The Bounty Hunter has twenty-two different set bonuses available to choose from – 4 sets for Mercenaries, 4 for Powertechs, 4 that can be worn by Bounty Hunters of any advanced class, and 13 generic set bonus options that can be worn by any class. Some set bonuses only have a matching 2-piece or 4-piece bonus, while others have a full 6-piece set bonus, and the Bounty Hunter can choose to mix and match sets to create their ideal set bonus mix. There are two ways to earn these set bonus pieces – either by running the content in the source column, or by purchasing the pieces from the Bounty Hunter tech fragments vendor in the supplies section of the fleet, though not all sets are available from the vendor.
Image | Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | Vendor | Source |
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Apex Predator | +2% Mastery | (Mercenary) Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%. Stacks up to 5 times but is removed on 6th stack. | Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan is more effective and generates no Heat. | Not Available From Vendor | Dxun Operation | |
Notorious | 2% Mastery | (Mercenary) Power Surge grant Precision Targeting, increases armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute. | Power Surge gets an additional charge. | 3,000 Tech Fragments + 1 million credits | Operations | |
Tech Medic | 2% Mastery | (Mercenary) Onboard AED becomes an instant-cast. | Chaff Flare heals all allies around you. | 3,000 Tech Fragments + 1 million credits | Conquest | |
Concentrated Fire | 2% Mastery | (Mercenary) Gaining a stack of Supercharge increases your critical chance by 10% for seconds. This effect can only occur once every 10 seconds. | Doing damage or healing an ally has a 5% chance to build a Supercharge can only occur once per 3 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | |
Emergency Power | +2% Endurance | (Powertech) Energy Shield’s duration is increased by 5 seconds. | Activating Power Yield grants a major absorb shield for 3 seconds. | Not Available From Vendor | Dxun Operation | |
Veteran Ranger | +2% Mastery | (Powertech) Searing Wave makes all targets vulnerable to Shoulder Cannon for 5 seconds. | Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds. | Not Available From Vendor | Dxun Operation | |
Strategist | 2% Endurance | (Powertech) Carbonize’s cooldown is reduced by 10 seconds. | Carbonize vents 5 heat for each enemy it hits. | 3,000 Tech Fragments + 1 million credits | PvP | |
Right Price | 2% Mastery | (Powertech) Explosive Fuel increases damage done by 20% while Ion Gas Cylinders is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized. | Each time you take damage while under Power Yield the cooldown of Explosive Fuel is reduced by 3 seconds. This effect cannot occur more than once every 3 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |
Meteor Brawler | 2% Endurance | (Powertech) Flaming Fist and Rocket Punch's Heat cost is reduced by 4. Heat Blast, Flaming Fist, and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds. | Activating Explosive Fuel gives you Firefall for the duration of Explosive Fuel. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch, or Flaming Fist builds up to 7 stacks of Firefall. When Explosive Fuel ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds. | 3,000 Tech Fragments + 1 million credits | Operations | |
Game Plan | 2% Mastery | (Bounty Hunter) When your Kolto Overload’s Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you. | 3,000 Tech Fragments + 1 million credits | PvP | ||
Hunter Killer | 2% Endurance | (Bounty Hunter) Stealth Scan also applies Stealth Protection to you, scanning a small area around you. | 3,000 Tech Fragments + 1 million credits | Conquest | ||
Squad Leader | 2% Endurance | (Bounty Hunter) Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for 3 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
Woads Instinct | 2% Mastery | (Bounty Hunter) Thermal Sensor Override gains 2 charges. | Not Available From Vendor | Crafted | ||
Amplified Champion | (Generic) The Amplified Champion’s set has same amplifiers pool as an armoring, hilt or barrel, so you can boost your combat stats even more than normal, though the highest boosts are not available. The trade-off is that this set has no actual set bonus ability like normal set bonus pieces. Vew Amplifier Info & Chart | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Avenger | 2% Endurance | (Generic) Increases your damage dealt by 3% while you Guard an ally. | 3,000 Tech Fragments + 1 million credits | PvP | ||
Berserker | 2% Critical Rating | (Generic) Increases all damage dealt by 3% and all damage taken by 6%. | 3,000 Tech Fragments + 1 million credits | Operations | ||
Dying Precision | Increases critical rating by 3% while health is below 50% | (Generic) Increases critical rating by 5% while health is below 50% | Increases critical rating by 10% while health is below 50% | Not Available From Vendor | Onderon Reputation Vendor | |
Preserver | +2% Shield Rating | (Generic) Passively regenerate 1% of maximum health every 10 seconds. | Not Available From Vendor | Corellia Flashpoint | ||
Rapid Response | Increases alacrity rating by 3% while health is below 50%. | (Generic) Increases alacrity rating by 5% while health is below 50%. | Increases alacrity rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Operations | |
Stationary Grit | 2% Alacrity Rating | (Generic) Increases damage dealt by 3% while not moving or increasing armor rating by 10% while moving. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
Stimulated | 2% Alacrity Rating | (Generic) Increases Mastery by 5% while under the effects of a stimpack. | 3,000 Tech Fragments + 1 million credits | Flashpoints | ||
Taskmaster | 2% Alacrity Rating | (Generic) Significantly increases the attack and activation speed of your companion. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
The Entertainer | 2% Endurance | (Generic) Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
The Final Breath | Reduces damage taken by 2% while health is below 50%. | (Generic) Reduces damage taken by 3% while health is below 50%. | Increases defense rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | |
The Victor | 2% Mastery | (Generic) Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds. | Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |
Trishins Retort | 2% Endurance | (Generic) Shielding an attack causes your shield to overload, dealing 1002 – 1502 damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |