{"id":8290,"date":"2020-08-05T19:29:47","date_gmt":"2020-08-05T23:29:47","guid":{"rendered":"https:\/\/swtorista.com\/articles\/?p=8290"},"modified":"2020-08-05T19:30:15","modified_gmt":"2020-08-05T23:30:15","slug":"galactic-starfighter-ship-options-and-upgrades","status":"publish","type":"post","link":"https:\/\/swtorista.com\/articles\/galactic-starfighter-ship-options-and-upgrades\/","title":{"rendered":"Galactic Starfighter Ship Options and Upgrades"},"content":{"rendered":"<h2>All Options<\/h2>\n<h1>Strike Fighter<\/h1>\n<h2>FT-6 Rycer \/ Star Guard<\/h2>\n<h3>Primary Weapons<\/h3>\n<h4>Rapid-fire Laser Canon<\/h4>\n<p>Blastech\u2019s Spitfire rapid-fire laser cannon is capable of delivering an unparalleled number of bolts per second for a sustained period due to its low power consumption. Its damage fall-off and poor accuracy, however, limit its effectiveness to short-range engagements.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 2 &#8211; Reduced Power Cost: The cost of using blasters is reduced by 10%<\/li>\n<li>Tier 3 &#8211; Ignore Armor: Blaster damage ignores 100% of enemy armor<\/li>\n<li>Tier 4 &#8211; Increased Critical Hit Chance: Critical hit chance increased by 8%<\/li>\n<li>Tier 4 &#8211; Improved Firing Arc and Tracking: Firing arc increased by 2 degrees and weapon tracking penalty reduced by 5%<\/li>\n<li>Tier 5 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 16%<\/li>\n<li>Tier 5 &#8211; Increased Shield Damage: Blaster damage to enemy ship shields increased by 18%<\/li>\n<\/ul>\n<h4>Heavy Laser Cannon<\/h4>\n<p>The SoroSuub HLC-14 heavy laser cannon has high accuracy, long range and does great damage. Its slow rate of fire and significant power consumption are seen by many pilots as a fair tradeoff. Since SoroSuub\u2019s Sullust manufacturing centers were captured by the Empire, both Republic and Imperial navies have scrambled to obtain enough HLC-14s to arm their respective fleets.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 2 &#8211; Increased Range: Blaster range increased by 5%<\/li>\n<li>Tier 3 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 8%<\/li>\n<li>Tier 4 &#8211; Improved Tracking and Critical Chance: Critical hit chance increased by 3%, and weapon tracking penalty reduced by 5%<\/li>\n<li>Tier 4 &#8211; Ignore Armor: Blaster damage ignores 100% of enemy armor<\/li>\n<li>Tier 5 &#8211; Shield Piercing: Shield piercing increased by 15%<\/li>\n<li>Tier 5 &#8211; Increased Shield Damage: Blaster damage to enemy ship shields increased by 18%<\/li>\n<\/ul>\n<h4>Ion Cannon<\/h4>\n<p>Santhe Corporation ion cannons (nicknamed \u201cSparkers\u201d by Republic pilots) do almost no damage to ship hulls but eliminate shields at frightening speed and easily disable enemy systems. They are too inaccurate to be used effectively at long range and have a slow rate of fire, but consume only moderate amounts of energy.<\/p>\n<ul>\n<li>Tier 1 &#8211; Improved Accuracy: Weapon accuracy increased by 6%<\/li>\n<li>Tier 2 &#8211; Reduced Power Cost: The cost of using blasters is reduced by 10%<\/li>\n<li>Tier 3 &#8211; Increased Rate of Fire: Blaster rate of fire increased by 8%<\/li>\n<li>Tier 4 &#8211; Drain Engine Power: Blaster hits drain 4 engine power from the target<\/li>\n<li>Tier 4 &#8211; Increased Range: Ion Cannon range increased by 5%<\/li>\n<li>Tier 5 &#8211; Drain Weapon Power: Blaster hits drain 4 weapon power from the target.<\/li>\n<li>Tier 5 &#8211; Drain Shield Power: Blaster hits drain 40 shield power from the target.<\/li>\n<\/ul>\n<h4>Quad Laser Cannon<\/h4>\n<p>The gold standard of laser cannon design. Merr-Sonn\u2019s LCQ-4 quad laser cannon fires alternating pairs of bolts from four cannon barrels, dealing considerably more damage than standard laser cannons while maintaining formidable accuracy and rate of fire. Its biggest downside is its power consumption&#8211;a drawback Merr-Sonn is keen to downplay.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Rate of Fire: Blaster rate of fire increased by 8%<\/li>\n<li>Tier 2 &#8211; Increased Range: Blaster range increased by 5%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Critical Hit Damage: Critical hits damage an additional 15% of Quad<\/li>\n<li>Tier 4 &#8211; Reduced Power Cost: The cost of using blasters is reduced by 10%<\/li>\n<li>Tier 5 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 16%<\/li>\n<li>Tier 5 &#8211; Increased Critical Hit Chance: Critical hit chance increased by 10%<\/li>\n<\/ul>\n<h3>Secondary Weapons<\/h3>\n<h4>Proton Torpedoes<\/h4>\n<p>Merr-Sonn recently unveiled its latest proton torpedo, the PX-4&#8211;a weapon capable of locking onto targets at extreme range and causing massive damage, ignoring armor and shields alike. While its drawbacks include a lengthy lock-on period, a narrow lock-on targeting cone, and the launcher\u2019s limited ammunition capacity, the PX-4 is nonetheless ideal for deployment against armored objectives.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Lock On Time: Lock on time reduced by 14%<\/li>\n<li>Tier 2 &#8211; Increased Critical Damage Chance: Critical damage chance increased by 10%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Missile damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Projectile Speed: Missile speed increased by 100%<\/li>\n<li>Tier 4 &#8211; Increased Firing Arc: Firing arc increased by 4 degrees<\/li>\n<li>Tier 5 &#8211; Increased Ammo Capacity: Ammunition capacity increased by 4<\/li>\n<li>Tier 5 &#8211; Increased Range: Range increased by 15%<\/li>\n<\/ul>\n<h4>Concussion Missiles<\/h4>\n<p>Too massive for any ship to carry in large numbers, Balmorran Arms L04 Silent Thunder concussion missiles can lock onto a target within a moderate timeframe and carry enough fuel to travel long distances. Only two L04s are needed to destroy most ships; the missiles are also capable of doing substantial damage to satellites and other mission objectives.<\/p>\n<ul>\n<li>Tier 1 &#8211; Shield Piercing: Shield piercing increased by 8%<\/li>\n<li>Tier 2 &#8211; Reduced Lock On Time: Lock on time reduced by 14%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Missile damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Range: Missile range increased by 10%<\/li>\n<li>Tier 4 &#8211; Increased Ammo Capacity: Ammunition capacity increased by 3<\/li>\n<li>Tier 5 &#8211; Engine Targeting: Target\u2019s speed reduced by 30% for 15 seconds. Target\u2019s engine power drained by 25.<\/li>\n<li>Tier 5 &#8211; Ignore Armor: Missile damage ignores 100% of enemy armor.<\/li>\n<\/ul>\n<h4>Cluster Missiles<\/h4>\n<p>Renowned for their quick lock-on time, Czerka\u2019s RK-77 cluster missiles are a favorite for close-range dogfights. The missiles\u2019 small frames allow pilots to carry more ammunition into battle, though this compact design also sacrifices fuel and payload space, resulting in comparatively low range and damage potential.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Lock On Time: Lock on time reduced by 14%<\/li>\n<li>Tier 2 &#8211; Shield Piercing: Shield piercing increased by 8%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Missile damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Range: Missile range increased by 10%<\/li>\n<li>Tier 4 &#8211; Increased Ammo Capacity: Ammunition capacity increased by 4<\/li>\n<li>Tier 5 &#8211; Double Volley: Fires two volleys of cluster missiles at a time, doing 30% more damage, but also reducing the ammo capacity by 50%<\/li>\n<li>Tier 5 &#8211; Plasma Warheads: Missiles cause an additional 15% damage over 5 seconds<\/li>\n<\/ul>\n<h3>Shields<\/h3>\n<h4>Feedback Shield<\/h4>\n<p>The Mandalorian Clan Deshra reverse-engineered the alien technology behind their Retribution feedback shields almost a century ago, and now sell handcrafted Retribution devices to the highest bidder. These shields have only moderate strength, but can be activated with an additional energy charge that delivers significant damage to the next enemy to hit the shield with a primary weapon.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Feedback Damage: Feedback damage increased by 15%<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown: Ability cooldown time reduced by 10 seconds<\/li>\n<li>Tier 3 &#8211; Critical Feedback: Feedback Shield has a 20% chance to do critical damage to enemies.<\/li>\n<li>Tier 3 &#8211; Reactor Feedback: Feedback shock drains 10 points of the attacker\u2019s weapon and engine power.<\/li>\n<\/ul>\n<h4>Charged Plating<\/h4>\n<p>The Merr-Sonn OOD-A charged plating shield system includes a strong shield with a good regeneration rate; however, approximately half of all damage done to the shield bleeds through to a ship\u2019s hull. To compensate for this problem, the pilot may activate the system\u2019s charged plating and significantly increase the hull\u2019s damage reduction for a short period.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduce Shield Damage Bleedthrough: Reduce the amount of damage that bleeds through your shields to your hull when hit by 10%<\/li>\n<li>Tier 2 &#8211; Increased Duration: Ability duration is increased by 4 seconds.<\/li>\n<li>Tier 3 &#8211; Weapon Power Shunt: Damage taken while Charged Plating is active will generate 5 weapon power per hit. This effect can occur once per second.<\/li>\n<li>Tier 3 &#8211; Engine Power Shunt: Damage taken while Charged Plating is active will generate 5 engine power per hit. This effect can occur once per second.<\/li>\n<\/ul>\n<h4>Directional Shield<\/h4>\n<p>The most versatile shield available on the open market is Prexton\u2019s MD-FA directional shield. It has moderate total stopping power but allows a pilot to shield shield strength and regeneration rate between fore and aft shield arcs.<\/p>\n<ul>\n<li>Tier 1 &#8211; Remove Transfer Cost: The power cost of using Direction Shield ability is removed.<\/li>\n<li>Tier 2 &#8211; Increased Shield Power: Shield power pool increased by 10%<\/li>\n<li>Tier 3 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by 3 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Shield Regeneration: Shield power pool regeneration rate increased by 10%<\/li>\n<\/ul>\n<h4>Quick-Charge Shield<\/h4>\n<p>The Cygnus PulseScreen quick-recharge shield has limited strength but regenerates quickly. The latest model also includes an emergency boost, allowing a pilot to instantly restore a large portion of the shield\u2019s energy.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Shield Regen Amount: Shield power pool regeneration amount increased by 6%<\/li>\n<li>Tier 2 &#8211; Increased Shield Power Pool: Shield power pool increased by 10%<\/li>\n<li>Tier 3 &#8211; Regen During Damage: Shields regen increased by 100% of normal while taking damage.<\/li>\n<li>Tier 3 &#8211; Reduced Cooldown: Ability cooldown time reduced by 10 seconds.<\/li>\n<\/ul>\n<h3>Engines<\/h3>\n<h4>Barrel Roll<\/h4>\n<p>Combined with high-grade inertial compensators and thrust regulators, the Vokoff-Strood STAR-94 engine system allows pilots to perform a barrel roll that boosts a ship\u2019s evasive capabilities&#8211;making it difficult to hit with direct-fire weapons and shaking any enemy missile locks. Vokoff-Strood has only recently entered the starfighter market, but its expertise with high-performance land-and-air speeders is serving it well.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost: Reduces the power cost of activating Barrel Roll by 20<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 10 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Ship Speed: Engine speed increased by 10%<\/li>\n<li>Tier 3 &#8211; Increased Turning Rate: Ship\u2019s turning rate increased by 10%<\/li>\n<\/ul>\n<h4>Retro Thrusters<\/h4>\n<p>Elsinore-Cordova\u2019s Lukaze Four engine and thruster system stands out for its inclusion of retro thrusters, allowing a ship to briefly accelerate in reverse. The maneuvering ship flies straight backwards, boosting its evasion before resuming its original course (and accelerating back to its forward speed). Named for the famed Bothan pilot Ne\u2019wha Lukaze, retro thrusters allow a pilot to slip behind pursuers who get too close.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost: Reduces the power cost of activating Retro Thrusters by 15<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 5 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Turning Rate: Ship\u2019s turning rate increased by 10%<\/li>\n<li>Tier 3 &#8211; Increased Engine Power: Engine power pool increased by 20%<\/li>\n<\/ul>\n<h4>Koiogran Turn<\/h4>\n<p>Utilizing a high-powered array of maneuvering thrusters, the Czerka K-57B engine system allows starfighters to perform the \u201cKoiogran Turn\u201d, a defensive maneuver that quickly turns the ship 180 degrees to face any potential pursuers and return fire without losing speed. This maneuver has the added benefit of evading any missiles that might be locked on.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost: Reduces the power cost of activating Koiogran Turn by 15.<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 5 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Ship Speed: Engine speed increased by 10%<\/li>\n<li>Tier 3 &#8211; Increased Turning Rate: Ship\u2019s turning rate increased by 10%<\/li>\n<\/ul>\n<h4>Weapon Power Converter<\/h4>\n<p>Designed for pilots in need of extra firepower, Czerka\u2019s L-41C weapon power converter enables a pilot to transfer a portion of a ship\u2019s engine power to the weapon reserves. As a result, an equipped ship can fire its weapons for a longer sustained period.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 3 seconds.<\/li>\n<li>Tier 2 &#8211; Reduced Power Cost: The cost of using engine component abilities and maneuvers is reduced by 10%<\/li>\n<li>Tier 3 &#8211; Increased Blaster Power and Engine Power: Blaster power pool increased by 8% and engine power pool increased by 8%<\/li>\n<li>Tier 3 &#8211; Breaks Missile Locks: Weapon Power Converter disables missile lock of enemies currently targeting you. Cooldown for Weapon Power Converter is now 15 seconds.<\/li>\n<\/ul>\n<h3>Capacitor<\/h3>\n<h4>Frequency Capacitor<\/h4>\n<p>The BlasTech SF-12 capacitor component increases the rate of fire of a ship\u2019s primary weapons by feeding energy to both the weapons and augmented cooling systems. It has a reputation for safety and reliability.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<li>Tier 2 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<li>Tier 3 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<\/ul>\n<h4>Range Capacitor<\/h4>\n<p>Through enhanced field stabilization technology and precision targeting algorithms, the Czerka KC5 capacitor component increases a ship\u2019s primary weapon range.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<\/ul>\n<h4>Damage Capacitor<\/h4>\n<p>Designed to boost the energy output&#8211;and by extension, the resulting damage&#8211;of a ship\u2019s primary weapons, the Merr-Sonn TQ-895 capacitor component is favored by pilots who want to hit hard and fast.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<\/ul>\n<h3>Magazine<\/h3>\n<h4>Efficient Targeting<\/h4>\n<p>GSI\u2019s latest and greatest Deadeye v2.7 targeting software si the fastest on the market at reliably and efficiently missile locking targets.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Efficiency: Missile lockon time reduced by 2%<\/li>\n<li>Tier 2 &#8211; Increased Efficiency: Missile lockon time reduced by 2%<\/li>\n<li>Tier 3 &#8211; Increased Efficiency: Missile lockon time reduced by 2%<\/li>\n<\/ul>\n<h4>Power Tool Extender<\/h4>\n<p>The Merr-Sonn TX-100 weapon power magazine component boosts the ship\u2019s maximum weapon power. Popular for use on ships with power-heavy arsenals as well as with pilots who just want an extra edge.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power: Blaster power pool increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power: Blaster power pool increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power: Blaster power pool increased by an additional 4%<\/li>\n<\/ul>\n<h4>Munitions Capacity Extender<\/h4>\n<p>Elsinore-Cordova\u2019s CAR-X4 ordnance magazine component increases the ammunition capacity of a ship\u2019s secondary weapons. This feat is accomplished not by adding extra storage space, but by using suppressors and repulsors to render ammunition inert and lightweight while in storage&#8211;allowing missiles and other weapons to be packed safely and tightly together.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Ammo Capacity: Ammunition capacity increased by an additional 10%<\/li>\n<li>Tier 2 &#8211; Increased Ammo Capacity: Ammunition capacity increased by an additional 10%<\/li>\n<li>Tier 3 &#8211; Increased Ammo Capacity: Ammunition capacity increased by an additional 10%<\/li>\n<\/ul>\n<h4>Regeneration Extender<\/h4>\n<p>After a lengthy development time, GSI\u2019s RAPID weapon power regeneration technology took the arms industry by storm. The RAPID magazine component increases a ship\u2019s weapon power regeneration rate by essentially \u201crecycling\u201d extra heat generated by weapon stabilizers.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Regeneration: Blaster power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Regeneration: Blaster power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Regeneration: Blaster power pool regeneration increased by an additional 4%<\/li>\n<\/ul>\n<h3>Reactor<\/h3>\n<h4>Turbo Reactor<\/h4>\n<p>The Cygnus Urgent Need reactor component utilizes exotic conductive materials to reduce the time delay that most shield systems require to begin recharging after they\u2019ve sustained damage.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by an additional 12%<\/li>\n<li>Tier 2 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by an additional 12%<\/li>\n<li>Tier 3 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by an additional 12%<\/li>\n<\/ul>\n<h4>Large Reactor<\/h4>\n<p>Built to boost a ship\u2019s maximum shield power, the Sirplex SR-09 fulfills its purpose admirably. The reactor component essentially adds a shield reserve onto the reactor itself.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power: Shield power pool increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power: Shield power pool increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power: Shield power pool increased by an additional 4%<\/li>\n<\/ul>\n<h4>Regeneration Reactor<\/h4>\n<p>The Prexton AUG-4C reactor component increases a ship\u2019s shield power regeneration rate, converting reactor fuel into deflector energies more efficiently.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Shield Regen Rate: Shield power pool regeneration rate increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Shield Regen Rate: Shield power pool regeneration rate increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Shield Regen Rate: Shield power pool regeneration rate increased by an additional 4%<\/li>\n<\/ul>\n<h3>Thrusters<\/h3>\n<h4>Speed Thrusters<\/h4>\n<p>The Vokoff-Strood X\/ATM-44 thruster component increases a ship\u2019s maximum speed. Originally used in Vokoff-Strood airspeeders, it now works both in and out of planetary atmospheres.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Speed: Engine speed increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increased Speed: Engine speed increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increased Speed: Engine speed increased by an additional 2%<\/li>\n<\/ul>\n<h4>Turning Thrusters<\/h4>\n<p>The Keizar-Volvec KV457-C thruster c component allows precision control over a ship\u2019s maneuvering thrusters, resulting in a faster turning rate.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increase Turning Rate: Ship\u2019s turning rate increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increase Turning Rate: Ship\u2019s turning rate increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increase Turning Rate: Ship\u2019s turning rate increased by an additional 2%<\/li>\n<\/ul>\n<h4>Power Thrusters<\/h4>\n<p>By heightening thruster efficiency, the Celestial Industries THR-4B thruster component increases the maximum power available to a ship\u2019s engines.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power: Engine power pool increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power: Engine power pool increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power: Engine power pool increased by an additional 4%<\/li>\n<\/ul>\n<h4>Regeneration Thrusters<\/h4>\n<p>Elsinore-Cordova\u2019s unusual Dual Stream DS-001 thruster component increases a ship\u2019s engine power regeneration rate. It does so by allowing thrusters to intake stray radiation particles, drawing energy for the ship.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power Regeneration: Engine power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power Regeneration: Engine power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power Regeneration: Engine power pool regeneration increased by an additional 4%<\/li>\n<\/ul>\n<h1>Scout<\/h1>\n<h2>S-12 Blackbolt \/ NovaDive<\/h2>\n<h3>Primary Weapons<\/h3>\n<h4>Rapid-fire Laser Cannon<\/h4>\n<p>Blastech\u2019s Spitfire rapid-fire laser cannon is capable of delivering an unparalleled number of bolts per second for a sustained period due to its low power consumption. Its damage fall-off and poor accuracy, however, limit its effectiveness to short-range engagements.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 2 &#8211; Reduced Power Cost: The cost of using blasters is reduced by 10%<\/li>\n<li>Tier 3 &#8211; Ignore Armor: Blaster damage ignores 100% of enemy armor<\/li>\n<li>Tier 4 &#8211; Increased Critical Hit Chance: Critical hit chance increased by 8%<\/li>\n<li>Tier 4 &#8211; Improved Firing Arc and Tracking: Firing arc increased by 2 degrees and weapon tracking penalty reduced by 5%<\/li>\n<li>Tier 5 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 16%<\/li>\n<li>Tier 5 &#8211; Increased Shield Damage: Blaster damage to enemy ship shields increased by 18%<\/li>\n<\/ul>\n<h4>Laser Cannon<\/h4>\n<p>Standard-issue laser cannons made by BlasTech Industries are reliable and effective, if not glamorous. The BlasTech HMC-15 fires quickly and accurately at mid-range, causing moderate damage for a medium power cost.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Rate of Fire: Blaster rate of fire increased by 8%<\/li>\n<li>Tier 2 &#8211; Increased Range: Blaster range increased by 5%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Critical Hit Chance: Critical hit chance increased by 8%<\/li>\n<li>Tier 4 &#8211; Reduced Power Cost: The cost of using blasters is reduced by 10%<\/li>\n<li>Tier 5 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 16%<\/li>\n<li>Tier 5 &#8211; Increased Shield Damage: Blaster damage to enemy ship shields increased by 18%<\/li>\n<\/ul>\n<h4>Light Laser Cannon<\/h4>\n<p>Favored by pilots who like to fight at close range, Marr-Sonn\u2019s LCL-1 light laser cannons are twin-linked for high damage, and increased power consumption. Gunners should be aware that the LCL-1\u2019s damage output drops drastically with distance.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 2 &#8211; Reduced Power Cost: The cost of using blasters is reduced by 10%<\/li>\n<li>Tier 3 &#8211; Increased Rate of Fire: Blaster rate of fire increased by 8%<\/li>\n<li>Tier 4 &#8211; Increased Critical Hit Chance: Critical hit chance increased by 8%<\/li>\n<li>Tier 4 &#8211; Improved Firing Arc and Tracking: Firing arc increased by 2 degrees and weapon tracking penalty reduced by 5%<\/li>\n<li>Tier 5 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 16%<\/li>\n<li>Tier 5 &#8211; Increased Shield Damage: Blaster damage to enemy ship shields increased by 18%<\/li>\n<\/ul>\n<h3>Secondary Weapons<\/h3>\n<h4>Thermite Torpedo<\/h4>\n<p>A mainstar of Czerka\u2019s explosive ordnance line, LC-9 Thermite Torpedoes can lock on and strike from extreme range. These torpedoes are highly effective at burning through armored starship hulls, and the heat they generate disrupt shields, making them less able to absorb incoming damage. Even hull sections not directly struck are temporarily weakened due to the superheating effect of the thermite detonation.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Lock On Time: Lock on time reduced by 14%<\/li>\n<li>Tier 2 &#8211; Increased Ammo Capacity: Ammunition capacity increased by 2<\/li>\n<li>Tier 3 &#8211; Damage Increase: Increase the damage dealt by the Thermite Torpedoes by 5%<\/li>\n<li>Tier 4 &#8211; Increased Projectile Speed: Missile speed increased by 100%<\/li>\n<li>Tier 4 &#8211; Increased Firing Arc: Firing arc increased by 4 degrees<\/li>\n<li>Tier 5 &#8211; Increased Duration: Increase duration of damage-over-time, shield bleed-through, and armor debuff effects by 3 seconds.<\/li>\n<li>Tier 5 &#8211; Plasma Warheads: Deals an additional 15% damage over 15 seconds<\/li>\n<\/ul>\n<h4>Sabotage Probe<\/h4>\n<p>GSI\u2019s LOS-0 sabotage probe droid, once launched and attached to a foe, rapidly disabled maneuvering thrusters and other ship systems, dealing minor hull damage in the process. Once used primarily by the bounty hunters and law enforcement to cripple fleeing ships, these devices are invaluable in the hands of expert starfighter pilots.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Lock On Time: Lock on time reduced by 0.3 seconds.<\/li>\n<li>Tier 2 &#8211; Increased Duration: Duration of the Sabotage Prove increased by 1 second.<\/li>\n<li>Tier 3 &#8211; Reduced Cooldown: Ability cooldown is reduced by 5 seconds.<\/li>\n<li>Tier 4 &#8211; Engine Suppression: Target cannot use engine component ability while SAbotage Probe is active.<\/li>\n<li>Tier 4 &#8211; Increased Range: Range of Sabotage Probe increased by 10%<\/li>\n<li>Tier 5 &#8211; Speed Reduced: Target\u2019s engine speed reduced by 35% while Sabotage Probe is active.<\/li>\n<li>Tier 5 &#8211; Power Regeneration Slowed: Reduce the target\u2019s power regeneration rates by 30% while Sabotage Probe is active.<\/li>\n<\/ul>\n<h4>Rocket Pods<\/h4>\n<p>Designed to fracture, fuse and atomize enemy infrastructure and other armored objectives, rocket pods and be loaded onto ships in large quantities but lack and guidance systems&#8211;they can only be fired straight ahead. As a means of obliterating bunkers, satellites and more. Elsinore-Cordova\u2019s \u201cPulverizers\u201d are one of the most company and devastatin varieties.<\/p>\n<ul>\n<li>Tier 1 &#8211; Ignore Armor: Missiles damage ignores 100% of enemy armor.<\/li>\n<li>Tier 2 &#8211; Increased Rate of Fire: Missile rate of fire increased by 8%<\/li>\n<li>Tier 3 &#8211; Shield Piercing: Shield piercing increased by 8%<\/li>\n<li>Tier 4 &#8211; Increased Firing Arc: Firing arc increased by 4 degrees<\/li>\n<li>Tier 4 &#8211; Increased Ammo Capacity: Ammunition capacity increased by 8<\/li>\n<li>Tier 5 &#8211; Increased Range: Increase the range of rockets by 10%<\/li>\n<li>Tier 5 &#8211; Plasma Warheads: Rockets cause additional 15% damage over 6 seconds<\/li>\n<\/ul>\n<h3>Systems<\/h3>\n<h4>Sensor Beacon<\/h4>\n<p>The Carbanti United Mark Six sensor beacon is an immobile, unarmed drone with long-range sensors and communication rigs. When deployed, it allows the deploying ship\u2019s squadron to detect enemies in the beacon\u2019s vicinity, and interferes with the systems of nearby hostile ships.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown: Cooldown time reduced by 30 seconds.<\/li>\n<li>Tier 2 &#8211; Increased Sensor Radius: Sensor and communication radius increased by 5000m.<\/li>\n<li>Tier 3 &#8211; Increased Duration: Sensor Beacon lifespan increased by 2 minutes.<\/li>\n<li>Tier 4 &#8211; Target Jamming: Probe reduces the accuracy of nearby foes by 10%.<\/li>\n<li>Tier 4 &#8211; Sensor Jamming: Probe reduces the sensor radius of nearby foes by 5000m, and their communication radius by 2500m.<\/li>\n<li>Tier 5 &#8211; Improved Beacon Control: Up to 2 Sensor Beacons can be active at once.<\/li>\n<li>Tier 5 &#8211; Fortified Beacon: Drone hull strength increased by 20%, and damage reduction improved 17%.<\/li>\n<\/ul>\n<h4>Booster Recharge<\/h4>\n<p>Keizar-Volvec\u2019s KV609-B engine battery cells allow a ship to rapidly refill a portion of its engine power reserve. In effect, this allows a pilot to use boosters for an extended period, maintaining particularly impressive speeds.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown: Ability cooldown time reduced by 5 seconds.<\/li>\n<li>Tier 2 &#8211; Increased Boost Regen: Booster Recharge generates 50% more power while active.<\/li>\n<li>Tier 3 &#8211; Increased Duration: Duration of the Booster Recharge increased by 2 seconds.<\/li>\n<li>Tier 4 &#8211; Increased Engine Regen: Engine power regeneration permanently increased by 10%.<\/li>\n<li>Tier 4 &#8211; Increased Engine Power: Engine power capacity permanently increased by 10%.<\/li>\n<li>Tier 5 &#8211; Quick Boost: 20% of the engine power pool is instantly refilled when Booster Recharge is activated.<\/li>\n<li>Tier 5 &#8211; Reactor Boost: Weapon and shield power slowly regenerates while Booster Recharge is active.<\/li>\n<\/ul>\n<h4>Targeting Telemetry<\/h4>\n<p>Alibata-Unyo\u2019s advanced sensor system includes custom hardware and software that allow an equipped ship to temporarily boost its sensor range. In addition, the system\u2019s targeting telemetry is so precise that it eliminates any cloaking effects on nearby enemy ships.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown: Ability cooldown time reduced by 15 seconds.<\/li>\n<li>Tier 2 &#8211; Increased Radius: Sensor radius increased by 5000 m. Enemy cloaking dispel radius increased by 2000 m.<\/li>\n<li>Tier 3 &#8211; Increased Duration: Increases the duration of Targeting Telemetry by 5 seconds.<\/li>\n<li>Tier 4 &#8211; Target Prediction: Targets within the dispel radius have evasion reduced by 5% for the ability duration.<\/li>\n<li>Tier 4 &#8211; Threat Evaluation: Evason increased by 8% for the ability duration.<\/li>\n<li>Tier 5 &#8211; Precision Targeting: Critical magnitude increased by 25% and critical change increased by an additional 10% for the duration of the ability.<\/li>\n<li>Tier 5 &#8211; Extended Targeting: Primary weapon range increased by 15% for the duration of the ability.<\/li>\n<\/ul>\n<h4>EMP Field<\/h4>\n<p>GSI\u2019s EMP-X1 field array emits an electromagnetic pulse-wave that disables all hostile drones and ships\u2019 system components within its ample radius for a moderate duration. The pulse-wave will obliterate mines, batter drones, and reduce the effectiveness of starship sensors and targeting systems.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown: Cooldown time reduced by 15 seconds.<\/li>\n<li>Tier 2 &#8211; Target Jamming: Pulse reduces the accuracy of nearby foes by an additional 10%<\/li>\n<li>Tier 3 &#8211; Increased Duration: Disable and debuff duration increased by 3 seconds.<\/li>\n<li>Tier 4 &#8211; Increased Radius: Increases the electromagnetic pulse radius by 500 meters.<\/li>\n<li>Tier 4 &#8211; Missile Lock Immunity: Yourself and up to 3 allies within the pulse radius will be immune to missile locks for 3 seconds when the pulse is activated.<\/li>\n<li>Tier 5 &#8211; Engine Suppression: Pulse disables the use of engine abilities.<\/li>\n<li>Tier 5 &#8211; Shield Suppression: Pulse disables the use of shield abilities.<\/li>\n<\/ul>\n<h3>Shields<\/h3>\n<h4>Distortion Field<\/h4>\n<p>The Colicoid Creation Nest\u2019s Membrane defense system augments a low-strength shield with unknown alien technologies, providing a constant boost to a ship\u2019s evasion rating. Pilots can activate an additional function of the system to temporarily provide an additional (and enormous) evasion boost.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Evasion: Increases evasion by an additional 8% while the ability is in effect.<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown: Ability cooldown time reduced by 10 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Duration: Ability duration is increased by 3 seconds.<\/li>\n<li>Tier 3 &#8211; Disable Enemy Missile Lock: Distortion field breaks missile lock of enemies currently attempting to targeting you.<\/li>\n<\/ul>\n<h4>Engine Power Converter<\/h4>\n<p>The Cygnus Burner deflector shield is average but unextraordinary in most respects, offering moderate total stopping power against enemy weapons. Where it shines, however, is its engine power converter, allowing a pilot to transfer a portion of shield power to the engine reserves. A \u201cmust have\u201d for pilots who value speed above all else.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown: Ability cooldown time reduced by 3 seconds.<\/li>\n<li>Tier 2 &#8211; Reduce Power Cost: The cost of using shield component abilities is reduced by 10%.<\/li>\n<li>Tier 3 &#8211; Increased Shield Power: Shield power pool increased by 25%.<\/li>\n<li>Tier 3 &#8211; Increase Engine Power: Engine power pool increased by 25%.<\/li>\n<\/ul>\n<h4>Quick-Charge Shield<\/h4>\n<p>The Cygnus PulseScreen quick-recharge shield has limited strength but regenerates quickly. The latest model also includes an emergency boost, allowing a pilot to instantly restore a large portion of the shield\u2019s energy.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Shield Regen Amount: Shield power pool regeneration amount increased by 6%<\/li>\n<li>Tier 2 &#8211; Increased Shield Power Pool: Shield power pool increased by 10%<\/li>\n<li>Tier 3 &#8211; Regen During Damage: Shields regen increased by 100% of normal while taking damage.<\/li>\n<li>Tier 3 &#8211; Reduced Cooldown: Ability cooldown time reduced by 10 seconds.<\/li>\n<\/ul>\n<h3>Engines<\/h3>\n<h4>Snap Turn<\/h4>\n<p>The Czerka K-57CE engine\u2019s gravity capacitors and maneuvering thrusters have been specially calibrated for the popular \u201csnap turn\u201d defensive maneuver, allowing bold pilots to perform a 180-degree snap turn in a matter of seconds.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost: Reduces the power cost of activating Snap Turn by 15.<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 5 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Ship Speed: Engine speed increased by 10%.<\/li>\n<li>Tier 3 &#8211; Increased Turning Rate: Ship\u2019s turning rate increased by 10%.<\/li>\n<\/ul>\n<h4>Power Dive<\/h4>\n<p>Bold pilots praise Celestial Industries\u2019 Powerhouse engine for its ability to support power dive maneuvers, in which the pillow flips his or her vessel and \u201cdives\u201d in order to shake pursuers and evade lock-on missiles. The maneuver has been known to cause lesser pilots to black out, but those purchasing Powerhouses know what they\u2019re in for.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost: Reduces the power cost of activating Power Dive by 10.<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 3 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Ship Speed: Engine speed increased by 10%.<\/li>\n<li>Tier 3 &#8211; Increased Turning Rate: Ship\u2019s turning rate increased by 10%.<\/li>\n<\/ul>\n<h4>Koiogran Turn<\/h4>\n<p>Utilizing a high-powered array of maneuvering thrusters, the Czerka K-57B engine system allows starfighters to perform the \u201cKoiogran Turn\u201d, a defensive maneuver that quickly turns the ship 180 degrees to face any potential pursuers and return fire without losing speed. This maneuver has the added benefit of evading any missiles that might be locked on.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost: Reduces the power cost of activating Koiogran Turn by 15.<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 5 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Ship Speed: Engine speed increased by 10%<\/li>\n<li>Tier 3 &#8211; Increased Turning Rate: Ship\u2019s turning rate increased by 10%<\/li>\n<\/ul>\n<h4>Barrel Roll<\/h4>\n<p>Combined with high-grade inertial compensators and thrust regulators, the Vokoff-Strood STAR-94 engine system allows pilots to perform a barrel roll that boosts a ship\u2019s evasive capabilities&#8211;making it difficult to hit with direct-fire weapons and shaking any enemy missile locks. Vokoff-Strood has only recently entered the starfighter market, but its expertise with high-performance land-and-air speeders is serving it well.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost: Reduces the power cost of activating Barrel Roll by 20<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 10 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Ship Speed: Engine speed increased by 10%<\/li>\n<li>Tier 3 &#8211; Increased Turning Rate: Ship\u2019s turning rate increased by 10%<\/li>\n<\/ul>\n<h3>Armor<\/h3>\n<h4>Reinforced Armor<\/h4>\n<p>Czerka\u2019s HP-S-5 starfighter armor layers additional centimeters of durasteel (along with patented alloys) onto a ship\u2019s hull. A ship armored this way can sustain more hull damage and survive longer.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Hull Strength: Increases the total amount of damage your hull can take by an additional 4%.<\/li>\n<li>Tier 2 &#8211; Increased Hull Strength: Increases the total amount of damage your hull can take by an additional 4%.<\/li>\n<li>Tier 3 &#8211; Increased Hull Strength: Increases the total amount of damage your hull can take by an additional 4%.<\/li>\n<\/ul>\n<h4>Deflection Armor<\/h4>\n<p>In order to reduce the amount of hull damage sustained whenever a ship is hit, GSI\u2019s AR-0B damage reduction armor component generates an ablative energy current through the ship\u2019s hull plating.<\/p>\n<ul>\n<li>Tier 1 &#8211; Improved Damage Reduction: Reduces the amount of damage done to your hull by an additional 4%.<\/li>\n<li>Tier 2 &#8211; Improved Damage Reduction: Reduces the amount of damage done to your hull by an additional 4%.<\/li>\n<li>Tier 3 &#8211; Improved Damage Reduction: Reduces the amount of damage done to your hull by an additional 4%.<\/li>\n<\/ul>\n<h4>Lightweight Armor<\/h4>\n<p>Santhe engineers custom design G-32 evasive armor plating for each class of ship supported. The G-32 components increased a ship\u2019s overall maneuverability by accommodating the ship\u2019s overall shape, thruster locations, and gravity field generators.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Evasion: Increases the chance enemies will miss you by an additional 2%.<\/li>\n<li>Tier 2 &#8211; Increased Evasion: Increases the chance enemies will miss you by an additional 2%.<\/li>\n<li>Tier 3 &#8211; Increased Evasion: Increases the chance enemies will miss you by an additional 2%.<\/li>\n<\/ul>\n<h3>Capacitor<\/h3>\n<h4>Range Capacitor<\/h4>\n<p>Through enhanced field stabilization technology and precision targeting algorithms, the Czerka KC5 capacitor component increases a ship\u2019s primary weapon range.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<\/ul>\n<h4>Damage Capacitor<\/h4>\n<p>Designed to boost the energy output&#8211;and by extension, the resulting damage&#8211;of a ship\u2019s primary weapons, the Merr-Sonn TQ-895 capacitor component is favored by pilots who want to hit hard and fast.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<\/ul>\n<h4>Frequency Capacitor<\/h4>\n<p>The BlasTech SF-12 capacitor component increases the rate of fire of a ship\u2019s primary weapons by feeding energy to both the weapons and augmented cooling systems. It has a reputation for safety and reliability.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<li>Tier 2 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<li>Tier 3 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<\/ul>\n<h3>Sensors<\/h3>\n<h4>Range Sensors<\/h4>\n<p>Carbanti United\u2019s PN-4 sensor component increases a ship\u2019s standard sensor range. The sensor uses technology originally used in deep space exploration missions.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Sensor Range: Sensor range increased by an additional 1000m.<\/li>\n<li>Tier 2 &#8211; Increased Sensor Range: Sensor range increased by an additional 1000m.<\/li>\n<li>Tier 3 &#8211; Increased Sensor Range: Sensor range increased by an additional 1000m.<\/li>\n<\/ul>\n<h4>Communication Sensors<\/h4>\n<p>The GSI Chatterbox sensor component increases a ship\u2019s effective communications range, allowing better tactical coordination inside a squadron. While GSI has not traditionally specialized in communications technology, its acquisition of several failed HoloNet companies recently changed things.<\/p>\n<ul>\n<li>Tier 1 &#8211; Extended Communication Range: Communication range increased by an additional 2000m.<\/li>\n<li>Tier 2 &#8211; Extended Communication Range: Communication range increased by an additional 2000m.<\/li>\n<li>Tier 3 &#8211; Extended Communication Range: Communication range increased by an additional 2000m.<\/li>\n<\/ul>\n<h4>Dampening Sensors<\/h4>\n<p>Santhe\u2019s LE-8 sensor dampeners allow a ship to get closer to enemy vessels before appearing on foes\u2019 sensors. This is achieved through a jamming signal that \u201cpiggybacks\u201d on a ship\u2019s sensor scans.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Dampening: The range at which enemies can detect you is decreased by an additional 800m.<\/li>\n<li>Tier 2 &#8211; Increased Dampening: The range at which enemies can detect you is decreased by an additional 800m.<\/li>\n<li>Tier 3 &#8211; Increased Dampening: The range at which enemies can detect you is decreased by an additional 800m.<\/li>\n<\/ul>\n<h3>Thrusters<\/h3>\n<h4>Turning Thrusters<\/h4>\n<p>The Keizar-Volvec KV457-C thruster c component allows precision control over a ship\u2019s maneuvering thrusters, resulting in a faster turning rate.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increase Turning Rate: Ship\u2019s turning rate increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increase Turning Rate: Ship\u2019s turning rate increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increase Turning Rate: Ship\u2019s turning rate increased by an additional 2%<\/li>\n<\/ul>\n<h4>Speed Thrusters<\/h4>\n<p>The Vokoff-Strood X\/ATM-44 thruster component increases a ship\u2019s maximum speed. Originally used in Vokoff-Strood airspeeders, it now works both in and out of planetary atmospheres.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Speed: Engine speed increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increased Speed: Engine speed increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increased Speed: Engine speed increased by an additional 2%<\/li>\n<\/ul>\n<h4>Power Thrusters<\/h4>\n<p>By heightening thruster efficiency, the Celestial Industries THR-4B thruster component increases the maximum power available to a ship\u2019s engines.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power: Engine power pool increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power: Engine power pool increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power: Engine power pool increased by an additional 4%<\/li>\n<\/ul>\n<h4>Regeneration Thrusters<\/h4>\n<p>Elsinore-Cordova\u2019s unusual Dual Stream DS-001 thruster component increases a ship\u2019s engine power regeneration rate. It does so by allowing thrusters to intake stray radiation particles, drawing energy for the ship.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power Regeneration: Engine power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power Regeneration: Engine power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power Regeneration: Engine power pool regeneration increased by an additional 4%<\/li>\n<\/ul>\n<h1>Bomber<\/h1>\n<h2>B-5 Decimus \/ Sledgehammer<\/h2>\n<h3>Primary Weapons<\/h3>\n<h4>Light Laser Cannon<\/h4>\n<p>Favored by pilots who like to fight at close range, Marr-Sonn\u2019s LCL-1 light laser cannons are twin-linked for high damage, and increased power consumption. Gunners should be aware that the LCL-1\u2019s damage output drops drastically with distance.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 2 &#8211; Reduced Power Cost: The cost of using blasters is reduced by 10%<\/li>\n<li>Tier 3 &#8211; Increased Rate of Fire: Blaster rate of fire increased by 8%<\/li>\n<li>Tier 4 &#8211; Increased Critical Hit Chance: Critical hit chance increased by 8%<\/li>\n<li>Tier 4 &#8211; Improved Firing Arc and Tracking: Firing arc increased by 2 degrees and weapon tracking penalty reduced by 5%<\/li>\n<li>Tier 5 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 16%<\/li>\n<li>Tier 5 &#8211; Increased Shield Damage: Blaster damage to enemy ship shields increased by 18%<\/li>\n<\/ul>\n<h4>Heavy Laser Cannon<\/h4>\n<p>The SoroSuub HLC-14 heavy laser cannon has high accuracy, long range and does great damage. Its slow rate of fire and significant power consumption are seen by many pilots as a fair tradeoff. Since SoroSuub\u2019s Sullust manufacturing centers were captured by the Empire, both Republic and Imperial navies have scrambled to obtain enough HLC-14s to arm their respective fleets.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 2 &#8211; Increased Range: Blaster range increased by 5%<\/li>\n<li>Tier 3 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 8%<\/li>\n<li>Tier 4 &#8211; Improved Tracking and Critical Chance: Critical hit chance increased by 3%, and weapon tracking penalty reduced by 5%<\/li>\n<li>Tier 4 &#8211; Ignore Armor: Blaster damage ignores 100% of enemy armor<\/li>\n<li>Tier 5 &#8211; Shield Piercing: Shield piercing increased by 15%<\/li>\n<li>Tier 5 &#8211; Increased Shield Damage: Blaster damage to enemy ship shields increased by 18%<\/li>\n<\/ul>\n<h4>Laser Cannon<\/h4>\n<p>Standard-issue laser cannons made by BlasTech Industries are reliable and effective, if not glamorous. The BlasTech HMC-15 fires quickly and accurately at mid-range, causing moderate damage for a medium power cost.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Rate of Fire: Blaster rate of fire increased by 8%<\/li>\n<li>Tier 2 &#8211; Increased Range: Blaster range increased by 5%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Critical Hit Chance: Critical hit chance increased by 8%<\/li>\n<li>Tier 4 &#8211; Reduced Power Cost: The cost of using blasters is reduced by 10%<\/li>\n<li>Tier 5 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 16%<\/li>\n<li>Tier 5 &#8211; Increased Shield Damage: Blaster damage to enemy ship shields increased by 18%<\/li>\n<\/ul>\n<h4>Quad Laser Cannon<\/h4>\n<p>The gold standard of laser cannon design. Merr-Sonn\u2019s LCQ-4 quad laser cannon fires alternating pairs of bolts from four cannon barrels, dealing considerably more damage than standard laser cannons while maintaining formidable accuracy and rate of fire. Its biggest downside is its power consumption&#8211;a drawback Merr-Sonn is keen to downplay.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Rate of Fire: Blaster rate of fire increased by 8%<\/li>\n<li>Tier 2 &#8211; Increased Range: Blaster range increased by 5%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Critical Hit Damage: Critical hits damage an additional 15% of Quad<\/li>\n<li>Tier 4 &#8211; Reduced Power Cost: The cost of using blasters is reduced by 10%<\/li>\n<li>Tier 5 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 16%<\/li>\n<li>Tier 5 &#8211; Increased Critical Hit Chance: Critical hit chance increased by 10%<\/li>\n<\/ul>\n<h3>Secondary Weapons<\/h3>\n<h4>Cluster Missiles<\/h4>\n<p>Renowned for their quick lock-on time, Czerka\u2019s RK-77 cluster missiles are a favorite for close-range dogfights. The missiles\u2019 small frames allow pilots to carry more ammunition into battle, though this compact design also sacrifices fuel and payload space, resulting in comparatively low range and damage potential.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Lock On Time: Lock on time reduced by 14%<\/li>\n<li>Tier 2 &#8211; Shield Piercing: Shield piercing increased by 8%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Missile damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Range: Missile range increased by 10%<\/li>\n<li>Tier 4 &#8211; Increased Ammo Capacity: Ammunition capacity increased by 4<\/li>\n<li>Tier 5 &#8211; Double Volley: Fires two volleys of cluster missiles at a time, doing 30% more damage, but also reducing the ammo capacity by 50%<\/li>\n<li>Tier 5 &#8211; Plasma Warheads: Missiles cause an additional 15% damage over 5 seconds<\/li>\n<\/ul>\n<h4>Concussion Missiles<\/h4>\n<p>Too massive for any ship to carry in large numbers, Balmorran Arms L04 Silent Thunder concussion missiles can lock onto a target within a moderate timeframe and carry enough fuel to travel long distances. Only two L04s are needed to destroy most ships; the missiles are also capable of doing substantial damage to satellites and other mission objectives.<\/p>\n<ul>\n<li>Tier 1 &#8211; Shield Piercing: Shield piercing increased by 8%<\/li>\n<li>Tier 2 &#8211; Reduced Lock On Time: Lock on time reduced by 14%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Missile damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Range: Missile range increased by 10%<\/li>\n<li>Tier 4 &#8211; Increased Ammo Capacity: Ammunition capacity increased by 3<\/li>\n<li>Tier 5 &#8211; Engine Targeting: Target\u2019s speed reduced by 30% for 15 seconds. Target\u2019s engine power drained by 25.<\/li>\n<li>Tier 5 &#8211; Ignore Armor: Missile damage ignores 100% of enemy armor.<\/li>\n<\/ul>\n<h4>Proton Torpedoes<\/h4>\n<p>Merr-Sonn recently unveiled its latest proton torpedo, the PX-4&#8211;a weapon capable of locking onto targets at extreme range and causing massive damage, ignoring armor and shields alike. While its drawbacks include a lengthy lock-on period, a narrow lock-on targeting cone, and the launcher\u2019s limited ammunition capacity, the PX-4 is nonetheless ideal for deployment against armored objectives.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Lock On Time: Lock on time reduced by 14%<\/li>\n<li>Tier 2 &#8211; Increased Critical Damage Chance: Critical damage chance increased by 10%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Missile damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Projectile Speed: Missile speed increased by 100%<\/li>\n<li>Tier 4 &#8211; Increased Firing Arc: Firing arc increased by 4 degrees<\/li>\n<li>Tier 5 &#8211; Increased Ammo Capacity: Ammunition capacity increased by 4<\/li>\n<li>Tier 5 &#8211; Increased Range: Range increased by 15%<\/li>\n<\/ul>\n<h3>Systems<\/h3>\n<h4>Ion Mine<\/h4>\n<p>When detonated, the Balmorran Arms MX-I5 ion mine deals massive shield damage and drains the weapon and engine power from all nearby foes. As with other ion weapons, it does minimal damage to ship hulls but is highly likely to disable onboard systems.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown: Ability cooldown time reduced by 5 seconds.<\/li>\n<li>Tier 2 &#8211; Increased Lifespan: Mine lifespan increased by 1 minute.<\/li>\n<li>Tier 3 &#8211; Increased Power Drain: Drains an additional 5 points of engine and weapon power.<\/li>\n<li>Tier 4 &#8211; Additional Active Mine: The number of Ion Mines that can be active at one time is increased by 1.<\/li>\n<li>Tier 4 &#8211; Increased Radius: Increases the proximity range and detonation radius of the mine by 500 meters.<\/li>\n<li>Tier 5 &#8211; Reactor Disruption: Slows the weapon and engine power regeneration rates of the target by 20% for 9 seconds.<\/li>\n<li>Tier 5 &#8211; Shield Drain: Drains 90 shield power from the target over 9 seconds.<\/li>\n<\/ul>\n<h4>Interdiction Sentry Drone<\/h4>\n<p>GSI\u2019s E-45 interdictor sentry is an immobile drone that generates an indercition field&#8211;essentially, a gravity well that reduces the speed and turning rate of nearby enemy ships. The drone is armed with a standard laser cannon for basic defense.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown: Ability cooldown time reduced by 30 seconds.<\/li>\n<li>Tier 2 &#8211; Increased Lifespan: Drone lifespan increased by 1 minute.<\/li>\n<li>Tier 3 &#8211; Increased Interdiction Radius: Drone interdiction ability radius increased by 500 meters.<\/li>\n<li>Tier 4 &#8211; Increased Laser Damage: Drone laser cannon damage increased by 5%.<\/li>\n<li>Tier 4 &#8211; Increased Interdiction Effect: Drone interdiction effect reduces enemy speed and turning rate by an additional 10%.<\/li>\n<li>Tier 5 &#8211; Fortified Drone: Drone hull strength increased 20%, and damage reduction improved 17%.<\/li>\n<li>Tier 5 &#8211; Additional Active Drone: The number of Interdiction Drones that can be active at one time is increased by 1.<\/li>\n<\/ul>\n<h4>EMP Field<\/h4>\n<p>GSI\u2019s EMP-X1 field array emits an electromagnetic pulse-wave that disables all hostile drones and ships\u2019 system components within its ample radius for a moderate duration. The pulse-wave will obliterate mines, batter drones, and reduce the effectiveness of starship sensors and targeting systems.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown: Cooldown time reduced by 15 seconds.<\/li>\n<li>Tier 2 &#8211; Target Jamming: Pulse reduces the accuracy of nearby foes by an additional 10%<\/li>\n<li>Tier 3 &#8211; Increased Duration: Disable and debuff duration increased by 3 seconds.<\/li>\n<li>Tier 4 &#8211; Increased Radius: Increases the electromagnetic pulse radius by 500 meters.<\/li>\n<li>Tier 4 &#8211; Missile Lock Immunity: Yourself and up to 3 allies within the pulse radius will be immune to missile locks for 3 seconds when the pulse is activated.<\/li>\n<li>Tier 5 &#8211; Engine Suppression: Pulse disables the use of engine abilities.<\/li>\n<li>Tier 5 &#8211; Shield Suppression: Pulse disables the use of shield abilities.<\/li>\n<\/ul>\n<h4>Concussion Mine<\/h4>\n<p>Czerka;s G9-M concussion mines are the most widely-used mines in the galaxy. When an enemy ship comes into range the mine detonates, causing significant damage to all enemy ships in a wide radius.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown: Ability cooldown time reduced by 5 seconds.<\/li>\n<li>Tier 2 &#8211; Increased Lifespan: Mine lifespan increased by 1 minute.<\/li>\n<li>Tier 3 &#8211; Increased Damage: Mine detonation damage increased by 5%.<\/li>\n<li>Tier 4 &#8211; Additional Active Mine: The number of Concussion Mines that can be active at one time is increased by 1.<\/li>\n<li>Tier 4 &#8211; Increased Radius: Increases the proximity range and detonation radius of the mine by 500 meters.<\/li>\n<li>Tier 5 &#8211; Increased Hull Damage: Hull damage done by mine detonation increased by 16%.<\/li>\n<li>Tier 5 &#8211; Increased Shield Damage: Shield damage done by mine detonation increased by 18%.<\/li>\n<\/ul>\n<h3>Shields<\/h3>\n<h4>Charged Plating<\/h4>\n<p>The Merr-Sonn OOD-A charged plating shield system includes a strong shield with a good regeneration rate; however, approximately half of all damage done to the shield bleeds through to a ship\u2019s hull. To compensate for this problem, the pilot may activate the system\u2019s charged plating and significantly increase the hull\u2019s damage reduction for a short period.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduce Shield Damage Bleedthrough: Reduce the amount of damage that bleeds through your shields to your hull when hit by 10%<\/li>\n<li>Tier 2 &#8211; Increased Duration: Ability duration is increased by 4 seconds.<\/li>\n<li>Tier 3 &#8211; Weapon Power Shunt: Damage taken while Charged Plating is active will generate 5 weapon power per hit. This effect can occur once per second.<\/li>\n<li>Tier 3 &#8211; Engine Power Shunt: Damage taken while Charged Plating is active will generate 5 engine power per hit. This effect can occur once per second.<\/li>\n<\/ul>\n<h4>Overcharged Shield<\/h4>\n<p>Prexton\u2019s HU-0C deflector shield is often tuned beyond its official specifications, offering very strong protection at the cost of a slow regeneration rate. A pilot can temporarily overcharge the shield even further, increasing maximum shield capacity (and boosting current shield strength) for a short period. Extra shielding is lost when the duration expires.<\/p>\n<ul>\n<li>Tier 1 &#8211;<\/li>\n<li>Tier 2 &#8211;<\/li>\n<li>Tier 3 &#8211;<\/li>\n<li>Tier 3 &#8211;<\/li>\n<\/ul>\n<h4>Directional Shield<\/h4>\n<p>The most versatile shield available on the open market is Prexton\u2019s MD-FA directional shield. It has moderate total stopping power but allows a pilot to shield shield strength and regeneration rate between fore and aft shield arcs.<\/p>\n<ul>\n<li>Tier 1 &#8211; Remove Transfer Cost: The power cost of using Direction Shield ability is removed.<\/li>\n<li>Tier 2 &#8211; Increased Shield Power: Shield power pool increased by 10%<\/li>\n<li>Tier 3 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by 3 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Shield Regeneration: Shield power pool regeneration rate increased by 10%<\/li>\n<\/ul>\n<h3>Engines<\/h3>\n<h4>Power Dive<\/h4>\n<p>Bold pilots praise Celestial Industries\u2019 Powerhouse engine for its ability to support power dive maneuvers, in which the pillow flips his or her vessel and \u201cdives\u201d in order to shake pursuers and evade lock-on missiles. The maneuver has been known to cause lesser pilots to black out, but those purchasing Powerhouses know what they\u2019re in for.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost: Reduces the power cost of activating Power Dive by 10.<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 3 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Ship Speed: Engine speed increased by 10%.<\/li>\n<li>Tier 3 &#8211; Increased Turning Rate: Ship\u2019s turning rate increased by 10%.<\/li>\n<\/ul>\n<h4>Interdiction Drive<\/h4>\n<p>GSI\u2019s Predator interdiction drive is capable of emitting a powerful gravity field for short periods, slowing down all nearby enemy ships&#8211;an effect both practical and terrifying.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost:The power cost of activating Interdiction Drive is reduced by 10.<\/li>\n<li>Tier 2 &#8211; Improved Speed Boost: Engine speed increased by an additional 10% while Interdiction Drive is active.<\/li>\n<li>Tier 3 &#8211; Improved Interdiction: Interdiction field slows enemies and reduces their turning rate by an additional 10%.<\/li>\n<li>Tier 3 &#8211; Increased Duration: Ability duration is increased by 3 seconds.<\/li>\n<\/ul>\n<h4>Shield Power Converter<\/h4>\n<p>Rather than encouraging fancy flying and ostentatious maneuvers, the Celestial Industries Unbreakable engine system allows pilots to transfer a portion of its engine power to the ship\u2019s shield power reserves. Its advertising is simple and direct: \u201cStronger shields mean a better defense\u201d.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 3 seconds.<\/li>\n<li>Tier 2 &#8211; Reduced Power Cost: The cost of using engine component abilities and maneuvers is reduced by 10%.<\/li>\n<li>Tier 3 &#8211; Increase Shield and Engine Power: Shield power pool increased by 8% &amp; Engine power pool increased by 8%<\/li>\n<li>Tier 3 &#8211; Breaks Missile Lock: Shield Power Converter disables missile lock of enemies currently targeting y ou. Cooldown for Shield Power Converter is now 15 seconds.<\/li>\n<\/ul>\n<h3>Capacitor<\/h3>\n<h4>Frequency Capacitor<\/h4>\n<p>The BlasTech SF-12 capacitor component increases the rate of fire of a ship\u2019s primary weapons by feeding energy to both the weapons and augmented cooling systems. It has a reputation for safety and reliability.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<li>Tier 2 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<li>Tier 3 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<\/ul>\n<h4>Damage Capacitor<\/h4>\n<p>Designed to boost the energy output&#8211;and by extension, the resulting damage&#8211;of a ship\u2019s primary weapons, the Merr-Sonn TQ-895 capacitor component is favored by pilots who want to hit hard and fast.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<\/ul>\n<h4>Range Capacitor<\/h4>\n<p>Through enhanced field stabilization technology and precision targeting algorithms, the Czerka KC5 capacitor component increases a ship\u2019s primary weapon range.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<\/ul>\n<h3>Magazine<\/h3>\n<h4>Power Tool Extender<\/h4>\n<p>The Merr-Sonn TX-100 weapon power magazine component boosts the ship\u2019s maximum weapon power. Popular for use on ships with power-heavy arsenals as well as with pilots who just want an extra edge.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power: Blaster power pool increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power: Blaster power pool increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power: Blaster power pool increased by an additional 4%<\/li>\n<\/ul>\n<h4>Regeneration Extender<\/h4>\n<p>After a lengthy development time, GSI\u2019s RAPID weapon power regeneration technology took the arms industry by storm. The RAPID magazine component increases a ship\u2019s weapon power regeneration rate by essentially \u201crecycling\u201d extra heat generated by weapon stabilizers.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Regeneration: Blaster power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Regeneration: Blaster power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Regeneration: Blaster power pool regeneration increased by an additional 4%<\/li>\n<\/ul>\n<h4>Munitions Capacity Extender<\/h4>\n<p>Elsinore-Cordova\u2019s CAR-X4 ordnance magazine component increases the ammunition capacity of a ship\u2019s secondary weapons. This feat is accomplished not by adding extra storage space, but by using suppressors and repulsors to render ammunition inert and lightweight while in storage&#8211;allowing missiles and other weapons to be packed safely and tightly together.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Ammo Capacity: Ammunition capacity increased by an additional 10%<\/li>\n<li>Tier 2 &#8211; Increased Ammo Capacity: Ammunition capacity increased by an additional 10%<\/li>\n<li>Tier 3 &#8211; Increased Ammo Capacity: Ammunition capacity increased by an additional 10%<\/li>\n<\/ul>\n<h4>Efficient Targeting<\/h4>\n<p>GSI\u2019s latest and greatest Deadeye v2.7 targeting software si the fastest on the market at reliably and efficiently missile locking targets.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Efficiency: Missile lockon time reduced by 2%<\/li>\n<li>Tier 2 &#8211; Increased Efficiency: Missile lockon time reduced by 2%<\/li>\n<li>Tier 3 &#8211; Increased Efficiency: Missile lockon time reduced by 2%<\/li>\n<\/ul>\n<h3>Reactor<\/h3>\n<h4>Turbo Reactor<\/h4>\n<p>The Cygnus Urgent Need reactor component utilizes exotic conductive materials to reduce the time delay that most shield systems require to begin recharging after they\u2019ve sustained damage.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by an additional 12%<\/li>\n<li>Tier 2 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by an additional 12%<\/li>\n<li>Tier 3 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by an additional 12%<\/li>\n<\/ul>\n<h4>Regeneration Reactor<\/h4>\n<p>The Prexton AUG-4C reactor component increases a ship\u2019s shield power regeneration rate, converting reactor fuel into deflector energies more efficiently.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Shield Regen Rate: Shield power pool regeneration rate increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Shield Regen Rate: Shield power pool regeneration rate increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Shield Regen Rate: Shield power pool regeneration rate increased by an additional 4%<\/li>\n<\/ul>\n<h4>Large Reactor<\/h4>\n<p>Built to boost a ship\u2019s maximum shield power, the Sirplex SR-09 fulfills its purpose admirably. The reactor component essentially adds a shield reserve onto the reactor itself.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power: Shield power pool increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power: Shield power pool increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power: Shield power pool increased by an additional 4%<\/li>\n<\/ul>\n<h3>Thruster<\/h3>\n<h4>Turning Thrusters<\/h4>\n<p>The Keizar-Volvec KV457-C thruster c component allows precision control over a ship\u2019s maneuvering thrusters, resulting in a faster turning rate.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increase Turning Rate: Ship\u2019s turning rate increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increase Turning Rate: Ship\u2019s turning rate increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increase Turning Rate: Ship\u2019s turning rate increased by an additional 2%<\/li>\n<\/ul>\n<h4>Power Thrusters<\/h4>\n<p>By heightening thruster efficiency, the Celestial Industries THR-4B thruster component increases the maximum power available to a ship\u2019s engines.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power: Engine power pool increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power: Engine power pool increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power: Engine power pool increased by an additional 4%<\/li>\n<\/ul>\n<h4>Speed Thrusters<\/h4>\n<p>The Vokoff-Strood X\/ATM-44 thruster component increases a ship\u2019s maximum speed. Originally used in Vokoff-Strood airspeeders, it now works both in and out of planetary atmospheres.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Speed: Engine speed increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increased Speed: Engine speed increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increased Speed: Engine speed increased by an additional 2%<\/li>\n<\/ul>\n<h4>Regeneration Thrusters<\/h4>\n<p>Elsinore-Cordova\u2019s unusual Dual Stream DS-001 thruster component increases a ship\u2019s engine power regeneration rate. It does so by allowing thrusters to intake stray radiation particles, drawing energy for the ship.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power Regeneration: Engine power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power Regeneration: Engine power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power Regeneration: Engine power pool regeneration increased by an additional 4%<\/li>\n<\/ul>\n<h1>Gunship<\/h1>\n<h2>GSS-5C Dustmaker \/ SGS-41B Comet Breaker<\/h2>\n<h3>Primary Weapons<\/h3>\n<h4>Laser Cannon<\/h4>\n<p>Standard-issue laser cannons made by BlasTech Industries are reliable and effective, if not glamorous. The BlasTech HMC-15 fires quickly and accurately at mid-range, causing moderate damage for a medium power cost.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Rate of Fire: Blaster rate of fire increased by 8%<\/li>\n<li>Tier 2 &#8211; Increased Range: Blaster range increased by 5%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Critical Hit Chance: Critical hit chance increased by 8%<\/li>\n<li>Tier 4 &#8211; Reduced Power Cost: The cost of using blasters is reduced by 10%<\/li>\n<li>Tier 5 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 16%<\/li>\n<li>Tier 5 &#8211; Increased Shield Damage: Blaster damage to enemy ship shields increased by 18%<\/li>\n<\/ul>\n<h4>Heavy Laser Cannon<\/h4>\n<p>The SoroSuub HLC-14 heavy laser cannon has high accuracy, long range and does great damage. Its slow rate of fire and significant power consumption are seen by many pilots as a fair tradeoff. Since SoroSuub\u2019s Sullust manufacturing centers were captured by the Empire, both Republic and Imperial navies have scrambled to obtain enough HLC-14s to arm their respective fleets.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Damage: Blaster damage increased by 5%<\/li>\n<li>Tier 2 &#8211; Increased Range: Blaster range increased by 5%<\/li>\n<li>Tier 3 &#8211; Increased Hull Damage: Blaster damage to enemy ship hulls increased by 8%<\/li>\n<li>Tier 4 &#8211; Improved Tracking and Critical Chance: Critical hit chance increased by 3%, and weapon tracking penalty reduced by 5%<\/li>\n<li>Tier 4 &#8211; Ignore Armor: Blaster damage ignores 100% of enemy armor<\/li>\n<li>Tier 5 &#8211; Shield Piercing: Shield piercing increased by 15%<\/li>\n<li>Tier 5 &#8211; Increased Shield Damage: Blaster damage to enemy ship shields increased by 18%<\/li>\n<\/ul>\n<h3>Secondary Weapons<\/h3>\n<h4>Thermite Torpedo<\/h4>\n<p>A mainstar of Czerka\u2019s explosive ordnance line, LC-9 Thermite Torpedoes can lock on and strike from extreme range. These torpedoes are highly effective at burning through armored starship hulls, and the heat they generate disrupt shields, making them less able to absorb incoming damage. Even hull sections not directly struck are temporarily weakened due to the superheating effect of the thermite detonation.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Lock On Time: Lock on time reduced by 14%<\/li>\n<li>Tier 2 &#8211; Increased Ammo Capacity: Ammunition capacity increased by 2<\/li>\n<li>Tier 3 &#8211; Damage Increase: Increase the damage dealt by the Thermite Torpedoes by 5%<\/li>\n<li>Tier 4 &#8211; Increased Projectile Speed: Missile speed increased by 100%<\/li>\n<li>Tier 4 &#8211; Increased Firing Arc: Firing arc increased by 4 degrees<\/li>\n<li>Tier 5 &#8211; Increased Duration: Increase duration of damage-over-time, shield bleed-through, and armor debuff effects by 3 seconds.<\/li>\n<li>Tier 5 &#8211; Plasma Warheads: Deals an additional 15% damage over 15 seconds<\/li>\n<\/ul>\n<h4>Proton Torpedoes<\/h4>\n<p>Merr-Sonn recently unveiled its latest proton torpedo, the PX-4&#8211;a weapon capable of locking onto targets at extreme range and causing massive damage, ignoring armor and shields alike. While its drawbacks include a lengthy lock-on period, a narrow lock-on targeting cone, and the launcher\u2019s limited ammunition capacity, the PX-4 is nonetheless ideal for deployment against armored objectives.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Lock On Time: Lock on time reduced by 14%<\/li>\n<li>Tier 2 &#8211; Increased Critical Damage Chance: Critical damage chance increased by 10%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Missile damage increased by 5%<\/li>\n<li>Tier 4 &#8211; Increased Projectile Speed: Missile speed increased by 100%<\/li>\n<li>Tier 4 &#8211; Increased Firing Arc: Firing arc increased by 4 degrees<\/li>\n<li>Tier 5 &#8211; Increased Ammo Capacity: Ammunition capacity increased by 4<\/li>\n<li>Tier 5 &#8211; Increased Range: Range increased by 15%<\/li>\n<\/ul>\n<h4>Plasma Railgun<\/h4>\n<p>Czerka produces an array of exotic weaponry including the Incinerator-class plasma railgun. The Incinerator fires plasma bolts enclosed in magnetic fields, targeting enemies at extraordinary range and causing massive damage when fully charged. Plasma bolts do not pierce enemy shields directly but continue to burn a target after impact, causing significant damage over time to both shields and hull.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Charge Time: The time required to full charge the railgun is reduced by 10%.<\/li>\n<li>Tier 2 &#8211; Increased Critical Hit Chance: Critical hit chance increased by 8%.<\/li>\n<li>Tier 3 &#8211; Reduced Power Draw: Consumes 10% less power per second.<\/li>\n<li>Tier 4 &#8211; Increased Accuracy and Tracking: Railgun accuracy increased by 3% and tracking increased by 5%.<\/li>\n<li>Tier 4 &#8211; Melt Thrusters: Target\u2019s evasion is reduced by 10% while damage over time is active.<\/li>\n<li>Tier 5 &#8211; Shield Piercing: Shield piercing increased by 12%.<\/li>\n<li>Tier 5 &#8211; Intense Plasma: Damage dealt by lingering burn effect increased by 19%.<\/li>\n<\/ul>\n<h4>Slug Railgun<\/h4>\n<p>Originally designed by Balmorran Arms, HR-0C Slingshot slug railguns are basic magnetic cannons with extraordinary range. The \u201cslug\u201d is a metal projectile that delivers high damage and partially bypasses a target\u2019s shield. When fully charged, a slug railgun\u2019s damage output can be absolutely devastating.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Charge Time: The time required to full charge the railgun is reduced by 10%.<\/li>\n<li>Tier 2 &#8211; Shield Piercing: Shield piercing increased by 8%.<\/li>\n<li>Tier 3 &#8211; Ignore Armor: Railgun damage ignores 100% of enemy armor.<\/li>\n<li>Tier 4 &#8211; Improved Damage to Hull: Railgun deals 6% more damage to hull.<\/li>\n<li>Tier 4 &#8211; Reduced Power Draw: Consumes 10% less power per second.<\/li>\n<li>Tier 5 &#8211; Increased Critical Hit Chance: Railgun critical hit\u00a0 chance increased by 16%.<\/li>\n<li>Tier 5 &#8211; Increased Damage: Railgun damage increased by 10%.<\/li>\n<\/ul>\n<h3>Shields<\/h3>\n<h4>Fortress Shield<\/h4>\n<p>The Prexton LV-F deflector shield has low total stopping power until its \u201cfortress\u201d program is activated. So long as a pilot holds position and maintains zero acceleration, the activated fortress program significantly boosts shield strength. The effect is lost as soon as the ship begins to move.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown: Ability cooldown time reduced by 10 seconds.<\/li>\n<li>Tier 2 &#8211; Increased Activated Shield Strength: Shield strength increased by an additional 20% when fortress shield ability is active.<\/li>\n<li>Tier 3 &#8211; Increase Duration: Ability duration is increased by 10 seconds.<\/li>\n<li>Tier 3 &#8211; Increase Blaster Power Regen While Active: Blaster power pool regeneration increased by 30% while fortress shield ability is active.<\/li>\n<\/ul>\n<h4>Feedback Shield<\/h4>\n<p>The Mandalorian Clan Deshra reverse-engineered the alien technology behind their Retribution feedback shields almost a century ago, and now sell handcrafted Retribution devices to the highest bidder. These shields have only moderate strength, but can be activated with an additional energy charge that delivers significant damage to the next enemy to hit the shield with a primary weapon.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Feedback Damage: Feedback damage increased by 15%<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown: Ability cooldown time reduced by 10 seconds<\/li>\n<li>Tier 3 &#8211; Critical Feedback: Feedback Shield has a 20% chance to do critical damage to enemies.<\/li>\n<li>Tier 3 &#8211; Reactor Feedback: Feedback shock drains 10 points of the attacker\u2019s weapon and engine power.<\/li>\n<\/ul>\n<h4>Directional Shield<\/h4>\n<p>The most versatile shield available on the open market is Prexton\u2019s MD-FA directional shield. It has moderate total stopping power but allows a pilot to shield shield strength and regeneration rate between fore and aft shield arcs.<\/p>\n<ul>\n<li>Tier 1 &#8211; Remove Transfer Cost: The power cost of using Direction Shield ability is removed.<\/li>\n<li>Tier 2 &#8211; Increased Shield Power: Shield power pool increased by 10%<\/li>\n<li>Tier 3 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by 3 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Shield Regeneration: Shield power pool regeneration rate increased by 10%<\/li>\n<\/ul>\n<h3>Engines<\/h3>\n<h4>Rotational Thrusters<\/h4>\n<p>The Keizar-Volvec KV807-A engine system was built for combat, allowing a pilot to stop all forward momentum and spin to face his or her current target. The maneuver, though ricky, has brought about the destruction of many enemies certain of the maneuverability or racing in overconfident pursuit.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost: Reduces the power cost of activating Rotational Thrusters by 15.<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 5 seconds.<\/li>\n<li>Tier 3 &#8211; Weapon Power Boost: Activating Rotational Thrusters boosts your weapon power regeneration by 45%\u00a0 for 6 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Turning Rate: Ship\u2019s turning rate passively increased by 10%.<\/li>\n<\/ul>\n<h4>Barrel Roll<\/h4>\n<p>Combined with high-grade inertial compensators and thrust regulators, the Vokoff-Strood STAR-94 engine system allows pilots to perform a barrel roll that boosts a ship\u2019s evasive capabilities&#8211;making it difficult to hit with direct-fire weapons and shaking any enemy missile locks. Vokoff-Strood has only recently entered the starfighter market, but its expertise with high-performance land-and-air speeders is serving it well.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost: Reduces the power cost of activating Barrel Roll by 20<\/li>\n<li>Tier 2 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 10 seconds.<\/li>\n<li>Tier 3 &#8211; Increased Ship Speed: Engine speed increased by 10%<\/li>\n<li>Tier 3 &#8211; Increased Turning Rate: Ship\u2019s turning rate increased by 10%<\/li>\n<\/ul>\n<h4>Interdiction Drive<\/h4>\n<p>GSI\u2019s Predator interdiction drive is capable of emitting a powerful gravity field for short periods, slowing down all nearby enemy ships&#8211;an effect both practical and terrifying.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Power Cost:The power cost of activating Interdiction Drive is reduced by 10.<\/li>\n<li>Tier 2 &#8211; Improved Speed Boost: Engine speed increased by an additional 10% while Interdiction Drive is active.<\/li>\n<li>Tier 3 &#8211; Improved Interdiction: Interdiction field slows enemies and reduces their turning rate by an additional 10%.<\/li>\n<li>Tier 3 &#8211; Increased Duration: Ability duration is increased by 3 seconds.<\/li>\n<\/ul>\n<h4>Weapon Power Converter<\/h4>\n<p>Designed for pilots in need of extra firepower, Czerka\u2019s L-41C weapon power converter enables a pilot to transfer a portion of a ship\u2019s engine power to the weapon reserves. As a result, an equipped ship can fire its weapons for a longer sustained period.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Cooldown Time: Ability cooldown time reduced by 3 seconds.<\/li>\n<li>Tier 2 &#8211; Reduced Power Cost: The cost of using engine component abilities and maneuvers is reduced by 10%.<\/li>\n<li>Tier 3 &#8211; Increase Blaster Power and Engine Power: Blaster power pool increased by 8% and engine power pool increased by 8%.<\/li>\n<li>Tier 3 &#8211; Breaks Missile Lock: Weapon Power Converter disables missile lock of enemies currently\u00a0 targeting you. Cooldown for Weapon Power Converter is now 15 seconds.<\/li>\n<\/ul>\n<h3>Capacitor<\/h3>\n<h4>Damage Capacitor<\/h4>\n<p>Designed to boost the energy output&#8211;and by extension, the resulting damage&#8211;of a ship\u2019s primary weapons, the Merr-Sonn TQ-895 capacitor component is favored by pilots who want to hit hard and fast.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increased Damage: Primary weapon damage increased by an additional 2%<\/li>\n<\/ul>\n<h4>Frequency Capacitor<\/h4>\n<p>The BlasTech SF-12 capacitor component increases the rate of fire of a ship\u2019s primary weapons by feeding energy to both the weapons and augmented cooling systems. It has a reputation for safety and reliability.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<li>Tier 2 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<li>Tier 3 &#8211; Increased Rate of Fire: Primary weapon rate of fire increased by an additional 3%<\/li>\n<\/ul>\n<h4>Range Capacitor<\/h4>\n<p>Through enhanced field stabilization technology and precision targeting algorithms, the Czerka KC5 capacitor component increases a ship\u2019s primary weapon range.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<li>Tier 2 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<li>Tier 3 &#8211; Increased Range: Primary weapon range increased by an additional 2%<\/li>\n<\/ul>\n<h3>Magazine<\/h3>\n<h4>Regeneration Extender<\/h4>\n<p>After a lengthy development time, GSI\u2019s RAPID weapon power regeneration technology took the arms industry by storm. The RAPID magazine component increases a ship\u2019s weapon power regeneration rate by essentially \u201crecycling\u201d extra heat generated by weapon stabilizers.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Regeneration: Blaster power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Regeneration: Blaster power pool regeneration increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Regeneration: Blaster power pool regeneration increased by an additional 4%<\/li>\n<\/ul>\n<h4>Power Tool Extender<\/h4>\n<p>The Merr-Sonn TX-100 weapon power magazine component boosts the ship\u2019s maximum weapon power. Popular for use on ships with power-heavy arsenals as well as with pilots who just want an extra edge.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power: Blaster power pool increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power: Blaster power pool increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power: Blaster power pool increased by an additional 4%<\/li>\n<\/ul>\n<ul>\n<li><\/li>\n<\/ul>\n<h4>Munitions Capacity Extender<\/h4>\n<p>Elsinore-Cordova\u2019s CAR-X4 ordnance magazine component increases the ammunition capacity of a ship\u2019s secondary weapons. This feat is accomplished not by adding extra storage space, but by using suppressors and repulsors to render ammunition inert and lightweight while in storage&#8211;allowing missiles and other weapons to be packed safely and tightly together.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Ammo Capacity: Ammunition capacity increased by an additional 10%<\/li>\n<li>Tier 2 &#8211; Increased Ammo Capacity: Ammunition capacity increased by an additional 10%<\/li>\n<li>Tier 3 &#8211; Increased Ammo Capacity: Ammunition capacity increased by an additional 10%<\/li>\n<\/ul>\n<h3>Reactor<\/h3>\n<h4>Large Reactor<\/h4>\n<p>Built to boost a ship\u2019s maximum shield power, the Sirplex SR-09 fulfills its purpose admirably. The reactor component essentially adds a shield reserve onto the reactor itself.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Power: Shield power pool increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Power: Shield power pool increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Power: Shield power pool increased by an additional 4%<\/li>\n<\/ul>\n<h4>Regeneration Reactor<\/h4>\n<p>The Prexton AUG-4C reactor component increases a ship\u2019s shield power regeneration rate, converting reactor fuel into deflector energies more efficiently.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Shield Regen Rate: Shield power pool regeneration rate increased by an additional 4%<\/li>\n<li>Tier 2 &#8211; Increased Shield Regen Rate: Shield power pool regeneration rate increased by an additional 4%<\/li>\n<li>Tier 3 &#8211; Increased Shield Regen Rate: Shield power pool regeneration rate increased by an additional 4%<\/li>\n<\/ul>\n<h4>Turbo Reactor<\/h4>\n<p>The Cygnus Urgent Need reactor component utilizes exotic conductive materials to reduce the time delay that most shield systems require to begin recharging after they\u2019ve sustained damage.<\/p>\n<ul>\n<li>Tier 1 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by an additional 12%<\/li>\n<li>Tier 2 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by an additional 12%<\/li>\n<li>Tier 3 &#8211; Reduced Regen Delay: Shield regeneration delay decreased by an additional 12%<\/li>\n<\/ul>\n<h3>Sensors<\/h3>\n<h4>Range Sensors<\/h4>\n<p>Carbanti United\u2019s PN-4 sensor component increases a ship\u2019s standard sensor range. The sensor uses technology originally used in deep space exploration missions.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Sensor Range: Sensor range increased by an additional 1000m.<\/li>\n<li>Tier 2 &#8211; Increased Sensor Range: Sensor range increased by an additional 1000m.<\/li>\n<li>Tier 3 &#8211; Increased Sensor Range: Sensor range increased by an additional 1000m.<\/li>\n<\/ul>\n<h4>Communication Sensors<\/h4>\n<p>The GSI Chatterbox sensor component increases a ship\u2019s effective communications range, allowing better tactical coordination inside a squadron. While GSI has not traditionally specialized in communications technology, its acquisition of several failed HoloNet companies recently changed things.<\/p>\n<ul>\n<li>Tier 1 &#8211; Extended Communication Range: Communication range increased by an additional 2000m.<\/li>\n<li>Tier 2 &#8211; Extended Communication Range: Communication range increased by an additional 2000m.<\/li>\n<li>Tier 3 &#8211; Extended Communication Range: Communication range increased by an additional 2000m.<\/li>\n<\/ul>\n<h4>Dampening Sensors<\/h4>\n<p>Santhe\u2019s LE-8 sensor dampeners allow a ship to get closer to enemy vessels before appearing on foes\u2019 sensors. This is achieved through a jamming signal that \u201cpiggybacks\u201d on a ship\u2019s sensor scans.<\/p>\n<ul>\n<li>Tier 1 &#8211; Increased Dampening: The range at which enemies can detect you is decreased by an additional 800m.<\/li>\n<li>Tier 2 &#8211; Increased Dampening: The range at which enemies can detect you is decreased by an additional 800m.<\/li>\n<li>Tier 3 &#8211; Increased Dampening: The range at which enemies can detect you is decreased by an additional 800m.<\/li>\n<\/ul>\n<style>h2,h3,h4,h5,h6{display:block}<\/style>\n","protected":false},"excerpt":{"rendered":"<p>All Options Strike Fighter FT-6 Rycer \/ Star Guard Primary Weapons Rapid-fire Laser Canon Blastech\u2019s Spitfire rapid-fire laser cannon is capable of delivering an unparalleled number of bolts per second&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-8290","post","type-post","status-publish","format-standard","hentry","category-swtor"],"acf":[],"_links":{"self":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/8290","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/comments?post=8290"}],"version-history":[{"count":0,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/8290\/revisions"}],"wp:attachment":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media?parent=8290"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/categories?post=8290"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/tags?post=8290"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}