{"id":34552,"date":"2024-06-26T15:19:11","date_gmt":"2024-06-26T22:19:11","guid":{"rendered":"https:\/\/swtorista.com\/articles\/?p=34552"},"modified":"2024-06-26T15:19:11","modified_gmt":"2024-06-26T22:19:11","slug":"select-patch-notes-update-7-5b","status":"publish","type":"post","link":"https:\/\/swtorista.com\/articles\/select-patch-notes-update-7-5b\/","title":{"rendered":"Select Patch Notes Update 7.5b"},"content":{"rendered":"<p>Update 7.5b is bringing a lot of fixes to the game on June 27th! A lot of interesting little fixes and changes across the boards.<\/p>\n<p><strong>Bessie Changes<\/strong><\/p>\n<div class=\"panel panel-info forums\"><div class=\"panel-body\">Wanted to update this thread and follow up on a previous post.\u00a0<a href=\"https:\/\/forums.swtor.com\/topic\/935891-game-update-75b-coming-june-27\/\" rel=\"\">Game Update 7.5b<\/a>\u00a0will contain a change to help mitigate the RNG factor for the Training Modules. With this upcoming patch, players will be able to purchase Daily Area specific Training Modules from HK-24. There are more fixes for the system as a whole on the way, but I wanted to highlight this change specifically.<\/p>\n<p>As this is a new system, we appreciate the feedback coming in on the overall player experience. We want to balance out what the progression feels like for a long term goal so we will be keeping an eye out for feedback as players continue on their way to fully unlocking B3-S1.<\/div><\/div>\n<p>The exact details are below.<\/p>\n<p>And here&#8217;s the patch notes!<\/p>\n<div class=\"panel panel-info forums\"><div class=\"panel-body\">\n<div class=\"title\">7.5b Patch Notes<\/div>\n<p><strong>Highlights\u00a0<\/strong><\/p>\n<p><strong>Nar Shaddaa Nightlife Event<\/strong><\/p>\n<ul>\n<li>Test your luck at the exotic Star Cluster and Club Vertica Casinos with the return of the Nar Shaddaa Nightlife event coming July 9th!<\/li>\n<\/ul>\n<p><strong>Nar Shaddaa Modernization<\/strong><\/p>\n<ul>\n<li>Modernization has begun on Nar Shaddaa! The first updates are to the slot machines around the planet, in the Nightlife event, and even in your Strongholds if you have them as Decorations.<\/li>\n<\/ul>\n<p><strong>Basilisk Prototype Venture\u00a0<\/strong><\/p>\n<ul>\n<li>New Daily Area specific Training Modules are now available to purchase from HK-24 in Lane\u2019s lab.<\/li>\n<li>Basilisk Training Missions can now be completed while players are mounted or transformed.<\/li>\n<li>The Collected Research Item for the Basilisk Prototype Venture can no longer be used if all granted currencies are capped.<\/li>\n<li>Bonus Missions will now be properly granted after players pick up Heroic Missions for Oricon, The Black Hole, and CZ-198.<\/li>\n<li>The Bonus Mission, \u201cBasilisk Prototype: Combat Training\u201d will now be granted after picking the Colossal Threat Daily Mission from the terminal.<\/li>\n<li>Combat Training Modules for Iokath can now be used as intended when the only remaining Iokath Dailies are Faction specific Missions.<\/li>\n<li>The Mission Complete Windows for \u201cStarting Out\u201d, \u201cStabilized\u201d, and \u201cMemory Chip\u201d now have icons.<\/li>\n<li>Training Missions now properly progress when the CZ-198 Heroic Mission is complete.<\/li>\n<li>The Mek-Sha training Mission descriptions and Mission steps will now indicate when the player can complete Heroic Missions.<\/li>\n<li>Training Module items can no longer be used once the training Mission daily limit has been reached.<\/li>\n<li>The icon for \u201cTraining Mission\u201d in the Mission tracker window is no longer missing.<\/li>\n<li>The \u201cTraining Reminder\u201d Mission now scales properly with the player\u2019s character level.<\/li>\n<li>The Support and Defensive training Missions for Yavin 4 now scale properly with the player\u2019s character level.<\/li>\n<li>TheHeroic Training: Section X (Bonus) mission now scales properly with the player\u2019s character level.<\/li>\n<li>The tooltip for the \u201cDischarge\u201d ability now displays the correct damage value.<\/li>\n<li>The tooltip for the \u201cPulse-Fire Cannon\u201d ability now displays the correct damage value.<\/li>\n<li>The tooltips for the original and upgraded \u201cRegenerative Burst\u201d ability now display the correct healing values.<\/li>\n<\/ul>\n<p><strong>Dantooine Spring Abundance Festival<\/strong><\/p>\n<ul>\n<li>The \u201cScan for Tauntaun Nests\u201d ability will now only be visible when players need to complete that step as intended.<\/li>\n<li>The \u201cPet\u201d ability now stays visible even if players jump from one enclosure to the other during the \u201cCreature Rehabilitation\u201d Mission.<\/li>\n<li>The \u201cPet\u201d ability will no longer appear during the \u201cA Real Fixer-Upper\u201d Mission.<\/li>\n<li>Fixed an issue where environment assets near the Mission Terminal in Blba Groves would disappear when viewed at certain camera angles.<\/li>\n<li>The Gentle Heart Hidden Achievement now works as intended.<\/li>\n<li>The Zap a Fish Mission rings now indicate how long they will remain active.<\/li>\n<li>The Blba Groves and Dantooine planet area will now use the same chat channel.<\/li>\n<li>The plate art for the Dantooine Spring Abundance Festival codex entry is no longer missing.<\/li>\n<li>The red lighting VFX for the Westar 19 Sniper Rifles now properly aligns with the weapon texture.<\/li>\n<\/ul>\n<p><strong>Desperate Defiance<\/strong><\/p>\n<ul>\n<li>The jetpack used in the mission \u201cSundering\u201d will now disappear when players clear the gap and approach the door to escape.<\/li>\n<li>In the mission \u201cSundering\u201d, players who may get stuck inside the Holocron Machine during the first phase of the fight will now be teleported outside of it once the second phase begins.<\/li>\n<li>Sa\u2019har will now respond appropriately according to the decisions players made regarding the prisoners during the mission \u201cSundering\u201d.<\/li>\n<li>The Hidden Chain and Refinery enemies in the Minboosa Shipping Facility drop loot as intended.<\/li>\n<li>Fixed an issue where a player could end up blocked from progressing during the \u201cDefeat the Hidden Chain Guards\u201d step in the \u201cSundering\u201d Mission.<\/li>\n<li>Proximity, combat audio cues, and dialogue now work properly for the Hidden Chain Leader NPC in the Shipping Port.<\/li>\n<li>Adi Vonapa\u2019s codex entry now uses the intended icon.<\/li>\n<li>Fixed typos in the \u201cEnter the Factory Through the Tunnels\u201d Mission description.<\/li>\n<li>French Client specific: NPC audio lines heard when obtaining the Industrious Medicine mission and investigating the Shipping Port\u2019s Warehouse no longer cut off abruptly.<\/li>\n<\/ul>\n<p><strong>Cinematics (Desperate Defiance)<\/strong><\/p>\n<ul>\n<li>Ri&#8217;kan now becomes neutralized during the second phase of the \u201cSundering\u201d mission, allowing Sa&#8217;har to drop from combat and not interrupt the cutscene.<\/li>\n<li>Fixed Sa\u2019har\u2019s facial expressions and animations in various cutscenes.<\/li>\n<li>Sa\u2019har no longer remains idle when the player character and Adi run toward the exit in the Mission \u201cThe Path Below\u201d.<\/li>\n<\/ul>\n<p><strong>General<\/strong><\/p>\n<ul>\n<li>It is once again possible for players to have a flying mini-pet and ground mini-pet active at the same time.<\/li>\n<li>Defeating enemy NPCs in the Minboosa District now progresses the &#8220;Minboosa District: Defeat Enemies 2&#8221; Conquest objective as intended.<\/li>\n<li>Missions with conversations triggered by interactable objects now start for grouped players as intended.<\/li>\n<li>Hidden and uncompleted Achievements\/objectives can now be removed from the Tracker on the main HUD.<\/li>\n<li>Fixed missing mountains along the Hutta skyline.<\/li>\n<li>Fixed shading issues on various armors and a mount. The following items now apply lighting and shadows as intended:\n<ul>\n<li>Cybernetic Varactyl Mount<\/li>\n<li>The Light Devotee\u2019s Robe<\/li>\n<li>Arctic Trooper Helmet<\/li>\n<li>Discharged Infantry Boots<\/li>\n<li>Patient Defender\u2019s Armor Set<\/li>\n<li>Exiled Padawan\u2019s Armor Set<\/li>\n<\/ul>\n<\/li>\n<li>Fixed the textures of the stairs in the Blaster&#8217;s Path Cantina on Rishi.<\/li>\n<\/ul>\n<p><strong>UI<\/strong><\/p>\n<ul>\n<li>The \u00a0maps for the Bastal Family Farmhouse now have their intended background images.<\/li>\n<li>The extra Player Icons have been removed from the Map window icon Legend.<\/li>\n<\/ul>\n<p><strong>Cartel Market<\/strong><\/p>\n<ul>\n<li>The Cartel Market and Collections images for the Fieldtech Gunner Armor Set now feature the correct belt.<\/li>\n<\/ul>\n<p><strong>Items<\/strong><\/p>\n<ul>\n<li>The Refined Mentor&#8217;s Dualsaber no longer clips with the character\u2019s left hand.<\/li>\n<li>The Refined Mentor\u2019s Lightsaber no longer clips with characters that use female body type 2 or 4.<\/li>\n<li>The Refined Mentor\u2019s Bracers are now visible on characters using female body types 1 and 2.<\/li>\n<li>The Matte Black and Metallic Black Dye Modules now drop in the Ultimate Cartel and Ultimate Cartel Platinum Packs as intended.<\/li>\n<li>VFX for the Serpent\u2019s Tongue is no longer missing.<\/li>\n<li>The Double Agent and Shady Gambler dye modules have been added to the Golden Certificate Vendor.<\/li>\n<\/ul>\n<p><strong>Achievements<\/strong><\/p>\n<ul>\n<li>The &#8220;Rampage Achievement Boost&#8221; item now works within the Minboosa District on Hutta as intended.<\/li>\n<\/ul>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Update 7.5b is bringing a lot of fixes to the game on June 27th! A lot of interesting little fixes and changes across the boards. Bessie Changes The exact details&#8230;<\/p>\n","protected":false},"author":1,"featured_media":30437,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[66],"tags":[],"class_list":["post-34552","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"acf":[],"_links":{"self":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/34552","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/comments?post=34552"}],"version-history":[{"count":0,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/posts\/34552\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media\/30437"}],"wp:attachment":[{"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/media?parent=34552"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/categories?post=34552"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/swtorista.com\/articles\/wp-json\/wp\/v2\/tags?post=34552"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}