{"id":47522,"date":"2026-07-14T16:43:15","date_gmt":"2026-07-14T23:43:15","guid":{"rendered":"https:\/\/swtorista.com\/articles\/?p=47522"},"modified":"2026-07-14T16:43:15","modified_gmt":"2026-07-14T23:43:15","slug":"swtor-kuat-drive-yards-flashpoint-guide","status":"publish","type":"post","link":"https:\/\/swtorista.com\/articles\/swtor-kuat-drive-yards-flashpoint-guide\/","title":{"rendered":"SWTOR Kuat Drive Yards Flashpoint Guide"},"content":{"rendered":"<p>Kuat Drive Yards (KDY) is a Flashpoint in Star Wars: The Old Republic that is meant to be run with a group of multiple level 55+ players, but can be solo&#8217;d by skilled max-level characters.<\/p>\n<h2>Kuat Drive Yards<\/h2>\n<p id=\"sraZnlD\"><img decoding=\"async\" width=\"1920\" height=\"1079\" class=\"alignnone size-full wp-image-47524 \" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a4f19d486bd2.png\" alt=\"\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a4f19d486bd2.png 1920w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a4f19d486bd2-300x169.png 300w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a4f19d486bd2-1024x575.png 1024w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a4f19d486bd2-768x432.png 768w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a4f19d486bd2-1536x863.png 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><em>Kuat Drive Yards quickly grew from a small series of shipyards, docks and warehouses in orbit over Kuat into an interconnected ring of manufacturing excellence. From the surface of the planet, the sight of the yards arcing across the sky brings the Kuati people a constant sense of duty and purpose by day; and of awe and comfort by night. Losing Kuat Drive Yards would not only send the planet&#8217;s economy into a tailspin, but would also greatly hamper the Republic&#8217;s ability to keep its member planets safe.<\/em><\/p>\n<h2>How to Start<\/h2>\n<p><strong>Chronological Start: <\/strong>As part of the Galactic Starfighter update, Kuat Drive Yards takes place just after the Dread War on Oricon, a few patches after Rise of the Hutt Cartel, but before Fractured Alliances kicks off with the Assault on Tython\/Korriban Incursion storylines leading up to Shadow of Revan. <a href=\"https:\/\/swtorista.com\/articles\/swtor-solo-story-path\/\">Story Order Guide<\/a><\/p>\n<p><strong>Early on Other Characters:<\/strong> You can run KDY even if you are not caught up on the story, as long as you are the correct level for it &#8211; <strong>55+<\/strong>.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2024\/11\/kuatlies.png\" \/><\/p>\n<p><strong>Note:<\/strong> a lower level may get the error below: &#8220;This Flashpoint May Only Be Accessed Via Group Finder Until You&#8217;ve Reached Level 55&#8221;. This error is outdated; when released, the level cap was 55. At the time, Kuat Drive Yards was added to the group finder&#8217;s random rotation of flashpoints you could randomly get by queueing up from levels 15-54, but due to it&#8217;s unique nature, <strong>KDY was later removed from the Group Finder<\/strong> and cannot currently be accessed by the tool. All characters must be 55 or higher to play KDY, and they must physically travel there via the fleet.<\/p>\n<p><strong>How to Get There:<\/strong> You can head to Kuat Drive Yards by one way only &#8211; physically walking to the entrance and picking up the mission on fleet. To do so, head to the <strong>Mission Departures<\/strong> elevator on your fleet (this is the west side on impside and the image below &#8211; it will be reversed, east, on republic). Once there, select &#8220;<strong>Starfighter Launch Deck<\/strong>&#8220;, Kuat Drive Yards was released alongside Galactic Starfighter, so this fact may help you remember which floor it&#8217;s on.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2024\/11\/kuatwhere.jpg\" \/><\/p>\n<h2>Scenarios<\/h2>\n<p>The Drive Yards are unique in the way that each time you run the flashpoint, it will be a little different. It is set up this way by splitting the objectives you&#8217;ll have to do into two different areas, or &#8220;scenarios&#8221;. Each run includes two scenarios out of a possible five, and then one of three possible final bosses. You can look below for which scenario you have gotten into by matching the name with what your map says in-game. Some are certainly trickier than others and may benefit from using the guide!<\/p>\n<h2>Kuat Scenario &#8211; Hangar Bay<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuathangarmap.jpg\" \/><\/p>\n<p><strong>Step #1 &#8211; Defend the Bay<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuathangar1.jpg\" \/><\/p>\n<p>Your first step into the Hangar Bay scenario will call for eliminating enemy boarders. As you walk in a ship will hover in and drop off a load of troops who will spread out on the base floor of the bay. Take these out to continue and get the next objective.<\/p>\n<p><strong>Step #2 &#8211; Bonus Crates<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuathangar2.jpg\" \/><\/p>\n<p>Along the way you&#8217;ll see these breakable boxes. It&#8217;s purely for the bonus objective, and although we have them mapped out above, you do not need to do it if you&#8217;re aiming for speed over thoroughness. Keep in mind that when going for the Saboteur Bonus, you need 20 boxes. This scenario only contains 11 boxes, so this is one you&#8217;ll work on throughout the run, not just in the Hangar Bay area.<\/p>\n<p><strong>Step #3 &#8211; East Bay<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuathangar3.jpg\" \/><\/p>\n<p>After the first group of 8 enemies in the main bay, you&#8217;ll be called to defend the East Bay. The doors to it will open at the same time &#8211; we&#8217;ve marked the bay doors on the map above, too. Inside will be another slightly tougher group to tangle with along with 2 more crates for the bonus.<\/p>\n<p><strong>Step #4 &#8211; West Bay<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuathangar4.jpg\" \/><\/p>\n<p>Once you&#8217;ve cleared the East, you&#8217;ll get the same call for the West Bay and it&#8217;ll open up too. It&#8217;s the exact same fight just across the Hangar &#8211; after this you&#8217;ll need to turn back and defend the main bay one more time as well.<\/p>\n<p><strong>Step #5 &#8211; Hangar Controls<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuathangar5.jpg\" \/><\/p>\n<p>Once you&#8217;ve defended the Bay, you need to head up. The stairs to get to the top of the map are located at the south corners of the main room, and you get two options. We&#8217;ve marked them on the map above. Keep in mind that although there&#8217;s lots of bonus objective crates and the Elite Defender on the 2nd floor, you need to go to the 3rd for the controls.<\/p>\n<p><strong>Step #6 &#8211; Elite Defender (Load Lifter BN-55 \/ AX-871)<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuathangar6.jpg\" \/><\/p>\n<p>On your way up, the 2nd floor catwalk on the West side will have the Elite Defender for those working on the bonus objectives. Load Lifter BN-55 doesn&#8217;t really have much going for it except a missile barrage attack that can be interrupted. He doesn&#8217;t do much damage and just takes awhile to defeat. AX-871 meanwhile will slow you and then drop red danger zones under your feet to move out of. Elite Defenders will drop an additional reputation token for those still getting Kuat reputation, and which one you fight will typically change with weekly reset.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2024\/11\/KDYcurrency.png\" \/><\/p>\n<p>They also have a chance of dropping a<strong> KDY Construction Kit.<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatelitedefender.jpg\" \/><\/p>\n<p><strong>Step #7 &#8211; Strike Team<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuathangar7.jpg\" \/><\/p>\n<p>Once you&#8217;ve made it to the third floor to hit the Hangar Controls, you&#8217;ll face an ambush from the enemy Strike Team. They DO have push attacks, so be very careful about where your back is pointed. You can be knocked down to the ground floor. You&#8217;ll probably survive the fall if you are full HP when it happens, but then still in combat and they&#8217;ll start running down to you. Fighting them on the stairs and ramps isn&#8217;t recommended as it can get really glitchy really fast. Remember to secure the bay with the controls at the top once you win.<\/p>\n<p><strong>Step #8 &#8211; Escape!<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuathangar8.jpg\" \/><\/p>\n<p>After the objective updates you&#8217;re good to head to the next scenario or boss, whichever comes next for you! The exit to the next area in the Hangar Bay scenario is on the second floor, pictured below me in the image above.<\/p>\n<h2>Kuat Scenario &#8211; Cannon Emplacements<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcannonmap.jpg\" \/><\/p>\n<p><strong>Step #1 &#8211; Forcefield<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcannon1.jpg\" \/><\/p>\n<p>When beginning the Kuat Scenario about Cannons, you&#8217;ll first see this big red forcefield guarded by a few enemies. To disable it, you&#8217;ll have to travel down both side paths to find the generators keeping it going.<\/p>\n<p><strong>Step #2 &#8211; Bonus Crates<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcannon2.jpg\" \/><\/p>\n<p>Along the way you&#8217;ll see these breakable boxes. It&#8217;s purely for the bonus objective, and although we have them mapped out above, you do not need to do it if you&#8217;re aiming for speed over thoroughness. Keep in mind that when going for the Saboteur Bonus, you need 20 boxes. This scenario only contains 11 boxes, so this is one you&#8217;ll work on throughout the run, not just in the cannon emplacement area.<\/p>\n<p><strong>Step #3 &#8211; Generators<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcannon3.jpg\" \/><\/p>\n<p>Here in these big laser rooms, you can head down the ramps on either end and fight your way to the interactable consoles at the bottom. Do this in both wings and the forcefield in step 1 will be gone.<\/p>\n<p><strong>Step #4 &#8211; Elite Defender (Load Lifter BN-55 \/ AX-871)<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcannon4.jpg\" \/><\/p>\n<p>After the field goes down, the eastern path on the map will have the Elite Defender for those working on the bonus objectives. Load Lifter BN-55 doesn&#8217;t really have much going for it except a missile barrage attack that can be interrupted. He doesn&#8217;t do much damage and just takes awhile to defeat. AX-871 meanwhile will slow you and then drop red danger zones under your feet to move out of. Elite Defenders will drop an additional reputation token for those still getting Kuat reputation, and which one you fight will typically change with weekly reset. (The cannon emplacements Elite Defender is also sometimes found in the middle cannon control bay in the very south instead of the east hallway.)<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2024\/11\/KDYcurrency.png\" \/><\/p>\n<p>They also have a chance of dropping a<strong> KDY Construction Kit.<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatelitedefender.jpg\" \/><\/p>\n<p><strong>Step #4 &#8211; Find the Weapons<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcannon5.jpg\" \/><\/p>\n<p>At the southern half of the scenario, you&#8217;ll need to &#8220;Find a Way to Disable the Cannons&#8221;. These weapons stockpiles pictured above will be the next thing to fight your way over to. They will equip you with EMP grenades needed to open up the controls. On our map above, they&#8217;re denoted by the orange gear symbol.<\/p>\n<p><strong>Step #5 &#8211; Sabotage the Controls<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcannon6.jpg\" \/><\/p>\n<p>Once you&#8217;ve got the EMPs (you just have to loot one of the boxes, not both) you can head to the shielded terminals around the south end of the scenario pictured above. Walk up and click them and after 1.5 seconds you should unceremoniously detonate the whole thing (I thought the EMP was just to shut off the shield?). Do this to all three and you can head to the nearby elevator to move on to your next scenario or the boss!<\/p>\n<h2>Kuat Scenario &#8211; Central Armory<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatarmorymap.jpg\" \/><\/p>\n<p><strong>Step #1 &#8211; Munitions Stockpiles<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatarmory1.jpg\" \/><\/p>\n<p>As soon as you get off the elevator and head into the central armory scenario, you&#8217;ll recieve a big grocery list of interactable objects to go find and break throughout the scenario. The first room you enter in the bottom left of the map is home to these Munitions Stockpiles like in the image above. Our map shows the locations of the boxes though they&#8217;re quite huge and hard to miss. This room is split into 5 sections &#8211; 4 storerooms with a munition in each and a cross-shaped walkway through them all and to new rooms with even more munitions spread through it. You only need 3 to move on, so you don&#8217;t really have to fight everything.<\/p>\n<p><strong>Step #2 &#8211; Bonus Crates<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatarmory2.jpg\" \/><\/p>\n<p>As you move through the armory you&#8217;ll also quickly run into these little crates. It&#8217;s purely for the bonus objective, and although we have them mapped out above, you do not need to do it if you&#8217;re aiming for speed over thoroughness. Keep in mind that when going for the Saboteur Bonus, you need 20 boxes. This scenario only contains 11 boxes, so this is one you&#8217;ll work on throughout the run, not just in the Armory area.<\/p>\n<p><strong>Step #3 &#8211; Warheads<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatarmory3.jpg\" \/><\/p>\n<p>The Northwestern top left room will be next if you&#8217;re moving clockwise through the armory. Here, you&#8217;ll have to look up for your next interactable &#8211; shooting the warheads off the parked missiles here. They&#8217;re all pretty easily found if you know to look up, but they&#8217;re also marked on our map.<\/p>\n<p><strong>Step #4 &#8211; Bombs and Rockets<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatarmory4.jpg\" \/><\/p>\n<p>Absolutely huge, can&#8217;t miss em. These bombs are in the northeastern room and theres an interactable one in every corner of the room. You just need three and the only possible confusion there could be is that theres more than one kind to choose from. They all work, so go nuts.<\/p>\n<p><strong>Step #5 &#8211; Elite Defender (Load Lifter BN-55 \/ AX-871)<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatarmory5.jpg\" \/><\/p>\n<p>The connecting hallway between the Bombs and Rocket room and the Missile Stockpile room will have the Elite Defender for those working on the bonus objectives. Load Lifter BN-55 doesn&#8217;t really have much going for it except a missile barrage attack that can be interrupted. He doesn&#8217;t do much damage and just takes awhile to defeat. AX-871 meanwhile will slow you and then drop red danger zones under your feet to move out of. Elite Defenders will drop an additional reputation token for those still getting Kuat reputation, and which one you fight will typically change with weekly reset.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2024\/11\/KDYcurrency.png\" \/><\/p>\n<p>They also have a chance of dropping a<strong> KDY Construction Kit.<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatelitedefender.jpg\" \/><\/p>\n<p><strong>Step #6 &#8211; Missile Stockpiles<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatarmory6.jpg\" \/><\/p>\n<p>Finally, (or step two if you ran counter clockwise around the armory) is the Missiles. Same as pretty much every other room, One in each corner and one somewhere in the middle to blow up. Note that for any interactable in this scenario even if you don&#8217;t walk by the enemies guarding it, blowing up certain interactables just pulls every nearby enemy to you.<\/p>\n<p><strong>Step #7 &#8211; Station Guardian Prototype<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatarmory7.jpg\" \/><\/p>\n<p>This last step can actually be done at any point during your shopping list of munitions to blow up, but it takes place in the western side-room off of the warhead room. Head on in and you&#8217;ll see this champion level droid to fight. There&#8217;s not much to fighting it &#8211; you can stun it, interrupt it, it has no special immunities, just a lot of health. After that, provided you&#8217;ve finished blowing everything up, you can take the elevator out of this scenario and onto next (or the boss fight) by leaving through the north side of the warhead room.<\/p>\n<h2>Kuat Scenario &#8211; Starship Assembly<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstarshipmap.jpg\" \/><\/p>\n<p><strong>Step #1 &#8211; Identify the Puzzle<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstarship1.jpg\" \/><\/p>\n<p>As you enter the proper main room of Starship Assembly, you&#8217;ll see the main &#8220;Assembly Control Station&#8221; in the middle of the room glowing blue. To the left of it, just nearby, is this desk with a bunch of blinking datapads and little Access Keycard next to those. This main room will serve as a puzzle you (and your team if you have one) will have to solve to advance. To start though, you need all three Access Cards to be able to activate the Propulsion, Weapon, and Electronic Assembly Terminals. One card is in the image above, and the others will be hiding in other rooms to the East and West of here. They&#8217;re marked on the map.<\/p>\n<p><strong>Step #2 &#8211; Bonus Crates<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstarship2.jpg\" \/><\/p>\n<p>As you move through the Assembly Bay you&#8217;ll also quickly run into these little crates. It&#8217;s purely for the bonus objective, and although we have them mapped out above, you do not need to do it if you&#8217;re aiming for speed over thoroughness. Keep in mind that when going for the Saboteur Bonus, you need 20 boxes. This scenario only contains 11 boxes, so this is one you&#8217;ll work on throughout the run, not just in the Starship Puzzle area.<\/p>\n<p><strong>Step #3 &#8211; Elite Defender (Load Lifter BN-55 \/ AX-871)<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstarship3.jpg\" \/><\/p>\n<p>Corner of your main Puzzle Room will have the Elite Defender for those working on the bonus objectives. Load Lifter BN-55 doesn&#8217;t really have much going for it except a missile barrage attack that can be interrupted. He doesn&#8217;t do much damage and just takes awhile to defeat. AX-871 meanwhile will slow you and then drop red danger zones under your feet to move out of. Elite Defenders will drop an additional reputation token for those still getting Kuat reputation, and which one you fight will typically change with weekly reset.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2024\/11\/KDYcurrency.png\" \/><\/p>\n<p>It also has a chance of dropping a<strong> KDY Construction Kit.<\/strong><\/p>\n<p><strong>Step #4 &#8211; Access Cards<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstarship4.jpg\" \/><\/p>\n<p>Once you&#8217;ve cleared the side rooms of droids, you&#8217;ll find the two other access codes glowing blue and blinking with a different colored light discarded somewhere random in the room. Picking one up should send a group-wide alert message and let you head back to the main terminal to power up the assemblers!<\/p>\n<p><strong>Step #5 &#8211; Power Up and Solve<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstarship5.jpg\" \/><\/p>\n<p>Once interacting with the main terminal, you&#8217;ll get these options above &#8211; simply unlock all three stations. &#8220;EXECUTE AUTOASSEMBLY TASK&#8221; is reserved for locking in your answer and solving the puzzle. Don&#8217;t press that until you&#8217;re sure you have the ship built correctly! Once the unlocks have happened, the three terminals behind this main one will light up and be interactable. So, how to solve the puzzle? The clue is in the 6 un-lootable datapads you can mouse-over and read on the table behind the main terminal. Each one will highlight certain parts not working and warning you to never load that part onto a ship under any circumstances, OR it will say what parts will work well together, OR it will tell you a part that just plain works fine! THAT is the one we care about. You could sit there and think about which part works with (and doesn&#8217;t work with) what until there&#8217;s only one possible logical combination of parts, or you can use the tried and true method that Kuat Solvers have been using for a decade now!<\/p>\n<ol>\n<li>Find the datapad giving you a clue as to which part is SAFE. (<span style=\"font-weight: 400;\">As of Version 6, the Prototype Heavy Laser system has passed final testing. We have instructions to produce a prototype ship model incorporating the system as soon as possible.) OR (With Version 4 we have finally worked out the power cycling issues that were plaguing the Prototype Experimental Launcher! We are good to head to test production! The chief wants to see this mounted onto a ship design at once!) OR (I can hardly believe it myself, but Chief Aki&#8217;tale reports that the experimental &#8220;Infiltrator&#8221; electronics package is actually ready for test deployment. We need to fit it onto a test craft as soon as possible.)<\/span><\/li>\n<li>Once you&#8217;ve identified your safe part, select it, and make note of which part it is in the list (First, second, or third part option, first at the top, third at the bottom.)<\/li>\n<li>Turn to the next terminal on your RIGHT, check it&#8217;s part list, and select the NEXT part. (If your safe part was #2 on the options, select the THIRD part.)<\/li>\n<li>Turn to the next terminal on your RIGHT, check it&#8217;s part list, and select the NEXT part. (If your second part was #3, select the FIRST part, looping back to the top.)<\/li>\n<\/ol>\n<p>This method seems to always work no matter which the safe part is. To make it even more clear &#8211;<\/p>\n<ol>\n<li>If your safe part is the Prototype Heavy Laser, combine it with the Vokoff-Strood STAR-94 Propulsion and the Rapid Recharge Electronics Package.<\/li>\n<li>If your safe part is the Prototype Experimental Launcher, combine it with the Czerka K-57CE and the Long Range Scout Package.<\/li>\n<li>If your safe part is the Prototype &#8220;Infiltrator&#8221; Electronics Package, combine it with the Merr-sonn LCL-1 Light Las, and the Celestial Industries Powerhouse Propulsion Package.<\/li>\n<\/ol>\n<p>Special thanks to u\/srmalloy on the SWTOR subreddit for explaining the method years ago. It&#8217;s been a great help to groups all this time.<\/p>\n<p><strong>Step #6 &#8211; Success or Failure<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstarship6.jpg\" \/><\/p>\n<p>Once you&#8217;ve chosen your ship parts and locked it in with &#8220;EXECUTE AUTOASSEMBLY TASK&#8221; the bay windows will close up, the ship will be made and one of two things will happen: either you will have succeeded in making a shiny new ship and be allowed in the elevator to the next scenario or boss right away, OR you will have gotten it wrong, the ship will spectacularly detonate on itself, and you&#8217;ll have summoned six gold-level droid enemies standing between you and freedom from this puzzle. If that&#8217;s the case, no harm done, just kill your way to the elevator anyway and try again next time. The flashpoint is by no means failed, you just have to fight a few more droids.<\/p>\n<h2>Kuat Scenario &#8211; Holding Cells<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcellsmap.jpg\" \/><\/p>\n<p><strong>Step #1 &#8211; Open the Outer Doors<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcells1.jpg\" \/><\/p>\n<p>As soon as you enter the Holding Cells area, head down the main hallway into the middle room. You&#8217;ll be given the task &#8220;Find a Way to Open the Outer Doors&#8221;. Pictured above, you must destroy the two &#8220;Security Power Panels&#8221; next to the terminals on the west and east sides of the main room. They&#8217;re marked on the main map.<\/p>\n<p><strong>Step #2 &#8211; Open the Outer Doors Continued<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcells2.jpg\" \/><\/p>\n<p>Once you get the popup &#8220;power to outer door security cut&#8221;, the large &#8220;Primary Control Console&#8221; in the middle of the room will activate for interaction. Using this will allow your group to backtrack into the west and east prisoner blocks to get started.<\/p>\n<p><strong>Step #3 &#8211; Bonus Crates<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcells3.jpg\" \/><\/p>\n<p>As you move through the Holding Cells you&#8217;ll also quickly run into these little crates. It&#8217;s purely for the bonus objective, and although we have them mapped out above, you do not need to do it if you&#8217;re aiming for speed over thoroughness. Keep in mind that when going for the Saboteur Bonus, you need 20 boxes. This scenario only contains 11 boxes, so this is one you&#8217;ll work on throughout the run, not just in the Prison area.<\/p>\n<p><strong>Step #4 &#8211; The Block Security Consoles<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcells4.jpg\" \/><\/p>\n<p>Arriving at the block initially, you&#8217;ll see this red little terminal overlooking the whole area. When you activate this, it enables the ability to go to the prisoner cells and open them up. If you clear out the room early and try fiddling with the cells it will tell you the security lockdown is preventing you. So don&#8217;t forget to use these as you get in!<\/p>\n<p><strong>Step #5 &#8211; Free the Prisoners<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcells5.jpg\" \/><\/p>\n<p>In each block is a prison cell with a blue force field holding in a prisoner. There are 10 active cells and 10 prisoners. We&#8217;ve marked each on the map and inverted the symbol to denote cells that are on the ground floor at the bottom of the block. The objective is to simply free them &#8211; they will follow you around but won&#8217;t help fight and they don&#8217;t have a ton of HP.<\/p>\n<p><strong>Step #6 &#8211; Elite Defender (Load Lifter BN-55 \/ AX-871)<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcells6.jpg\" \/><\/p>\n<p>The upper west walkway in the Western cell block will have the Elite Defender for those working on the bonus objectives. Load Lifter BN-55 doesn&#8217;t really have much going for it except a missile barrage attack that can be interrupted and a knockback that could get you in trouble with the guards in the pit if they weren&#8217;t cleared out yet. AX-871 meanwhile will slow you and then drop red danger zones under your feet to move out of. Elite Defenders will drop an additional reputation token for those still getting Kuat reputation, and which one you fight will typically change with weekly reset.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2024\/11\/KDYcurrency.png\" \/><\/p>\n<p>They also have a chance of dropping a<strong> KDY Construction Kit.<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatelitedefender.jpg\" \/><\/p>\n<p><strong>Step #7 &#8211; One Way Out<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatcells7.jpg\" \/><\/p>\n<p>Once you&#8217;ve got 10 prisoners out of their prisons, you&#8217;re good to head back all the way to the main hall and across the control room to the elevator in the north, leading you to the next scenario or boss, whichever comes next for your KDY run. If they haven&#8217;t died (enemies don&#8217;t really go out of their way to target them, but the large droids do have AoE attacks), all 10 prisoners will be following you out to the elevator. There are three achievements tied to rescuing prisoners &#8220;single-handedly&#8221;, that is, you were the one who opened their cell, and you were the one they were following. This is easy solo, but if you&#8217;re doing KDY in a group, make sure to communicate who wants the achievement and let them open the cells. &#8220;Breakout&#8221; is awarded for 1-4 prisoners. &#8220;Escaping Kuat Drive Yards&#8221; is awarded for 5-9. If you single handedly rescued all 10 and they all make it to the elevator with you, you&#8217;ll get &#8220;Leaving No One Behind&#8221; as well. This is very easy to do if you take the time to clear the scenario of enemies before going and letting anyone out. There&#8217;s no time limit and no ambushes of new enemies later.<\/p>\n<h2>Kuat Boss &#8211; Station Guardian One<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstationguardian.jpg\" \/><\/p>\n<p>One of the three possible boss fights you may get in Kuat (regardless of Imperial or Republic team) is Station Guardian One. With up-to-date gear this boss is fairly easy if not time-consuming, but each mechanic can be explained and resolved for anyone struggling. First, his only real standard attack beyond autoattacks is a red conal that shoots a bunch of bolts directly at one player:<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstationguardian4.jpg\" \/><\/p>\n<p>This move doesn&#8217;t do a ton of damage on it&#8217;s own, but it can be empowered. More on that later. Pretty early into the fight he will start with &#8220;summon support&#8221;, which will bring in four of these little floating droids like the image below:<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstationguardian2.jpg\" \/><\/p>\n<p>Left alone, these four support droids will simply shoot this white beam into Station Guardian One and channel this purple ability, giving him stacks of &#8220;Empowered&#8221;. This ticks relatively fast, and you can track the bosses Empowered stacks by targetting him and checking his buffs. It looks the exact same as the channeled ability icon the droid is using in the image above, and it stacks anywhere from 1 to 100 stacks.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstationguardian3.jpg\" \/><\/p>\n<p>While you&#8217;re working on dismantling his support droids, the station guardian will also start summoning a few of these Suppression Droids like in the image above. They will target the floor with a clearly outlined blue reticle, that will be replaced by this pulsing blue effect pool. Whenever you are caught standing in this blue pool, both your movement AND your attack rate are slowed massively. As more Suppression Droids are left alive, this problem compounds and makes you too slow at killing more droids to keep up, which will result in station guardian one getting 100 stacks of Empowered. When this happens:<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatstationguardian5.jpg\" \/><\/p>\n<p>Station Guardian One gets an additional move to cast once fully 100% Empowered by his droids. You&#8217;ll see it as this large rectangular AoE aimed right at a player. This is the only truly dangerous attack you need to be sure to run straight out of, as it does a ton of damage (compared to the rest of the bosses mechanics). The blast is huge and you can&#8217;t run away from it, you have to move left or right. Usually, with Suppression Droids up this can be really hard to do. If any blue spots on the floor are in your way, you probably won&#8217;t be able to move fast enough to dodge. So to Recap: Start hitting the boss, switch off to support droids when any exist to delay stacks of Empowered, kill any suppression droids as soon as they appear, and then switch back to getting some damage on the boss. This fight can last a very long time depending on how well you excel at target switching. NOTE for well-geared characters doing this on Veteran Difficulty: you can probably ignore all the support droids. The boss sitting at 100% Empowered isn&#8217;t a huge deal if you&#8217;re getting all the Suppression Droids and constantly moving out of the AoEs well enough. This makes the fight about twice as fast.<\/p>\n<h2>Kuat Boss &#8211; Lord Modo \/ Master Khoris<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatmodo1.jpg\" \/><br \/>\nThis boss represents the Force-Sensitive option of the three random bosses you may fight at the end of your Kuat run. Depending on republic or imperial you will either be fighting Lord Modo or Master Khoris but they essentially do the exact same things with maybe a different color\/theme to the mechanic so the advice stays the same for Master Khoris, even if our pictures are of Mr. Modo.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatmodo2.jpg\" \/><\/p>\n<p>First, there&#8217;s a lot of circles to dodge from &#8220;Force Crush&#8221;. They aren&#8217;t super killer on a character with up-to-date gear, but standing in them will force-choke you and keep you busy for a second or two, which can be annoying. They go out one at a time to a new player each time, but if you&#8217;re down a player or even solo expect a lot back-to-back.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatmodo3.jpg\" \/><\/p>\n<p>Next, he will do a Force Shockwave and throw you a pretty far distance. This is usually followed up with a charge to his primary target which roots the player until he gets to you. If you ran ahead of all your force-crush circles earlier this may yeet you back into them. Depends on the timing of the skill.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatmodo4.jpg\" \/><\/p>\n<p>This huge conal &#8220;Arcing Slash&#8221; is just a persistant cleave that follows the primary target no matter where they move, so keep the non-tank folks to the back of the boss to spare them some damage. With force shockwave jumbling everyone up, that may be tougher than it looks. Keep repositioning!<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2025\/12\/kuatmodo5.jpg\" \/><\/p>\n<p>Once you get your boss down to 25%, he will put up this force-bubble and go into &#8220;battle trance&#8221;. This just means all his skills got better. He will start doing &#8220;Mass Crush&#8221; instead of &#8220;Force Crush&#8221;. Basically, you get stunned for a second no matter where you go and the red circles all pop up instantly instead of one at a time. You can still get out of the red circle after your initial stun is gone, though! If you don&#8217;t, you&#8217;ll be choked for twice as long in addition. Right after Mass Crush he now likes to spam floating scrap metal at his primary target&#8217;s head. This also stuns but doesn&#8217;t do a ton more damage than what he was doing before. Just burn him down and you&#8217;ll be done here in Kuat for the day.<\/p>\n<h2>Kuat Boss &#8211; Major Benes \/ Lieutenant Krupp<\/h2>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-47726\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/major-benes-kuat.jpg\" alt=\"\" width=\"1000\" height=\"563\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/major-benes-kuat.jpg 1000w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/major-benes-kuat-300x169.jpg 300w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/major-benes-kuat-768x432.jpg 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<p>Major Benes (on Imperial-side) and Lieutenant Krupp (on Republic side) are the least common to show up of the three random bosses you may fight as the final boss of Kuat Drive Yards.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-47727\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/lt-krupp-kuat.jpg\" alt=\"\" width=\"1000\" height=\"563\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/lt-krupp-kuat.jpg 1000w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/lt-krupp-kuat-300x169.jpg 300w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/lt-krupp-kuat-768x432.jpg 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<p>When these two bosses first came out, they used to be quite difficult, and you had to do the mechanics and control the smaller enemies that came out. These days, at level 80, you can just ignore the mechanics and kill the boss. Try to stay out of the yellow, and kill the smaller enemies when you see them show up.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-47728\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/stay-out-of-yellow.jpg\" alt=\"\" width=\"500\" height=\"277\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/stay-out-of-yellow.jpg 500w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/stay-out-of-yellow-300x166.jpg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/p>\n<p>The old mechanic was that the boss would throw a Handful of Grenades on you, giving you a debuff that looks like a goldendiamond on a purple background, which after 13 seconds will explode and hurt you for a lot of damage.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-47729\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/hand-ful-of-grenades.jpg\" alt=\"\" width=\"529\" height=\"182\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/hand-ful-of-grenades.jpg 529w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/hand-ful-of-grenades-300x103.jpg 300w\" sizes=\"(max-width: 529px) 100vw, 529px\" \/><\/p>\n<p>To protect yourself, you would run to one of the two sides in the back of the room, and someone in the group would right-click the glowing blue terminal back there called the Degaussing Array.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-47730\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/grenade-degaus.jpg\" alt=\"\" width=\"1000\" height=\"563\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/grenade-degaus.jpg 1000w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/grenade-degaus-300x169.jpg 300w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/grenade-degaus-768x432.jpg 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<p>This would make a blue circle appear, which you could stand inside, and when a blue beam comes down, your grenades will fall off and you have to move out of the red circle that shows up there.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-47731\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/degauss.jpg\" alt=\"\" width=\"661\" height=\"363\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/degauss.jpg 661w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/degauss-300x165.jpg 300w\" sizes=\"(max-width: 661px) 100vw, 661px\" \/><\/p>\n<p>The trick is that with two Degaussing Arrays (one on each side of the room) &#8211; they don&#8217;t respawn very fast, so you need to alternate between the two with your team. If half your team went left and half right, activating both sides, then neither would be available on time for the next set of grenades. These days though, you can ignore the degaus mechanic all together unless your group happens to be dying.<\/p>\n<h2>Rewards<\/h2>\n<p><strong><img decoding=\"async\" style=\"font-size: 16px;\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2024\/11\/KDYcurrency.png\" \/><\/strong><\/p>\n<p><strong>KDY Construction Kits<\/strong> are a unique currency item to KDY that can drop from enemies inside the flashpoint and are used as the currency needed for all non-armor set items at the <a href=\"https:\/\/swtorista.com\/articles\/kuat-drive-yards-reputation-guide\/\">Kuat Drive Yards Reputation Vendor<\/a>. These also regularly come up in one of the daily login reward tracks.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-47725\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/elite-defender.jpg\" alt=\"\" width=\"728\" height=\"410\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/elite-defender.jpg 728w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/elite-defender-300x169.jpg 300w\" sizes=\"(max-width: 728px) 100vw, 728px\" \/><\/p>\n<p>The final boss and the Bonus Objective<strong> \u201cElite Defender\u201d<\/strong> Champions may also drop KDY Construction Kits inside Kuat Drive Yards.<\/p>\n<div class=\"rgg-container\" data-rgg-id=\"1\">    <div class=\"rgg-imagegrid captions-title captions-effect-none \" data-rgg-id=\"1\">\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/kdy-orbital-lifter.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-full rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/kdy-orbital-lifter.jpg\" data-ratio=\"1\" data-height=\"1000\" data-width=\"1000\" aria-label=\"\">\n                            <\/a>\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/model-space-mining-droid.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-full rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/model-space-mining-droid.jpg\" data-ratio=\"1\" data-height=\"1000\" data-width=\"1000\" aria-label=\"\">\n                            <\/a>\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/kdy-shipwrights-preview.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-full rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/kdy-shipwrights-preview.jpg\" data-ratio=\"0.8\" data-height=\"650\" data-width=\"520\" aria-label=\"\">\n                            <\/a>\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/BI04paintjob.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-full rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/BI04paintjob.jpg\" data-ratio=\"1.4253731343284\" data-height=\"536\" data-width=\"764\" aria-label=\"\">\n                            <\/a>\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/br02paintjob.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-full rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/br02paintjob.jpg\" data-ratio=\"1.4180790960452\" data-height=\"531\" data-width=\"753\" aria-label=\"\">\n                            <\/a>\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/starship-imperial-bomber-768x432-1.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-full rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/starship-imperial-bomber-768x432-1.jpg\" data-ratio=\"1.7777777777778\" data-height=\"432\" data-width=\"768\" aria-label=\"\">\n                            <\/a>\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/starship-republic-bomber-768x432-1.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-full rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/starship-republic-bomber-768x432-1.jpg\" data-ratio=\"1.7777777777778\" data-height=\"432\" data-width=\"768\" aria-label=\"\">\n                            <\/a>\n            <\/div>\n<\/div>\n<ul>\n<li><strong>KDY Orbital Lifter:<\/strong> Legend \u2013 Costs 12 KDY Construction Kits<\/li>\n<li><strong>Model Space Mining Droid:<\/strong> Hero \u2013 Costs 4 KDY Construction Kits<\/li>\n<li><strong>KDY Shipwright\u2019s Outfit:<\/strong> Reputation: Friend, credits<\/li>\n<li><strong>BR-02 Republic Bomber Paint Job \u2013 Republic Only:<\/strong> Newcomer \u2013 Costs 1 KDY Construction Kit<\/li>\n<li><strong>BI-04 Imperial Bomber Paint Job \u2013 Imperial Only:<\/strong> Newcomer \u2013 Costs 1 KDY Construction Kit<\/li>\n<li><strong>Starship: Republic Bomber \u2013 Republic Only:<\/strong> Legend \u2013 Costs 20 KDY Construction Kits, 5 Universal Prefab MK-2<\/li>\n<li><strong>Starship: Imperial Bomber \u2013 Imperial Only:<\/strong> Legend \u2013 Costs 20 KDY Construction Kits, 5 Universal Prefab MK-2<\/li>\n<\/ul>\n<p>Learn how to spend your KDY Constructions Kits on the <a href=\"https:\/\/swtorista.com\/articles\/kuat-drive-yards-reputation-guide\/\">Kuat Drive Yards Reputation Guide.<\/a><\/p>\n<blockquote class=\"wp-embedded-content\" data-secret=\"yjUclAuwp5\"><p><a href=\"https:\/\/swtorista.com\/articles\/kuat-drive-yards-reputation-guide\/\">Kuat Drive Yards Reputation Guide<\/a><\/p><\/blockquote>\n<p><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Kuat Drive Yards Reputation Guide&#8221; &#8212; Swtorista\" src=\"https:\/\/swtorista.com\/articles\/kuat-drive-yards-reputation-guide\/embed\/#?secret=F2QPNW0Pox#?secret=yjUclAuwp5\" data-secret=\"yjUclAuwp5\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<h2>Achievements<\/h2>\n<p id=\"JygQCCn\"><img decoding=\"async\" width=\"1000\" height=\"563\" class=\"alignnone size-full wp-image-47523 \" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a4f17ad0d3af.png\" alt=\"\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a4f17ad0d3af.png 1000w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a4f17ad0d3af-300x169.png 300w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a4f17ad0d3af-768x432.png 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<p>Completing every achievement for Kuat Drive Yards will get you the <strong>Trophy Art: Kuat Drive Yards<\/strong> decoration and the <strong>Legacy Title: Kuat Battle Marshal.<\/strong><\/p>\n<ul>\n<li>Defeat 2,500 enemies in Kuat total<\/li>\n<li>Rescue 1-4, 5-9 and 10 prisoners<\/li>\n<li>Complete all scenarios 10 times each<\/li>\n<li>Defeat each final boss 10 times each (requires playing on both factions)<\/li>\n<\/ul>\n<div class=\"flashpoint-page-achielist\">\n<p><strong>Veteran<\/strong><\/p>\n<ul>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/meta.png\" \/> <b>Kuat&#8217;s the Matter?<\/b> Completed all achievements for Kuat Drive Yards. <u>Reward: Trophy Art: Kuat Drive Yards<\/u> <u>Legacy Title: Kuat Battle Marshal<\/u><\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/orbitalmultistrikes.png\" \/> <b>Kuat Station Rampage<\/b> Defeated 250 non-player opponents while aboard the Kuat defensive station.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/orbitalbombardment.png\" \/> <b>Kuat Station Annihilation<\/b> Defeated 1000 non-player opponents while aboard the Kuat defensive station.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/thermaldetonation.png\" \/> <b>Kuat Station Eradication<\/b> Defeated 2500 non-player opponents while aboard the Kuat defensive station.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/sithescape.png\" \/> <b>Breakout<\/b> Single-handedly rescued 1-4 prisoners during the Kuat Holding Cells Scenario.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/fadeaway.png\" \/> <b>Escaping Kuat Drive Yards<\/b> Single-handedly rescued 5-9 prisoners during the Kuat Holding Cells Scenario.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/guardstance.png\" \/> <b>Leaving No One Behind<\/b> Single-handedly rescued 10 prisoners during the Kuat Holding Cells Scenario.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/forcebarriersage.png\" \/> <b>A Well-Planned Escape<\/b> Completed all Kuat Drive Yards prisoner rescue achievements.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/stalwart.png\" \/> <b>Kuati Hangar Repellent<\/b> Completed the Kuat Drive Yards Hangar Bay Scenario.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/ionclip.png\" \/> <b>Kuati Cannon Seizure<\/b> Completed the Kuat Drive Yards Cannon Emplacement Scenario.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/firebomb.png\" \/> <b>Kuati Armaments<\/b> Completed the Kuat Drive Yards Central Armory Scenario.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/tacticalmap.png\" \/> <b>Kuati Ship Assembler<\/b> Completed the Kuat Drive Yards Starship Assembly Scenario.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/scatterbombs.png\" \/> <b>Kuati Prison Break<\/b> Completed the Kuat Drive Yards Holding Cells Scenario.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/stalwart.png\" \/> <b>Advanced: Kuati Hangar Repellent<\/b> Completed the Kuat Drive Yards Hangar Bay Scenario 10 times.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/ionclip.png\" \/> <b>Advanced: Kuati Cannon Seizure<\/b> Completed the Kuat Drive Yards Cannon Emplacement Scenario 10 times.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/firebomb.png\" \/> <b>Advanced: Kuati Armaments<\/b> Completed the Kuat Drive Yards Central Armory Scenario 10 times.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/tacticalmap.png\" \/> <b>Advanced: Kuati Ship Assembler<\/b> Completed the Kuat Drive Yards Starship Assembly Scenario 10 times.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/scatterbombs.png\" \/> <b>Advanced: Kuati Prison Break<\/b> Completed the Kuat Drive Yards Holding Cells Scenario 10 times.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/demolition.png\" \/> <b>Drive Yard Destruction<\/b> Completed all Kuat Drive Yards Scenarios 10 times.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/soresu.png\" \/> <b>Defeat Master Khoris<\/b> Defeated Master Khoris in the Kuat Drive Yards flashpoint. (Only available Imperial-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/juyo.png\" \/> <b>Defeat Lord Modo<\/b> Defeated Lord Modo in the Kuat Drive Yards flashpoint. (Only available Republic-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/lockandload.png\" \/> <b>Defeat Major Benes<\/b> Defeated Major Benes in the Kuat Drive Yards flashpoint. (Only available Imperial-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/marktarget.png\" \/> <b>Defeat Lieutenant Krupp<\/b> Defeated Lieutenant Krupp in the Kuat Drive Yards flashpoint. (Only available Republic-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/slicedroid.png\" \/> <b>Defeat Station Guardian One<\/b> Defeated Station Guardian One in the Kuat Drive Yards flashpoint.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/soresu.png\" \/> <b>Advanced: Defeat Master Khoris<\/b> Defeated Master Khoris in the Kuat Drive Yards flashpoint 5 times. (Only available Imperial-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/juyo.png\" \/> <b>Advanced: Defeat Lord Modo<\/b> Defeated Lord Modo in the Kuat Drive Yards flashpoint 5 times. (Only available Republic-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/lockandload.png\" \/> <b>Advanced: Defeat Major Benes<\/b> Defeated Major Benes in the Kuat Drive Yards flashpoint 5 times. (Only available Imperial-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/marktarget.png\" \/> <b>Advanced: Defeat Lieutenant Krupp<\/b> Defeated Lieutenant Krupp in the Kuat Drive Yards flashpoint 5 times. (Only available Republic-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/slicedroid.png\" \/> <b>Advanced: Defeat Station Guardian One<\/b> Defeated Station Guardian One in the Kuat Drive Yards flashpoint 5 times.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/soresu.png\" \/> <b>Elite: Defeat Master Khoris<\/b> Defeated Master Khoris in the Kuat Drive Yards flashpoint 10 times. (Only available Imperial-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/juyo.png\" \/> <b>Elite: Defeat Lord Modo<\/b> Defeated Lord Modo in the Kuat Drive Yards flashpoint 10 times. (Only available Republic-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/lockandload.png\" \/> <b>Elite: Defeat Major Benes<\/b> Defeated Major Benes in the Kuat Drive Yards flashpoint 10 times. (Only available Imperial-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/marktarget.png\" \/> <b>Elite: Defeat Lieutenant Krupp<\/b> Defeated Lieutenant Krupp in the Kuat Drive Yards flashpoint 10 times. (Only available Republic-side.)<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/slicedroid.png\" \/> <b>Elite: Defeat Station Guardian One<\/b> Defeated Station Guardian One in the Kuat Drive Yards flashpoint 10 times.<\/li>\n<li><img decoding=\"async\" src=\"https:\/\/swtorista.com\/achievements\/images\/killnpchumanoid.png\" \/> <b>Clearing Out Kuat<\/b> Defeated all Bosses on Kuat Drive Yards 10 times. (Requires playing on both factions.)<\/li>\n<\/ul>\n<\/div>\n<h2>Lore<\/h2>\n<p><strong>Kuat Drive Yards Codex<\/strong><\/p>\n<p>As Core Founders of the Galactic Republic, the people of Kuat aspired to provide a vital service to their newly formed government. To this end, they set out to build one of the galaxy&#8217;s largest starship manufacturing companies. Kuat Drive Yards provides Republic-aligned planets with short-range shuttles, orbital stations and interplanetary transports. More crucially, they supply the Republic Navy with many of the components of its fleets, from the smallest single-person starfighters to capital warships.<\/p>\n<p>Kuat Drive Yards quickly grew from a small series of shipyards, docks and warehouses in orbit over Kuat into an interconnected ring of manufacturing excellence. From the surface of the planet, the sight of the yards arcing across the sky brings the Kuati people a constant sense of duty and purpose by day; and of awe and comfort by night. Losing Kuat Drive Yards would not only send the planet&#8217;s economy into a tailspin, but would also greatly hamper the Republic&#8217;s ability to keep its member planets safe.<\/p>\n<p><strong>Assembly Clues<\/strong><\/p>\n<p id=\"PoOyEXh\"><img decoding=\"async\" width=\"771\" height=\"256\" class=\"alignnone size-full wp-image-47732 \" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a56c8724301d.png\" alt=\"\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a56c8724301d.png 771w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a56c8724301d-300x100.png 300w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/07\/img_6a56c8724301d-768x255.png 768w\" sizes=\"(max-width: 771px) 100vw, 771px\" \/><\/p>\n<p>These are some, but not all, of the notes and clues you might get when working on the starship assembly puzzle.<\/p>\n<ul>\n<li><em>As of Version 6, the Prototype Heavy Laser system has passed final testing. We have instructions to produce a prototype ship model incorporating the system as soon as possible.<\/em><\/li>\n<li><em>Even with the latest advances found in version 6, the energy draw of the Prototype Heavy Laser is still dangerously unstable. It is not ready (or safe) for deployment yet.<\/em><\/li>\n<li><em>Everyone: Celestial Industries has issued a recall for several batches of its &#8220;Powerhouse&#8221; drives due to defective manufacture. Our latest shipment is on the recall list. Do not mount these onto ships.<\/em><\/li>\n<li><em>Everyone: Do not use the Rapid Recharge electronics package until further notice. As it turns out, it can be a little TOO rapid \u2013 in a &#8220;melt the primary capacitor housing&#8221; kind of way.<\/em><\/li>\n<li><em>Everyone: Vokoff-Strood has issued a recall for several batches of its STAR-94 drives due to defective manufacture. Our latest shipment is on the recall list. Do not mount these onto ships.<\/em><\/li>\n<li><em>For some reason we remain unable to mount the Czerka K-57CE propulsion system alongside the &#8220;Infiltrator&#8221; electronics package. No doubt some undocumented Czerka &#8220;Proprietary&#8221; nonsense is causing the interference.<\/em><\/li>\n<li><em>I can hardly believe it myself, but Chief Aki&#8217;tale reports that the experimental &#8220;Infiltrator&#8221; electronics package is actually ready for test deployment. We need to fit it onto a test craft as soon as possible.<\/em><\/li>\n<li><em>IMPORTANT: Do NOT attempt to mount both the Prototype Experimental Launcher and the Celestial Industries Powerhouse engine at the same time. Interference from the engines wreaks havoc with the launcher, leading to VERY UNFORTUNATE THINGS. We are STILL cleaning debris out of Hangar 09-B.<\/em><\/li>\n<li><em>The experimental &#8220;Infiltrator&#8221; package has (horribly) failed testing (again). Substantial redesign is required before we can even begin to contemplate mounting this to a ship!<\/em><\/li>\n<li><em>The latest revision of our Long Range Scout package is generating an extremely dangerous interference pattern in all of our secondary weapons systems, resulting in erratic missile behavior (up to and including warheads arming while still in the launcher). Until further notice do not mount a Long Range Scout package alongside ANY secondary weapons systems.<\/em><\/li>\n<li><em>To date we&#8217;ve been unable to stably mount the Vokoff-Strood STAR-94 engine with any of our prototype weapons systems. Until further notice, do not mount Vokoff-Strood STAR-94&#8217;s with any weapons package besides the Merr-Sonn LCL-1 Light Laser.<\/em><\/li>\n<li><em>Unsurprisingly, we have found additional undocumented &#8220;behaviors&#8221; with the Czerka K-57CE engine that result in catastrophic failure under the hefty power draw of our Prototype Heavy Laser. Do not mount these two systems concurrently.<\/em><\/li>\n<li><em>WARNING: A serious flaw was introduced into Version 4 of the Prototype Launcher that can cause ammunition detonation. DO NOT MOUNT THIS ONTO A SHIP.<\/em><\/li>\n<li><em>With Version 4 we have finally worked out the power cycling issues that were plaguing the Prototype Experiemental Launcher! We are good to head to test production! The chief wants to see this mounted onto a ship design at once!<\/em><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Kuat Drive Yards (KDY) is a Flashpoint in Star Wars: The Old Republic that is meant to be run with a group of multiple level 55+ players, but can be&#8230;<\/p>\n","protected":false},"author":1,"featured_media":47733,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[65,155],"tags":[],"class_list":["post-47522","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured","category-flashpoints"],"acf":[],"_links":{"self":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/47522","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/comments?post=47522"}],"version-history":[{"count":3,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/47522\/revisions"}],"predecessor-version":[{"id":47734,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/47522\/revisions\/47734"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media\/47733"}],"wp:attachment":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media?parent=47522"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/categories?post=47522"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/tags?post=47522"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}