{"id":7540,"date":"2020-07-10T17:07:29","date_gmt":"2020-07-10T21:07:29","guid":{"rendered":"https:\/\/swtorista.com\/articles\/?p=7540"},"modified":"2020-07-10T18:10:07","modified_gmt":"2020-07-10T22:10:07","slug":"swtor-neverwinter-nights","status":"publish","type":"post","link":"https:\/\/swtorista.com\/articles\/swtor-neverwinter-nights\/","title":{"rendered":"SWTOR Developer talks about using Neverwinter Nights to prototype SWTOR during original developement"},"content":{"rendered":"<p>This is a tweet from a former SWTOR developer. Neverwinter Nights is a third-person role-playing video game developed by BioWare from 2002 (SWTOR released 2011.)<\/p>\n<blockquote><p>&#8220;Still really enjoying revisiting SWTOR after all these years (this time as a tourist!). Fun fact you might not know&#8212;we actually prototyped the first act of each class story in the Neverwinter Nights toolset while we were getting the tech stack for the actual game up to speed.<\/p>\n<p>It allowed us to test our hypotheses around multiplayer conversations (after some creative rearrangement of the NWN engine code), and unblocked the writing team from testing conversation and quest flow.<\/p>\n<p>Combat prototyping all took place later in the actual engine, but the quest flow, rudimentary level design, and narrative proofing all took place in NWN. When I play some of the early quests, I still think of them in that world.&#8221;<\/p>\n<p>&#8211; William Wallace, former Bioware\/SWTOR staff<\/p><\/blockquote>\n<p><a href=\"https:\/\/twitter.com\/wwallace\/status\/1281348482494795785\">https:\/\/twitter.com\/wwallace\/status\/1281348482494795785<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a tweet from a former SWTOR developer. Neverwinter Nights is a third-person role-playing video game developed by BioWare from 2002 (SWTOR released 2011.) &#8220;Still really enjoying revisiting SWTOR&#8230;<\/p>\n","protected":false},"author":1,"featured_media":7541,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[66],"tags":[],"class_list":["post-7540","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"acf":[],"_links":{"self":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/7540","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/comments?post=7540"}],"version-history":[{"count":0,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/7540\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media\/7541"}],"wp:attachment":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media?parent=7540"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/categories?post=7540"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/tags?post=7540"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}