{"id":753,"date":"2017-03-01T16:03:30","date_gmt":"2017-03-01T21:03:30","guid":{"rendered":"http:\/\/swtorista.com\/articles\/?p=753"},"modified":"2019-09-20T18:54:32","modified_gmt":"2019-09-20T22:54:32","slug":"swtor-combat-mechanics-and-abilities-guide","status":"publish","type":"post","link":"https:\/\/swtorista.com\/articles\/swtor-combat-mechanics-and-abilities-guide\/","title":{"rendered":"SWTOR Combat Mechanics and Abilities Guide"},"content":{"rendered":"<p>Combat is fought with abilities &#8211; you get some as you level, some as part of your advanced class, and some as part of your combat proficiency<\/p>\n<div class=\"youtube-embed youtube-video-size-big\"><a href=\"https:\/\/www.youtube.com\/watch?v=glwrbAwIAeA\" class=\"video-thumbnail\" target=\"_blank\"><img src='https:\/\/img.youtube.com\/vi\/glwrbAwIAeA\/maxresdefault.jpg'><i><\/i><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=glwrbAwIAeA\" class=\"youtube-below-video\" target=\"_blank\">Watch Video<\/a><\/div>\n<h2>Abilities<\/h2>\n<p>&#8211; Two ways to activate them: click or keybinds<br \/>\n&#8211; Top players keybind, you can click or keybind<br \/>\n&#8211; Keybind emergency abilities for quick use<br \/>\n&#8211; (ESC, preferences, key bindings at bottom, quickbar)<br \/>\n&#8211; Most abilities are part of the Global Cool Down. That means you can not use another ability until the the last one&#8217;s cool down has worn off.<br \/>\n&#8211; Many abilities have a specific cooldown,<br \/>\n&#8211; 10s or 2 mins. Others only GCD<br \/>\n&#8211; careful when using them<\/p>\n<p>&#8211; Some abilities single-target, others are for groups &#8211; known as an A-O-E<br \/>\n&#8211; AOE hits everything in the targetting circle<br \/>\n&#8211; enemy and your own, stay out of bad circles<br \/>\n&#8211; Some casted, others immediate.<br \/>\n&#8211; Some casted abilities break on movement, so stand still<\/p>\n<p>&#8211; Many different types. Some pure damage, some help you do more damage with another ability. Defensive, Healing, or Support<\/p>\n<p>&#8211; DPS characters do damage &#8211; they use their damaging-making abilities to hurt their enemies<br \/>\n&#8211; Your &#8220;Rotation&#8221; is using your abilities in a pattern that does the most damage<br \/>\n&#8211; Example use an ability that enhances one of your heavy hitters first to make it stronger<br \/>\n&#8211; Check dulfy.net or SWTOR forums for rotation guides for combat proficiency<br \/>\n&#8211; Some abilities do damage immediately, others D-O-T<br \/>\n&#8211; When an ability &#8220;procs&#8221; it becomes stronger &#8211; the icon glows. Usually a good time to use it.<\/p>\n<p>&#8211; Healers heal themselves and the group.<br \/>\n&#8211; Single, group<br \/>\n&#8211; immediate or H-O-T-S<\/p>\n<p>&#8211; Tanks use a rotation like DPS, but focus on gaining &#8220;threat&#8221; instead of damage<br \/>\n&#8211; Threat keeps the boss focused on the tank<br \/>\n&#8211; Taunts grow it, so do certain abilities. All tanks have single and A-O-E taunt.<br \/>\n&#8211; Tanks also have guards, reduce other players incoming damage and their threat<\/p>\n<p>&#8211; Many classes share similar abilities by the time they hit max-level, they have different names and animations but similar effects<br \/>\n&#8211; Go through your abilities list carefully. See watcha got!<\/p>\n<p>&#8211; All classes have a short 4s single-target stun you can use while attacking<br \/>\n&#8211; Other classes have an AOE stun for groups of enemies, others have group AOE stun that is broken on damage. Both good for lots of incoming damage<br \/>\n&#8211; About to die? use a stun and finish it off<br \/>\n&#8211; Some classes have stuns that can only be used in stealth or at the beginning of combat &#8211; these are broken on damage.<br \/>\n&#8211; Stuns will ONLY work on enemies that are stunnable. Check an enemy&#8217;s debuffs to see if they are immune. Operation and Flashpoint bosses are almost always immune &#8211; but the enemies in between the big fights aren&#8217;t!<br \/>\n&#8211; All classes have a Purge. Removes bad effects like stuns! getcha moving<br \/>\n&#8211; Some classes have a cleanse &#8211; removes bad effects from others or themselves, like stuns or abilities that do damage-over-time<br \/>\n&#8211; All classes have an interrupt that can be used to stop an enemy from doing an attack. Use this while enemy castbar is filling up. Highly recommend keybinding.<br \/>\n&#8211; Some classes have &#8220;push&#8221; abilities &#8211; these can be used to knock enemies off ledges. Don&#8217;t use in big group battles, spreads enemies out.<br \/>\n&#8211; Some classes have abilities to move faster.<br \/>\n&#8211; All classes have various defensive abilities &#8211; to take less damage, or to heal themselves, when they are getting hurt a lot. Use at the time you really need them<\/p>\n<p>&#8211; Your biggest asset will be knowing exactly what your abilities do, knowing where they are, and reacting to certain situations with the right ability.<br \/>\n&#8211; If you know an enemy is about to hit you hard with a casted ability, try using your interrupt to stop it! If it&#8217;s uninterruptible, it might be a good time to pop a shield. Lots of enemies around? Use your AOE abilities! Only one enemy? Stick to your single-target DPS abilities.<br \/>\n&#8211; The more familiar you are with your abilities the better you will do, and the more tools you&#8217;ll have at your disposal.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Combat is fought with abilities &#8211; you get some as you level, some as part of your advanced class, and some as part of your combat proficiency Watch Video Abilities&#8230;<\/p>\n","protected":false},"author":1,"featured_media":3807,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[65,64],"tags":[],"class_list":["post-753","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured","category-combat-gear-guides"],"acf":[],"_links":{"self":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/753","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/comments?post=753"}],"version-history":[{"count":0,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/753\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media\/3807"}],"wp:attachment":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media?parent=753"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/categories?post=753"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/tags?post=753"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}