Acolyte

Acolyte Armor Set

The Acolyte armor set is an easy to get armor set bought from the Adaptive Vendor in the Supplies section of the Republic or Imperial Fleet. This set is wearable by characters on either faction (but it must first be bought by a Republic character on the fleet),, who are level 8 or higher.

Buying the Acolyte Armor Set from the Adaptive Vendor

The Acolyte Armor Set can be bought directly from an the Adaptive Vendor on the Republic Fleet at the Supplies section of the fleet. No special currency or achievement is needed to buy this armor, and it is meant to be an easy way for players to get a set of iconic, legacy-bound armor.

  • Head 600 Credits
  • Chest 600 Credits
  • Legs 600 Credits
  • Boots 600 Credits
  • Gloves 600 Credits
  • Belt 600 Credits
  • Bracers 600 Credits

How to Get Adaptive Vendor Armors

The Adaptive Vendor sells cosmetic adaptable modifiable armor at very low credits prices. The Adaptive Vendor can be found in the supplies section of the fleet. Imperial outfits can be found on the Imperial Fleet, Republic armors can be found on the Republic fleet, and if players are looking to wear an outfit from the opposite faction of their character they can use a character on the correct faction and then send it over.

Imperial-side

This armor set changes appearance when it is transferred Imperial-side. It keeps the same name, but will take the appearance of a set for the mirror-class of this set.

Acolyte Armor Pieces

  • Acolyte's Headgear
  • Acolyte's Vestments
  • Acolyte's Lower Robe
  • Acolyte's Boots
  • Acolyte's Gloves
  • Acolyte's Sash
  • Acolyte's Bracers
Acolyte's Vestments
Acolyte's Headgear
Acolyte's Lower Robe
Acolyte's Boots
Acolyte's Gloves
Acolyte's Sash
Acolyte (Republic)

Acolyte (Republic) Armor Set

The Acolyte (Republic) armor set is a Synthweaving Archived Schematics from Trainer armor set that players can get in Star Wars: The Old Republic. This set is wearable by characters on either faction, who are a specific level or higher on any class in the Outfitter tab but is restricted to characters that can wear light armor in the normal equipment slots.

How to Get Synthweaving Archived Schematics from Trainer Armors

The Synthweaving crew skill trainer can teach players how to craft many crafted armor sets as they level up in Synthweaving. However, these semi-retired crafted armor sets are no longer available to be learned from the Synthweaving trainer at the launch of the game 1.0 - they were removed from the trainer in Update 4.0, and replaced with a more streamlined set of Adaptive armor schematics to be learned from the trainer. However, if you can find someone who learned the old schematics from the trainer pre-4.0, they can craft you these items, as the crafted items are Binds on Equip. All of these items will require Light, Medium or Heavy armor to wear in your equiment, but anyone can use them in their Outfitter as long as they are the right level or higher. These armors swap appearances between Republic and Imperial side, like most crafted armors. I believe these items also had different versions of their names that no longer exist at all in the game, with different prefixes - the initial tier from the crew skills trainer had the same names as these items with a green-bordered icon, and when you reverse-engineered the item, you could get a version that started with the word Critical, Redoubt or Overkill, each with different stats attached and a blue-bordered icon - these seem to no longer exist. Then, you could reverse-engineer that blue item to learn a bunch more stronger purple-bordered versions with prefix names like Presence, Leadership, General, Commander, Tempest, Veracity, Rampart, Fervor, Exactitude, Hawkeye, Endowment, Anti-Armour, Exper, Supremacy, and Vehemence, as well as the word (Superior) at the end of the item. So a pair of Heavy Mobile Boots from the trainer could be RE'd to learn say Critical Heavy Mobile Boots, which could then be RE'd to learn Tempest Heavy Mobile Boots (Superior). In addition to all that, if you got a critical chance when crafting, your crafted armor would get an Augment Slot, and would gain a suffix of (Exceptional) for greens, (Advanced) for blues, and (Mastercraft) for purples, so you might have wound up with Tempest Heavy Mobile Boots (Superior) (Mastercraft). The naming conventions were not always consistent, no were the stats, and there was a lot of things broken with the reverse-engineering of items in general. In 4.0, with the Surge stats being removed, and all the classes using a unified Mastery stat, the developers wiped the crafting slate clean and replaced the crafting list with what we have now - but anyone who has the old green schematics can still craft them, likely from their Archive tab. In addition to all this, there was also potentially the option of crafting orange-bordered moddable versions of these armors, which was important at the time due to not having the outfitter system, so you may find very old copies that have an orange border if a very old crafter is selling their stash - but this is especially rare, as there was a lot of bugs related to the reverse-engineering crafting system at the time, especially around Update 1.2.

Acolyte (Republic) Armor Pieces

  • Acolyte (Republic) [headpiece]
  • Acolyte (Republic) [chestpiece]
  • Acolyte (Republic) [legs]
  • Acolyte (Republic) [boots]
  • Acolyte (Republic) [gloves]
  • Acolyte (Republic) [belt]
  • Acolyte (Republic) [bracers]
Acolyte (Republic) [chestpiece]
Acolyte (Republic) [headpiece]
Acolyte (Republic) [legs]
Acolyte (Republic) [boots]
Acolyte (Republic) [gloves]
Acolyte (Republic) [belt]