{"id":4313,"date":"2019-11-11T01:19:28","date_gmt":"2019-11-11T06:19:28","guid":{"rendered":"https:\/\/swtorista.com\/articles\/?p=4313"},"modified":"2020-01-02T21:51:39","modified_gmt":"2020-01-03T02:51:39","slug":"imperial-agent-set-bonus-list","status":"publish","type":"post","link":"https:\/\/swtorista.com\/articles\/imperial-agent-set-bonus-list\/","title":{"rendered":"Imperial Agent Set Bonus List"},"content":{"rendered":"<p>The Imperial Agent has twenty-five different set bonuses available to choose from &#8211; 4 sets for Snipers, 4 for Operatives, 4 that can be worn by Imperial Agents of any advanced class, and 13 generic set bonus options that can be worn by any class. Some set bonuses only have a matching 2-piece or 4-piece bonus, while others have a full 6-piece set bonus, and the Imperial Agent can choose to mix and match sets to create their ideal set bonus mix. There are two ways to earn these set bonus pieces &#8211; either by running the content in the source column, or by purchasing the pieces from the Imperial Agent tech fragments vendor in the supplies section of the fleet, though not all sets are available from the vendor.<\/p>\n\n<table id=\"tablepress-77\" class=\"tablepress tablepress-id-77 table table-bordered table-striped tablepress-responsive tablepress-responsive-stack-phone\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Image<\/th><th class=\"column-2\">Set Bonus Name<\/th><th class=\"column-3\">(2) Piece Set Bonus<\/th><th class=\"column-4\">(4) Piece Set Bonus<\/th><th class=\"column-5\">(6) Piece Set Bonus<\/th><th class=\"column-6\">Vendor<\/th><th class=\"column-7\">Source<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/aggressive-treatment-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Aggressive Treatment<\/td><td class=\"column-3\">2% Alacrity Rating<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Operative<\/span>) Toxic Haze refunds all its energy.<\/td><td class=\"column-5\">Toxic Haze heals any allies standing inside it by a minor amount.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4199\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/authority.jpg\" sizes=\"(max-width: 250px) 100vw, 250px\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/authority.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/authority-150x150.jpg 150w\" alt=\"\" width=\"250\" height=\"250\"\/><\/td><td class=\"column-2\">Authority<\/td><td class=\"column-3\">Patch notes: (<span style=\"color: #ff0000;\">I don\u2019t know which is correct.<\/span>)<br \/>\n<p>Smuggler: +2% Power<\/p><br \/>\n<p>Agent: (2) +2% Mastery<\/p><\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Operative<\/span>)<br \/>\n<p>Patch notes: (<span style=\"color: #ff0000;\">I don\u2019t know which is correct.<\/span>)<\/p><br \/>\n<p>Smuggler:\u00a0 Noxious Knives deals 5% more damage.<\/p><br \/>\n<p>Agent: Toxic Haze refunds a Tactical Advantage.<\/p><\/td><td class=\"column-5\">Activating Noxious Knives\u00a0reduces the cooldown of Toxic Haze\u00a0by 3 seconds. Every enemy affected by Toxic Haze\u00a0takes 20% more damage from Noxious Knives.<\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Dxun Operation<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/debilitators-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Debilitator<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Operative<\/span>) Exfiltrate\u2019s recharge time is reduced by 2 seconds.<\/td><td class=\"column-5\">Debilitate\u00a0gets two ability charges.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">PvP<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/tacticians-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Tactician<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Operative<\/span>) Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon and Toxin Scan. Gaining a Tactical Advantage increases your critical chance by 10% for 10 seconds. Can only happen once every 10 seconds.<\/td><td class=\"column-5\">Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 5%.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/established-foothold-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Established Foothold<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sniper<\/span>) The cooldown of Entrench\u00a0is reduced by 10 seconds. You gain 2 energy per second while Entrench\u00a0is active.<\/td><td class=\"column-5\">While Entrenched, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrenched\u00a0being removed removes this.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/outlaws.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4202\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/outlaws.jpg\" sizes=\"(max-width: 250px) 100vw, 250px\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/outlaws.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/outlaws-150x150.jpg 150w\" alt=\"\" width=\"250\" height=\"250\"\/><\/a><\/td><td class=\"column-2\">Outlaws Parlay<\/td><td class=\"column-3\">+2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sniper<\/span>) The energy cost of Takedown is reduced by 3.<\/td><td class=\"column-5\">Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds.<\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Dxun Operation<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/precise-targeters-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Precise Targeter<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sniper<\/span>) Reduces the cooldown of Target Acquired by 15 seconds, and activating Target Acquired restores 15 energy.<\/td><td class=\"column-5\">Laze Targets\u00a0gets 3 charges and its cooldown is reduced by 15 seconds.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/repositioning-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Repositioning<\/td><td class=\"column-3\">2% Alacrity Rating<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Sniper<\/span>) Reduces the cooldown of Cover Pulse\u00a0by 5 seconds.<\/td><td class=\"column-5\">Evasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">PvP<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/escape-artists-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Escape Artists<\/td><td class=\"column-3\">2% Alacrity<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Imperial Agent<\/span>) Flash Bang now heals any allies nearby for a small amount of resets the cooldown of Countermeasures.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Crafted<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/probe-techs-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Probe Tech<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Imperial Agent<\/span>) Shield Probe creates a small shield around surrounding allies.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/quick-thinkers-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Quick Thinker<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Imperial Agent<\/span>) Any enemy who attacks you during Adrenaline Probe\u00a0is stunned for 2 seconds.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">PvP<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/the-slow-road-thumbnail.jpg\"\/><\/td><td class=\"column-2\">The Slow Road<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Imperial Agent<\/span>) Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-3-force-master-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Avenger<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(Generic) Increases your damage dealt by 3% while you Guard an ally.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">PvP<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-3-enforcer-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Berserker<\/td><td class=\"column-3\">2% Critical Rating<\/td><td class=\"column-4\">(Generic) Increases all damage dealt by 3% and all damage taken by 6%.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-3-weaponmaster-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Dying Precision<\/td><td class=\"column-3\">Increases critical rating by 3% while health is below 50%<\/td><td class=\"column-4\">(Generic) Increases critical rating by 5% while health is below 50%<\/td><td class=\"column-5\">Increases critical rating by 10% while health is below 50%<\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Onderon Reputation Vendor<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4192\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver.jpg\" sizes=\"(max-width: 250px) 100vw, 250px\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver-150x150.jpg 150w\" alt=\"\" width=\"250\" height=\"250\"\/><\/a><\/td><td class=\"column-2\">Preserver<\/td><td class=\"column-3\">+2% Shield Rating<\/td><td class=\"column-4\">(Generic) Passively regenerate 1% of maximum health every 10 seconds.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/rapid-response-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Rapid Response<\/td><td class=\"column-3\">Increases alacrity rating by 3% while health is below 50%.<\/td><td class=\"column-4\">(Generic) Increases alacrity rating by 5% while health is below 50%.<\/td><td class=\"column-5\">Increases alacrity rating by 10% while health is below 50%.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/stationary-grit-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Stationary Grit<\/td><td class=\"column-3\">2% Alacrity Rating<\/td><td class=\"column-4\">(Generic) Increases damage dealt by 3% while not moving or increasing armor rating by 10% while moving.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/stimulated-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Stimulated<\/td><td class=\"column-3\">2% Alacrity Rating<\/td><td class=\"column-4\">(Generic) Increases Mastery by 5% while under the effects of a stimpack.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Flashpoints<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/taskmaster-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Taskmaster<\/td><td class=\"column-3\">2% Alacrity Rating<\/td><td class=\"column-4\">(Generic) Significantly increases the attack and activation speed of your companion.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/the-entertainer-thumbnail.jpg\"\/><\/td><td class=\"column-2\">The Entertainer<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(Generic) Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-15-combat-medic-thumbnail.jpg\"\/><\/td><td class=\"column-2\">The Final Breath<\/td><td class=\"column-3\">Reduces damage taken by 2% while health is below 50%.<\/td><td class=\"column-4\">(Generic) Reduces damage taken by 3% while health is below 50%.<\/td><td class=\"column-5\">Increases defense rating by 10% while health is below 50%.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/the-victors-thumbnail.jpg\"\/><\/td><td class=\"column-2\">The Victor<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(Generic) Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds.<\/td><td class=\"column-5\">Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/trishins-retort-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Trishins Retort<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(Generic) Shielding an attack causes your shield to overload, dealing 1002 \u2013 1502 damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-77 from cache -->\n","protected":false},"excerpt":{"rendered":"<p>The Imperial Agent has twenty-five different set bonuses available to choose from &#8211; 4 sets for Snipers, 4 for Operatives, 4 that can be worn by Imperial Agents of any&#8230;<\/p>\n","protected":false},"author":1,"featured_media":4275,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"PageWithoutSidebar.php","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[64],"tags":[],"class_list":["post-4313","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-combat-gear-guides"],"acf":[],"_links":{"self":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/4313","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/comments?post=4313"}],"version-history":[{"count":0,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/4313\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media\/4275"}],"wp:attachment":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media?parent=4313"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/categories?post=4313"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/tags?post=4313"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}