stationary Grit
2% Alacrity Rating
(Generic) Increases damage dealt by 3% while not moving or increasing armor rating by 10% while moving.
3,000 Tech Fragments + 1 million credits
Daily / Weekly Missions
Stimulated
2% Alacrity Rating
(Generic) Increases Mastery by 5% while under the effects of a stimpack.
3,000 Tech Fragments + 1 million credits
Flashpoints
Taskmaster
2% Alacrity Rating
(Generic) Significantly increases the attack and activation speed of your companion.
3,000 Tech Fragments + 1 million credits
Daily / Weekly Missions
The Entertainer
2% Endurance
(Generic) Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends.
3,000 Tech Fragments + 1 million credits
Daily / Weekly Missions
The Final Breath
Reduces damage taken by 2% while health is below 50%.
(Generic) Reduces damage taken by 3% while health is below 50%.
Increases defense rating by 10% while health is below 50%.
3,000 Tech Fragments + 1 million credits
Daily / Weekly Missions
The Victor
2% Mastery
(Generic) Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds.
Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds.
3,000 Tech Fragments + 1 million credits
Conquest
Trishins Retort
2% Endurance
(Generic) Shielding an attack causes your shield to overload, dealing 1002 – 1502 damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds.
3,000 Tech Fragments + 1 million credits
Daily / Weekly Missions
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