{"id":4334,"date":"2019-11-16T19:23:48","date_gmt":"2019-11-17T00:23:48","guid":{"rendered":"https:\/\/swtorista.com\/articles\/?p=4334"},"modified":"2020-08-29T16:21:09","modified_gmt":"2020-08-29T20:21:09","slug":"darkness-assassin-sith-inquisitor-class-guide","status":"publish","type":"post","link":"https:\/\/swtorista.com\/articles\/darkness-assassin-sith-inquisitor-class-guide\/","title":{"rendered":"Darkness Assassin Tank Sith Inquisitor Class Guide"},"content":{"rendered":"<h2>Darkness Assassin Guide<\/h2>\n<p>The Assassin\u2019s dual-bladed Lightsaber flashes with deadly precision to provide a relentless offense and when necessary, a formidable defense.<\/p>\n<p>In this guide we\u2019ll be going over how to play a Sith Inquisitor Assassin Tank including when and how each ability should be used, tips and tricks, and some basics about gearing up. The assassin tank is the most involved of the three imperial tanks, and requires a constant upkeep of a ward fueled by the assassin&#8217;s connection to the dark side of the force, and a creative use of Force Lightning channeled to reduce the damage you take as a tank.<\/p>\n<div class=\"class-thanks\" style=\"border: 1px rgba(0,45,107,1) solid;\"><img decoding=\"async\" class=\"alignnone size-medium wp-image-4454\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/a01234a814adb4ebac274fb7e9682623-220x300.png\" alt=\"\" width=\"220\" height=\"300\" data-wp-editing=\"1\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/a01234a814adb4ebac274fb7e9682623-220x300.png 220w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/a01234a814adb4ebac274fb7e9682623.png 473w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/> <em>Your master Assassin tank for this guide is Jaydenz, who has been playing SWTOR since the second expansion, and has cleared every Master Mode boss as a tank as well as some world firsts. <a style=\"text-decoration: underline;\" href=\"https:\/\/docs.google.com\/document\/d\/1-im6TYDdiwDyyKWv1ug-6rYi6HNPCk5qiMMRGIFdRao\/edit?usp=sharing\" target=\"_blank\" rel=\"noopener noreferrer\">Click here<\/a> to view Jaydenz&#8217;s in-depth Darkness Assassin guide once you feel comfortable with the basics of Assassin tanking!<\/em><br \/>\n<strong><img decoding=\"async\" class=\"alignnone size-full wp-image-4459\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/discord-icon.png\" alt=\"\" width=\"25\" height=\"25\" \/> Discord: Jaydenz#6788 <a href=\"https:\/\/www.twitch.tv\/jaydenz\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4456\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/twitch-icon.png\" alt=\"\" width=\"25\" height=\"25\" \/> Twitch<\/a> <a href=\"https:\/\/www.youtube.com\/c\/JaydenzOmega\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4458\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/YouTube-icon.png\" alt=\"\" width=\"25\" height=\"25\" \/> Youtube<\/a><\/strong><\/div>\n<div class=\"youtube-embed youtube-video-size-big\"><a href=\"https:\/\/www.youtube.com\/watch?v=OBVoOM3uEhA\" class=\"video-thumbnail\" target=\"_blank\"><img src='https:\/\/img.youtube.com\/vi\/OBVoOM3uEhA\/maxresdefault.jpg'><i><\/i><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=OBVoOM3uEhA\" class=\"youtube-below-video\" target=\"_blank\">Watch Video<\/a><\/div>\n<div class=\"class-menu-big\" style=\"border: 1px navy solid;\"><div class=\"row\">\n<div class=\"col-md-3\"><a href=\"#Abilities\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4555\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/assassin-darkness-abilities.jpg\" alt=\"\" width=\"250\" height=\"250\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/assassin-darkness-abilities.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/assassin-darkness-abilities-150x150.jpg 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a><strong><a href=\"https:\/\/swtorista.com\/articles\/darkness-assassin-sith-inquisitor-class-guide\/#Abilities\">Abilities<\/a><\/strong><\/div>\n<div class=\"col-md-3\"><a href=\"https:\/\/swtorista.com\/articles\/darkness-assassin-sith-inquisitor-class-guide\/#Rotation_Priority_System\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4702\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/rotation.jpg\" alt=\"\" width=\"250\" height=\"250\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/rotation.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/rotation-150x150.jpg 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a><strong><a href=\"https:\/\/swtorista.com\/articles\/darkness-assassin-sith-inquisitor-class-guide\/#Rotation_Priority_System\">Rotation<\/a><\/strong><\/div>\n<div class=\"col-md-3\"><a href=\"https:\/\/swtorista.com\/articles\/darkness-assassin-sith-inquisitor-class-guide\/#Utilities\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4674\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/darkness-utilities-2.jpg\" alt=\"\" width=\"250\" height=\"250\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/darkness-utilities-2.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/darkness-utilities-2-150x150.jpg 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a><strong><a href=\"https:\/\/swtorista.com\/articles\/darkness-assassin-sith-inquisitor-class-guide\/#Utilities\">Utilities<\/a><\/strong><\/div>\n<div class=\"col-md-3\"><a href=\"https:\/\/swtorista.com\/articles\/darkness-assassin-sith-inquisitor-class-guide\/#Gear\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4261\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/shadow-purgers-thumbnail.jpg\" alt=\"\" width=\"250\" height=\"250\" \/><\/a><strong><a href=\"https:\/\/swtorista.com\/articles\/darkness-assassin-sith-inquisitor-class-guide\/#Gear\">Gear<\/a><\/strong><\/div>\n<\/div><\/div>\n<h2>Abilities<\/h2>\n<p>The Darkness Assassin uses a combination of useful mechanic abilities, defensive abilities, and damage abilities to keep themselves and their team alive.<\/p>\n<h3>Mechanical Abilities<\/h3>\n<p>The Assassin tank\u2019s job in a fight is to stay alive through dark sith sorcery, and to keep their teammates alive long enough to for them to take down their enemies. Apart from their defensive force abilities, they have some clever tricks to help keep themselves and their group alive.<\/p>\n<p>Let\u2019s start by going over the assassin tank\u2019s mechanical abilities.<\/p>\n\n<table id=\"tablepress-1\" class=\"tablepress tablepress-id-1 table table-bordered table-striped class-guide-mechanic-abilities tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Ability Name<\/th><th class=\"column-3\">Level<\/th><th class=\"column-4\">Type<\/th><th class=\"column-5\">Description<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/markofpower.png\" \/><\/td><td class=\"column-2\">Mark of Power<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Class Buff<\/td><td class=\"column-5\">Mark of Power is your class buff \u2013 it gives an hour long boost to damage to your group or to any other character you cast it on.<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/sizabrakcriminal.png\" \/><\/td><td class=\"column-2\">Seethe<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Regen<\/td><td class=\"column-5\">If you're low on health between fights, you can use Seethe to regenerate health - but it only works outside of combat.<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/overload.png\" \/><\/td><td class=\"column-2\">Overload<\/td><td class=\"column-3\">3<\/td><td class=\"column-4\">Push<\/td><td class=\"column-5\">Overload is your push. A knockback can be useful when you\u2019re playing solo as it can keep melee enemies away from you if you\u2019re taking too much damage, or you can use it to push enemies off of cliffs. As fun as it is, don\u2019t use it in group fights \u2013 this often frustrates other players who are trying to group enemies up to take them down faster.<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/taserjolt.png\" \/><\/td><td class=\"column-2\">Electrocute<\/td><td class=\"column-3\">5<\/td><td class=\"column-4\">Hard Stun<\/td><td class=\"column-5\">Electrocute is your short 4-second hard stun \u2013 you can use it on weaker enemies to stop them from running around, from casting abilities, or just to keep them out of the fight in general.<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/shadowwalk.png\" \/><\/td><td class=\"column-2\">Stealth<\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">Stealth<\/td><td class=\"column-5\">Stealth turns your character invisible to everyone not in your group, and can allow you to sneak past weaker enemies or perform stealth sneak attacks. As soon as you enter combat, you'll be pushed out of stealth.<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/whirlwind.png\" \/><\/td><td class=\"column-2\">Whirlwind<\/td><td class=\"column-3\">7<\/td><td class=\"column-4\">Crowd Control \/ Soft Stun<\/td><td class=\"column-5\">Whirlwind is your crowd control soft stun - you can use it to stun weaker enemies for 8 seconds, but it breaks on damage, so only use it on enemies you\u2019re not going to hit soon.<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/siupstartslave.png\" \/><\/td><td class=\"column-2\">Unbreakable Will<\/td><td class=\"column-3\">9<\/td><td class=\"column-4\">Stun Breaker<\/td><td class=\"column-5\">Unbreakable Will is your stun breaker. If you are stunned and can\u2019t move, you can use this ability to unstun yourself.<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/taunt.png\" \/><\/td><td class=\"column-2\">Mind Control<\/td><td class=\"column-3\">14<\/td><td class=\"column-4\">Taunt<\/td><td class=\"column-5\">Mind Control is your taunt. A taunt forces most enemies to attack you, and only you, for six seconds, and also increases the chance they'll continue attacking you afterwards. As a tank, in a group fight it's your job to keep the enemy's attention, because unlike your other team members, you have stats and the abilities that will help keep you alive and allow your team members to focus on defeating the enemy. Apart from taunts, you can keep the enemy focused on you with what's known as threat or aggro, which means using your abilities in a way that aggravates your enemy to continue attacking you. The higher your threat, the less likely a team member is going to catch the enemy's attention.<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/forceSpeed.png\" \/><\/td><td class=\"column-2\">Force Speed<\/td><td class=\"column-3\">16<\/td><td class=\"column-4\">Speed Boost<\/td><td class=\"column-5\">Force Speed is your speed boost. It helps you move faster. You can use it for fun while running around, to get to a strategic location in battle faster, or most importantly to run out of stuff that\u2019s hurting you.<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/abl_si_as_guard.png\" \/><\/td><td class=\"column-2\">Guard<\/td><td class=\"column-3\">16<\/td><td class=\"column-4\">Guard<\/td><td class=\"column-5\">Guarding another player reduces the chances of the enemy attacking them as long as you are within 15 meters of each other. The guarded player also takes 5% less damage, but players mainly use guard on a team mate who is often attracting the attention of the boss enemy - either a strong healer or DPS character - not the weakest player who needs \"help\".<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/counterattack.png\" \/><\/td><td class=\"column-2\">Jolt<\/td><td class=\"column-3\">18<\/td><td class=\"column-4\">Interrupt<\/td><td class=\"column-5\">Jolt is your interrupt. Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. This can be useful when fighting low-level enemies as many abilities can be interrupted, and in some max-level fights interrupts are a mandatory part of combat. Castbars that fill up from left right are called channels and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are casting.<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/massdisorientation.png\" \/><\/td><td class=\"column-2\">Mass Mind Control<\/td><td class=\"column-3\">20<\/td><td class=\"column-4\">Group Taunt<\/td><td class=\"column-5\">Mass Mind Control is your group taunt, commonly know as an AOE taunt. It will force all enemies within 15 metered of you to attack only you for six seconds, similar to your single-target mind control ability.<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/mindtrap.png\" \/><\/td><td class=\"column-2\">Mind Trap<\/td><td class=\"column-3\">20<\/td><td class=\"column-4\">Crowd Control \/ Soft Stun<\/td><td class=\"column-5\">Mind Trap is your soft stun, sometimes called your cc, your crowd control or your mez. While in stealth, you can stun an enemy, and they will stay stunned for one minute as long as no one attacks them.  Players use this to either take one enemy out of the equation for a short time in a fight, or to sneak past enemies without attracting their attention. You can only use Mind Trap while not in combat.<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/movementslowed.png\" \/><\/td><td class=\"column-2\">Force Slow<\/td><td class=\"column-3\">22<\/td><td class=\"column-4\">Slow<\/td><td class=\"column-5\">Force Slow is your slow, and slows your enemy\u2019s movement speed by 50% for 6 seconds. This can be used to keep Melee enemies away from you as you move farther away, or to slow down enemies who are running away.<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/force.png\" \/><\/td><td class=\"column-2\">Force Cloak<\/td><td class=\"column-3\">22<\/td><td class=\"column-4\">Combat Stealth<\/td><td class=\"column-5\">Force Cloak allows you to enter stealth while in combat. As a tank, you usually will not want to use this ability while tanking an enemy for your team, as you will lose all the threat you've built up over time. Force Cloak is useful if you enter a fight but want to exit it quickly, or can be used to revive a fallen team member since you will no longer be in combat once you stealth out. Force Cloak can also be used by skilled player to avoid channeled damage abilities or knockbacks which are canceled when you stealth out - just make sure to taunt back immediately afterwards, as you'll have lost all your threat.<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/shadowcloak.png\" \/><\/td><td class=\"column-2\">Force Shroud<\/td><td class=\"column-3\">36<\/td><td class=\"column-4\">Cleanse<\/td><td class=\"column-5\">Force Shroud, which make you almost invincible by increasing your chance to resist Force and tech attacks by 200% for a few seconds and will also cleanse any cleanseable debuffs you have. It\u2019s one of the strongest defensive abilities in the entire game and allows you to negate a lot of Force or Tech attacks, and even ignore some mechanics by using it at the right time.<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/spike.png\"><\/td><td class=\"column-2\">Spike<\/td><td class=\"column-3\">42<\/td><td class=\"column-4\">Short Hard Stun<\/td><td class=\"column-5\">Spike is a second short stun you can use that lasts 2 seconds, and also knocks down weaker enemies. As a Darkness Assasin you can use it out of stealth.  If you collect the Efficient Termination 6-piece set bonus, Spike turns in to a defensive ability that increases your  damage reduction by 10% for 6 seconds.<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/shad_shadow_stride.png\" \/><\/td><td class=\"column-2\">Phantom Stride<\/td><td class=\"column-3\">51<\/td><td class=\"column-4\">Leap<\/td><td class=\"column-5\">Phantom Stride is your leap - it allows you to instantly teleport forward to an enemy within range. <\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/forcePull.png\" \/><\/td><td class=\"column-2\">Force Pull<\/td><td class=\"column-3\">58<\/td><td class=\"column-4\">Pull<\/td><td class=\"column-5\">Force Pull allows you to pull an enemy to you, and also generates a lot of threat. Although this does not work against most boss enemies, you can still use it to gain threat.<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/Severing_Slash_6_0.png\"><\/td><td class=\"column-2\">Severing Slash<\/td><td class=\"column-3\">72<\/td><td class=\"column-4\">Short Slow<br \/>\n<\/td><td class=\"column-5\">Severing Slash is a second slow. It does slightly more damage than Force Slow but lasts for half the time.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n<h3>Defensive Abilities<\/h3>\n<p>The Assassin tank has a variety of abilities that helps keep them alive.<\/p>\n\n<table id=\"tablepress-3\" class=\"tablepress tablepress-id-3 table table-bordered table-striped class-guide-mechanic-abilities tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Ability Name<\/th><th class=\"column-3\">Level<\/th><th class=\"column-4\">Type<\/th><th class=\"column-5\">Description<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/swchildoftheempire.png\"\/><\/td><td class=\"column-2\">Dark Ward<\/td><td class=\"column-3\">26<\/td><td class=\"column-4\">Perpetual Shield<\/td><td class=\"column-5\">Dark Ward is your most important ability as an assassin tank. This ability surrounds you with a shield that starts with 15 charges that increases your shield chance by 18% for 20 seconds. Each time you successfully shield an attack, you'll lose one of the charges. As a Darkness Assassin, every time you shield an attack with Dark Ward, you'll also get a stack of Dark Bulwark, an additional defensive buff that increases your absorption by 1% per stack, and it can stack up to 10 times. If you cast Dark Ward again, it will reset your Dark Bulwark shields back to zero. A big part of Assassin tanking is balancing these two defensive buffs - you want to try and always keep Dark Ward up, but anytime you re-use Dark Ward, it will reset your Dark Bulwark stacks back to zero. This means you'll want to wait until your Dark Ward is about to run out of time before you refresh it, allowing Dark Bulwark to build up as long as it can before resetting it.<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/lightsaberReflection.png\"\/><\/td><td class=\"column-2\">Deflection<\/td><td class=\"column-3\">24<\/td><td class=\"column-4\">Shield<\/td><td class=\"column-5\">Deflection is your shield - it increases your ranged and melee defenses by 50% for 12 seconds. As a Darknes Assasin, it also causes all enemies within 8 meters to deal 15% less Force and tech damage.<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/shadowcloak.png\"\/><\/td><td class=\"column-2\">Force Shroud<\/td><td class=\"column-3\">36<\/td><td class=\"column-4\">Invincibility Shield<\/td><td class=\"column-5\">Force Shroud is your invincibility shield which increases your chance to resist Force and tech attacks by 200% for 3 seconds. Force Shroud is an extremely powerful defensive ability when used pre-emptively against powerful attacks. If you choose the Disjunction utility, Force Shroud will last 5 seconds instead.<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/force.png\"><\/td><td class=\"column-2\">Force Cloak\t<\/td><td class=\"column-3\">22<\/td><td class=\"column-4\">Stealth Out<\/td><td class=\"column-5\">Cloak is not a defensive move, but it can be used as one. First, you can stealth out and use an extra medpac if you've already used one in your fight. Second, you can use it in all kinds of creative ways including resetting certain stacking debuffs, cancelling casted abilities to avoid knockbacks or damage, or even using it as an extra tank swap if your co-tank has the second highest threat. Just make sure to taunt back and start building threat immediately after exiting stealth.<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/spike.png\"><\/td><td class=\"column-2\">Spike <\/td><td class=\"column-3\">42 (75)<\/td><td class=\"column-4\">Small Defensive from Set Bonus<\/td><td class=\"column-5\"> If you collect the Efficient Termination 6-piece set bonus, Spike turns in to a defensive ability that increases your  damage reduction by 10% for 6 seconds.<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/chargedgauntlets.png\"><\/td><td class=\"column-2\">Recklessness<\/td><td class=\"column-3\">8<\/td><td class=\"column-4\">Absorb Shield, mainly use for damage<\/td><td class=\"column-5\">Recklessness increases the Force critical chance of your direct attacks, but as a Darkness tank, activating Recklessness also grants 30% shield absorption for 20 seconds. Recklessness is usually not used defensively, instead it's used to cause more damage.<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/sithwarrior.png\"\/><\/td><td class=\"column-2\">Overcharge Saber<\/td><td class=\"column-3\">50<\/td><td class=\"column-4\">Shield and Heal<\/td><td class=\"column-5\">Overcharge Saber immediately restores 15% of your max health, and as a Darkness assassin, your damage reduction is increased by 25% for 15 seconds. This is a very useful defensive ability to use when you are expecting a large wave of damage over time.<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/abl_si_as_depredating_volts.png\"\/><\/td><td class=\"column-2\">Damage Abilities<\/td><td class=\"column-3\">10<\/td><td class=\"column-4\">Rotation<\/td><td class=\"column-5\">As an Assassin Tank, your damage abilities, when used correctly, will also reduce the amount of damage enemies do to you. Your key damage abilities for defense are Depradating Volts, Shock and Wither.<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-5-1\/6_0_adrenals_blue.png\"><\/td><td class=\"column-2\">Advanced Kyrprax Shield Adrenal<\/td><td class=\"column-3\">75<\/td><td class=\"column-4\">Adrenal<\/td><td class=\"column-5\">Absorbs 30% of damage for a short time. Keep a pile of these on hand!<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-6-1-1\/6_0_relics_onuse_blue.png\"><\/td><td class=\"column-2\">Relic of the Shrouded Crusader<\/td><td class=\"column-3\">75<\/td><td class=\"column-4\">Relic<\/td><td class=\"column-5\">Increases Shield Rating and Absorption Rating for a short time<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n<h3>Damage Abilities<\/h3>\n<p>Although the Assassin tank should be focusing on tanking rather than doing damage, using certain abilities efficiently can actually raise the Assassin tank&#8217;s survivability, and help keep threat with enemies.<\/p>\n\n<table id=\"tablepress-4\" class=\"tablepress tablepress-id-4 table table-bordered table-striped class-guide-mechanic-abilities tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Ability<\/th><th class=\"column-3\">Level<\/th><th class=\"column-4\">Description<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/abl_si_as_depredating_volts.png\"\/><\/td><td class=\"column-2\">Depredating Volts<\/td><td class=\"column-3\">10<\/td><td class=\"column-4\">Depredating Volts is your key damage ability as an Assassin tank, but it's most powerful when you also have 3 stacks of Harnessed Darkness, a special buff you get from using either Wither or Shock as a Darkness Assassin. If you get three stacks of Harnessed Darkness, then each tick of Depredating Volts will increase your damage reduction by 1% for 12 seconds. This makes Depredating Volts when you have 3 stacks of Harnessed Darkness both a powerful damage attack as well as a strong defensive boost which you can keep up during most of the fight.<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/shock.png\"\/><\/td><td class=\"column-2\">Shock<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Shock is one of your two abilities that builds up those special stacks of Harnessed Darkness. You can use it once every six seconds, so Shock is one of your abilities you will use the most.<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/crushingdarkness.png\"\/><\/td><td class=\"column-2\">Wither<\/td><td class=\"column-3\">42<\/td><td class=\"column-4\">Wither is your other ability that builds stacks of Harnessed Darkness. It's a great multi-enemy damage ability, and it generates a high amount of threat to help you tank, and it also weakens enemies so they deal 5% less melee and ranged damage. You can use it roughly once every ten seconds, so use it whenever you see it available.<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/discharge.png\"\/><\/td><td class=\"column-2\">Discharge<\/td><td class=\"column-3\">2<\/td><td class=\"column-4\">Discharge is another multi-enemy attack you'll be using often to blast your enemy with raw lightning and do damage over time. As a Darkness Assassin, Discharge also causes its targets to become unsteady, which means they have their melee and ranged accuracy reduced by 5%. While targets are unsteady, your Lacerate ability also does more damage to them.<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/viciousslash.png\"\/><\/td><td class=\"column-2\">Thrash<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Thrash is your basic Aassassin lightsaber attack. Although it's not very interesting on its own, as a Darkness Assassin, damage dealt by Thrash, Maul, Lacerate, and Assassinate have a 30% chance to finish the cooldown on your Shock ability and make your next Shock an Energized critical hit. Energized Shocks that consume a charge of Recklessness also deal an additional 50% critical damage, so you'll want to combine your Recklessness Ability with a Shock that is Energized from Thrash.<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/chargedgauntlets.png\"\/><\/td><td class=\"column-2\">Recklessness<\/td><td class=\"column-3\">8<\/td><td class=\"column-4\">Recklessness is not an ability you use against an enemy, instead you use it to give your attacks a boost. Using Recklessness grants you 2 charges of Recklessness, which increases the Force critical chance of your direct attacks by 60%. Each time a direct Force ability critically hits or each time you activate a channeled ability, you use one charge of Recklessness. These recklessness stacks wear off after 20 seconds, so make sure to use them before they disappear. You'll be combining this with an energized shock or Depredating Volts to do a lot of extra damage when possible, otherwise it's useful with a normal Shock as well. Additionally as a Darkness Assassin, Recklessness grants 30% shield absorption for 20 seconds.<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/spinningstrike.png\"\/><\/td><td class=\"column-2\">Lacerate<\/td><td class=\"column-3\">4<\/td><td class=\"column-4\">Lacerate is similar to your Thrash attack, but it can hit up to 8 targets around you. It can also cause Energized Shock just like Thrash can.<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/sunderingassault.png\"\/><\/td><td class=\"column-2\">Maul<\/td><td class=\"column-3\">28<\/td><td class=\"column-4\">Maul is your backup single-target basic attack, and it does more damage if you are behind your target. As a Darkness Assassin, your Thrash, Lacerate, Assassinate, and Phantom Stride abilities all grant a Conspirator's Cloak buff, which makes your next Maul consume 50% less Force and damage your enemy as if you're behind them. This makes Maul most worth using when you have Conspirator's Cloak available. Maul also has the ability to Energize your Shock ability.<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/disorientingblow.png\"\/><\/td><td class=\"column-2\">Assassinate<\/td><td class=\"column-3\">32<\/td><td class=\"column-4\">Assassinate is a special ability you can only use when your enemy is below 30% health which does a lot of damage.<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/assault.png\"\/><\/td><td class=\"column-2\">Saber Strike<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Only use Saber Strike if you ran out of Force and can't do anything else. Even if you're doing your rotation perfectly you'll still need to use Saber Strike sometimes. Saber Strike does damage and restores your Force.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n<h2>Rotation \/ Priority System<\/h2>\n<p>Using your abilities efficiently can help you survive longer, do more damage and gain more threat. This efficiency is gained by using abilities in an order that causes them to amplify each other. This order is sometimes called a rotation or a priority system &#8211; what abilities take priority over others.<\/p>\n<h3>Opener<\/h3>\n<p>Your opener is the ideal set of abilities you will use in order as a Darkness Assasin during the beginning of a fight to gain the most threat with an enemy, and to set up your success for the rest of the fight.<\/p>\n\n<table id=\"tablepress-6\" class=\"tablepress tablepress-id-6 table table-bordered table-striped class-guide-mechanic-abilities tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">#<\/th><th class=\"column-2\">Icon<\/th><th class=\"column-3\">Ability<\/th><th class=\"column-4\">Description<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\">1<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/shadowwalk.png\"><\/td><td class=\"column-3\">Stealth<\/td><td class=\"column-4\">Starting in Stealth gives you a free defensive boost<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">2<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/forcePull.png\"\/><\/td><td class=\"column-3\">Force Pull<\/td><td class=\"column-4\">Generates threat<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\">3<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/shad_shadow_stride.png\"\/><\/td><td class=\"column-3\">Phantom Stride<\/td><td class=\"column-4\">Leap to enemy, careful, in some fights this bugs and sends you off a cliff. Or use Force Speed to get to the target quicker.<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\">4<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/shock.png\"\/><\/td><td class=\"column-3\">Shock<\/td><td class=\"column-4\">Damage creating one stack of Harnessed Darkness<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\">5<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/crushingdarkness.png\"\/><\/td><td class=\"column-3\">Wither<\/td><td class=\"column-4\">Damage creating second stack of Harnessed Darkness<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\">6<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/taunt.png\"\/><\/td><td class=\"column-3\"> Mind Control<\/td><td class=\"column-4\">Taunt<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\">7<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/discharge.png\"\/><\/td><td class=\"column-3\">Discharge<\/td><td class=\"column-4\">Damage which reduces accuracy of enemy<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\">8<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/sunderingassault.png\"\/><\/td><td class=\"column-3\">Maul<\/td><td class=\"column-4\">Free damage from using Phantom Stride earlier (if it is not sparkling, use Thrash instead)<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\">9<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/chargedgauntlets.png\"\/><\/td><td class=\"column-3\">Recklessness<\/td><td class=\"column-4\">Damage boost<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\">10<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/shock.png\"\/><\/td><td class=\"column-3\">Shock<\/td><td class=\"column-4\">Damage creating third and final stack of Harnessed Darkness<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\">11<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/abl_si_as_depredating_volts.png\"\/><\/td><td class=\"column-3\">Depredating Volts<\/td><td class=\"column-4\">Damage which uses the three stacks of Harnessed Darkness to reduce damage taken<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\">12<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/massdisorientation.png\"\/><\/td><td class=\"column-3\">Mass Mind Control<\/td><td class=\"column-4\">Group taunt<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\">13<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/viciousslash.png\"\/><\/td><td class=\"column-3\">Thrash<\/td><td class=\"column-4\">30% chance to finish the cooldown on your Shock ability and make your next Shock an Energized critical hit<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\">14<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/crushingdarkness.png\"\/><\/td><td class=\"column-3\">Wither<\/td><td class=\"column-4\">Start the next round of Harnessed Darkness stacks<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\">15<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/shock.png\"\/><\/td><td class=\"column-3\">Shock<\/td><td class=\"column-4\">Hopefully you also go an Energized Shock from Thrash earlier!<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n<h3>Single Target<\/h3>\n<p>Your single-target rotation \/ priority system is a list of abilities you should use after your opener, and for the rest of the fight. These abilities shouldn&#8217;t be used one after another &#8211; instead, abilities higher up the list take priority over those at the bottom.<\/p>\n\n<table id=\"tablepress-7\" class=\"tablepress tablepress-id-7 table table-bordered table-striped class-guide-mechanic-abilities tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">#<\/th><th class=\"column-2\">Icon<\/th><th class=\"column-3\">Ability<\/th><th class=\"column-4\">Description<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\">1<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/disorientingblow.png\"><\/td><td class=\"column-3\">Assassinate<\/td><td class=\"column-4\">Assassinate is one of your strongest-hitting abilities. Normally, it only becomes available when your enemy is under 30%. If you choose the utility Reapers Rush, it becomes available all the time.<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">2<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/abl_si_as_depredating_volts.png\"\/><\/td><td class=\"column-3\">Depredating Volts<\/td><td class=\"column-4\">Use when it's glowing, which means you have 3 stacks of Harnessed Darkness.<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\">3<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/shock.png\"\/><\/td><td class=\"column-3\">Shock<\/td><td class=\"column-4\">Use whenever it's available, unless you have 3 stacks of Harnessed Darkness.<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\">4<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/crushingdarkness.png\"\/><\/td><td class=\"column-3\">Wither<\/td><td class=\"column-4\">Use whenever it's available.<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\">5<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/sunderingassault.png\"\/><\/td><td class=\"column-3\">Maul<\/td><td class=\"column-4\">Use only when you have Conspirator's Cloak up.<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\">6<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/viciousslash.png\"\/><\/td><td class=\"column-3\">Thrash<\/td><td class=\"column-4\">Use when everything above is not available.<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\">7<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/discharge.png\"\/><\/td><td class=\"column-3\">Discharge<\/td><td class=\"column-4\">Only use once every 45 seconds to apply Unsteady, if it's glowing<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\">8<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/assault.png\"\/><\/td><td class=\"column-3\">Saber Strike<\/td><td class=\"column-4\">Only use if you ran out of Force to do anything else. Even if you're doing your rotation perfectly you'll still need to use Saber Strike sometimes.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n<h3>Multi Target \/ AOE<\/h3>\n<p>Your multi-target \/ AOE rotation \/ priority system is a list of abilities you should use after your opener, and for the rest of the fight. These abilities shouldn&#8217;t be used one after another &#8211; instead, abilities higher up the list take priority over those at the bottom.<\/p>\n<p><span style=\"font-weight: 400;\">Wither is your hardest hitting AoE ability and builds stacks of Harnessed Darkness. Discharge is your second hardest hitting AoE and applies Unsteady debuff and makes your Lacerate deals 15% more damage to affected targets. Severing Slash does more damage than Lacerate but it&#8217;s a conal, while Lacerate is a 360 cleave, so if you aren&#8217;t going to hit all your targets, don&#8217;t use Severing Slash.<\/span><\/p>\n\n<table id=\"tablepress-8\" class=\"tablepress tablepress-id-8 table table-bordered table-striped class-guide-mechanic-abilities tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">#<\/th><th class=\"column-2\">Icon<\/th><th class=\"column-3\">Ability<\/th><th class=\"column-4\">Description<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\">1<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/crushingdarkness.png\"\/><\/td><td class=\"column-3\">Wither<\/td><td class=\"column-4\">Use whenever it's available.<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">2<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/discharge.png\"\/><\/td><td class=\"column-3\">Discharge<\/td><td class=\"column-4\">Use whenever it's available.<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\">3<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/Severing_Slash_6_0.png\"\/><\/td><td class=\"column-3\">Severing Slash<\/td><td class=\"column-4\">Use when you'll hit all enemies in a conal shape in front of you.<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\">4<\/td><td class=\"column-2\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/spinningstrike.png\"><\/td><td class=\"column-3\">Lacerate<\/td><td class=\"column-4\">Use as a filler move to hit all enemies in a circle around you.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n<h2>Utilities<\/h2>\n<p>Utilities are a special type of ability that you can choose. As you level up, you&#8217;ll be able to use additional utilities slots.<\/p>\n<div class=\"row\">\n<div class=\"col-md-6\">\n<h3>Recommended Utilities<\/h3>\n<p id=\"fuPMPbC\"><img decoding=\"async\" width=\"499\" height=\"724\" class=\"alignnone size-full wp-image-4672 \" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/img_5ddb4aac0809b.png\" alt=\"\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/img_5ddb4aac0809b.png 499w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/img_5ddb4aac0809b-207x300.png 207w\" sizes=\"(max-width: 499px) 100vw, 499px\" \/><\/p>\n<\/div>\n<div class=\"col-md-6\">\n\n<table id=\"tablepress-12\" class=\"tablepress tablepress-id-12 table table-bordered table-striped class-guide-mechanic-abilities class-guide-utilities tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Utility<\/th><th class=\"column-3\">Tooltip<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/siupstartslave.png\"\/><\/td><td class=\"column-2\">Avoidance<\/td><td class=\"column-3\">Reduces the cooldown of Jolt by 2 seconds, Unbreakable Will by 30 seconds, and Force Speed by 5 seconds.<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/spiritarmor.png\"\/><\/td><td class=\"column-2\">Formless Phantom<\/td><td class=\"column-3\">As Darkness, reduces all damage taken while stunned by 30%. As Deception and Hatred, reduces the damage taken from area attacks by 30%.<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/whirlingassault.png\"\/><\/td><td class=\"column-2\">Lambaste<\/td><td class=\"column-3\">Increases the damage dealt by Lacerate by 25%.<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/force.png\"\/><\/td><td class=\"column-2\">Fade<\/td><td class=\"column-3\">Reduces the cooldown of Force Cloak by 30 seconds and extends its duration by 5 seconds.<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/stealth.png\"\/><\/td><td class=\"column-2\">Obfuscation<\/td><td class=\"column-3\">Increases your movement speed by 15% and your effect stealth level by 10.<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/0000_audacity.png\"\/><\/td><td class=\"column-2\">Audacity<\/td><td class=\"column-3\">Reduces the cooldown of Overload by 2.5 seconds and Recklessness grants 1 additional charge when activated.<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/shroud-of-madness.png\"\/><\/td><td class=\"column-2\">Shroud of Madness<\/td><td class=\"column-3\">Activating Force Cloak grants 2 seconds of Force Shroud.<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/carbonitegrenade.png\"\/><\/td><td class=\"column-2\">Disjunction<\/td><td class=\"column-3\">Increases the durations of Force Shroud by 2 seconds and Force Speed by 0.5 seconds. Additionally, Force Speed slows all enemies within 5 meters by 75% for 2.5 seconds when activated.<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/abl_si_as_reapers_rush.png\"\/><\/td><td class=\"column-2\">Reaper's Rush<\/td><td class=\"column-3\">Phantom Stride grants Reaper's Rush, allowing your next Assassinate to be used on any target, regardless of remaining health. Reaper's Rush lasts for 10 seconds. Additionally, if the target of your Phantom Stride is killed within 10 seconds of using Phantom Stride, Phantom Stride's cooldown is reset. <\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n<\/div>\n<\/div>\n<h3>All Utility Options<\/h3>\n<p>Utilities are a series of abilities that you can choose from for your Advanced Class. On the list below, these utilities have been rated for their use in difficult boss fights in Operations, the most difficult group content in the game. However, if you are playing solo, playing less difficult content, or PvPing, you&#8217;ll want to read the descriptions of the utilities carefully and instead either choose ones that sound fun, or choose ones that seem useful for the type of content you like to play. For example, if you enjoy using Whirlwind while leveling or running Heroics, there are a ton of\u00a0 Whirlwind-focused utilities available to you that are all useless in Operations.<\/p>\n<ul>\n<li>Tier 1 Skillfull &#8211; You must choose 3 Skillful utilities before the next tier is unlocked<\/li>\n<li>Tier 2 Masterful &#8211; You must choose a total of 6 Skillful or Masterful abilities before the next tier is unlocked<\/li>\n<li>Tier 3 Heroic &#8211; You can choose a max of 3 utilities in the Heroic category<\/li>\n<\/ul>\n\n<table id=\"tablepress-5\" class=\"tablepress tablepress-id-5 table table-bordered table-striped class-guide-mechanic-abilities class-guide-utilities tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Utility<\/th><th class=\"column-3\">Tier<\/th><th class=\"column-4\">Tier<\/th><th class=\"column-5\">Rating<\/th><th class=\"column-6\">Tooltip<\/th><th class=\"column-7\">Description<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/siupstartslave.png\"\/><\/td><td class=\"column-2\">Avoidance<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Skillful<\/td><td class=\"column-5\"><i style='background-color:green;color:white'>Awesome<\/i><\/td><td class=\"column-6\">Reduces the cooldown of Jolt by 2 seconds, Unbreakable Will by 30 seconds, and Force Speed by 5 seconds.<\/td><td class=\"column-7\">This ability is very useful in fights where you will need to often interupt, or use a stunbreaker, or use Force Speed to get out of the way.<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/carbonize.png\"\/><\/td><td class=\"column-2\">Oppressing Force<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Skillful<\/td><td class=\"column-5\"><i style='background-color:red;color:white'>Not Worth Taking<\/i><\/td><td class=\"column-6\">Lowers the cooldown of Electrocute by 15 seconds and increases the duration of Force Slow and reduces its cooldown by 6 seconds. In addition, your Whirlwind affects up to 2 additional standard or weak enemies within 8 meters of the target.<\/td><td class=\"column-7\">Electrocute and Whirlwind (your stun and crowd control) are not useful in most boss fights.<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/spiritarmor.png\"\/><\/td><td class=\"column-2\">Formless Phantom<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Skillful<\/td><td class=\"column-5\"><i style='background-color:green;color:white'>Awesome<\/i><\/td><td class=\"column-6\">As Darkness, reduces all damage taken while stunned by 30%. As Deception and Hatred, reduces the damage taken from area attacks by 30%.<\/td><td class=\"column-7\">During boss fights, you are often stunned, so a 30% reduction in damage is very good.<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/whirlingassault.png\"\/><\/td><td class=\"column-2\">Lambaste<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Skillful<\/td><td class=\"column-5\"><i style='background-color:green;color:white'>Awesome<\/i><\/td><td class=\"column-6\">Increases the damage dealt by Lacerate by 25%.<\/td><td class=\"column-7\">Good for clearing non-boss enemies, flashpoints, or any encounters with multi-targets.<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/staticcling.png\"\/><\/td><td class=\"column-2\">Electric Bindings<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Skillful<\/td><td class=\"column-5\"><i style='background-color:yellow'>Not Worth Taking for most situationns<\/i><\/td><td class=\"column-6\">Overload binds the targets in electricity, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.<\/td><td class=\"column-7\">Overload (your push) is not useful in most boss fights - but whenever you need it, it\u2019s great (will be more used on Veteran Mode and Master Mode)<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/ass_uti_snaring_slashes.png\"\/><\/td><td class=\"column-2\">Snaring Slashes<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Skillful<\/td><td class=\"column-5\"><i style='background-color:red;color:white'>Not Worth Taking<\/i><\/td><td class=\"column-6\">Thrash, Voltaic Slash, and Lacerate reduce the movement speed of the targets they damage by 30% for 6 seconds.<\/td><td class=\"column-7\">Reducing movement speed is not useful in most boss fights.<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/opportunisticstrike.png\"\/><\/td><td class=\"column-2\">Nerve Wracking<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Skillful<\/td><td class=\"column-5\"><i style='background-color:red;color:white'>Not Worth Taking<\/i><\/td><td class=\"column-6\">Targets controlled by your Spike or Electrocute take 5% more damage from all sources.<\/td><td class=\"column-7\">Spike and electrocute (your stuns) are not useful in most boss fights.<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/phasewalkheal.png\"\/><\/td><td class=\"column-2\">Assassin's Shelter<\/td><td class=\"column-3\">1<\/td><td class=\"column-4\">Skillful<\/td><td class=\"column-5\"><i style='background-color:yellow'>Small Group Damage Reduction<\/i><\/td><td class=\"column-6\">Mass Mind Control provides Assassin's Shelter to all allies within range, excluding yourself, reducing the damage they take by 5% for the next 6 seconds and healing them for 30 health over the duration.<\/td><td class=\"column-7\">Sounds awesome, but the damage reduction and healing is very low. It's a good option if you're not already choosing 3 in this tier.<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/force.png\"\/><\/td><td class=\"column-2\">Fade<\/td><td class=\"column-3\">2<\/td><td class=\"column-4\">Masterful<\/td><td class=\"column-5\"><i style='background-color:green;color:white'>Awesome for stealthing out<\/i><\/td><td class=\"column-6\">Reduces the cooldown of Force Cloak by 30 seconds and extends its duration by 5 seconds.<\/td><td class=\"column-7\"> 30 seconds of cooldown reduction for stealthing out is really significant since Force Cloak is really useful (stealth rezzes, reset medpac, if you have Shroud of Madness it can be defensive cooldown).<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/stealth.png\"\/><\/td><td class=\"column-2\">Obfuscation<\/td><td class=\"column-3\">2<\/td><td class=\"column-4\">Masterful<\/td><td class=\"column-5\"><i style='background-color:green;color:white'>Useful for fights where you need to move fast<\/i><\/td><td class=\"column-6\">Increases your movement speed by 15% and your effect stealth level by 10.<\/td><td class=\"column-7\">Useful if you want to go 15% faster. Extra movement speed is always good if you can afford taking it.<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/0000_audacity.png\"\/><\/td><td class=\"column-2\">Audacity<\/td><td class=\"column-3\">2<\/td><td class=\"column-4\">Masterful<\/td><td class=\"column-5\"><i style='background-color:green;color:white'>Awesome, for Recklessness<\/i><\/td><td class=\"column-6\">Reduces the cooldown of Overload by 2.5 seconds and Recklessness grants 1 additional charge when activated.<\/td><td class=\"column-7\">Although Overload (your push) is not useful in most boss fights, Recklessness directly helps you do more damage with attacks and with this you go from 2 to 3 charges.<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/ass_uti_speed_surge.png\"\/><\/td><td class=\"column-2\">Speed Surge<\/td><td class=\"column-3\">2<\/td><td class=\"column-4\">Masterful<\/td><td class=\"column-5\"><i style='background-color:yellow'>Not Worth Taking<\/i><\/td><td class=\"column-6\">Activating Shock, Ball Lightning, or Eradicate increases your movement speed by 50% for 9 seconds. This effect cannot occur more than once every 18 seconds.<\/td><td class=\"column-7\">Moving faster is nice, but it can only happen once every 18 seconds which makes it not very useful.<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/forceslam.png\"\/><\/td><td class=\"column-2\">Magnetism<\/td><td class=\"column-3\">2<\/td><td class=\"column-4\">Masterful<\/td><td class=\"column-5\"><i style='background-color:red;color:white'>Not Worth Taking<\/i><\/td><td class=\"column-6\">When a target recovers from being stunned by your Spike or Electrocute, its movement speed is slow by 90% for the following 3 seconds. Additionally, your Force Cloak increases your movement speed by 50% while it is active, and Force Slow reduces the movement speed of its target by an additional 20%.<\/td><td class=\"column-7\">Reducing movement speed is not useful in most boss fights.<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/0001_dark-stability.png\"\/><\/td><td class=\"column-2\">Dark Stability<\/td><td class=\"column-3\">2<\/td><td class=\"column-4\">Masterful<\/td><td class=\"column-5\"><i style='background-color:yellow'>Useful for fights where you get stunned<\/i><\/td><td class=\"column-6\">Activating Deflection grants 6 seconds of immunity to stun, sleep, lift, and incapacitating effects.<\/td><td class=\"column-7\">You rarely need immunity to stun, sleep, lift or incapacitating effects, but can be very useful in some boss fights.<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/fade.png\"\/><\/td><td class=\"column-2\">Emersion<\/td><td class=\"column-3\">2<\/td><td class=\"column-4\">Masterful<\/td><td class=\"column-5\"><i style='background-color:yellow'>Useful for fights with movement-impairing effects<\/i><\/td><td class=\"column-6\">Force Speed grants Emersion, removing all movement-impairing effects and granting immunity to them for the duration.<\/td><td class=\"column-7\">Very useful for any boss fights where you need to move around a lot an the boss roots you or slows you.<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/nightmare.png\"\/><\/td><td class=\"column-2\">Haunted Dreams<\/td><td class=\"column-3\">2<\/td><td class=\"column-4\">Masterful<\/td><td class=\"column-5\"><i style='background-color:yellow'>Usually Not Worth Taking<\/i><\/td><td class=\"column-6\">If your Whirlwind breaks early from damage, the target is stunned for 2 seconds. In addition, Whirlwind activates instantly.<\/td><td class=\"column-7\">Whirlwind (your crowd control) is not useful in most boss fights.<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/shroud-of-madness.png\"\/><\/td><td class=\"column-2\">Shroud of Madness<\/td><td class=\"column-3\">3<\/td><td class=\"column-4\">Heroic<\/td><td class=\"column-5\"><i style='background-color:green;color:white'>Awesome<\/i><\/td><td class=\"column-6\">Activating Force Cloak grants 2 seconds of Force Shroud.<\/td><td class=\"column-7\">Very useful in any fights you stealth out during to avoid damage.<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/robeupgrade3.png\"\/><\/td><td class=\"column-2\">Insulation<\/td><td class=\"column-3\">3<\/td><td class=\"column-4\">Heroic<\/td><td class=\"column-5\"><i style='background-color:red;color:white'>Not Worth Taking<\/i><\/td><td class=\"column-6\">When damage breaks your Mind Trap prematurely, the target will suffer from Sapped Mind, reducing the damage they deal by 25% for 10 seconds. Additionally, you gain another benefit depending on your active discipline. Darkness: Depredating Volts increases movement speed by 35% for 6 seconds. Deception, Hatred: Increases your armor rating by 30%.<\/td><td class=\"column-7\">Mind Trap (your stealth crowd control)  is not useful at all on Operation bosses (you can use on some trash mobs but that\u2019s about it).<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/carbonitegrenade.png\"\/><\/td><td class=\"column-2\">Disjunction<\/td><td class=\"column-3\">3<\/td><td class=\"column-4\">Heroic<\/td><td class=\"column-5\"><i style='background-color:green;color:white'>Awesome<\/i><\/td><td class=\"column-6\">Increases the durations of Force Shroud by 2 seconds and Force Speed by 0.5 seconds. Additionally, Force Speed slows all enemies within 5 meters by 75% for 2.5 seconds when activated.<\/td><td class=\"column-7\">Make Force Shroud, your 200% damage reduction shield last longer, definitely take this one as a tank! One of the best utilities on last tier.<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/abl_si_as_reapers_rush.png\"\/><\/td><td class=\"column-2\">Reaper's Rush<\/td><td class=\"column-3\">3<\/td><td class=\"column-4\">Heroic<\/td><td class=\"column-5\"><i style='background-color:green;color:white'>Gives assassinate early<\/i><\/td><td class=\"column-6\">Phantom Stride grants Reaper's Rush, allowing your next Assassinate to be used on any target, regardless of remaining health. Reaper's Rush lasts for 10 seconds. Additionally, if the target of your Phantom Stride is killed within 10 seconds of using Phantom Stride, Phantom Stride's cooldown is reset. <\/td><td class=\"column-7\">This is pretty nice since you can use your powerful-damage Assassinate ability early on which will help you keep threat better at the beginning of the fight.<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/hand-of-darkness.png\"\/><\/td><td class=\"column-2\">Hand of Darkness<\/td><td class=\"column-3\">3<\/td><td class=\"column-4\">Heroic<\/td><td class=\"column-5\"><i style='background-color:red;color:white'>Not Worth Taking<\/i><\/td><td class=\"column-6\">Force Pull immobilizes its target for 3 seconds, Leeching Strike immobilizes its target for 2 seconds, and Low Slash immobilizes its target for 1 second after the incapacitating effect wears off. In addition, successful use of Mind Trap grants Hand of Darkness, increasing the critical chance of your next direct attack by 100%. This effect lasts for 20 seconds.<\/td><td class=\"column-7\">Immobilization does not work on most boss fights.<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/0002_renewing-darkness.png\"\/><\/td><td class=\"column-2\">Renewing Darkness<\/td><td class=\"column-3\">3<\/td><td class=\"column-4\">Heroic<\/td><td class=\"column-5\"><i style='background-color:red;color:white'>Not Worth Taking<\/i><\/td><td class=\"column-6\">When entering stealth with Force Cloak you generate a stack of Renewing Darkness and heal 4% of your maximum health every 2 seconds for 10 seconds. Stacks last for 6 seconds. When stealth is broken, each stack of Renewing Darkness heals you for 4% of your health.<\/td><td class=\"column-7\">Alhough you may stealth out in some boss fights to cancel a boss's ability, you should never stay stealthed for a long period of time.<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/0003_phasing-phantom.png\"\/><\/td><td class=\"column-2\">Phasing Phantasm<\/td><td class=\"column-3\">3<\/td><td class=\"column-4\">Heroic<\/td><td class=\"column-5\"><i style='background-color:yellow'>Useful for fights where you need to move fast<\/i><\/td><td class=\"column-6\">Phantom Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants Phasing Phantasm, which bestows a different benefit depending on your active discipline. Darkness: Increases your Force regeneration rate by 10 for the duration of Force Speed. Deception, Hatred: Reduces all damage taken by 25% for the duration of Force Speed.<\/td><td class=\"column-7\">Pretty useful, you can use Phantom Stride if you are slowed or rooted, and you also regenerate Force faster from Force Speed.<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56\/abl_si_as_retaliatory_grip.png\"\/><\/td><td class=\"column-2\">Retaliatory Grip<\/td><td class=\"column-3\">3<\/td><td class=\"column-4\">Heroic<\/td><td class=\"column-5\"><i style='background-color:yellow'>Good<\/i><\/td><td class=\"column-6\">Deflection grants Retaliatory Grip, reflecting 50% (or 100% for the Darkness Discipline) of all direct single target tech and Force damage back at the attacker. Retaliatory Grip lasts for 12 seconds and does not absorb incoming damage.<\/td><td class=\"column-7\">Reflects 100% of all direct single target tech and Force damage back at the attacker for 12 seconds.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n<h2>Gear<\/h2>\n<p>Apart from learning to play your assassin tank, one way to improve your survivability is by improving your gear.<\/p>\n<h3>Gearing Basics<\/h3>\n<div class=\"row\">\n<div class=\"col-md-4\">\n<p id=\"PYQTnbv\"><img decoding=\"async\" width=\"482\" height=\"603\" class=\"alignnone size-full wp-image-4676 \" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/img_5ddb4c1c33bac.png\" alt=\"\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/img_5ddb4c1c33bac.png 482w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/11\/img_5ddb4c1c33bac-240x300.png 240w\" sizes=\"(max-width: 482px) 100vw, 482px\" \/><\/p>\n<p><em>Moddable pieces of gear<\/em><br \/>\n<\/div>\n<div class=\"col-md-6\">\n<p>There are two types of gear in the game \u2013 moddable, and unmoddable. Moddable gear is gear you can change the stats of, while unmoddable gear is static gear with the stats attached directly to the piece of armor. For endgame gearing, you will want to have 9 pieces of moddable armor:<\/p>\n<p>Your other pieces of gear, including your earpiece, implant, relics, and tactical item can never be modded.<\/p>\n<p>The stats of moddable pieces of gear are made up by the modifications in the gear. Modifications are individual parts that make up each piece of armor \u2013 most pieces of armor have an Armoring, a Mod, and an Enhancement. You can mix and match these modifications to either upgrade your stats, or to create a different combination of stats.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-3-1-1\/6_0_armoring_red.png\" \/>\u00a0<img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-3-1-1\/6_0_mods_red.png\" \/> <img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-3-1-1\/6_0_enhancement_red.png\" \/><\/p>\n<\/div>\n<div class=\"col-md-2\">\n<p><b>Moddable Gear<\/b><\/p>\n<ul>\n<li>Chestpiece<\/li>\n<li>Helm<\/li>\n<li>Gloves<\/li>\n<li>Belt<\/li>\n<li>Pants<\/li>\n<li>Boots<\/li>\n<li>Bracers<\/li>\n<li>Mainhand<\/li>\n<li>Offhand (Focus)<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p><strong>Show Detailed Item Tooltips:<\/strong> To see the stats of the individual modifications in a piece of gear when you roll over it with your mouse, you can activate this setting: press the ESC key &gt; Preferences &gt; User Interface &gt; Show Detailed Item Tooltips. When you hover your mouse over a piece of armor, it will show the individual stats of the Armoring, Mod and Enhancement.<\/p>\n<p><strong>Upgrade Gear:<\/strong> To modify a gear piece, CTRL+ RIGHT CLICK on it. This will open the Modification window. To add a mod to a piece of armor, right click on it from your inventory while the modification window is up, and click apply. To remove a mod in a piece of armor, right click on it in the modification window. You can accept or reject the removal in case you clicked something by accident.<\/p>\n<p>Being able to move modifications to other pieces becomes helpful as you build up your set of gear. If you receive a second pair of gloves, it might not be as good as the pair you have on\u2026 but the individual modifications and enhancements in the second pair of gloves still might be better than the mods you have in your helm or boots.<\/p>\n<p>Before level 75, you don&#8217;t need to worry too much about gearing, and you can buy new modifications every few levels in the supplies section of the fleet.<\/p>\n<h3>Assassin Tank Gear<\/h3>\n<p>When gearing up your Assassin Tank at level 75, you&#8217;ll want to focus on the Endurance, Shield and Absorb stats which will help keep you alive. Endurance gives you more health, and Shield and Absorption helps you take less damage. In some fights it is better to have more endurance, in others it is better to have more mitigation of damage with Shield and Absorption. Tank-focused gear always has defense in it, and tanks will always have more defense than they need due to the stats that are built in to all tanking modifications. It is better to get more Shield, Endurance or Absorption than to get more defense &#8211; it&#8217;s even recommend that if you are playing unsynced content to choose power over defense, even though power is meant for DPS characters. You can work towards getting your optimal tank stats by switching around your modifications, enhancements, and augments to get the right amount of Shield, Absorb and Endurance.<\/p>\n<p>Stats in modification items have primary, secondary and tertiary stats. As a general rule, you will only have to make a serious choice about what tertiary stat you want to have. (An enhancement will have you choose between Shield and Absorb, but Power and Defense won\u2019t be part of that pool as they aren\u2019t tertiary).<\/p>\n<ul>\n<li>Primary (Mastery and Endurance) \u2013 Tanks choose Endurance<\/li>\n<li>Secondary (Defense and Power) \u2013 Tanks are meant to choose Defense &#8211; but Power is often more useful<\/li>\n<li>Tertiary (Alacrity, Crit, Accuracy, Shield, Absorb) \u2013 Tanks choose Shield or Absorb depending on what stats they need to adjust<\/li>\n<\/ul>\n<a href=\"https:\/\/swtorista.com\/articles\/how-to-gear-up-at-level-75\/\" class=\"btn btn-success btn-lg\"> How to Get Gear at Level 75<\/a>\n<p>&#8220;I recommend above 50% shield without Dark Ward up and 40%-45% absorb&#8221; &#8211; Jaydenz<\/p>\n<p>Apart from getting the best gear you can with tanking stats, you&#8217;ll also want to pick a tactical item and a set bonus to work on earning.<\/p>\n<h3>Set Bonus<\/h3>\n<p>A set bonus is a special type of gear bonus that gives your Darkness Assassin a boost in battle, like making some of your abilities stronger or making them usable more often. The more pieces of set bonus gear you collect, the more bonuses you will get. Set bonuses only exist on the pieces of armor that you can \u201cwear\u201d \u2013 Head, Chest, Hands, Legs, Boots, Belt and Bracers.<\/p>\n<h4>Set Bonus Recommendations<\/h4>\n\n<table id=\"tablepress-11\" class=\"tablepress tablepress-id-11 table table-bordered table-striped class-guide-mechanic-abilities tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Image<\/th><th class=\"column-2\">Set Bonus Name<\/th><th class=\"column-3\">Source<\/th><th class=\"column-4\">Set Bonus Effects<\/th><th class=\"column-5\">Reason<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/efficient-termination-thumbnail.jpg\"><\/td><td class=\"column-2\">Efficient Termination<\/td><td class=\"column-3\">Conquest or Tech Fragment Vendor<\/td><td class=\"column-4\">2 - 2% Endurance<br \/>\n4 - Spike stun and slow effects lasts an extra second<br \/>\n6 - Using Spike grants you a 10% damage reduction for 6 seconds. (Steely Spike)<\/td><td class=\"column-5\"><i style=\"background-color:green;color:#fff\">Favorite<\/i> This 6-piece set bonus turns your Spike ability in to a small Defensive ability.<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/saber-master-thumbnail.jpg\"><\/td><td class=\"column-2\">Saber Master<\/td><td class=\"column-3\">Conquest or Tech Fragment Vendor<\/td><td class=\"column-4\">2 - 2% Mastery<br \/>\n4 - Reduces the cooldown of Overcharge Saber by 20 seconds<br \/>\n6 - Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber<\/td><td class=\"column-5\">Worth it for the reduced cooldown on Overcharge Saber, one of your defensive abilities.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n<h4>Set Bonus Options<\/h4>\n\n<table id=\"tablepress-25\" class=\"tablepress tablepress-id-25 table table-bordered table-striped table-set-bonus tablepress-responsive tablepress-responsive-stack-phone tbody-has-connected-cells\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Image<\/th><th class=\"column-2\">Set Bonus Name<\/th><th class=\"column-3\">(2) Piece Set Bonus<\/th><th class=\"column-4\">(4) Piece Set Bonus<\/th><th class=\"column-5\">(6) Piece Set Bonus<\/th><th class=\"column-6\">Vendor<\/th><th class=\"column-7\">Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/death-knell-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Death Knell<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Assassin<\/span>) The cooldown of Recklessness is reduced by 15 seconds. Whenever you consume a charge of Recklessness you gain a stack of Reckless Critical, making your next Assassinate\u00a0or Maul critically hit. Stacks up to 3 times.<\/td><td class=\"column-5\">Whenever you consume a charge of Recklessness\u00a0you gain a stack of Reckless Slaughter, increasing your melee damage done by 10% for 30 seconds. Stack up to 3 times.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/efficient-termination-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Efficient Termination<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Assassin<\/span>) Spike\u2019s stun and slow effects last for an additional second.<\/td><td class=\"column-5\">Using Spike grants you 10% damage reduction for 6 seconds.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/saber-master-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Saber Master<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Assassin<\/span>) Reduces the cooldown of\u00a0Overcharge Saber by 20 seconds.<\/td><td class=\"column-5\">Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/shadow-purgers-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Shadow Purger<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Assassin<\/span>) Severing Slash immobilizes the target for 2 seconds.<\/td><td class=\"column-5\">Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud\u00a0by 2 seconds.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/murderous-revelation-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Murderous Revelation<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Assassin<\/span>) Overcharge Saber\u00a0and Force Cloak reset the cooldown of Phantom Stride.<\/td><td class=\"column-5\">Using Phantom Stride\u00a0from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 sesconds.<\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Crafted<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/rebuked.jpg\" style=\"background-image: url(&quot;https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/rebuked.jpg&quot;);\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4196\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/rebuked.jpg\" sizes=\"(max-width: 250px) 100vw, 250px\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/rebuked.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/rebuked-150x150.jpg 150w\" alt=\"\" width=\"250\" height=\"250\"\/><\/a><\/td><td class=\"column-2\">Rebuking Assault<\/td><td class=\"column-3\">+2% Endurance<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Assassin<\/span>) Each target hit by Severing Slash\u00a0reduces the cooldown of Mind Control and Mass Mind Control by 1 second.<\/td><td class=\"column-5\">Each target hit by Severing Slash\u00a0extends Deflection\u2019s duration by 1 second.<\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Dxun Operation<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/empowered-restorers-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Empowered Restorer<\/td><td class=\"column-3\">2% Alacrity<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sorcerer<\/span>) Dark Heal\u2019s\u00a0critical chance is increased by 10%.<\/td><td class=\"column-5\">Dark Heal \u00a0heals for 20% more if you have a Consuming Darkness\u00a0or Reverse Corruption\u00a0stack and consumes 1 stack upon use.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/revitalized-mystics-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Revitalized Mystic<\/td><td class=\"column-3\">2% Alacrity Ratiing<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sorcerer<\/span>) Reduces cooldown of Innervate\u00a0by 1.5 seconds.<\/td><td class=\"column-5\">Healing a target with another ability while Resurgence\u00a0is active on them has a chance to cause an extra Resurgence\u00a0tick for half. Refreshing Resurgence\u00a0on a target refunds some force.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/endless.jpg\" style=\"background-image: url(&quot;https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/endless.jpg&quot;);\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4195\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/endless.jpg\" sizes=\"(max-width: 250px) 100vw, 250px\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/endless.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/endless-150x150.jpg 150w\" alt=\"\" width=\"250\" height=\"250\"\/><\/a><\/td><td class=\"column-2\">Endless Offensive<\/td><td class=\"column-3\">+2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sorcerer<\/span>) Volt Rush\u00a0deals 10% more damage<\/td><td class=\"column-5\">Energize now stack up to 3 times. Force Speed immediately recharges one Volt Rush\u00a0ability charge.<\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Dxun Operation<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/gathering-storm-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Gathering Storm<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sorcerer<\/span>) Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift\u00a0 is active.<\/td><td class=\"column-5\">Activating Force Speed reduces the cooldown of Polarity Shift\u00a0by 10 seconds. Using Polarity Shift\u00a0immediately after adds 10 seconds to its duration.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/controllers-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Controller<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sith Inquisitor<\/span>) Killing the enemy affected by Whirlwind\u00a0before it\u2019s cooldown ends resets the cooldown of Whirlwind.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Crafted<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/decelerators-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Decelerator<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sith Inquisitor<\/span>) Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">PvP<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/dire-retaliation-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Dire Retaliation<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sith Inquisitor<\/span>) Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/soulbenders-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Soulbenders<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sith Inquisitor<\/span>) Electrocute\u2019s stun lasts an additional 2 seconds.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/amplified-champions-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Amplified Champion<\/td><td colspan=\"3\" class=\"column-3\">(Generic) The Amplified Champion\u2019s set has same amplifiers pool as an armoring, hilt or barrel, so you can boost your combat stats even more than normal, though the highest boosts are not available. The trade-off is that this set has no actual set bonus ability like normal set bonus pieces. <a href=\"https:\/\/swtorista.com\/articles\/what-are-amplifiers-in-swtor\/#Amplified_Champion8217s_Set_Bonus\">Vew Amplifier Info &amp; Chart<\/a><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-3-force-master-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Avenger<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(Generic) Increases your damage dealt by 3% while you Guard an ally.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">PvP<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-3-enforcer-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Berserker<\/td><td class=\"column-3\">2% Critical Rating<\/td><td class=\"column-4\">(Generic) Increases all damage dealt by 3% and all damage taken by 6%.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-3-weaponmaster-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Dying Precision<\/td><td class=\"column-3\">Increases critical rating by 3% while health is below 50%<\/td><td class=\"column-4\">(Generic) Increases critical rating by 5% while health is below 50%<\/td><td class=\"column-5\">Increases critical rating by 10% while health is below 50%<\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Onderon Reputation Vendor<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver.jpg\" style=\"background-image: url(&quot;https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver.jpg&quot;);\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4192\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver.jpg\" sizes=\"(max-width: 250px) 100vw, 250px\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver-150x150.jpg 150w\" alt=\"\" width=\"250\" height=\"250\"\/><\/a><\/td><td class=\"column-2\">Preserver<\/td><td class=\"column-3\">+2% Shield Rating<\/td><td class=\"column-4\">(Generic) Passively regenerate 1% of maximum health every 10 seconds.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/rapid-response-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Rapid Response<\/td><td class=\"column-3\">Increases alacrity rating by 3% while health is below 50%.<\/td><td class=\"column-4\">(Generic) Increases alacrity rating by 5% while health is below 50%.<\/td><td class=\"column-5\">Increases alacrity rating by 10% while health is below 50%.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/stationary-grit-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Stationary Grit<\/td><td class=\"column-3\">2% Alacrity Rating<\/td><td class=\"column-4\">(Generic) Increases damage dealt by 3% while not moving or increasing armor rating by 10% while moving.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/stimulated-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Stimulated<\/td><td class=\"column-3\">2% Alacrity Rating<\/td><td class=\"column-4\">(Generic) Increases Mastery by 5% while under the effects of a stimpack.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Flashpoints<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/taskmaster-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Taskmaster<\/td><td class=\"column-3\">2% Alacrity Rating<\/td><td class=\"column-4\">(Generic) Significantly increases the attack and activation speed of your companion.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/the-entertainer-thumbnail.jpg\"\/><\/td><td class=\"column-2\">The Entertainer<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(Generic) Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-15-combat-medic-thumbnail.jpg\"\/><\/td><td class=\"column-2\">The Final Breath<\/td><td class=\"column-3\">Reduces damage taken by 2% while health is below 50%.<\/td><td class=\"column-4\">(Generic) Reduces damage taken by 3% while health is below 50%.<\/td><td class=\"column-5\">Increases defense rating by 10% while health is below 50%.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/the-victors-thumbnail.jpg\"\/><\/td><td class=\"column-2\">The Victor<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(Generic) Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds.<\/td><td class=\"column-5\">Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/trishins-retort-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Trishins Retort<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(Generic) Shielding an attack causes your shield to overload, dealing 1002 \u2013 1502 damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n<h3>Tacticals<\/h3>\n<p>Tactical items are a special type of gear that can drastically change one of your existing abilities, or give you a boost in combat. You can only equip one tactical item at a time, but you can switch them out between fights.<\/p>\n<h4>Tactical Recommendations<\/h4>\n\n<table id=\"tablepress-18\" class=\"tablepress tablepress-id-18 table table-bordered table-striped table-tacticals-recommended tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Tactical Name<\/th><th class=\"column-3\">Tactical Ability<\/th><th class=\"column-4\">Comments<\/th><th class=\"column-5\">Vendor<\/th><th class=\"column-6\">Source<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_guard.png\"\/><\/td><td class=\"column-2\">Friend of the Force<\/td><td class=\"column-3\">Force Shroud also applies to any ally you are guarding.<\/td><td class=\"column-4\"><i style=\"background-color:green;color:#fff\">General Favorite<\/i> - It can be useful for extra cleanses and to give Shroud to your Powertech Tank friend.<\/td><td class=\"column-5\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-6\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_jc_sh_cloak_resilience.png\"\/><\/td><td class=\"column-2\">Two Cloaks<\/td><td class=\"column-3\">Force Cloak has 2 charges.<\/td><td class=\"column-4\"><i style=\"background-color:green;color:#fff\">Favorite for Cloaking<\/i> - Double Cloak. It's useful for encounters where you use Cloak defensively.<\/td><td class=\"column-5\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-6\">PvP<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacublicbanner.png\"\/><\/td><td class=\"column-2\">Overwhelming Offense<\/td><td class=\"column-3\">Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.<\/td><td class=\"column-4\"><i style=\"background-color:green;color:#fff\">Recommended for more DPS<\/i> - I recommend using this tactical for more damage.<\/td><td class=\"column-5\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-6\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacticalupgrade2.png\"\/><\/td><td class=\"column-2\">Durasteel Wall<\/td><td class=\"column-3\">Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.<\/td><td class=\"column-4\">General tactical, if you don't have anything else<\/td><td class=\"column-5\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-6\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tackycoin.png\"\/><\/td><td class=\"column-2\">The Life Warden<\/td><td class=\"column-3\">Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.<\/td><td class=\"column-4\">Heals you up super fast. Like having Kolto Overload. Use if you don't have anything else.<\/td><td class=\"column-5\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-6\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacksiderelic1.png\"\/><\/td><td class=\"column-2\">Krall\u2019s Accord<\/td><td class=\"column-3\">Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.<\/td><td class=\"column-4\">Not a bad tactical for tanks, you can use that to start.<\/td><td class=\"column-5\">Not Available From Vendor<\/td><td class=\"column-6\">Onslaught Storyline<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n<h4>Tactical Options<\/h4>\n\n<table id=\"tablepress-17\" class=\"tablepress tablepress-id-17 table table-bordered table-striped table-tacticals tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Tactical Name<\/th><th class=\"column-3\">Class<\/th><th class=\"column-4\">Advanced Class<\/th><th class=\"column-5\">Combat Proficiency<\/th><th class=\"column-6\">Tactical Ability<\/th><th class=\"column-7\">Vendor<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_imp_rep_crit_chance_raid_buff.png\" \/><\/td><td class=\"column-2\">All for One<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Corruption<\/span><\/td><td class=\"column-6\">Revivification's pool concludes with a burst of dark Force energy, healing up to 8 allies within it.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_tr_co_successive_treatment.png\" \/><\/td><td class=\"column-2\">One for All<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Corruption<\/span><\/td><td class=\"column-6\">Roaming Mend heals up to 5 targets instead of 4.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_renewing_darkness.png\" \/><\/td><td class=\"column-2\">Metaphysical Mender<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Corruption<\/span><\/td><td class=\"column-6\">Volt Rush heals an ally within 20 meters of the damaged enemy. This healing scales up with each charge of Empowered, and Empowered charges also reduce the Force Volt Rush consumes by 30% per charge. (Previously called Storm\u2019s Succor.)<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/voltfluxtac_sorc.png\" \/><\/td><td class=\"column-2\">Elemental Convection<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Lightning<\/span><\/td><td class=\"column-6\">Volt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your next Volt Rush to arc to multiple targets for the next 10 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/convectionbursttac_sorc.png\" \/><\/td><td class=\"column-2\">Eyrin\u2019s Haste<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Lightning<\/span><\/td><td class=\"column-6\">Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lightning Bolt deals 10% more damage and Thundering Blast deals 20% more damage while Convection is active.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_tempest_mastery.png\" \/><\/td><td class=\"column-2\">Stormwatch<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Lightning<\/span><\/td><td class=\"column-6\">Lightning Flash applies Stormwatch to its targets. For the next 15 seconds, whenever the target takes damage to Affliction, Crushing Darkness, or Thundering Blast a lightning bolt is called down upon the target, dealing energy damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_dark_stability.png\" \/><\/td><td class=\"column-2\">Ticking Force-Bomb<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Lightning<\/span><\/td><td class=\"column-6\">Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_demolish.png\" \/><\/td><td class=\"column-2\">Mystic\u2019s Ruthless Blade<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Madness<\/span><\/td><td class=\"column-6\">Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech and causes the next Force Leech to activate instantly.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_furious_strike.png\" \/><\/td><td class=\"column-2\">Tempest of Rho<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Madness<\/span><\/td><td class=\"column-6\">Lightning Strike has a 100% chance and Force Lightning has 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_force_gash.png\" \/><\/td><td class=\"column-2\">The Rushdown<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Madness<\/span><\/td><td class=\"column-6\">When Force Lightning generates 4 stacks of Wrath you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less force. Volt Rush consumes all stacks of Wrath.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bhtr_ptvg_shield_enhancers.png\" \/><\/td><td class=\"column-2\">Endless Barrier<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Activating Unnatural Preservation removes Static Barrier\u2019s Deionize effect from you.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_reapers_rush.png\" \/><\/td><td class=\"column-2\">An Explosive Return<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_bhtr_meco_supercharged_reserves.png\" \/><\/td><td class=\"column-2\">Cleanse the Agony<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Consuming Darkness lowers the cooldown of Expunge by 3 seconds.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacrecuperate.png\" \/><\/td><td class=\"column-2\">A Healing Hand<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Extrication now heals you and the target and makes your next Resurgence free.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacdowcloak.png\" \/><\/td><td class=\"column-2\">Ancient Tome of Exar Kun<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Darkness<\/span><\/td><td class=\"column-6\">Wither generates Redirected Wrath stacks for every enemy it hits, increasing your Shield Absorption and damage reduction by 2% per stack for 5 seconds. In addition, Maul deals 10% more damage to targets affected by Wither's slow effect.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_shroud_darkness.png\" \/><\/td><td class=\"column-2\">Shroud of a Shadow<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Darkness<\/span><\/td><td class=\"column-6\">Using Force Shroud while Dark Ward is active consumes Dark Ward and extends the duration of Force Shroud by .25 seconds for each Dark Ward stack consumed.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/taceredforcebarrier.png\" \/><\/td><td class=\"column-2\">Ward of the Continuum<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Darkness<\/span><\/td><td class=\"column-6\">Dark Ward now has 10 charges and Dark Bulwark can no longer restore charges. Consuming a charge of Dark Ward increases defense chance by 1%. This effect stacks up to 10 times and lasts for 20 seconds or until Dark Ward is reactivated.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_reaping_strike.png\" \/><\/td><td class=\"column-2\">Blade of the Elements<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Deception<\/span><\/td><td class=\"column-6\">The critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of Reaping Strike by 1.5 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/dischargingvoltagetac_assassin.png\" \/><\/td><td class=\"column-2\">May Cause Injury<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Deception<\/span><\/td><td class=\"column-6\">Gaining a stack of Induction causes your next Discharge to arc to multiple targets.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_ball_lightning.png\" \/><\/td><td class=\"column-2\">The Awakened Flame<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Deception<\/span><\/td><td class=\"column-6\">When Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_leeching_strike.png\" \/><\/td><td class=\"column-2\">Quick Escalation<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Hatred<\/span><\/td><td class=\"column-6\">The critical chance of Leeching Strike is increased by 10%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacslash_old.png\" \/><\/td><td class=\"column-2\">Severance Pay<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Hatred<\/span><\/td><td class=\"column-6\">Death Field does more damage to slowed targets and finishes the cooldown of Severing Slash.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_jc_sh_cloak_resilience.png\" \/><\/td><td class=\"column-2\">Two Cloaks<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Force Cloak has 2 charges.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_sijc_sosa_force_mobility.png\" \/><\/td><td class=\"column-2\">Jerra\u2019s Persistence<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Phantom Stride gains 2 charges.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sm_sc_bludgeon.png\" \/><\/td><td class=\"column-2\">Traumatizer<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Maul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_enfeebling_lash.png\" \/><\/td><td class=\"column-2\">Two Time Trouble<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Hatred<\/span><\/td><td class=\"column-6\">Creeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 60% chance to tick an additional time when you deal damage with a non-basic melee attack. Does not trigger additional healing.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_storm_brewing.png\" \/><\/td><td class=\"column-2\">Chant of Regeneration<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Recklessness increases your Force regeneration greatly for a short time.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-29\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_guard.png\" \/><\/td><td class=\"column-2\">Friend of the Force<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Force Shroud also applies to any ally you are guarding.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-30\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac.png\" \/><\/td><td class=\"column-2\">A Breath of Fresh Air<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Every third activation of your basic attack restores 10% of your Class Resource.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-31\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacericdatadisc.png\" \/><\/td><td class=\"column-2\">Biorhythm<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-32\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacticalupgrade2.png\" \/><\/td><td class=\"column-2\">Durasteel Wall<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-33\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacksiderelic1.png\" \/><\/td><td class=\"column-2\">Krall\u2019s Accord<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.<\/td><td class=\"column-7\">Not Available From Vendor, Onslaught Storyline<\/td>\n<\/tr>\n<tr class=\"row-34\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnetring.png\" \/><\/td><td class=\"column-2\">Luck Always Changes<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.<\/td><td class=\"column-7\">Not Available From Vendor, Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-35\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacublicbanner.png\" \/><\/td><td class=\"column-2\">Overwhelming Offense<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-36\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnal_disruptor.png\" \/><\/td><td class=\"column-2\">Reliquary of Time<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Reduces the cooldown of on use Relics by 5%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-37\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/taccialegg.png\" \/><\/td><td class=\"column-2\">Rolling Boil<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Increases Mastery by 5% for 5 seconds when a Relic triggers.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-38\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tackycoin.png\" \/><\/td><td class=\"column-2\">The Life Warden<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-39\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_death_ripple.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Slow Mercy<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Madness<\/span><\/td><td class=\"column-6\">Death Field spreads Force Slow\u2019s effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-40\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/05\/tac_sijc_assh_sapped_mind.png\"><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Go to Sleep, Go to Sleep!<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Mind Trap can now affect up to two targets at once.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n","protected":false},"excerpt":{"rendered":"<p>Darkness Assassin Guide The Assassin\u2019s dual-bladed Lightsaber flashes with deadly precision to provide a relentless offense and when necessary, a formidable defense. In this guide we\u2019ll be going over how&#8230;<\/p>\n","protected":false},"author":1,"featured_media":4554,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"class-guide-template.php","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[65],"tags":[],"class_list":["post-4334","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured"],"acf":[],"_links":{"self":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/4334","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/comments?post=4334"}],"version-history":[{"count":0,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/4334\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media\/4554"}],"wp:attachment":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media?parent=4334"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/categories?post=4334"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/tags?post=4334"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}