{"id":3996,"date":"2022-08-10T08:10:25","date_gmt":"2022-08-10T15:10:25","guid":{"rendered":"https:\/\/swtorista.com\/articles\/?p=3996"},"modified":"2026-02-12T16:56:02","modified_gmt":"2026-02-13T00:56:02","slug":"what-are-tactical-items-in-swtor","status":"publish","type":"post","link":"https:\/\/swtorista.com\/articles\/what-are-tactical-items-in-swtor\/","title":{"rendered":"Tactical Items Guide in SWTOR"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Tactical items are a high-level type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. You can equip one tactical item at a time, just like you can only have one earpiece equipped.\u00a0<\/span><\/p>\n<p><strong>UPDATE:<\/strong> This guide is up to date for the <strong>7.8 Update and Level 80!<\/strong><\/p>\n<p id=\"byJdgLa\"><img decoding=\"async\" class=\"alignnone size-full wp-image-23395\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/what-is-a-tactical-swtor.jpg\" alt=\"\" width=\"733\" height=\"783\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/what-is-a-tactical-swtor.jpg 733w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/what-is-a-tactical-swtor-281x300.jpg 281w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/what-is-a-tactical-swtor-728x778.jpg 728w\" sizes=\"(max-width: 733px) 100vw, 733px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">The difference between tactical items and other pieces of gear is that instead of giving you additional stats, tactical items drastically change one of your existing abilities. Some tactical items can be used by all classes, some can only be used by certain classes, others are designed for specific advanced classes, and some are tied to specific combat proficiencies.\u00a0<\/span><\/p>\n<p><a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/tactical-items.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4006\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/tactical-items.jpg\" alt=\"\" width=\"600\" height=\"338\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/tactical-items.jpg 600w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/tactical-items-300x169.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><span style=\"font-weight: 400;\">For example, a Telekenetics Sage Jedi Consular could wear a general tactical item, a Jedi Consular tactical item, a Jedi Consular Sage tactical item, or wear a tactical item specifically for Telekenetics. If a tactical item is meant for a specific class, it will say so at the bottom of the tactical item&#8217;s tooltip.<\/span><\/p>\n<p><a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2019\/10\/img_5db6425957484.png\"><img decoding=\"async\" class=\"alignnone size-full wp-image-23409\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/05\/example-tactical.jpg\" alt=\"\" width=\"406\" height=\"426\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/05\/example-tactical.jpg 406w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/05\/example-tactical-286x300.jpg 286w\" sizes=\"(max-width: 406px) 100vw, 406px\" \/><\/a><\/p>\n<p><span style=\"font-weight: 400;\">Tactical items can be switched out at any time when you aren\u2019t in combat, so you might want to keep a few on hand and switch them out as it makes sense. Tacticals aren\u2019t designed for a specific type of content, for example there\u2019s no pvp-only tactical items, but you may find different tacticals come in handy for the different types of content you enjoy. All tactical items are legacy-bound, which means you can share them between all your characters on your server.<\/span><\/p>\n<h2>How do I get a tactical?<\/h2>\n<p>Once you hit level 75, you can pick up a tactical and continue using it from levels 75-80. Most tacticals can be purchased from a vendor located in the Supplies section of the Fleet. <strong>Tactical items cost 3,000 Tech Fragments and 1 million credits.<\/strong> Tech Fragments can be earned through most activities at a high level including Conquest, Heroics, Dailies, Repeatable Story Chapters, Flashpoints, Operations, PvP and GSF. <a href=\"https:\/\/swtorista.com\/articles\/swtor-level-80-gearing-guide\/#Tech_Fragments\">How to Get Tech Fragments<\/a><\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-23394\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/tacticals-vendor.jpg\" alt=\"\" width=\"1079\" height=\"564\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/tacticals-vendor.jpg 1079w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/tacticals-vendor-300x157.jpg 300w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/tacticals-vendor-728x381.jpg 728w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/tacticals-vendor-768x401.jpg 768w\" sizes=\"(max-width: 1079px) 100vw, 1079px\" \/><\/p>\n<ul>\n<li><strong>Republic:<\/strong> Sabac Sav &lt;Tacticals&gt; (a Selkath)<\/li>\n<li><strong>Imperial:<\/strong> Morro the Reaper &lt;Tactical&gt; (big bounty hunter in blue and red armor)<\/li>\n<\/ul>\n<div class=\"rgg-container\" data-rgg-id=\"1\">    <div class=\"rgg-imagegrid captions-title captions-effect-none \" data-rgg-id=\"1\">\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/tactical-vendor-republic.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-medium rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/tactical-vendor-republic-289x300.jpg\" data-ratio=\"0.96333333333333\" data-height=\"300\" data-width=\"289\" aria-label=\"\">\n                            <\/a>\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/Screenshot-16379.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-medium rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/Screenshot-16379-300x169.jpg\" data-ratio=\"1.7751479289941\" data-height=\"169\" data-width=\"300\" aria-label=\"\">\n                            <\/a>\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/tactical-vendor-imperial.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-medium rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/tactical-vendor-imperial-289x300.jpg\" data-ratio=\"0.96333333333333\" data-height=\"300\" data-width=\"289\" aria-label=\"\">\n                            <\/a>\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/Screenshot-16384.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-medium rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/Screenshot-16384-300x169.jpg\" data-ratio=\"1.7751479289941\" data-height=\"169\" data-width=\"300\" aria-label=\"\">\n                            <\/a>\n            <\/div>\n<\/div>\n<p><strong>Combat Styles\/Disciplines:<\/strong> These vendors will automatically show you tacticals useable by your character for your current discipline &#8211; you can change the drop down at the top to say &#8220;All&#8221; instead of your current discipline, and it will show you all the Tacticals, but you&#8217;ll only be able to purchase them on the correct Combat Style listed on the tactical when you hover over it &#8211; so you can&#8217;t buy your Trooper&#8217;s tactical while on your Sith Inquisitor, but if you&#8217;re currently a Sith Inquisitor healer you can buy the Sith Inquisitor damage tactical without having to switch over. If you have two combat Styles, for example a Vanguard and Operative, if you are currently a Vanguard on your character sheet, you&#8217;ll need to switch over to Operative before you can buy the Operative tacticals. Tech Fragments, the currency to buy tacticals, is legacy-bound and shared across all characters on your account.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-23403 size-full\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/dropdown-tacticals.jpg\" alt=\"\" width=\"637\" height=\"44\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/dropdown-tacticals.jpg 637w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/dropdown-tacticals-300x21.jpg 300w\" sizes=\"(max-width: 637px) 100vw, 637px\" \/><\/p>\n<p><strong>Other Tacticals:<\/strong> There are a few tacticals that can only be obtained through other methods including crafted from a schematic from the S3T-BNS vendor (covered below), from the Onderon Reputation track, the Corellia flashpoint drops one, there are some fun on-combat ones from the Swoop event, and lastly you can get the Krall\u2019s Accord tactical for free by completing the Onslaught expansion story on Onderon. Of these miscellaneous tacticals, the only important one is <strong>Grit Teeth for the Guardian Defense and Juggernaut Immortal.<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2020\/06\/swoop-event-reward-_0001_Screenshot-5544.jpg\" \/><\/p>\n<h2>Which Tactical should I use?<\/h2>\n<p>Tacticals are designed to be swapped in and out &#8211; you can collect more than one and change them up depending on your preference or what fights are coming up.<\/p>\n<p>Use this chart to see recommendations from the SWTOR Theorycrafter&#8217;s Discord on which Tactical you should get.<\/p>\n\n<table id=\"tablepress-221\" class=\"tablepress tablepress-id-221 table table-recommended-gear\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Discipline<\/th><th class=\"column-2\">Tactical<\/th><th class=\"column-3\">Legendary<\/th><th class=\"column-4\">Stats<\/th><th class=\"column-5\">Relics<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><span>Guardian Defense<\/span> <span>Juggernaut Immortal<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/05\/tac_sw_ju_gushing_veins.png'>Grit Teeth<\/span> Jaw Breaker, Hord\u2019s Makashi Strike and Leviathan\u2019s Hide are good alternatives<\/td><td class=\"column-3\"><span>Force Resistance<\/span> + <span>Retaliator<\/span><\/td><td class=\"column-4\"><b>Shield:<\/b> 5500-6000<br><b>Absorb:<\/b> remaining tertiary stats<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocblue.png'> <span class='rr-relic rrsm'>Rakata Relic of the Shield Matrix<\/span> (Shield) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocblue.png'><span class='rr-relic rrsm'>Rakata Relic of the Shield Matrix<\/span> (Shield) <i class='rr-or'>or, if you need more Absorb, use a Rakata Relic of Avoidance<\/i><\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><span>Guardian Vigilance<\/span> <span>Juggernaut Vengeance<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_sw_ju_furious_strike.png'>Hemophilic Slash<\/span> (Single Target), Cut to Pieces (AoE)<\/td><td class=\"column-3\"><span>Fearless Victor<\/span> + <span>Champion\u2019s Precision<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><span>Guardian Focus<\/span> <span>Juggernaut Rage<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_sw_ma_disembowel.png'>Cauterized Coronary<\/span><\/td><td class=\"column-3\"><span>Fearless Victor<\/span> + <span>Champion\u2019s Precision<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><span>Sentinel Watchman<\/span> <span>Marauder Annihilation<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_sw_ma_skulking_savagery.png'>Spiteful Saber<\/span><\/td><td class=\"column-3\"><span>Fearless Victor<\/span> + <span>Berserker\u2019s Call<\/span> and Dispatcher are all viable options<\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><span>Sentinel Combat<\/span> <span>Marauder Carnage<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/mortis-shard-tactical.png'>Shard of Mortis<\/span><\/td><td class=\"column-3\"><span>Fearless Victor<\/span> + <span>Dispatcher<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 1123 (4.14%)<br> \u2022 1.3 GCD = 4021 (12.38%)<br> \u2022 1.2 GCD = 9981 (22%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.3 GCD = 2134<br> \u2022 1.2 GCD = 6315<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><span>Sentinel Concentration<\/span> <span>Marauder Fury<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_sw_ma_disembowel.png'>Cauterized Conary<\/span><\/td><td class=\"column-3\"><span>Fearless Victor<\/span> + <span>Berserker\u2019s Call<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><span>Sage Telekinetics<\/span> <span>Sorcerer Lightning<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_si_so_tempest_mastery.png'>Stormwatch<\/span><\/td><td class=\"column-3\"><span>Gathering Storm<\/span> + <span>Unmatched Haste<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 560 (2.14%)<br> \u2022 1.3 GCD = 3209 (10.38%)<br> \u2022 1.2 GCD = 8296 (20%)<br> \u2022 1.1 GCD under PS = 3596 (16.366)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.3 GCD = 1494<br>\u2022 1.1 GCD under PS = 1801<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'>  <span class='rr-relic rrdv'>Rakata Relic of Devastating Vengeance<\/span> (Crit)<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><span>Sage Seer<\/span> <span>Sorcerer Corruption<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_tr_co_successive_treatment.png'>One for All<\/span><\/td><td class=\"column-3\"><span>Unmatched Haste<\/span> + <span>Revitalize<\/span> or Dynamic Force are all considered viable as of now<\/td><td class=\"column-4\"><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br> \u2022 1.2 GCD = 13531 (25%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><span>Sage Balance<\/span> <span>Sorcerer Madness<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_sw_ma_furious_strike.png'>Tempest of Rho<\/span><\/td><td class=\"column-3\"><span>Gathering Storm<\/span> + <span>Unmatched Haste<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br> \u2022 1.2 GCD = 13531 (25%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><span>Shadow Kinetic Combat<\/span> <span>Assassin Darkness<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_jc_sh_cloak_resilience.png'>Two Cloaks<\/span>, The Life Warden, Ancient Tome of Wrath and Shroud of a Shadow as potential alternatives<\/td><td class=\"column-3\"><span>Dynamic Force<\/span> + <span>Force Resistance<\/span> or Ballast Point is fine if you prefer to use pieces with tanking stats<\/td><td class=\"column-4\"><b>Shield:<\/b> 5000-5500<br><b>Absorb:<\/b> remaining tertiary stats<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocblue.png'> <span class='rr-relic rrsm'>Rakata Relic of the Shield Matrix<\/span> (Shield) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocblue.png'><span class='rr-relic rrsm'>Rakata Relic of the Shield Matrix<\/span> (Shield) <i class='rr-or'>or, if you need more Absorb, use a Rakata Relic of Avoidance<\/i><\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><span>Shadow Infiltration<\/span> <span>Assassin Deception<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/12\/awakened-flame.png'>The Awakened Flame<\/span><\/td><td class=\"column-3\"><span>Dynamic Force<\/span> + <span>Force Training<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><span>Shadow Serenity<\/span> <span>Assassin Hatred<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_si_so_enfeebling_lash.png'>Two Time Trouble<\/span><\/td><td class=\"column-3\"><span>Dynamic Force<\/span> + <span>Force Training<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><span>Commando Combat Medic<\/span> <span>Mercenary Bodyguard<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_bh_me_progressive_scan.png'>SC-4 Treatment Scanner<\/span><\/td><td class=\"column-3\"><span>Advanced Scanning<\/span> + <span>Concentrated Fire<\/span> or Overcharged Cells seem to all be viable options<\/td><td class=\"column-4\"><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br> \u2022 1.2 GCD = 13531 (25%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><span>Commando Gunnery<\/span> <span>Mercenary Arsenal<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_bh_me_collateral_damage.png'>Primed Ignition<\/span> (Single Target)<\/td><td class=\"column-3\"><span>Concentrated Fire<\/span> + <span>Overcharged Cells<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 1123 (4.14%)<br> \u2022 1.3 GCD = 4021 (12.38%)<br> \u2022 1.2 GCD = 9981 (22%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.3 GCD = 2134<br> \u2022 1.2 GCD = 6315<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><span>Commando Assault Specialist<\/span> <span>Mercenary Innovative Ordnance<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_bh_me_conflict_response_protocols.png'>Energized Charges<\/span> (Single Target)<\/td><td class=\"column-3\"><span>Concentrated Fire<\/span> + <span>Overcharged Cells<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br> \u2022 1.2 GCD = 13531 (25%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><span>Vanguard Shield Specialist<\/span> <span>Powertech Shield Tech<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/thermalscreentac_bountyhunter.png'>Thermal Screen<\/span> (Single Target), Oil Fire (AoE), The Life Warden<\/td><td class=\"column-3\"><span>Supercommando<\/span> + <span>Squad Leader<\/span><\/td><td class=\"column-4\"><b>Shield:<\/b> 6000 - 6500<br><b>Absorb:<\/b> remaining tertiary stats<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocblue.png'> <span class='rr-relic rrsm'>Rakata Relic of the Shield Matrix<\/span> (Shield) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocblue.png'><span class='rr-relic rrsm'>Rakata Relic of the Shield Matrix<\/span> (Shield) <i class='rr-or'>or, if you need more Absorb, use a Rakata Relic of Avoidance<\/i><\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><span>Vanguard Plasmatech<\/span> <span>Powertech Pyrotech<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/superheatedfueltac_bountyhunter.png'>Superheated Fuel<\/span><\/td><td class=\"column-3\"><span>Shock Trooper<\/span> + <span>Mandalorian Armaments<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br> \u2022 1.2 GCD = 13531 (25%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><span>Vanguard Tactics<\/span> <span>Powertech Advanced Prototype<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tacublicbanner.png'>Overwhelming Offense<\/span><\/td><td class=\"column-3\"><span>Shock Trooper<\/span> + <span>Mandalorian Armaments<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br> \u2022 1.2 GCD = 13531 (25%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><span>Gunslinger Sharpshooter<\/span> <span>Sniper Marksmanship<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_ag_sn_Cull.png'>Agitating Energies<\/span><\/td><td class=\"column-3\"><span>Locked and Loaded<\/span> + <span>Improved Targeting<\/span> use Energy Regulators if you experience energy issues<\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br> \u2022 1.2 GCD = 13531 (25%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><span>Gunslinger Saboteur<\/span> <span>Sniper Engineering<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_ag_op_veiled_strike.png'>Ruthless Interrogation<\/span><\/td><td class=\"column-3\"><span>Locked and Loaded<\/span> + <span>Improved Targeting<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br> \u2022 1.2 GCD = 13531 (25%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><span>Gunslinger Dirty Fighting<\/span> <span>Sniper Virulence<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/cullingshotstac_agent.png'>Exploited Weakness<\/span> (Single Target), Airborne Agents (AoE)<\/td><td class=\"column-3\"><span>Locked and Loaded<\/span> + <span>Improved Targeting<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> 2700 - 2800<br><br><i>With Alacrity Guild Perk<\/i><br> 1100 - 1300<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrdv'>Rakata Relic of Devastating Vengeance<\/span> (Crit)<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><span>Scoundrel Sawbones<\/span> <span>Operative Medicine<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_ag_op_curative_counteragent.png'>Critical Surgery<\/span> and Diagnostics Probe are both viable alternatives<\/td><td class=\"column-3\"><span>Tactician<\/span> + <span>Aggressive Treatment<\/span> or Field Medic<\/td><td class=\"column-4\"><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br> \u2022 1.2 GCD = 13531 (25%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><span>Scoundrel Scrapper<\/span> <span>Operative Concealment<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_ag_op_mordant_susceptibility.png'>Acid Lash<\/span> (Single Target), Explosive Cells (AoE)<\/td><td class=\"column-3\"><span>Tactician<\/span> + <span>Locked and Loaded<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br> \u2022 1.2 GCD = 13531 (25%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><span>Scoundrel Ruffian<\/span> <span>Operative Lethality<\/span><\/td><td class=\"column-2\"><span><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/corrosiveshotstac_agent.png'>Synox Shots<\/span> (Single Target), Viral Elements (AoE)<\/td><td class=\"column-3\"><span>Tactician<\/span> + <span>Locked and Loaded<\/span><\/td><td class=\"column-4\"><b>Accuracy:<\/b> 2694 <br><b>Alacrity:<\/b> <br> \u2022 1.4 GCD = 2054 (7.14%)<br> \u2022 1.3 GCD = 5431 (15.38%)<br> \u2022 1.2 GCD = 13531 (25%)<br><br><i>With Alacrity Guild Perk<\/i><br> \u2022 1.4 GCD = 560<br> \u2022 1.3 GCD = 3209<\/td><td class=\"column-5\"><img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'> <span class='rr-relic rrfr'>Rakata Relic of Focused Retribution<\/span> (Mastery) <i class='rr-plus'>+<\/i> <img src='https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2023\/11\/60relicsprocred.png'><span class='rr-relic rrsa'>Rakata Relic of Serendipitous Assault<\/span> (Power)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-221 from cache -->\n<h2>Jedi Knight Tacticals<\/h2>\n\n<table id=\"tablepress-14\" class=\"tablepress tablepress-id-14 table table-bordered table-striped\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Tactical Name<\/th><th class=\"column-3\">Class<\/th><th class=\"column-4\">Advanced Class<\/th><th class=\"column-5\">Combat Proficiency<\/th><th class=\"column-6\">Tactical Ability<\/th><th class=\"column-7\">Vendor<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_jk_se_burning_sweep.png\" \/><\/td><td class=\"column-2\">Defel Spliced Genes<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">The cooldown of Force Camouflage is reduced by 5 seconds. While Force Camouflage is active, you gain a charge of Hidden Advance every 0.5 seconds. Each charge of Hidden Advance increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_force_camouflage.png\" \/><\/td><td class=\"column-2\">Hidden Power<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Force Camouflage generates 2 focus per second.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/05\/tac_sw_ju_gushing_veins.png\"><\/td><td class=\"column-2\">Grit Teeth<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">The active cooldown of Saber Ward is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_jc_sh_cloak_resilience.png\" \/><\/td><td class=\"column-2\">Undying Cloak<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Taking damage while Rebuke is active reduces the cooldown of Guarded by the Force by 5 seconds per hit. Cannot occur more than once every 2 seconds.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/mortis-shard-tactical.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.1:<\/b><br \/>\nShard of Mortis<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Combat<\/span><\/td><td class=\"column-6\">Dealing damage with Blade Rush grants a stack of Hyper, up to a max of 3. For each stack, your critical hit chance increases by 15% and the focus cost of your next Blade Rush increases by 1. Hyper lasts 6 seconds and ends after dealing damage with an ability that isn't Blade Rush, generating 1 focus per stack removed.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_relentless.png\" \/><\/td><td class=\"column-2\">Andeddu\u2019s Malevolence<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Combat<\/span><\/td><td class=\"column-6\">Precision is always active but only gives a 50% armor penetration.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_extending_ire.png\" \/><\/td><td class=\"column-2\">The Prosecution<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Combat<\/span><\/td><td class=\"column-6\">Clashing Blast is now affected by Force Clarity.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_heavy_handed.png\" \/><\/td><td class=\"column-2\">Tome of Unyielding Blades<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Combat<\/span><\/td><td class=\"column-6\">Force Sweep causes your next Blade Rush to do damage to up to 8 enemies near the primary target.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_gore.png\" \/><\/td><td class=\"column-2\">Malmourral Mask<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Watchman<\/span><\/td><td class=\"column-6\">When Merciless Slash deals damage to an enemy affected by Force Melt, it triggers a burst of damage to up to 8 targets around them.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/exterminatortac_marauder.png\" \/><\/td><td class=\"column-2\">No Time for Fools<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Watchman<\/span><\/td><td class=\"column-6\">Merciless Slash automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Merciless Slash.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_skulking_savagery.png\" \/><\/td><td class=\"column-2\">Spiteful Saber<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Watchman<\/span><\/td><td class=\"column-6\">Slash, Dispatch, and Twin Saber Throw refresh the duration of your Cauterize\u2019s burn effect and ticks its damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_raging_burst.png\" \/><\/td><td class=\"column-2\">Thirsty Blade<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Watchman<\/span><\/td><td class=\"column-6\">Blade Barrage deals 5% more damage for each burn stacked on the target, up to 25%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_disembowel.png\" \/><\/td><td class=\"column-2\">Cauterized Coronary<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Concentration<\/span><\/td><td class=\"column-6\">Concentrated Slice causes its target to burn.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_piercing_chill.png\" \/><\/td><td class=\"column-2\">Enrage Crush<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Concentration<\/span><\/td><td class=\"column-6\">Focused Burst and Force Sweep detonate Force Sweep, dealing Force Exhaustion\u2019s remaining damage to up to 8 enemies in an area around the primary target.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_reckoning.png\" \/><\/td><td class=\"column-2\">Force Barter<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Concentration<\/span><\/td><td class=\"column-6\">Concentrated Slice refunds one additional focus after it hits but refunds all its focus if you have fallen to zero.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_swjk_mase_efficent_strikes.png\" \/><\/td><td class=\"column-2\">Perseverance<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Concentration<\/span><\/td><td class=\"column-6\">Using Zealous Leap with Force Clarity causes it to critically hit.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_jk_gu_smoldering_saber.png\" \/><\/td><td class=\"column-2\">Rancor\u2019s Tail<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Activating Saber Ward finishes the cooldown of Force Push.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacerthrowsith.png\" \/><\/td><td class=\"column-2\">Throwing Arm<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Saber Throw lowers the targets accuracy by 70% for 6 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_hew.png\" \/><\/td><td class=\"column-2\">A Vicious Cycle<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Vigilance<\/span><\/td><td class=\"column-6\">Whirling Blade triggers a Riposte that does 30% more damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_BloodGuard.png\" \/><\/td><td class=\"column-2\">Cut to Pieces<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Vigilance<\/span><\/td><td class=\"column-6\">When a burn tick critically hits it reduces the cooldown of Vigilant Thrust by 1 second.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_furious_strike.png\" \/><\/td><td class=\"column-2\">Hemophilic Slash<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Vigilance<\/span><\/td><td class=\"column-6\">Blade Barrage refreshes the duration of Blade Storm, Overhead Slash, and Plasma Brand\u2019s burns on the target and ticks their damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_aegis_strike.png\" \/><\/td><td class=\"column-2\">Hord\u2019s Makashi Strike<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Defense<\/span><\/td><td class=\"column-6\">Riposte consumes Warding Strike\u2019s damage reduction and grants Retaliating Defense, increasing damage reduction by 7% for 20 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_callous_aggressor.png\" \/><\/td><td class=\"column-2\">Jaw Breaker<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Defense<\/span><\/td><td class=\"column-6\">Using Hilt Bash while Warding Call is active extends the duration of Warding Call by 5 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ravage.png\" \/><\/td><td class=\"column-2\">Leviathan\u2019s Hide<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Defense<\/span><\/td><td class=\"column-6\">Guardian Slash generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_swjk_mase_ataru_savvy.png\" \/><\/td><td class=\"column-2\">Joiner\u2019s Pressure<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Focus<\/span><\/td><td class=\"column-6\">Activating Force Push on a target affected by Force Exhaustion grants Joiner\u2019s Pressure, increasing your damage dealt by 20% for 10 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_Retaliation.png\" \/><\/td><td class=\"column-2\">Syn\u2019s Second Amulet<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Focus<\/span><\/td><td class=\"column-6\">Riposte refunds one focus and finishes the cooldown of Concentrated Slice.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_swjk_jugu_intercessor.png\" \/><\/td><td class=\"column-2\">Unknowing Ancient Text<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Focus<\/span><\/td><td class=\"column-6\">Force Crush builds a Furious Power ability charge.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-29\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac.png\" \/><\/td><td class=\"column-2\">A Breath of Fresh Air<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Every third activation of your basic attack restores 10% of your Class Resource.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-30\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacericdatadisc.png\" \/><\/td><td class=\"column-2\">Biorhythm<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-31\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacticalupgrade2.png\" \/><\/td><td class=\"column-2\">Durasteel Wall<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-32\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacksiderelic1.png\" \/><\/td><td class=\"column-2\">Krall\u2019s Accord<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.<\/td><td class=\"column-7\">Not Available From Vendor, Onslaught Storyline<\/td>\n<\/tr>\n<tr class=\"row-33\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnetring.png\" \/><\/td><td class=\"column-2\">Luck Always Changes<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.<\/td><td class=\"column-7\">Not Available From Vendor, Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-34\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacublicbanner.png\" \/><\/td><td class=\"column-2\">Overwhelming Offense<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-35\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnal_disruptor.png\" \/><\/td><td class=\"column-2\">Reliquary of Time<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Reduces the cooldown of on use Relics by 5%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-36\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/taccialegg.png\" \/><\/td><td class=\"column-2\">Rolling Boil<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Increases Mastery by 5% for 5 seconds when a Relic triggers.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-37\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tackycoin.png\" \/><\/td><td class=\"column-2\">The Life Warden<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-38\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/higherfocustac_juggernaut.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Higher Focus<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Guardian<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Combat Focus builds one Force Clarity ability charge.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-39\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/hypertac_marauder.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Fanged God Form<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Combat<\/span><\/td><td class=\"column-6\">Using Blade Rush adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Blade Rush by 1 focus per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Blade Rush is used.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-40\">\n\t<td class=\"column-1\"><img><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Frenzied Power<br \/>\n<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Valorous Call builds a Force Clarity ability charge.<br \/>\n<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-41\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_swjk_jugu_whiplash.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Grievous Wounds<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Sentinel<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Leg Slash\u2019s trauma and slow effects last twice as long.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-14 from cache -->\n<h2>Jedi Consular Tacticals<\/h2>\n\n<table id=\"tablepress-16\" class=\"tablepress tablepress-id-16 table table-bordered table-striped table-tacticals\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Tactical Name<\/th><th class=\"column-3\">Class<\/th><th class=\"column-4\">Advanced Class<\/th><th class=\"column-5\">Combat Proficiency<\/th><th class=\"column-6\">Tactical Ability<\/th><th class=\"column-7\">Vendor<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacrecuperate.png\" \/><\/td><td class=\"column-2\">A Healing Hand<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Rescue now heals you and the target and makes your next Rejuvenate free.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_reapers_rush.png\" \/><\/td><td class=\"column-2\">An Explosive Return<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_bhtr_meco_supercharged_reserves.png\" \/><\/td><td class=\"column-2\">Cleanse the Agony<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Vindicate lowers the cooldown of Restoration by 3 seconds.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bhtr_ptvg_shield_enhancers.png\" \/><\/td><td class=\"column-2\">Endless Barrier<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Activating Force Mend removes Force Armor\u2019s Force-imbalanced effect from you.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_imp_rep_crit_chance_raid_buff.png\" \/><\/td><td class=\"column-2\">All for One<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Seer<\/span><\/td><td class=\"column-6\">Salvation's pool concludes with a burst of light Force energy, healing up to 8 allies within it.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_tr_co_successive_treatment.png\" \/><\/td><td class=\"column-2\">One for All<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Seer<\/span><\/td><td class=\"column-6\">Wandering Mend heals up to 5 targets instead of 4.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_renewing_darkness.png\" \/><\/td><td class=\"column-2\">Metaphysical Mender<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Seer<\/span><\/td><td class=\"column-6\">Telekinetic Blitz heals an ally within 20 meters of the damaged enemy. This healing scales up with each charge of Empowered, and Empowered charges also reduce the Force Telekinetic Blitz consumes by 30% per charge. (Previously called Storm\u2019s Succor.)<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/voltfluxtac_sorc.png\" \/><\/td><td class=\"column-2\">Elemental Convection<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Telekinetics<\/span><\/td><td class=\"column-6\">Telekinetic Blitz triggers Tidal Force when activated. Telekinetic Wave gives you Telekinetic Flux, causing your next Telekinetic Blitz to arc to multiple targets for the next 10 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/convectionbursttac_sorc.png\" \/><\/td><td class=\"column-2\">Eyrin\u2019s Haste<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Telekinetics<\/span><\/td><td class=\"column-6\">Force Speed grants an additional Clamoring Force stack. 3 Clamoring Force stacks allow Turbulence to be activated instantly, consuming all stacks. Telekinetic Burst deals 10% more damage and Turbulence deals 20% more damage while Clamoring Force is active.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_tempest_mastery.png\" \/><\/td><td class=\"column-2\">Stormwatch<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Telekinetics<\/span><\/td><td class=\"column-6\">Telekinetic Gust applies Stormwatch to its targets. For the next 15 seconds, whenever the target takes damage to Weaken Mind, Mind Crush, or Turbulence a force gust is called down upon the target, dealing energy damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_dark_stability.png\" \/><\/td><td class=\"column-2\">Ticking Force-Bomb<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Telekinetics<\/span><\/td><td class=\"column-6\">Mental Momentum now has a greater chance to activate on Mind Crush and Mind Crush deals more damage each time it ticks.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_demolish.png\" \/><\/td><td class=\"column-2\">Mystic\u2019s Ruthless Blade<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Balance<\/span><\/td><td class=\"column-6\">Vanquish deals 20% more damage on initial hit. Additionally, under Mental Alacrity, Vanquish resets the cooldown of Force Serenity and causes the next Force Serenity to activate instantly.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_furious_strike.png\" \/><\/td><td class=\"column-2\">Tempest of Rho<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Balance<\/span><\/td><td class=\"column-6\">Disturbance has a 100% chance and Telekinetic Throw has 50% chance to cause Sever Force to tick an additional time whenever they deal damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_force_gash.png\" \/><\/td><td class=\"column-2\">The Rushdown<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Balance<\/span><\/td><td class=\"column-6\">When Telekinetic Throw generates 4 stacks of Presence of Mind you gain Presence Blitz, allowing your next 3 Telekinetic Blitz to deal 25% more damage and cost 50% less Force. Telekinetic Blitz consumes all stacks of Presence of Mind.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_storm_brewing.png\" \/><\/td><td class=\"column-2\">Chant of Regeneration<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Force Potency increases your Force regeneration greatly for a short time.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_guard.png\" \/><\/td><td class=\"column-2\">Friend of the Force<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Resilience also applies to any ally you are guarding.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_sijc_sosa_force_mobility.png\" \/><\/td><td class=\"column-2\">Jerra\u2019s Persistence<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Shadow Stride gains 2 charges.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sm_sc_bludgeon.png\" \/><\/td><td class=\"column-2\">Traumatizer<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Shadow Strike and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_jc_sh_cloak_resilience.png\" \/><\/td><td class=\"column-2\">Two Cloaks<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Force Cloak has 2 charges.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacdowcloak.png\" \/><\/td><td class=\"column-2\">Ancient Tome of Exar Kun<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Kinetic<\/span><\/td><td class=\"column-6\">Slow Time generates Redirected Retribution stacks for every enemy it hits, increasing your Shield Absorption and damage reduction by 2% per stack for 5 seconds. In Addition, Shadow Strike deals 10% more damage to targets affected by Slow Time's slow effect.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_shroud_darkness.png\" \/><\/td><td class=\"column-2\">Shroud of a Shadow<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Kinetic<\/span><\/td><td class=\"column-6\">Using Resilience while Kinetic Ward is active consumes Kinetic Ward and extends the duration of Resilience by .25 seconds for each Kinetic Ward stack consumed.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/taceredforcebarrier.png\" \/><\/td><td class=\"column-2\">Ward of the Continuum<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Kinetic<\/span><\/td><td class=\"column-6\">Kinetic Ward now has 10 charges and Kinetic Bulwark can no longer restore charges. Consuming a charge of Kinetic Ward increases defense chance by 1%. This effect stacks up to 10 times and lasts for 20 seconds or until Kinetic Ward is reactivated.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_reaping_strike.png\" \/><\/td><td class=\"column-2\">Blade of the Elements<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Infiltration<\/span><\/td><td class=\"column-6\">The critical hit chance of Vaulting Slash is increased by 50% per Clairvoyance stack. Critically hitting with Clairvoyant Strike reduces the cooldown of Vaulting Slash by 1.5 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/dischargingvoltagetac_assassin.png\" \/><\/td><td class=\"column-2\">May Cause Injury<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Infiltration<\/span><\/td><td class=\"column-6\">Gaining a stack of Clairvoyance causes your next Force Breach to arc to multiple targets.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/12\/awakened-flame.png\" \/><\/td><td class=\"column-2\">The Awakened Flame<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Infiltration<\/span><\/td><td class=\"column-6\">When Psychokinetic Blast deals damage, it causes its target to take elemental damage over 6 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_leeching_strike.png\" \/><\/td><td class=\"column-2\">Quick Escalation<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Serenity<\/span><\/td><td class=\"column-6\">The critical chance of Serenity Strike is increased by 10%. Critically hitting with Serenity Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Serenity Strike. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacslash_old.png\" \/><\/td><td class=\"column-2\">Severance Pay<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Serenity<\/span><\/td><td class=\"column-6\">Force In Balance does more damage to slowed targets and finishes the cooldown of Cleaving Cut.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-29\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_enfeebling_lash.png\" \/><\/td><td class=\"column-2\">Two Time Trouble<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Shadow<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Serenity<\/span><\/td><td class=\"column-6\">Sever Force has a 100% chance to tick an additional time when you deal damage with Spinning Strike and a 60% chance to tick an additional time when you deal damage with a non-basic melee attack. Does not trigger additional healing.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-30\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac.png\" \/><\/td><td class=\"column-2\">A Breath of Fresh Air<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Every third activation of your basic attack restores 10% of your Class Resource.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-31\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacericdatadisc.png\" \/><\/td><td class=\"column-2\">Biorhythm<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-32\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacticalupgrade2.png\" \/><\/td><td class=\"column-2\">Durasteel Wall<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-33\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacksiderelic1.png\" \/><\/td><td class=\"column-2\">Krall\u2019s Accord<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.<\/td><td class=\"column-7\">Not Available From Vendor, Onslaught Storyline<\/td>\n<\/tr>\n<tr class=\"row-34\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnetring.png\" \/><\/td><td class=\"column-2\">Luck Always Changes<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.<\/td><td class=\"column-7\">Not Available From Vendor, Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-35\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacublicbanner.png\" \/><\/td><td class=\"column-2\">Overwhelming Offense<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-36\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnal_disruptor.png\" \/><\/td><td class=\"column-2\">Reliquary of Time<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Reduces the cooldown of on use Relics by 5%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-37\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/taccialegg.png\" \/><\/td><td class=\"column-2\">Rolling Boil<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Increases Mastery by 5% for 5 seconds when a Relic triggers.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-38\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tackycoin.png\" \/><\/td><td class=\"column-2\">The Life Warden<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-39\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_death_ripple.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Slow Mercy<\/td><td class=\"column-3\">Jedi Consular<\/td><td class=\"column-4\"><span style=\"color:red\">Sage<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Balance<\/span><\/td><td class=\"column-6\">Force In Balance spreads Force Slow\u2019s effect. Vanquish hits all nearby targets affected by your Force Suppression and Forcequake does 15% more damage to targets affected by your Force Suppression.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-40\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/05\/tac_sijc_assh_sapped_mind.png\"><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Go to Sleep, Go to Sleep!<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Mind Trap can now affect up to two targets at once.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-16 from cache -->\n<h2>Trooper Tacticals<\/h2>\n\n<table id=\"tablepress-24\" class=\"tablepress tablepress-id-24 table table-bordered table-striped table-tacticals\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Tactical Name<\/th><th class=\"column-3\">Class<\/th><th class=\"column-4\">Advanced Class<\/th><th class=\"column-5\">Combat Proficiency<\/th><th class=\"column-6\">Tactical Ability<\/th><th class=\"column-7\">Vendor<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_pt_liquid_cooling.png\" \/><\/td><td class=\"column-2\">Cool Your Jets<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Propulsion Round Restores 20 energy and immobilizes enemies around you for 2 seconds as you leave.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_kolto_shot.png\" \/><\/td><td class=\"column-2\">Jettison<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Concussion Charge increases your movement speed by 50% for 3 seconds. For each enemy hit with Concussion Charge, the cooldown of Hold the Line is reduced by 3 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/powercycletac_bountyhunter_trooper.png\" \/><\/td><td class=\"column-2\">Power Cycle<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">When you use an ability with Tech Override, that ability is not put on cooldown.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/Gyroscopic-Stabilizers-tactical.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.1:<\/b><br \/>\nGyroscopic Stabilizers<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Gunnery<\/span><\/td><td class=\"column-6\">Reduces the cooldown of Mortar Volley by 20 seconds. Mortar Volley deals 25% more damage to targets affected by your Grav Round's Gravity Vortex.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/primingboltstac_bountyhunter.png\" \/><\/td><td class=\"column-2\">Burning Bright<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Gunnery<\/span><\/td><td class=\"column-6\">Dealing damage with Boltstorm increases the damage of your next Vortex Bolt, stacking up to 4 times to 100%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_collateral_damage.png\" \/><\/td><td class=\"column-2\">Primed Ignition<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Gunnery<\/span><\/td><td class=\"column-6\">Vortex Bolt causes its target to burn. Boltstorm, Demolition Round, Vortex Bolt, and Grav Round all tick its damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/kolto-vapors-tactical.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.1:<\/b><br \/>\nKolto Vapors<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Combat Medic<\/span><\/td><td class=\"column-6\">The Kolto Pods left by Kolto Bomb last a second longer and heal for an additional 5%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_kolto_surge.png\" \/><\/td><td class=\"column-2\">HP-5 Dart Device<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Combat Medic<\/span><\/td><td class=\"column-6\">Med Shot applies a lingering heal over time effect to its target.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_progressive_scan.png\" \/><\/td><td class=\"column-2\">Running Rapid Restoration<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Combat Medic<\/span><\/td><td class=\"column-6\">Medical Probe can be cast while moving and heals an additional 10%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_bh_me_progressive_scan.png\" \/><\/td><td class=\"column-2\">SC-4 Treatment Scanner<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Combat Medic<\/span><\/td><td class=\"column-6\">Successive Treatment heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/Magnetic-resonance-tactical.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.1:<\/b><br \/>\nMagnetic Resonance<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Assault Specialist<\/span><\/td><td class=\"column-6\">Exploding Assault Plastique early with Mag Bolt causes your next Charged Bolts to deal additional Elemental Damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bhtr_meco_burst_mode.png\" \/><\/td><td class=\"column-2\">Continuous Fire<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Assault Specialist<\/span><\/td><td class=\"column-6\">Hail of Bolts and Mortar Volley refresh and tick your Incendiary Round burn and Serrated Bolt bleed. This effect can only occur once every 2.5 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_conflict_response_protocols.png\" \/><\/td><td class=\"column-2\">Energized Charges<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Assault Specialist<\/span><\/td><td class=\"column-6\">The duration of Assault Specialist\u2019s Supercharge Cell and Supercharged Burn are doubled, and their effectiveness is improved.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/rangedrocketpunchtac_bountyhunter.png\" \/><\/td><td class=\"column-2\">Flying Fists<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Stockstrike and Shockstrike now have a range of 10m.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_bh_pt_sonic_rebounder.png\" \/><\/td><td class=\"column-2\">Neural Trigger<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing damage to an enemy affected by your Neural Jolt roots them for 2 seconds and ends the taunt.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/hotswaptac_bountyhunter_trooper.png\" \/><\/td><td class=\"column-2\">Hotswap<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Shield Specialist<\/span><\/td><td class=\"column-6\">Transposing a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_pt_firestorm.png\" \/><\/td><td class=\"column-2\">Oil Fire<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Shield Specialist<\/span><\/td><td class=\"column-6\">Riot Gas makes targets susceptible to Ion Storm. For each enemy affected by Riot Gas hit with Ion Storm, your damage reduction is increased by 3% and the cooldown of Riot Gas is reduced by 1.5 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/thermalscreentac_bountyhunter.png\" \/><\/td><td class=\"column-2\">Thermal Screen<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Shield Specialist<\/span><\/td><td class=\"column-6\">Power Screen now stacks up to 6 times and Energy Blast or Disruptor Rifle only consumes 3 stacks on use. Activating Infused Kolto Packs immediately generates 6 Power Screens and finishes the cooldown of Energy Blast or Disruptor Rifle.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/powerlodetac_bountyhuntertrooper.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.1.1:<\/b><br \/>\nPowered Detonator<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Tactics<\/span><\/td><td class=\"column-6\">Assault Plastique remains dormant on the target for 12 seconds, and can be detonated by Tactical Surge, Cell Burst, or High Impact Bolt. Depending on which is used, a different effect is applied.<br \/>\nTactical Surge: Slows the target by 50% for 10 seconds.<br \/>\nEnergy Burst: The cooldown of Stockstrike is reset your next Stockstrike costs no ammo.<br \/>\nHigh Impact Bolt: Your next Shoulder Cannon missile deals 20% more damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bhtr_ptvg_sonic_rebounder.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.3:<\/b> Energized Vambrace<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Tactics<\/span><\/td><td class=\"column-6\">Gaining an Energy Lode stack increases Gut's bleed and Tactical Surge's damage by 5% for 10 seconds. Stacks up to 4 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_pt_searing_wave.png\" \/><\/td><td class=\"column-2\">Flame Detonation<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Tactics<\/span><\/td><td class=\"column-6\">Dealing Damage with Ion Wave or Explosive Surge to a target affected by a pre-exploded Assault Plastique causes it to explode, creating a large explosion and dealing damage to all nearby enemies.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_pt_shatter_slug.png\" \/><\/td><td class=\"column-2\">Explosive Weaponry<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Plasmatech<\/span><\/td><td class=\"column-6\">During Battle Focus, Shockstrike, Ion Pulse, and Plasma Flare do damage to all nearby targets and Ion Wave hits twice.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/flamedissipationtac_bountyhunter.png\" \/><\/td><td class=\"column-2\">Flame Dissipation<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Plasmatech<\/span><\/td><td class=\"column-6\">When Pulse Generator reaches or refreshes to 2 stacks, it applies Pulse Activation to you, lowering the cost of Ion Wave by 3 energy. Stacks up to 5 times and is consumed by Ion Wave at 5 stacks. When consumed, Pulse Activation increases your elemental damage by 10% for 20 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/superheatedfueltac_bountyhunter.png\" \/><\/td><td class=\"column-2\">Superheated Fuel<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Plasmatech<\/span><\/td><td class=\"column-6\">Battle Focus increases all elemental attack critical chance and critical hit damage by 25%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac.png\" \/><\/td><td class=\"column-2\">A Breath of Fresh Air<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Every third activation of your basic attack restores 10% of your Class Resource.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacericdatadisc.png\" \/><\/td><td class=\"column-2\">Biorhythm<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacticalupgrade2.png\" \/><\/td><td class=\"column-2\">Durasteel Wall<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-29\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacksiderelic1.png\" \/><\/td><td class=\"column-2\">Krall\u2019s Accord<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.<\/td><td class=\"column-7\">Not Available From Vendor, Onslaught Storyline<\/td>\n<\/tr>\n<tr class=\"row-30\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnetring.png\" \/><\/td><td class=\"column-2\">Luck Always Changes<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.<\/td><td class=\"column-7\">Not Available From Vendor, Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-31\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacublicbanner.png\" \/><\/td><td class=\"column-2\">Overwhelming Offense<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-32\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnal_disruptor.png\" \/><\/td><td class=\"column-2\">Reliquary of Time<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Reduces the cooldown of on use Relics by 5%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-33\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/taccialegg.png\" \/><\/td><td class=\"column-2\">Rolling Boil<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Increases Mastery by 5% for 5 seconds when a Relic triggers.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-34\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tackycoin.png\" \/><\/td><td class=\"column-2\">The Life Warden<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-35\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bhtr_ptvg_accelerated_reel.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Second Contract<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Harpoon gets two charges and finishes the cooldown of Stockstrike and Shockstrike.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-36\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_kolto_boosters.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.1:<\/b><br \/>\nSonic Heal<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Sonic Round heals all allies around its target.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-37\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/powerlodetac_bountyhuntertrooper.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Powerlode<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Vanguard<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Tactics<\/span><\/td><td class=\"column-6\">Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-38\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_bh_pt_insulated_mats.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.1:<\/b> Missile Backblast<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Explosive Round knocks its target back and refunds 10 energy.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-39\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/hotshottac_bountyhunter_trooper.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Thermonuclear Fusion<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Gunnery<\/span><\/td><td class=\"column-6\">Plasma Grenade spreads your Grav Round\u2019s Gravity Vortex to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex. Demolition Round fires additional rounds to nearby targets affected by your Gravity Vortex.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-40\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_pt_efficent_suit.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Rocket Fuel Vapors<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Combat Medic<\/span><\/td><td class=\"column-6\">Kolto Bomb grants a stack of Supercharge for each target it hits. Supercharge Cell heals all nearby allies when activated. Kolto Bomb\u2019s cooldown is extended by 4 seconds.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-41\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_mag_shot.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Magnetized Shrapnel<\/td><td class=\"column-3\">Trooper<\/td><td class=\"column-4\"><span style=\"color:red\">Commando<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Assault Specialist<\/span><\/td><td class=\"column-6\">Sticky Grenade now remains dormant on the target for 12 seconds. Mag Bolt detonates it, dealing double its standard damage to the primary target.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-24 from cache -->\n<h2>Smuggler Tacticals<\/h2>\n\n<table id=\"tablepress-21\" class=\"tablepress tablepress-id-21 table table-bordered table-striped table-tacticals\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Tactical Name<\/th><th class=\"column-3\">Class<\/th><th class=\"column-4\">Advanced Class<\/th><th class=\"column-5\">Combat Proficiency<\/th><th class=\"column-6\">Tactical Ability<\/th><th class=\"column-7\">Vendor<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_op_carbine_burst.png\" \/><\/td><td class=\"column-2\">MG-2 Polygrade Dispersal Caps<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Saboteur<\/span><\/td><td class=\"column-6\">When Explosive Charge's Contingency Charges detonate, they deal damage to all enemies around their target.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_op_veiled_strike.png\" \/><\/td><td class=\"column-2\">Ruthless Interrogation<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Saboteur<\/span><\/td><td class=\"column-6\">Speed Shot refreshes Shock Charge and ticks its damage every time it hits. Blazing Speed does 75% more damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_sn_EMPDischarge.png\" \/><\/td><td class=\"column-2\">T0-R0 Ionic Discharge<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Saboteur<\/span><\/td><td class=\"column-6\">Explosive Charge now only triggers from Sabotage and deals 50% more damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_sn_Cull.png\" \/><\/td><td class=\"column-2\">Agitating Energies<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Sharpshooter<\/span><\/td><td class=\"column-6\">Vital Shot deals more damage and dealing damage with Trick Shot and Penetrating Rounds refreshes its bleed effect on its target and ticks its damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_sn_finish_the_job.png\" \/><\/td><td class=\"column-2\">B-0 Differential Targeting System<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Sharpshooter<\/span><\/td><td class=\"column-6\">Activating Hightail It or returning to your marker with Hideout makes your next Aimed Shot activate instantly and deal 20% more damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_sn_executioner.png\" \/><\/td><td class=\"column-2\">Refraction Point<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Sharpshooter<\/span><\/td><td class=\"column-6\">Penetrating Rounds does splash damage to targets around the primary target and causes your next Trick Shot to deal splash damage as well.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/poisonsplashtac_agent.png\" \/><\/td><td class=\"column-2\">Airborne Agents<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Dirty Fighting<\/span><\/td><td class=\"column-6\">Shrap Bomb spreads Hemorrhaging Blast\u2019s effect. Dirty Blast does splash damage to all targets affected by Shrap Bomb.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/cullingshotstac_agent.png\" \/><\/td><td class=\"column-2\">Exploited Weakness<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Dirty Fighting<\/span><\/td><td class=\"column-6\">Hemorrhaging Blast deals 50% more damage. Dealing damage with Dirty Blast causes the target to take bleed damage over 18 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_sn_smoke_and_siege.png\" \/><\/td><td class=\"column-2\">Ultraviolet Blast<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Dirty Fighting<\/span><\/td><td class=\"column-6\">Hemorrhaging Blast finishes off all of your bleed effects at once, dealing all their remaining damage. Hemorrhaging Blast\u2019s cooldown is increased by 6 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_op_Infiltrate.png\" \/><\/td><td class=\"column-2\">CS-3 Velocity Holo-Dampener<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Hideout increases your damage reduction by 15% for 10 seconds when you return.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_op_enhance_chem.png\" \/><\/td><td class=\"column-2\">Kolto Bombardment<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">XS Freighter Flyby heals allies in the area whenever it ticks.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_sn_series_snares.png\" \/><\/td><td class=\"column-2\">Sniper Siege<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Enemies take 10% more damage while under Sweeping Gunfire. Does not affect Operation bosses.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_op_curative_counteragent.png\" \/><\/td><td class=\"column-2\">Critical Surgery<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Sawbones<\/span><\/td><td class=\"column-6\">Emergency Medpac always critically hits on targets below 50% health.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_op_curative_swell.png\" \/><\/td><td class=\"column-2\">Diagnostics Probe<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Sawbones<\/span><\/td><td class=\"column-6\">Activating Emergency Medpac reduces the cast time of your next Underworld Medicine by .25 seconds. At 3 stacks, Underworld Medicine can be cast instantly and consumes all stacks.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_op_kolto_waves.png\" \/><\/td><td class=\"column-2\">Regenerative Waves<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Sawbones<\/span><\/td><td class=\"column-6\">Kolto Waves consumes an Upper Hand and heals 20% more per tick.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_op_mordant_susceptibility.png\" \/><\/td><td class=\"column-2\">Acid Lash<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Scrapper<\/span><\/td><td class=\"column-6\">Sucker Punch damage triggers Flechette Round damage and refreshes its duration.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/volatilebursttac_agent.png\" \/><\/td><td class=\"column-2\">Explosive Cells<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Scrapper<\/span><\/td><td class=\"column-6\">When Blood Boiler triggers, it deals damage to all enemies around the primary target and spreads its effects.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_agsm_sngs_crippling_diversion.png\" \/><\/td><td class=\"column-2\">Volatile Strike<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Scrapper<\/span><\/td><td class=\"column-6\">Bludgeon automatically critically hits targets affected by your unexploded Blood Boiler and triggers it immediately. Dealing damage this way causes your next Back Blast to critically hit.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_op_mutilating_methods.png\" \/><\/td><td class=\"column-2\">Catalyzed Toxins<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Ruffian<\/span><\/td><td class=\"column-6\">Sanguinary Shot finishes all your bleed effects on the target and deals their remaining damage immediately. Sanguinary Shot\u2019s cooldown is extended by 9 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/corrosiveshotstac_agent.png\" \/><\/td><td class=\"column-2\">Synox Shots<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Ruffian<\/span><\/td><td class=\"column-6\">Sanguinary Shot does 75% more damage. Whenever a Sanguinary Shot critically hits, it restores 2 energy.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_op_toxic_blast.png\" \/><\/td><td class=\"column-2\">Viral Elements<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Ruffian<\/span><\/td><td class=\"column-6\">Bushwhack spreads Sanguinary Shot\u2019s effect and Point Blank Shot does additional damage to all nearby targets affected by Bushwhack.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_ag_sn_fortuitous_bedlam.png\" \/><\/td><td class=\"column-2\">Augmented Holocomm<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Trick Move gains an additional charge.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_ag_op_tactical_med.png\" \/><\/td><td class=\"column-2\">Combat Medic Training<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Heartrigger Patch becomes instant cast and Kolto Pack can be cast while moving.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/leechingshivtac_agent.png\" \/><\/td><td class=\"column-2\">Surgical Shiv<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Half of Blaster Whip\u2019s and Bludgeon\u2019s damage heals you.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac.png\" \/><\/td><td class=\"column-2\">A Breath of Fresh Air<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Every third activation of your basic attack restores 10% of your Class Resource.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacericdatadisc.png\" \/><\/td><td class=\"column-2\">Biorhythm<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacticalupgrade2.png\" \/><\/td><td class=\"column-2\">Durasteel Wall<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-29\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacksiderelic1.png\" \/><\/td><td class=\"column-2\">Krall\u2019s Accord<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.<\/td><td class=\"column-7\">Not Available From Vendor, Onslaught Storyline<\/td>\n<\/tr>\n<tr class=\"row-30\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnetring.png\" \/><\/td><td class=\"column-2\">Luck Always Changes<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.<\/td><td class=\"column-7\">Not Available From Vendor, Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-31\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacublicbanner.png\" \/><\/td><td class=\"column-2\">Overwhelming Offense<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-32\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnal_disruptor.png\" \/><\/td><td class=\"column-2\">Reliquary of Time<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Reduces the cooldown of on use Relics by 5%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-33\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/taccialegg.png\" \/><\/td><td class=\"column-2\">Rolling Boil<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Increases Mastery by 5% for 5 seconds when a Relic triggers.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-34\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tackycoin.png\" \/><\/td><td class=\"column-2\">The Life Warden<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-35\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_ag_sn_lethal_shot.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Technical Debt<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Gunslinger<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Flourish Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-36\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacticalmasterytac_agent_smuggler.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Artistic Insights<\/td><td class=\"column-3\">Smuggler<\/td><td class=\"column-4\"><span style=\"color:red\">Scoundrel<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Hot Streak maxes out your Upper Hand.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-21 from cache -->\n<h2>Sith Warrior Tacticals<\/h2>\n\n<table id=\"tablepress-15\" class=\"tablepress tablepress-id-15 table table-bordered table-striped\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Tactical Name<\/th><th class=\"column-3\">Class<\/th><th class=\"column-4\">Advanced Class<\/th><th class=\"column-5\">Combat Proficiency<\/th><th class=\"column-6\">Tactical Ability<\/th><th class=\"column-7\">Vendor<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_jk_se_burning_sweep.png\" \/><\/td><td class=\"column-2\">Defel Spliced Genes<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">The cooldown of Force Camouflage is reduced by 5 seconds. While Force Camouflage is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_force_camouflage.png\" \/><\/td><td class=\"column-2\">Hidden Power<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Force Camouflage generates 2 rage per second.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/05\/tac_sw_ju_gushing_veins.png\"><\/td><td class=\"column-2\">Grit Teeth<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">The active cooldown of Saber Ward is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_jc_sh_cloak_resilience.png\" \/><\/td><td class=\"column-2\">Undying Cloak<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/mortis-shard-tactical.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.1:<\/b><br \/>\nShard of Mortis<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Carnage<\/span><\/td><td class=\"column-6\">Dealing damage with Massacre grants a stack of Hyper, up to a max of 3. For each stack, your critical hit chance increases by 15% and the rage cost of your next Massacre increases by 1. Hyper lasts 6 seconds and ends after dealing damage with an ability that isn't Massacre, generating 1 rage per stack removed.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_relentless.png\" \/><\/td><td class=\"column-2\">Andeddu\u2019s Malevolence<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Carnage<\/span><\/td><td class=\"column-6\">Ferocity is always active but only gives a 50% armor penetration.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_extending_ire.png\" \/><\/td><td class=\"column-2\">The Prosecution<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Carnage<\/span><\/td><td class=\"column-6\">Devastating Blast is now affected by Furious Power.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_heavy_handed.png\" \/><\/td><td class=\"column-2\">Tome of Unyielding Blades<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Carnage<\/span><\/td><td class=\"column-6\">Smash causes your next Massacre to do damage to up to 8 enemies near the primary target.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_gore.png\" \/><\/td><td class=\"column-2\">Malmourral Mask<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Annihilation<\/span><\/td><td class=\"column-6\">When Annihilate deals damage to an enemy affected by Force Rend, it triggers a burst of damage to up to 8 targets around them.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/exterminatortac_marauder.png\" \/><\/td><td class=\"column-2\">No Time for Fools<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Annihilation<\/span><\/td><td class=\"column-6\">Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_skulking_savagery.png\" \/><\/td><td class=\"column-2\">Spiteful Saber<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Annihilation<\/span><\/td><td class=\"column-6\">Vicious Slash, Vicious Throw, and Dual Saber Throw refresh the duration of your Rupture\u2019s bleed effect and ticks its damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_raging_burst.png\" \/><\/td><td class=\"column-2\">Thirsty Blade<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Annihilation<\/span><\/td><td class=\"column-6\">Ravage deals 5% more damage for each bleed stacked on the target, up to 25%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_disembowel.png\" \/><\/td><td class=\"column-2\">Cauterized Coronary<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Fury<\/span><\/td><td class=\"column-6\">Furious Strike causes its target to bleed.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_piercing_chill.png\" \/><\/td><td class=\"column-2\">Enrage Crush<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Fury<\/span><\/td><td class=\"column-6\">Raging Burst and Smash detonate Force Crush, dealing Force Crush\u2019s remaining damage to up to 8 enemies in an area around the primary target.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_reckoning.png\" \/><\/td><td class=\"column-2\">Force Barter<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Fury<\/span><\/td><td class=\"column-6\">Furious Strike refunds one additional rage after it hits but refunds all its rage if you have fallen to zero.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_swjk_mase_efficent_strikes.png\" \/><\/td><td class=\"column-2\">Perseverance<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Fury<\/span><\/td><td class=\"column-6\">Using Obliterate with Furious Power causes it to critically hit.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_jk_gu_smoldering_saber.png\" \/><\/td><td class=\"column-2\">Rancor\u2019s Tail<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Activating Saber Ward finishes the cooldown of Force Push.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacerthrowsith.png\" \/><\/td><td class=\"column-2\">Throwing Arm<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Saber Throw lowers the targets accuracy by 70% for 6 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_hew.png\" \/><\/td><td class=\"column-2\">A Vicious Cycle<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Vengeance<\/span><\/td><td class=\"column-6\">Hew triggers a Retaliation that does 30% more damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_BloodGuard.png\" \/><\/td><td class=\"column-2\">Cut to Pieces<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Vengeance<\/span><\/td><td class=\"column-6\">When a bleed tick critically hits it reduces the cooldown of Vengeful Slam by 1 second.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_furious_strike.png\" \/><\/td><td class=\"column-2\">Hemophilic Slash<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Vengeance<\/span><\/td><td class=\"column-6\">Ravage refreshes the duration of Force Scream, Impale, and Shatter\u2019s bleeds on the target and ticks their damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_aegis_strike.png\" \/><\/td><td class=\"column-2\">Hord\u2019s Makashi Strike<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Immortal<\/span><\/td><td class=\"column-6\">Retaliation consumes Aegis Assault\u2019s damage reduction and grants Retaliating Defense, increasing damage reduction by 7% for 20 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_callous_aggressor.png\" \/><\/td><td class=\"column-2\">Jaw Breaker<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Immortal<\/span><\/td><td class=\"column-6\">Using Backhand while Invincible extends the duration of Invincible by 5 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ravage.png\" \/><\/td><td class=\"column-2\">Leviathan\u2019s Hide<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Immortal<\/span><\/td><td class=\"column-6\">Crushing Blow generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_swjk_mase_ataru_savvy.png\" \/><\/td><td class=\"column-2\">Joiner\u2019s Pressure<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Rage<\/span><\/td><td class=\"column-6\">Activating Force Push on a target affected by Force Crush grants Joiner\u2019s Pressure, increasing your damage dealt by 20% for 10 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ju_Retaliation.png\" \/><\/td><td class=\"column-2\">Syn\u2019s Second Amulet<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Rage<\/span><\/td><td class=\"column-6\">Retaliation refunds one rage and finishes the cooldown of Furious Strike.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_swjk_jugu_intercessor.png\" \/><\/td><td class=\"column-2\">Unknowing Ancient Text<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Rage<\/span><\/td><td class=\"column-6\">Force Crush builds a Furious Power ability charge.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-29\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac.png\" \/><\/td><td class=\"column-2\">A Breath of Fresh Air<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Every third activation of your basic attack restores 10% of your Class Resource.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-30\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacericdatadisc.png\" \/><\/td><td class=\"column-2\">Biorhythm<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-31\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacticalupgrade2.png\" \/><\/td><td class=\"column-2\">Durasteel Wall<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-32\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacksiderelic1.png\" \/><\/td><td class=\"column-2\">Krall\u2019s Accord<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.<\/td><td class=\"column-7\">Not Available From Vendor, Onslaught Storyline<\/td>\n<\/tr>\n<tr class=\"row-33\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnetring.png\" \/><\/td><td class=\"column-2\">Luck Always Changes<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.<\/td><td class=\"column-7\">Not Available From Vendor, Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-34\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacublicbanner.png\" \/><\/td><td class=\"column-2\">Overwhelming Offense<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-35\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnal_disruptor.png\" \/><\/td><td class=\"column-2\">Reliquary of Time<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Reduces the cooldown of on use Relics by 5%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-36\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/taccialegg.png\" \/><\/td><td class=\"column-2\">Rolling Boil<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Increases Mastery by 5% for 5 seconds when a Relic triggers.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-37\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tackycoin.png\" \/><\/td><td class=\"column-2\">The Life Warden<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-38\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/higherfocustac_juggernaut.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Higher Focus<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Juggernaut<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\"> Enrage builds one Furious Power ability charge.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-39\">\n\t<td class=\"column-1\"><img><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Frenzied Power<br \/>\n<\/td><td class=\"column-3\">Jedi Knight<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><\/td><td class=\"column-6\">Frenzy builds a Furious Power ability charge.<br \/>\n<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-40\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_swjk_jugu_whiplash.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Grievous Wounds<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Crippling Slash\u2019s trauma and slow effects last twice as long.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-41\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/hypertac_marauder.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Fanged God Form<\/td><td class=\"column-3\">Sith Warrior<\/td><td class=\"column-4\"><span style=\"color:red\">Marauder<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Carnage<\/span><\/td><td class=\"column-6\">Using Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Massacre is used.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-15 from cache -->\n<h2>Sith Inquisitor Tacticals<\/h2>\n\n<table id=\"tablepress-17\" class=\"tablepress tablepress-id-17 table table-bordered table-striped table-tacticals\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Tactical Name<\/th><th class=\"column-3\">Class<\/th><th class=\"column-4\">Advanced Class<\/th><th class=\"column-5\">Combat Proficiency<\/th><th class=\"column-6\">Tactical Ability<\/th><th class=\"column-7\">Vendor<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_imp_rep_crit_chance_raid_buff.png\" \/><\/td><td class=\"column-2\">All for One<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Corruption<\/span><\/td><td class=\"column-6\">Revivification's pool concludes with a burst of dark Force energy, healing up to 8 allies within it.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_tr_co_successive_treatment.png\" \/><\/td><td class=\"column-2\">One for All<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Corruption<\/span><\/td><td class=\"column-6\">Roaming Mend heals up to 5 targets instead of 4.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_renewing_darkness.png\" \/><\/td><td class=\"column-2\">Metaphysical Mender<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Corruption<\/span><\/td><td class=\"column-6\">Volt Rush heals an ally within 20 meters of the damaged enemy. This healing scales up with each charge of Empowered, and Empowered charges also reduce the Force Volt Rush consumes by 30% per charge. (Previously called Storm\u2019s Succor.)<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/voltfluxtac_sorc.png\" \/><\/td><td class=\"column-2\">Elemental Convection<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Lightning<\/span><\/td><td class=\"column-6\">Volt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your next Volt Rush to arc to multiple targets for the next 10 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/convectionbursttac_sorc.png\" \/><\/td><td class=\"column-2\">Eyrin\u2019s Haste<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Lightning<\/span><\/td><td class=\"column-6\">Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lightning Bolt deals 10% more damage and Thundering Blast deals 20% more damage while Convection is active.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_tempest_mastery.png\" \/><\/td><td class=\"column-2\">Stormwatch<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Lightning<\/span><\/td><td class=\"column-6\">Lightning Flash applies Stormwatch to its targets. For the next 15 seconds, whenever the target takes damage to Affliction, Crushing Darkness, or Thundering Blast a lightning bolt is called down upon the target, dealing energy damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_dark_stability.png\" \/><\/td><td class=\"column-2\">Ticking Force-Bomb<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Lightning<\/span><\/td><td class=\"column-6\">Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_demolish.png\" \/><\/td><td class=\"column-2\">Mystic\u2019s Ruthless Blade<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Madness<\/span><\/td><td class=\"column-6\">Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech and causes the next Force Leech to activate instantly.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_furious_strike.png\" \/><\/td><td class=\"column-2\">Tempest of Rho<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Madness<\/span><\/td><td class=\"column-6\">Lightning Strike has a 100% chance and Force Lightning has 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sw_ma_force_gash.png\" \/><\/td><td class=\"column-2\">The Rushdown<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Madness<\/span><\/td><td class=\"column-6\">When Force Lightning generates 4 stacks of Wrath you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less force. Volt Rush consumes all stacks of Wrath.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bhtr_ptvg_shield_enhancers.png\" \/><\/td><td class=\"column-2\">Endless Barrier<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Activating Unnatural Preservation removes Static Barrier\u2019s Deionize effect from you.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_reapers_rush.png\" \/><\/td><td class=\"column-2\">An Explosive Return<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_bhtr_meco_supercharged_reserves.png\" \/><\/td><td class=\"column-2\">Cleanse the Agony<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Consuming Darkness lowers the cooldown of Expunge by 3 seconds.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacrecuperate.png\" \/><\/td><td class=\"column-2\">A Healing Hand<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Extrication now heals you and the target and makes your next Resurgence free.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacdowcloak.png\" \/><\/td><td class=\"column-2\">Ancient Tome of Exar Kun<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Darkness<\/span><\/td><td class=\"column-6\">Wither generates Redirected Wrath stacks for every enemy it hits, increasing your Shield Absorption and damage reduction by 2% per stack for 5 seconds. In addition, Maul deals 10% more damage to targets affected by Wither's slow effect.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_shroud_darkness.png\" \/><\/td><td class=\"column-2\">Shroud of a Shadow<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Darkness<\/span><\/td><td class=\"column-6\">Using Force Shroud while Dark Ward is active consumes Dark Ward and extends the duration of Force Shroud by .25 seconds for each Dark Ward stack consumed.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/taceredforcebarrier.png\" \/><\/td><td class=\"column-2\">Ward of the Continuum<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Darkness<\/span><\/td><td class=\"column-6\">Dark Ward now has 10 charges and Dark Bulwark can no longer restore charges. Consuming a charge of Dark Ward increases defense chance by 1%. This effect stacks up to 10 times and lasts for 20 seconds or until Dark Ward is reactivated.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_reaping_strike.png\" \/><\/td><td class=\"column-2\">Blade of the Elements<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Deception<\/span><\/td><td class=\"column-6\">The critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of Reaping Strike by 1.5 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/dischargingvoltagetac_assassin.png\" \/><\/td><td class=\"column-2\">May Cause Injury<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Deception<\/span><\/td><td class=\"column-6\">Gaining a stack of Induction causes your next Discharge to arc to multiple targets.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_ball_lightning.png\" \/><\/td><td class=\"column-2\">The Awakened Flame<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Deception<\/span><\/td><td class=\"column-6\">When Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_leeching_strike.png\" \/><\/td><td class=\"column-2\">Quick Escalation<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Hatred<\/span><\/td><td class=\"column-6\">The critical chance of Leeching Strike is increased by 10%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacslash_old.png\" \/><\/td><td class=\"column-2\">Severance Pay<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Hatred<\/span><\/td><td class=\"column-6\">Death Field does more damage to slowed targets and finishes the cooldown of Severing Slash.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_jc_sh_cloak_resilience.png\" \/><\/td><td class=\"column-2\">Two Cloaks<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Force Cloak has 2 charges.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_sijc_sosa_force_mobility.png\" \/><\/td><td class=\"column-2\">Jerra\u2019s Persistence<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Phantom Stride gains 2 charges.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_sm_sc_bludgeon.png\" \/><\/td><td class=\"column-2\">Traumatizer<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Maul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_enfeebling_lash.png\" \/><\/td><td class=\"column-2\">Two Time Trouble<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Hatred<\/span><\/td><td class=\"column-6\">Creeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 60% chance to tick an additional time when you deal damage with a non-basic melee attack. Does not trigger additional healing.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_storm_brewing.png\" \/><\/td><td class=\"column-2\">Chant of Regeneration<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Recklessness increases your Force regeneration greatly for a short time.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-29\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_as_guard.png\" \/><\/td><td class=\"column-2\">Friend of the Force<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Force Shroud also applies to any ally you are guarding.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-30\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac.png\" \/><\/td><td class=\"column-2\">A Breath of Fresh Air<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Every third activation of your basic attack restores 10% of your Class Resource.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-31\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacericdatadisc.png\" \/><\/td><td class=\"column-2\">Biorhythm<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-32\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacticalupgrade2.png\" \/><\/td><td class=\"column-2\">Durasteel Wall<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-33\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacksiderelic1.png\" \/><\/td><td class=\"column-2\">Krall\u2019s Accord<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.<\/td><td class=\"column-7\">Not Available From Vendor, Onslaught Storyline<\/td>\n<\/tr>\n<tr class=\"row-34\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnetring.png\" \/><\/td><td class=\"column-2\">Luck Always Changes<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.<\/td><td class=\"column-7\">Not Available From Vendor, Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-35\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacublicbanner.png\" \/><\/td><td class=\"column-2\">Overwhelming Offense<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-36\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnal_disruptor.png\" \/><\/td><td class=\"column-2\">Reliquary of Time<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Reduces the cooldown of on use Relics by 5%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-37\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/taccialegg.png\" \/><\/td><td class=\"column-2\">Rolling Boil<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Increases Mastery by 5% for 5 seconds when a Relic triggers.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-38\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tackycoin.png\" \/><\/td><td class=\"column-2\">The Life Warden<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-39\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_si_so_death_ripple.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Slow Mercy<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Sorcerer<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Madness<\/span><\/td><td class=\"column-6\">Death Field spreads Force Slow\u2019s effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-40\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/05\/tac_sijc_assh_sapped_mind.png\"><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Go to Sleep, Go to Sleep!<\/td><td class=\"column-3\">Sith Inquisitor<\/td><td class=\"column-4\"><span style=\"color:red\">Assassin<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Mind Trap can now affect up to two targets at once.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-17 from cache -->\n<h2>Bounty Hunter Tacticals<\/h2>\n\n<table id=\"tablepress-23\" class=\"tablepress tablepress-id-23 table table-bordered table-striped table-tacticals\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Tactical Name<\/th><th class=\"column-3\">Class<\/th><th class=\"column-4\">Advanced Class<\/th><th class=\"column-5\">Combat Proficiency<\/th><th class=\"column-6\">Tactical Ability<\/th><th class=\"column-7\">Vendor<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/Gyroscopic-Stabilizers-tactical.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.1:<\/b><br \/>\nGyroscopic Stabilizers<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Arsenal<\/span><\/td><td class=\"column-6\">Reduces the cooldown of Death From Above by 20 seconds. Death From Above deals 25% more damage to targets affected by your Tracer Missile's Heat Signature.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/primingboltstac_bountyhunter.png\" \/><\/td><td class=\"column-2\">Burning Bright<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Arsenal<\/span><\/td><td class=\"column-6\">Dealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 4 times to 100%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_collateral_damage.png\" \/><\/td><td class=\"column-2\">Primed Ignition<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Arsenal<\/span><\/td><td class=\"column-6\">Priming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, Priming Shot, and Tracer Missile all tick its damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/kolto-vapors-tactical.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.1:<\/b><br \/>\nKolto Vapors<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Bodyguard<\/span><\/td><td class=\"column-6\">The Kolto Pods left by Kolto Missile last a second longer and heal for an additional 5%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_kolto_surge.png\" \/><\/td><td class=\"column-2\">HP-5 Dart Device<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Bodyguard<\/span><\/td><td class=\"column-6\">Kolto Shot applies a lingering heal over time effect to its target.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_progressive_scan.png\" \/><\/td><td class=\"column-2\">Running Rapid Restoration<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Bodyguard<\/span><\/td><td class=\"column-6\">Rapid Scan can be cast while moving and heals an additional 10%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/09\/tac_bh_me_progressive_scan.png\" \/><\/td><td class=\"column-2\">SC-4 Treatment Scanner<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Bodyguard<\/span><\/td><td class=\"column-6\">Progressive Scan heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2022\/08\/Magnetic-resonance-tactical.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.1:<\/b><br \/>\nMagnetic Resonance<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Innovative Ordnance<\/span><\/td><td class=\"column-6\">Exploding Thermal Detonator early with Mag Shot causes your next Power Shot to deal additional Elemental damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bhtr_meco_burst_mode.png\" \/><\/td><td class=\"column-2\">Continuous Fire<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Innovative Ordnance<\/span><\/td><td class=\"column-6\">Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_conflict_response_protocols.png\" \/><\/td><td class=\"column-2\">Energized Charges<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Innovative Ordnance<\/span><\/td><td class=\"column-6\">The duration of Innovative Ordnance\u2019s Supercharge Gas and Supercharged Burn are doubled, and their effectiveness is improved.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_pt_liquid_cooling.png\" \/><\/td><td class=\"column-2\">Cool Your Jets<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Rocket Out vents 20 heat and immobilizes enemies around you for 2 seconds as you leave.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_kolto_shot.png\" \/><\/td><td class=\"column-2\">Jettison<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Jet Boost increases your movement speed by 50% for 3 seconds. For each enemy hit with Jet Boost, the cooldown of Hydraulic Overrides is reduced by 3 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/powercycletac_bountyhunter_trooper.png\" \/><\/td><td class=\"column-2\">Power Cycle<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">When you use an ability with Power Surge, that ability is not put on cooldown.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/hotswaptac_bountyhunter_trooper.png\" \/><\/td><td class=\"column-2\">Hotswap<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Shield Tech<\/span><\/td><td class=\"column-6\">Translocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_pt_firestorm.png\" \/><\/td><td class=\"column-2\">Oil Fire<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Shield Tech<\/span><\/td><td class=\"column-6\">Oil Slick makes targets susceptible to Firestorm. For each enemy affected by Oil Slick hit with Firestorm, your damage reduction is increased by 3% and the cooldown of Oil Slick is reduced by 1.5 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/thermalscreentac_bountyhunter.png\" \/><\/td><td class=\"column-2\">Thermal Screen<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Shield Tech<\/span><\/td><td class=\"column-6\">Heat Screen now stacks up to 6 times and Heat Blast or Payday only consumes 3 Stacks on use. Activating Energy Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast or Payday.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/powerlodetac_bountyhuntertrooper.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.1.1:<\/b><br \/>\nPowered Detonator<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Advanced Prototype<\/span><\/td><td class=\"column-6\">Thermal Detonator remains dormant on the target for 12 seconds, and can be detonated by Magnetic Blast, Energy Burst, or Railshot. Depending on which is used, a different effect is applied.<br \/>\nMagnetic Blast: Slows the target by 50% for 10 seconds.<br \/>\nEnergy Burst: The cooldown of Rocket Punch is reset your next Rocket Punch costs no heat.<br \/>\nRailshot: Your next Shoulder Cannon missile deals 20% more damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bhtr_ptvg_sonic_rebounder.png\" \/><\/td><td class=\"column-2\"><b style='color:green'>NEW in 7.3:<\/b> Energized Vambrace<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Advanced Prototype<\/span><\/td><td class=\"column-6\">Gaining an Energy Lode stack increases Retractable Blade's bleed and Magnetic Blast's damage by 5% for 10 seconds. Stacks up to 4 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_pt_searing_wave.png\" \/><\/td><td class=\"column-2\">Flame Detonation<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Advanced Prototype<\/span><\/td><td class=\"column-6\">Dealing Damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_pt_shatter_slug.png\" \/><\/td><td class=\"column-2\">Explosive Weaponry<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Pyrotech<\/span><\/td><td class=\"column-6\">During Explosive Fuel Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/flamedissipationtac_bountyhunter.png\" \/><\/td><td class=\"column-2\">Flame Dissipation<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Pyrotech<\/span><\/td><td class=\"column-6\">When Superheated Flamethrower reaches or refreshes to 2 stacks, it applies Flame Dissipation to you, lowering the cost of Searing Wave by 3 heat. Stacks up to 5 times and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your elemental damage by 10% for 20 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/superheatedfueltac_bountyhunter.png\" \/><\/td><td class=\"column-2\">Superheated Fuel<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Pyrotech<\/span><\/td><td class=\"column-6\">Explosive Fuel increases flame attack critical chance and critical hit damage by 25%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/rangedrocketpunchtac_bountyhunter.png\" \/><\/td><td class=\"column-2\">Flying Fists<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Rocket Punch and Flaming Fist now have a range of 10m.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_bh_pt_sonic_rebounder.png\" \/><\/td><td class=\"column-2\">Neural Trigger<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing damage to an enemy affected by your Neural Dart roots them for 2 seconds and ends the taunt.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac.png\" \/><\/td><td class=\"column-2\">A Breath of Fresh Air<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Every third activation of your basic attack restores 10% of your Class Resource.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacericdatadisc.png\" \/><\/td><td class=\"column-2\">Biorhythm<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacticalupgrade2.png\" \/><\/td><td class=\"column-2\">Durasteel Wall<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-29\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacksiderelic1.png\" \/><\/td><td class=\"column-2\">Krall\u2019s Accord<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.<\/td><td class=\"column-7\">Not Available From Vendor, Onslaught Storyline<\/td>\n<\/tr>\n<tr class=\"row-30\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnetring.png\" \/><\/td><td class=\"column-2\">Luck Always Changes<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.<\/td><td class=\"column-7\">Not Available From Vendor, Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-31\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacublicbanner.png\" \/><\/td><td class=\"column-2\">Overwhelming Offense<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-32\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tacnal_disruptor.png\" \/><\/td><td class=\"column-2\">Reliquary of Time<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Reduces the cooldown of on use Relics by 5%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-33\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/taccialegg.png\" \/><\/td><td class=\"column-2\">Rolling Boil<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Increases Mastery by 5% for 5 seconds when a Relic triggers.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-34\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tackycoin.png\" \/><\/td><td class=\"column-2\">The Life Warden<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-35\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_kolto_boosters.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Sonic Heal<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Sonic Missile heals all allies around its target.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-36\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bhtr_ptvg_accelerated_reel.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Second Contract<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Grapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-37\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/powerlodetac_bountyhuntertrooper.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Powerlode<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Powertech<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Advanced Prototype<\/span><\/td><td class=\"column-6\">Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-38\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1\/tac_bh_pt_insulated_mats.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Missile Backblast<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Missile Blast knocks its target back and refunds 10 heat.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-39\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/hotshottac_bountyhunter_trooper.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Thermonuclear Fusion<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Arsenal<\/span><\/td><td class=\"column-6\">Fusion Missile spreads your Tracer Missile\u2019s Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-40\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_pt_efficent_suit.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Rocket Fuel Vapors<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Bodyguard<\/span><\/td><td class=\"column-6\">Kolto Missile grants a stack of Supercharge for each target it hits. Supercharged Gas heals all nearby allies when activated. Kolto Missile\u2019s cooldown is extended by 4 seconds.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-41\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorfiles.jedipedia.net\/icons\/56-7-1-1\/tac_bh_me_mag_shot.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Magnetized Shrapnel<\/td><td class=\"column-3\">Bounty Hunter<\/td><td class=\"column-4\"><span style=\"color:red\">Mercenary<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Innovative Ordnance<\/span><\/td><td class=\"column-6\">Explosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-23 from cache -->\n<h2>Imperial Agent Tacticals<\/h2>\n\n<table id=\"tablepress-22\" class=\"tablepress tablepress-id-22 table table-bordered table-striped table-tacticals\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Icon<\/th><th class=\"column-2\">Tactical Name<\/th><th class=\"column-3\">Class<\/th><th class=\"column-4\">Advanced Class<\/th><th class=\"column-5\">Combat Proficiency<\/th><th class=\"column-6\">Tactical Ability<\/th><th class=\"column-7\">Vendor<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr class=\"row-2\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_sn_Cull.png\" \/><\/td><td class=\"column-2\">Agitating Energies<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Marksmanship<\/span><\/td><td class=\"column-6\">Corrosive Dart deals more damage and dealing damage with Followthrough and Penetrating Blast refreshes its bleed effect on its target and ticks its damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_sn_finish_the_job.png\" \/><\/td><td class=\"column-2\">B-0 Differential Targeting System<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Marksmanship<\/span><\/td><td class=\"column-6\">Activating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_sn_executioner.png\" \/><\/td><td class=\"column-2\">Refraction Point<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Marksmanship<\/span><\/td><td class=\"column-6\">Penetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_op_carbine_burst.png\" \/><\/td><td class=\"column-2\">MG-2 Polygrade Dispersal Caps<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Engineering<\/span><\/td><td class=\"column-6\">Cluster Bombs deal damage to all enemies around their target.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_op_veiled_strike.png\" \/><\/td><td class=\"column-2\">Ruthless Interrogation<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Engineering<\/span><\/td><td class=\"column-6\">Series of Shots refreshes Interrogation Probe and ticks its damage every time it hits. Electrified Railgun does 75% more damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_sn_EMPDischarge.png\" \/><\/td><td class=\"column-2\">T0-R0 Ionic Discharge<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Engineering<\/span><\/td><td class=\"column-6\">Explosive Probe now only triggers from EMP Discharge and deals 50% more damage.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/poisonsplashtac_agent.png\" \/><\/td><td class=\"column-2\">Airborne Agents<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Virulence<\/span><\/td><td class=\"column-6\">Corrosive Grenade spreads Weakening Blast\u2019s effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/cullingshotstac_agent.png\" \/><\/td><td class=\"column-2\">Exploited Weakness<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Virulence<\/span><\/td><td class=\"column-6\">Weakening Blast deals 50% more damage. Dealing damage with Lethal shot causes the target to take poison damage over 18 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_sn_smoke_and_siege.png\" \/><\/td><td class=\"column-2\">Ultraviolet Blast<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Virulence<\/span><\/td><td class=\"column-6\">Weakening Blast finishes off all of your poison effects at once, dealing all their remaining damage. Weakening Blast\u2019s cooldown is increased by 6 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_op_Infiltrate.png\" \/><\/td><td class=\"column-2\">CS-3 Velocity Holo-Dampener<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Hololocate increases your damage reduction by 15% for 10 seconds when you return.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_op_enhance_chem.png\" \/><\/td><td class=\"column-2\">Kolto Bombardment<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Orbital Strike heals allies in the area whenever it ticks.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_sn_series_snares.png\" \/><\/td><td class=\"column-2\">Sniper Siege<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Enemies take 10% more damage while under Suppressive Fire. Does not affect Operation bosses.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_op_mordant_susceptibility.png\" \/><\/td><td class=\"column-2\">Acid Lash<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Concealment<\/span><\/td><td class=\"column-6\">Laceration damage triggers Acid Blade damage and refreshes its duration.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/volatilebursttac_agent.png\" \/><\/td><td class=\"column-2\">Explosive Cells<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Concealment<\/span><\/td><td class=\"column-6\">When Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_agsm_sngs_crippling_diversion.png\" \/><\/td><td class=\"column-2\">Volatile Strike<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Concealment<\/span><\/td><td class=\"column-6\">Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Dealing damage this way causes your next Backstab to critically hit.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_op_curative_counteragent.png\" \/><\/td><td class=\"column-2\">Critical Surgery<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Medicine<\/span><\/td><td class=\"column-6\">Surgical Probe always critically hits on targets below 50% health.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_op_curative_swell.png\" \/><\/td><td class=\"column-2\">Diagnostics Probe<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Medicine<\/span><\/td><td class=\"column-6\">Activating Surgical Probe reduces the cast time of your next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection can be cast instantly and consumes all stacks.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_op_kolto_waves.png\" \/><\/td><td class=\"column-2\">Regenerative Waves<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Medicine<\/span><\/td><td class=\"column-6\">Kolto Waves consumes a Tactical Advantage and heals 20% more per tick.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_op_mutilating_methods.png\" \/><\/td><td class=\"column-2\">Catalyzed Toxins<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Lethality<\/span><\/td><td class=\"column-6\">Toxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast\u2019s cooldown is extended by 9 seconds.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/corrosiveshotstac_agent.png\" \/><\/td><td class=\"column-2\">Synox Shots<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Lethality<\/span><\/td><td class=\"column-6\">Toxic Blast does 75% more damage. Whenever a Toxic Blast critically hits, it restores 2 energy.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_op_toxic_blast.png\" \/><\/td><td class=\"column-2\">Viral Elements<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\"><span style=\"color:red\">Lethality<\/span><\/td><td class=\"column-6\">Toxic Haze spreads Toxic Blast\u2019s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_sn_fortuitous_bedlam.png\" \/><\/td><td class=\"column-2\">Augmented Holocomm<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Holotraverse gains an additional charge.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_op_tactical_med.png\" \/><\/td><td class=\"column-2\">Combat Medic Training<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Resuscitation Probe becomes instant cast and Kolto Infusion can be cast while moving.<\/td><td class=\"column-7\">Crafted \/ GTN, schematic from S3T-BNS Vendor<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/leechingshivtac_agent.png\" \/><\/td><td class=\"column-2\">Surgical Shiv<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Half of Shiv\u2019s and Veiled Strike\u2019s damage heals you.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac.png\" \/><\/td><td class=\"column-2\">A Breath of Fresh Air<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Every third activation of your basic attack restores 10% of your Class Resource.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tacericdatadisc.png\" \/><\/td><td class=\"column-2\">Biorhythm<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.<\/td><td class=\"column-7\">Not Available From Vendor, Onderon Reputation<\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tacticalupgrade2.png\" \/><\/td><td class=\"column-2\">Durasteel Wall<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-29\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tacksiderelic1.png\" \/><\/td><td class=\"column-2\">Krall\u2019s Accord<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.<\/td><td class=\"column-7\">Not Available From Vendor, Onslaught Storyline<\/td>\n<\/tr>\n<tr class=\"row-30\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tacnetring.png\" \/><\/td><td class=\"column-2\">Luck Always Changes<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.<\/td><td class=\"column-7\">Not Available From Vendor, Corellia Flashpoint<\/td>\n<\/tr>\n<tr class=\"row-31\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tacublicbanner.png\" \/><\/td><td class=\"column-2\">Overwhelming Offense<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-32\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tacnal_disruptor.png\" \/><\/td><td class=\"column-2\">Reliquary of Time<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Reduces the cooldown of on use Relics by 5%.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-33\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/taccialegg.png\" \/><\/td><td class=\"column-2\">Rolling Boil<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Increases Mastery by 5% for 5 seconds when a Relic triggers.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-34\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tackycoin.png\" \/><\/td><td class=\"column-2\">The Life Warden<\/td><td class=\"column-3\">All<\/td><td class=\"column-4\">All<\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.<\/td><td class=\"column-7\">3,000 Tech Fragments + 1 million credits<\/td>\n<\/tr>\n<tr class=\"row-35\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tacticalmasterytac_agent_smuggler.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Artistic Insights<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Operative<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Tactical Overdrive maxes out your Tactical Advantage.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<tr class=\"row-36\">\n\t<td class=\"column-1\"><img decoding=\"async\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/tac_ag_sn_lethal_shot.png\" \/><\/td><td class=\"column-2\"><b style='color:red'>REMOVED in 7.0:<\/b> Technical Debt<\/td><td class=\"column-3\">Imperial Agent<\/td><td class=\"column-4\"><span style=\"color:red\">Sniper<\/span><\/td><td class=\"column-5\">All<\/td><td class=\"column-6\">Shatter Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount.<\/td><td class=\"column-7\">Not Available<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-22 from cache -->\n<h2>Crafted Tacticals<\/h2>\n<p><strong>S3T-BNS Tacticals:<\/strong> A few tacticals are crafted with schematics from the S3T-BNS droid vendor in the Supplies Section of the Republic or Imperial fleet, and you can also directly buy these from other players on the GTN. These are sometimes known as the Kai Zykken tacticals due to the vendor being named different in the previous expansion.<\/p>\n<p id=\"FAihXpX\"><img decoding=\"async\" class=\"alignnone  wp-image-45548 \" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/img_698e741bc99c8.png\" alt=\"\" width=\"211\" height=\"351\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/img_698e741bc99c8.png 336w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/img_698e741bc99c8-180x300.png 180w\" sizes=\"(max-width: 211px) 100vw, 211px\" \/> <img decoding=\"async\" width=\"478\" height=\"323\" class=\"alignnone size-full wp-image-45550 \" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/img_698e745bb954c.png\" alt=\"\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/img_698e745bb954c.png 478w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2026\/02\/img_698e745bb954c-300x203.png 300w\" sizes=\"(max-width: 478px) 100vw, 478px\" \/><\/p>\n<div class=\"rgg-container\" data-rgg-id=\"2\">    <div class=\"rgg-imagegrid captions-title captions-effect-none \" data-rgg-id=\"2\">\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/11\/kai-zykken-republic.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-medium rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/11\/kai-zykken-republic-289x300.jpg\" data-ratio=\"0.96333333333333\" data-height=\"300\" data-width=\"289\" aria-label=\"\">\n                            <\/a>\n                    <a href=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/11\/kai-zykken-imperial.jpg\" data-rel=\"rgg\" rel=\"rgg\" title=\"\" class=\"rgg-simplelightbox size-medium rgg-img\" data-src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/11\/kai-zykken-imperial-289x300.jpg\" data-ratio=\"0.96333333333333\" data-height=\"300\" data-width=\"289\" aria-label=\"\">\n                            <\/a>\n            <\/div>\n<\/div>\n<p>These crafted tacticals include:<\/p>\n<ul>\n<li>Schematic: Armstech Tactical 1 &#8211; Combat Medic Training<\/li>\n<li>Schematic: Armstech Tactical 2 &#8211; Jerra&#8217;s Persistence<\/li>\n<li>Schematic: Artifice Tactical 2 &#8211; Cleanse the Agony<\/li>\n<li>Schematic: Biochem Tactical 2 &#8211; Grit Teeth (<span style=\"color: #339966;\">Guardian Tank \/ Juggernaut Tank suggested!<\/span>)<\/li>\n<li>Schematic: Cybertech Tactical 1 &#8211; Neural Trigger<\/li>\n<li>Schematic: Cybertech Tactical 2 &#8211; Undying Cloak<\/li>\n<\/ul>\n<p>These old tacticals were removed in 7.0 along with their schematics:<\/p>\n<ul>\n<li>Schematic: Artifice Tactical 1 &#8211; Technical Debt (<span style=\"color: #ff0000;\">REMOVED<\/span>)<\/li>\n<li>Schematic: Biochem Tactical 1 &#8211; Missile Backblast (<span style=\"color: #ff0000;\">REMOVED<\/span>)<\/li>\n<\/ul>\n<h2>Swoop Event Tacticals<\/h2>\n<p>The All Worlds Ultimate Swoop Rally, better known as the &#8220;Swoop Event&#8221;, is a limited-time event running in Star Wars: The Old Republic based on swoop racing, a mini-game that was first introduced in the Knights of the Old Republic game.<\/p>\n<p>The tactical rewards, available at Legend and Champion, are fun tactical items that you equip, and then give you a special effect while driving your normal speeder (not while swoop racing). You can only have one equipped at a time and they do not offer any combat advantage.<\/p>\n<p><strong>Screamer&#8217;s Introductory Flair<\/strong><\/p>\n<p>Champion &#8211; 300 &#8211; Pit Screamers &#8211; Tactical Item, no effect just looks cool, when you mount up on your normal speeder, green sparkles appear around your speeder and you kick your feet in the air<\/p>\n<div class=\"youtube-embed youtube-video-size-big\"><a href=\"https:\/\/www.youtube.com\/watch?v=MrBOgwA-mWY\" class=\"video-thumbnail\" target=\"_blank\"><img src='https:\/\/img.youtube.com\/vi\/MrBOgwA-mWY\/maxresdefault.jpg'><i><\/i><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=MrBOgwA-mWY\" class=\"youtube-below-video\" target=\"_blank\">Watch Video<\/a><\/div>\n<p><strong>Bek&#8217;s Pre-Boom Precautions<\/strong><\/p>\n<p>Champion &#8211; 300 &#8211; Blatant Beks &#8211; Tactical Item, when you mount up on your normal speeder, a little droid appears and scans you with a blue light. You get a 5-second buff that says it absorbs incoming damage while mounted.<\/p>\n<div class=\"youtube-embed youtube-video-size-big\"><a href=\"https:\/\/www.youtube.com\/watch?v=eYXd6hHz-gU\" class=\"video-thumbnail\" target=\"_blank\"><img src='https:\/\/img.youtube.com\/vi\/eYXd6hHz-gU\/maxresdefault.jpg'><i><\/i><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=eYXd6hHz-gU\" class=\"youtube-below-video\" target=\"_blank\">Watch Video<\/a><\/div>\n<p>I&#8217;m not sure exactly what it does, but the <a href=\"https:\/\/swtor.jedipedia.net\/en\/abl\/beks-pre-boom-precautions#eff2\">datamined content<\/a> says this about it:<\/p>\n<p id=\"WVkrCZs\"><img decoding=\"async\" width=\"512\" height=\"267\" class=\"alignnone size-full wp-image-11762 \" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2020\/11\/img_5fb6e20f78dc4.png\" alt=\"\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2020\/11\/img_5fb6e20f78dc4.png 512w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2020\/11\/img_5fb6e20f78dc4-300x156.png 300w\" sizes=\"(max-width: 512px) 100vw, 512px\" \/><\/p>\n<p><strong>Razor&#8217;s Kickstart<\/strong><\/p>\n<p>Champion &#8211; 300 &#8211; Horizon Razors &#8211; Tactical Item, Increases immediate mount acceleration. This cannot occur more than once every 10 seconds.<\/p>\n<p><strong><span style=\"color: #ff0000;\">Update 7.0:<\/span><\/strong> This item was changed in 7.0, it used to be when you mounted up you would go super fast for about two seconds, then you could mount and dismount to take advantage of it and move really fast across the map if you had\u00a0 the mount while moving legacy perk. This funny bug has since been patched as it was never meant to be an infinite speed boost. Here&#8217;s a video showing off the tactical before the change.<\/p>\n<div class=\"youtube-embed youtube-video-size-big\"><a href=\"https:\/\/www.youtube.com\/watch?v=HAvMIl53QJ0\" class=\"video-thumbnail\" target=\"_blank\"><img src='https:\/\/img.youtube.com\/vi\/HAvMIl53QJ0\/maxresdefault.jpg'><i><\/i><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=HAvMIl53QJ0\" class=\"youtube-below-video\" target=\"_blank\">Watch Video<\/a><\/div>\n<p><strong>Razor&#8217;s Forward Momentum<\/strong><\/p>\n<p>Legend &#8211; 300 &#8211; Horizon Razors &#8211; Tactical Item, \u00a0when you dismount up on your normal speeder, a wave of energy is pushed out around your speeder, and knocks back nearby standard enemies<\/p>\n<div class=\"youtube-embed youtube-video-size-big\"><a href=\"https:\/\/www.youtube.com\/watch?v=WQGk_0mOy0k\" class=\"video-thumbnail\" target=\"_blank\"><img src='https:\/\/img.youtube.com\/vi\/WQGk_0mOy0k\/maxresdefault.jpg'><i><\/i><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=WQGk_0mOy0k\" class=\"youtube-below-video\" target=\"_blank\">Watch Video<\/a><\/div>\n<p><strong>Screamer&#8217;s Finishing Pose<\/strong><\/p>\n<p>Legend &#8211; 300 &#8211; Pit Screamers &#8211; Tactical Item, no effect just looks cool, when you dismount up on your normal speeder, red smoke appears around your character and your character beats their chest<\/p>\n<div class=\"youtube-embed youtube-video-size-big\"><a href=\"https:\/\/www.youtube.com\/watch?v=1-oDKiiTpcc\" class=\"video-thumbnail\" target=\"_blank\"><img src='https:\/\/img.youtube.com\/vi\/1-oDKiiTpcc\/maxresdefault.jpg'><i><\/i><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=1-oDKiiTpcc\" class=\"youtube-below-video\" target=\"_blank\">Watch Video<\/a><\/div>\n<p><strong>Bek&#8217;s Dismount Flourish<\/strong><\/p>\n<p>Legend &#8211; 300 &#8211; Blatant Beks &#8211; Tactical Item, when you dismount on your normal speeder, you are blasted in to the air<\/p>\n<div class=\"youtube-embed youtube-video-size-big\"><a href=\"https:\/\/www.youtube.com\/watch?v=lIOgdC-5vVo\" class=\"video-thumbnail\" target=\"_blank\"><img src='https:\/\/img.youtube.com\/vi\/lIOgdC-5vVo\/maxresdefault.jpg'><i><\/i><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=lIOgdC-5vVo\" class=\"youtube-below-video\" target=\"_blank\">Watch Video<\/a><\/div>\n<h2>Collecting Tacticals<\/h2>\n<p>There is a set of achievements you can earn for collecting one of every tactical. This set of achievements is located at the very end of the achievements list, in the &#8220;Spoils of War&#8221; section, and is called &#8220;Tactical Items&#8221;.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-medium wp-image-23402\" src=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/tactical-achievements-229x300.jpg\" alt=\"\" width=\"229\" height=\"300\" srcset=\"https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/tactical-achievements-229x300.jpg 229w, https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2021\/07\/tactical-achievements.jpg 348w\" sizes=\"(max-width: 229px) 100vw, 229px\" \/><\/p>\n<ul>\n<li>You can get most of the tacticals straight from the vendor in the Supplies section of the Fleet. You will need at least one of each Combat Styles \/ Mirrors at level 75 so you can purchase the tacticals on those characters. You can not buy them from the vendor and then sell them back. There are no refunds from the vendor or buy-back protection at all.<\/li>\n<li>&#8220;Luck Always Changes&#8221; is not available from the vendor. It is a lucky drop from the Corellia flashpoint.<\/li>\n<li>&#8220;Krall&#8217;s Accord&#8221; is not available from the vendor. It is a guaranteed reward from running the Onslaught expansion on Onderon.<\/li>\n<li>The crafted Set Bonus Armor and Tacticals can be purchased from the GTN or crafted, then &#8220;held&#8221; in your inventory, and you can get the achievement without binding them. You can then sell them on the GTN or trade them to a friend.<\/li>\n<li>If you have any old tacticals and they&#8217;re not being &#8220;checked off&#8221; in your achievements, try mailing them to another of your characters. When it goes from your mailbox to your inventory it should become recognized in your achievements.<\/li>\n<li>Tacticals no longer drop from places like Flashpoints or Operations, like they did in 6.0.<\/li>\n<\/ul>\n<style>.table-recommended-gear span{display:inline-block; padding:4px 6px;border-radius:5px;margin-bottom:2px;font-weight:bold;color:#000} .table-recommended-gear tr td:first-child span{background-color:#FFB6C1; width:48%;margin-right:1%;line-height:29px;vertical-align:middle} .table-recommended-gear tr td:first-child span:first-of-type{background-color:#ADD8E6} .table-recommended-gear tr td:nth-child(2) span{background-color:#F4A460} .table-recommended-gear tr td:nth-child(3) span{background-color:#FFFACD} .table-recommended-gear img{border-radius:5px;margin-right:6px} .table-recommended-gear tr.column-1 td span:before { content: \"\"; width: 29px; height: 29px; vertical-align: middle; background: url(https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2018\/05\/imperial.png); display: inline-block; margin-right: 6px; } .table-recommended-gear tr.column-1 td span:first-of-type:before{background: url(https:\/\/swtorista.com\/articles\/wp-content\/uploads\/2018\/05\/republic.png);width: 25px; height: 29px;} .table-recommended-gear .column-3, .table-recommended-gear .column-4, .table-recommended-gear .column-5, .table-recommended-gear .column-6{display:none} <\/style>\n","protected":false},"excerpt":{"rendered":"<p>Tactical items are a high-level type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. You can equip one tactical item at a time,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":4007,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[65,115,1],"tags":[],"class_list":["post-3996","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured","category-gear","category-swtor"],"acf":[],"_links":{"self":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/3996","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/comments?post=3996"}],"version-history":[{"count":4,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/3996\/revisions"}],"predecessor-version":[{"id":45551,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/3996\/revisions\/45551"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media\/4007"}],"wp:attachment":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media?parent=3996"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/categories?post=3996"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/tags?post=3996"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}