{"id":4288,"date":"2019-11-11T00:50:18","date_gmt":"2019-11-11T05:50:18","guid":{"rendered":"https:\/\/swtorista.com\/articles\/?p=4288"},"modified":"2020-01-02T21:47:03","modified_gmt":"2020-01-03T02:47:03","slug":"trooper-set-bonus-list","status":"publish","type":"post","link":"https:\/\/swtorista.com\/articles\/trooper-set-bonus-list\/","title":{"rendered":"Trooper Set Bonus List"},"content":{"rendered":"<p>The Trooper has twenty-two different set bonuses available to choose from &#8211; 4 sets for Commandos, 4 for Vanguards, 4 that can be worn by Troopers of any advanced class, and 13 generic set bonus options that can be worn by any class. Some set bonuses only have a matching 2-piece or 4-piece bonus, while others have a full 6-piece set bonus, and the Trooper can choose to mix and match sets to create their ideal set bonus mix. There are two ways to earn these set bonus pieces &#8211; either by running the content in the source column, or by purchasing the pieces from the Trooper tech fragments vendor in the supplies section of the fleet, though not all sets are available from the vendor.<\/p>\n\n<table id=\"tablepress-75\" class=\"tablepress tablepress-id-75 table table-bordered table-striped tablepress-responsive tablepress-responsive-stack-phone tbody-has-connected-cells\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Image<\/th><th class=\"column-2\">Set Bonus Name<\/th><th class=\"column-3\">(2) Piece Set Bonus<\/th><th class=\"column-4\">(4) Piece Set Bonus<\/th><th class=\"column-5\">(6) Piece Set Bonus<\/th><th class=\"column-6\">Vendor<\/th><th class=\"column-7\">Source<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/apex.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4201\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/apex.jpg\" sizes=\"(max-width: 250px) 100vw, 250px\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/apex.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/apex-150x150.jpg 150w\" alt=\"\" width=\"250\" height=\"250\"\/><\/a><\/td><td class=\"column-2\">Apex Predator<\/td><td class=\"column-3\">+2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Commando<\/span>) Activating Charged Bolt, \u00a0Grav Round or Medical Probe increases the critical chance of your next Charged Bolt, Grav Round or Medical Probe by 10%. Stacks up to 5 times but is removed on 6th stack.<\/td><td class=\"column-5\">Dealing damage with \u00a0Charged Bolt or Grav Round and healing with Medical Probe grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Charged Bolt, Grav Round or Medical Probe is more effective and generates no Heat.<\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Dxun Operation<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/concentrated-fire-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Concentrated Fire<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Commando<\/span>) Gaining a stack of Supercharge increases your critical chance by 10% for seconds. This effect can only occur once every 10 seconds.<\/td><td class=\"column-5\">Doing damage or healing an ally has a 5% chance to build a Supercharge can only occur once per 3 seconds.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">PvP<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/notorious-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Notorious<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Commando<\/span>) Tech Override grant Precision Targeting, increases armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.<\/td><td class=\"column-5\">Tech Override gets an additional charge.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/tech-medics-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Tech Medic<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Commando<\/span>) Emergency Medical Probe becomes an instant-cast.<\/td><td class=\"column-5\">Diversion heals all allies around you.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">Emergency Power<\/td><td class=\"column-3\">+2% Endurance<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Vanguard<\/span>)\u00a0 Reactive Shield\u2019s duration is increased by 5 seconds.<\/td><td class=\"column-5\">Activating Power Yield grants a major absorb shield for 3 seconds.<\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Dxun Operation<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/right-price-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Right Price<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Vanguard<\/span>)\u00a0 Battle Focus increases damage done by 20% while \u00a0Ion Cell is being utilized and increases damage reduction by 10% while Ion Cell is not being utilized.<\/td><td class=\"column-5\">Each time you take damage while under Power Yield the cooldown of Battle Focus is reduced by 3 seconds. This effect cannot occur more than once every 3 seconds.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/strategists-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Strategist<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Vanguard<\/span>)\u00a0 Neural Surge\u2019s cooldown is reduced by 10 seconds.<\/td><td class=\"column-5\">Neural Surge vents 5 heat for each enemy it hits.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">PvP<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/veteran.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4200\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/veteran.jpg\" sizes=\"(max-width: 250px) 100vw, 250px\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/veteran.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/veteran-150x150.jpg 150w\" alt=\"\" width=\"250\" height=\"250\"\/><\/a><\/td><td class=\"column-2\">Veteran Ranger<\/td><td class=\"column-3\">+2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Vanguard<\/span>)\u00a0 Ion Wave makes all targets vulnerable to Shoulder Cannon for 5 seconds.<\/td><td class=\"column-5\">Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.<\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Dxun Operation<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/meteor.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4203\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/meteor.jpg\" sizes=\"(max-width: 250px) 100vw, 250px\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/meteor.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/meteor-150x150.jpg 150w\" alt=\"\" width=\"250\" height=\"250\"\/><\/a><\/td><td class=\"column-2\">Meteor Brawler<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(<span style=\"color: #ff0000;\">Vanguard<\/span>) Shockstrike and Stockstrike\u2019s Energy cost is reduced by 4. Energy Blast, Shockstrike, and Tactical Surge increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds.<\/td><td class=\"column-5\">Activating Battle Focus gives you Ionfall  for the duration of Battle Focus. During this time, dealing damage with Ion Squall, Ion Pulse, Tactical Surge, Stockstrike, or Shockstrike builds up to 7 stacks of Ionfall. When Battle Focus ends, it detonates dealing elemental damage to all enemies around that scales with Ionfall stacks. After it explodes, your energy-using abilities cost 50% less heat for 20 seconds.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/game-plan-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Game Plan<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #f55f00;\">Trooper<\/span>) When your Adrenaline Rush\u2019s Adrenaline Rush is triggered for the first time, it deals damage back to the enemy who damaged you.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">PvP<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/hunter-killers-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Hunter Killer<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(<span style=\"color: #f55f00;\">Trooper<\/span>) Stealth Scan also applies Stealth Protection to you, scanning a small area around you.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/squad-leaders-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Squad Leader<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(<span style=\"color: #f55f00;\">Trooper<\/span>) Whenever you take damage with Reactive Shield, a weaker shield is applied to nearby allies for 3 seconds.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/woads-instinct-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Woads Instinct<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(<span style=\"color: #f55f00;\">Trooper<\/span>) Reserve Powercell gains 2 charges.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Crafted<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/amplified-champions-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Amplified Champion<\/td><td colspan=\"3\" class=\"column-3\">(Generic) The Amplified Champion\u2019s set has same amplifiers pool as an armoring, hilt or barrel, so you can boost your combat stats even more than normal, though the highest boosts are not available. The trade-off is that this set has no actual set bonus ability like normal set bonus pieces. <a href=\"https:\/\/swtorista.com\/articles\/what-are-amplifiers-in-swtor\/\">Vew Amplifier Info &amp; Chart<\/a><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-3-force-master-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Avenger<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(Generic) Increases your damage dealt by 3% while you Guard an ally.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">PvP<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-3-enforcer-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Berserker<\/td><td class=\"column-3\">2% Critical Rating<\/td><td class=\"column-4\">(Generic) Increases all damage dealt by 3% and all damage taken by 6%.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-3-weaponmaster-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Dying Precision<\/td><td class=\"column-3\">Increases critical rating by 3% while health is below 50%<\/td><td class=\"column-4\">(Generic) Increases critical rating by 5% while health is below 50%<\/td><td class=\"column-5\">Increases critical rating by 10% while health is below 50%<\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Onderon Reputation Vendor<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4192\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver.jpg\" sizes=\"(max-width: 250px) 100vw, 250px\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver.jpg 250w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/preserver-150x150.jpg 150w\" alt=\"\" width=\"250\" height=\"250\"\/><\/a><\/td><td class=\"column-2\">Preserver<\/td><td class=\"column-3\">+2% Shield Rating<\/td><td class=\"column-4\">(Generic) Passively regenerate 1% of maximum health every 10 seconds.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">Not Available From Vendor<\/td><td class=\"column-7\">Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/rapid-response-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Rapid Response<\/td><td class=\"column-3\">Increases alacrity rating by 3% while health is below 50%.<\/td><td class=\"column-4\">(Generic) Increases alacrity rating by 5% while health is below 50%.<\/td><td class=\"column-5\">Increases alacrity rating by 10% while health is below 50%.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Operations<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/stationary-grit-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Stationary Grit<\/td><td class=\"column-3\">2% Alacrity Rating<\/td><td class=\"column-4\">(Generic) Increases damage dealt by 3% while not moving or increasing armor rating by 10% while moving.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/stimulated-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Stimulated<\/td><td class=\"column-3\">2% Alacrity Rating<\/td><td class=\"column-4\">(Generic) Increases Mastery by 5% while under the effects of a stimpack.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Flashpoints<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/taskmaster-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Taskmaster<\/td><td class=\"column-3\">2% Alacrity Rating<\/td><td class=\"column-4\">(Generic) Significantly increases the attack and activation speed of your companion.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/the-entertainer-thumbnail.jpg\"\/><\/td><td class=\"column-2\">The Entertainer<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(Generic) Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/eternal-commander-mk-15-combat-medic-thumbnail.jpg\"\/><\/td><td class=\"column-2\">The Final Breath<\/td><td class=\"column-3\">Reduces damage taken by 2% while health is below 50%.<\/td><td class=\"column-4\">(Generic) Reduces damage taken by 3% while health is below 50%.<\/td><td class=\"column-5\">Increases defense rating by 10% while health is below 50%.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/the-victors-thumbnail.jpg\"\/><\/td><td class=\"column-2\">The Victor<\/td><td class=\"column-3\">2% Mastery<\/td><td class=\"column-4\">(Generic) Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds.<\/td><td class=\"column-5\">Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds.<\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Conquest<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img decoding=\"async\" style=\"max-width: 150px;\" src=\"https:\/\/swtorista.com\/armor\/star-wars-the-old-republic\/trishins-retort-thumbnail.jpg\"\/><\/td><td class=\"column-2\">Trishins Retort<\/td><td class=\"column-3\">2% Endurance<\/td><td class=\"column-4\">(Generic) Shielding an attack causes your shield to overload, dealing 1002 \u2013 1502 damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds.<\/td><td class=\"column-5\"><\/td><td class=\"column-6\">3,000 Tech Fragments + 1 million credits<\/td><td class=\"column-7\">Daily \/ Weekly Missions<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-75 from cache -->\n","protected":false},"excerpt":{"rendered":"<p>The Trooper has twenty-two different set bonuses available to choose from &#8211; 4 sets for Commandos, 4 for Vanguards, 4 that can be worn by Troopers of any advanced class,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":4274,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"PageWithoutSidebar.php","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[64],"tags":[],"class_list":["post-4288","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-combat-gear-guides"],"acf":[],"_links":{"self":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/4288","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/comments?post=4288"}],"version-history":[{"count":0,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/4288\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media\/4274"}],"wp:attachment":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media?parent=4288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/categories?post=4288"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/tags?post=4288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}